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Public 成员函数 | 包函数
QOpenGLFunctions_ES2类 参考
类 QOpenGLFunctions_ES2 继承关系图:
QAbstractOpenGLFunctions

Public 成员函数

包函数

额外继承的成员函数

详细描述

在文件 QOpenGLFunctions_ES2.x5 行定义.

构造及析构函数说明

◆ QOpenGLFunctions_ES2() [1/2]

QOpenGLFunctions_ES2 ( )

在文件 QOpenGLFunctions_ES2.x6 行定义.

6 {
7
8 }

◆ QOpenGLFunctions_ES2() [2/2]

QOpenGLFunctions_ES2 ( long  h)

在文件 QOpenGLFunctions_ES2.x9 行定义.

9 {
10 super(h);
11 }

成员函数说明

◆ glActiveTexture()

void glActiveTexture ( int  texture)
package

在文件 QOpenGLFunctions_ES2.x17 行定义.

17{ qfn_ES2_glActiveTexture(nativehandle, texture); }

◆ glAttachShader()

void glAttachShader ( int  program,
int  shader 
)
package

在文件 QOpenGLFunctions_ES2.x18 行定义.

18{ qfn_ES2_glAttachShader(nativehandle, program, shader); }
void cdecl qfn_ES2_glAttachShader(long nativehandle, int program, int shader)

◆ glBindAttribLocation()

void glBindAttribLocation ( int  program,
int  index,
String  name 
)
package

在文件 QOpenGLFunctions_ES2.x19 行定义.

19{ qfn_ES2_glBindAttribLocation(nativehandle, program, index, name); }
void cdecl qfn_ES2_glBindAttribLocation(long nativehandle, int program, int index, String name)

◆ glBindBuffer()

void glBindBuffer ( int  target,
int  buffer 
)
package

在文件 QOpenGLFunctions_ES2.x20 行定义.

20{ qfn_ES2_glBindBuffer(nativehandle, target, buffer); }
void cdecl qfn_ES2_glBindBuffer(long nativehandle, int target, int buffer)

◆ glBindFramebuffer()

void glBindFramebuffer ( int  target,
int  framebuffer 
)
package

在文件 QOpenGLFunctions_ES2.x21 行定义.

21{ qfn_ES2_glBindFramebuffer(nativehandle, target, framebuffer); }
void cdecl qfn_ES2_glBindFramebuffer(long nativehandle, int target, int framebuffer)

◆ glBindRenderbuffer()

void glBindRenderbuffer ( int  target,
int  renderbuffer 
)
package

在文件 QOpenGLFunctions_ES2.x22 行定义.

22{ qfn_ES2_glBindRenderbuffer(nativehandle, target, renderbuffer); }
void cdecl qfn_ES2_glBindRenderbuffer(long nativehandle, int target, int renderbuffer)

◆ glBindTexture()

void glBindTexture ( int  target,
int  texture 
)
package

在文件 QOpenGLFunctions_ES2.x23 行定义.

23{ qfn_ES2_glBindTexture(nativehandle, target, texture); }
void cdecl qfn_ES2_glBindTexture(long nativehandle, int target, int texture)

◆ glBlendColor()

void glBlendColor ( float  red,
float  green,
float  blue,
float  alpha 
)
package

在文件 QOpenGLFunctions_ES2.x24 行定义.

24{ qfn_ES2_glBlendColor(nativehandle, red, green, blue, alpha); }
void cdecl qfn_ES2_glBlendColor(long nativehandle, float red, float green, float blue, float alpha)

◆ glBlendEquation()

void glBlendEquation ( int  mode)
package

在文件 QOpenGLFunctions_ES2.x25 行定义.

25{ qfn_ES2_glBlendEquation(nativehandle, mode); }
void cdecl qfn_ES2_glBlendEquation(long nativehandle, int mode)

◆ glBlendEquationSeparate()

void glBlendEquationSeparate ( int  modeRGB,
int  modeAlpha 
)
package

在文件 QOpenGLFunctions_ES2.x26 行定义.

26{ qfn_ES2_glBlendEquationSeparate(nativehandle, modeRGB, modeAlpha); }
void cdecl qfn_ES2_glBlendEquationSeparate(long nativehandle, int modeRGB, int modeAlpha)

◆ glBlendFunc()

void glBlendFunc ( int  sfactor,
int  dfactor 
)
package

在文件 QOpenGLFunctions_ES2.x27 行定义.

27{ qfn_ES2_glBlendFunc(nativehandle, sfactor, dfactor); }
void cdecl qfn_ES2_glBlendFunc(long nativehandle, int sfactor, int dfactor)

◆ glBlendFuncSeparate()

void glBlendFuncSeparate ( int  srcRGB,
int  dstRGB,
int  srcAlpha,
int  dstAlpha 
)
package

在文件 QOpenGLFunctions_ES2.x28 行定义.

28{ qfn_ES2_glBlendFuncSeparate(nativehandle, srcRGB, dstRGB, srcAlpha, dstAlpha); }
void cdecl qfn_ES2_glBlendFuncSeparate(long nativehandle, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)

◆ glBufferData()

void glBufferData ( int  target,
int  size,
byte []  data,
int  usage 
)
package

在文件 QOpenGLFunctions_ES2.x29 行定义.

29{ qfn_ES2_glBufferData(nativehandle, target, size, data, usage); }
void cdecl qfn_ES2_glBufferData(long nativehandle, int target, int* size, byte * data, int usage)

◆ glBufferSubData()

void glBufferSubData ( int  target,
int  offset,
int  size,
byte []  data 
)
package

在文件 QOpenGLFunctions_ES2.x30 行定义.

30{ qfn_ES2_glBufferSubData(nativehandle, target, offset, size, data); }
void cdecl qfn_ES2_glBufferSubData(long nativehandle, int target, int* offset, int* size, byte * data)

◆ glCheckFramebufferStatus()

int glCheckFramebufferStatus ( int  target)
package

在文件 QOpenGLFunctions_ES2.x31 行定义.

31{ return qfn_ES2_glCheckFramebufferStatus(nativehandle, target); }
int cdecl qfn_ES2_glCheckFramebufferStatus(long nativehandle, int target)

◆ glClear()

void glClear ( int  mask)
package

在文件 QOpenGLFunctions_ES2.x32 行定义.

32{ qfn_ES2_glClear(nativehandle, mask); }
void cdecl qfn_ES2_glClear(long nativehandle, int mask)

◆ glClearColor()

void glClearColor ( float  red,
float  green,
float  blue,
float  alpha 
)
package

在文件 QOpenGLFunctions_ES2.x33 行定义.

33{ qfn_ES2_glClearColor(nativehandle, red, green, blue, alpha); }
void cdecl qfn_ES2_glClearColor(long nativehandle, float red, float green, float blue, float alpha)

◆ glClearDepthf()

void glClearDepthf ( float  depth)
package

在文件 QOpenGLFunctions_ES2.x34 行定义.

34{ qfn_ES2_glClearDepthf(nativehandle, depth); }
void cdecl qfn_ES2_glClearDepthf(long nativehandle, float depth)

◆ glClearStencil()

void glClearStencil ( int  s)
package

在文件 QOpenGLFunctions_ES2.x35 行定义.

35{ qfn_ES2_glClearStencil(nativehandle, s); }
void cdecl qfn_ES2_glClearStencil(long nativehandle, int s)

◆ glColorMask()

void glColorMask ( bool  red,
bool  green,
bool  blue,
bool  alpha 
)
package

在文件 QOpenGLFunctions_ES2.x36 行定义.

36{ qfn_ES2_glColorMask(nativehandle, red, green, blue, alpha); }
void cdecl qfn_ES2_glColorMask(long nativehandle, bool red, bool green, bool blue, bool alpha)

◆ glCompileShader()

void glCompileShader ( int  shader)
package

在文件 QOpenGLFunctions_ES2.x37 行定义.

37{ qfn_ES2_glCompileShader(nativehandle, shader); }
void cdecl qfn_ES2_glCompileShader(long nativehandle, int shader)

◆ glCompressedTexImage2D()

void glCompressedTexImage2D ( int  target,
int  level,
int  internalformat,
int  width,
int  height,
int  border,
int  imageSize,
byte []  data 
)
package

在文件 QOpenGLFunctions_ES2.x38 行定义.

38{ qfn_ES2_glCompressedTexImage2D(nativehandle, target, level, internalformat, width, height, border, imageSize, data); }
void cdecl qfn_ES2_glCompressedTexImage2D(long nativehandle, int target, int level, int internalformat, int width, int height, int border, int imageSize, byte * data)

◆ glCompressedTexSubImage2D()

void glCompressedTexSubImage2D ( int  target,
int  level,
int  xoffset,
int  yoffset,
int  width,
int  height,
int  format,
int  imageSize,
byte []  data 
)
package

在文件 QOpenGLFunctions_ES2.x39 行定义.

39{ qfn_ES2_glCompressedTexSubImage2D(nativehandle, target, level, xoffset, yoffset, width, height, format, imageSize, data); }
void cdecl qfn_ES2_glCompressedTexSubImage2D(long nativehandle, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, byte * data)

◆ glCopyTexImage2D()

void glCopyTexImage2D ( int  target,
int  level,
int  internalformat,
int  x,
int  y,
int  width,
int  height,
int  border 
)
package

在文件 QOpenGLFunctions_ES2.x40 行定义.

40{ qfn_ES2_glCopyTexImage2D(nativehandle, target, level, internalformat, x, y, width, height, border); }
void cdecl qfn_ES2_glCopyTexImage2D(long nativehandle, int target, int level, int internalformat, int x, int y, int width, int height, int border)

◆ glCopyTexSubImage2D()

void glCopyTexSubImage2D ( int  target,
int  level,
int  xoffset,
int  yoffset,
int  x,
int  y,
int  width,
int  height 
)
package

在文件 QOpenGLFunctions_ES2.x41 行定义.

41{ qfn_ES2_glCopyTexSubImage2D(nativehandle, target, level, xoffset, yoffset, x, y, width, height); }
void cdecl qfn_ES2_glCopyTexSubImage2D(long nativehandle, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)

◆ glCreateProgram()

int glCreateProgram ( )
package

在文件 QOpenGLFunctions_ES2.x42 行定义.

42{ return qfn_ES2_glCreateProgram(nativehandle); }
int cdecl qfn_ES2_glCreateProgram(long nativehandle)

◆ glCreateShader()

int glCreateShader ( int  type)
package

在文件 QOpenGLFunctions_ES2.x43 行定义.

43{ return qfn_ES2_glCreateShader(nativehandle, type); }
int cdecl qfn_ES2_glCreateShader(long nativehandle, int type)

◆ glCullFace()

void glCullFace ( int  mode)
package

在文件 QOpenGLFunctions_ES2.x44 行定义.

44{ qfn_ES2_glCullFace(nativehandle, mode); }
void cdecl qfn_ES2_glCullFace(long nativehandle, int mode)

◆ glDeleteBuffers()

void glDeleteBuffers ( int  n,
int []  buffers 
)
package

在文件 QOpenGLFunctions_ES2.x45 行定义.

45{ qfn_ES2_glDeleteBuffers(nativehandle, n, buffers); }
void cdecl qfn_ES2_glDeleteBuffers(long nativehandle, int n, int * buffers)

◆ glDeleteFramebuffers()

void glDeleteFramebuffers ( int  n,
int []  framebuffers 
)
package

在文件 QOpenGLFunctions_ES2.x46 行定义.

46{ qfn_ES2_glDeleteFramebuffers(nativehandle, n, framebuffers); }
void cdecl qfn_ES2_glDeleteFramebuffers(long nativehandle, int n, int * framebuffers)

◆ glDeleteProgram()

void glDeleteProgram ( int  program)
package

在文件 QOpenGLFunctions_ES2.x47 行定义.

47{ qfn_ES2_glDeleteProgram(nativehandle, program); }
void cdecl qfn_ES2_glDeleteProgram(long nativehandle, int program)

◆ glDeleteRenderbuffers()

void glDeleteRenderbuffers ( int  n,
int []  renderbuffers 
)
package

在文件 QOpenGLFunctions_ES2.x48 行定义.

48{ qfn_ES2_glDeleteRenderbuffers(nativehandle, n, renderbuffers); }
void cdecl qfn_ES2_glDeleteRenderbuffers(long nativehandle, int n, int * renderbuffers)

◆ glDeleteShader()

void glDeleteShader ( int  shader)
package

在文件 QOpenGLFunctions_ES2.x49 行定义.

49{ qfn_ES2_glDeleteShader(nativehandle, shader); }
void cdecl qfn_ES2_glDeleteShader(long nativehandle, int shader)

◆ glDeleteTextures()

void glDeleteTextures ( int  n,
int []  textures 
)
package

在文件 QOpenGLFunctions_ES2.x50 行定义.

50{ qfn_ES2_glDeleteTextures(nativehandle, n, textures); }
void cdecl qfn_ES2_glDeleteTextures(long nativehandle, int n, int * textures)

◆ glDepthFunc()

void glDepthFunc ( int  func)
package

在文件 QOpenGLFunctions_ES2.x51 行定义.

51{ qfn_ES2_glDepthFunc(nativehandle, func); }
void cdecl qfn_ES2_glDepthFunc(long nativehandle, int func)

◆ glDepthMask()

void glDepthMask ( bool  flag)
package

在文件 QOpenGLFunctions_ES2.x52 行定义.

52{ qfn_ES2_glDepthMask(nativehandle, flag); }
void cdecl qfn_ES2_glDepthMask(long nativehandle, bool flag)

◆ glDepthRangef()

void glDepthRangef ( float  zNear,
float  zFar 
)
package

在文件 QOpenGLFunctions_ES2.x53 行定义.

53{ qfn_ES2_glDepthRangef(nativehandle, zNear, zFar); }
void cdecl qfn_ES2_glDepthRangef(long nativehandle, float zNear, float zFar)

◆ glDetachShader()

void glDetachShader ( int  program,
int  shader 
)
package

在文件 QOpenGLFunctions_ES2.x54 行定义.

54{ qfn_ES2_glDetachShader(nativehandle, program, shader); }
void cdecl qfn_ES2_glDetachShader(long nativehandle, int program, int shader)

◆ glDisable()

void glDisable ( int  cap)
package

在文件 QOpenGLFunctions_ES2.x55 行定义.

55{ qfn_ES2_glDisable(nativehandle, cap); }
void cdecl qfn_ES2_glDisable(long nativehandle, int cap)

◆ glDisableVertexAttribArray()

void glDisableVertexAttribArray ( int  index)
package

在文件 QOpenGLFunctions_ES2.x56 行定义.

56{ qfn_ES2_glDisableVertexAttribArray(nativehandle, index); }
void cdecl qfn_ES2_glDisableVertexAttribArray(long nativehandle, int index)

◆ glDrawArrays()

void glDrawArrays ( int  mode,
int  first,
int  count 
)
package

在文件 QOpenGLFunctions_ES2.x57 行定义.

57{ qfn_ES2_glDrawArrays(nativehandle, mode, first, count); }
void cdecl qfn_ES2_glDrawArrays(long nativehandle, int mode, int first, int count)

◆ glDrawElements()

void glDrawElements ( int  mode,
int  count,
int  type,
byte []  indices 
)
package

在文件 QOpenGLFunctions_ES2.x58 行定义.

58{ qfn_ES2_glDrawElements(nativehandle, mode, count, type, indices); }
void cdecl qfn_ES2_glDrawElements(long nativehandle, int mode, int count, int type, byte * indices)

◆ glEnable()

void glEnable ( int  cap)
package

在文件 QOpenGLFunctions_ES2.x59 行定义.

59{ qfn_ES2_glEnable(nativehandle, cap); }
void cdecl qfn_ES2_glEnable(long nativehandle, int cap)

◆ glEnableVertexAttribArray()

void glEnableVertexAttribArray ( int  index)
package

在文件 QOpenGLFunctions_ES2.x60 行定义.

60{ qfn_ES2_glEnableVertexAttribArray(nativehandle, index); }
void cdecl qfn_ES2_glEnableVertexAttribArray(long nativehandle, int index)

◆ glFinish()

void glFinish ( )
package

在文件 QOpenGLFunctions_ES2.x61 行定义.

61{ qfn_ES2_glFinish(nativehandle); }
void cdecl qfn_ES2_glFinish(long nativehandle)

◆ glFlush()

void glFlush ( )
package

在文件 QOpenGLFunctions_ES2.x62 行定义.

62{ qfn_ES2_glFlush(nativehandle); }
void cdecl qfn_ES2_glFlush(long nativehandle)

◆ glFramebufferRenderbuffer()

void glFramebufferRenderbuffer ( int  target,
int  attachment,
int  renderbuffertarget,
int  renderbuffer 
)
package

在文件 QOpenGLFunctions_ES2.x63 行定义.

63{ qfn_ES2_glFramebufferRenderbuffer(nativehandle, target, attachment, renderbuffertarget, renderbuffer); }
void cdecl qfn_ES2_glFramebufferRenderbuffer(long nativehandle, int target, int attachment, int renderbuffertarget, int renderbuffer)

◆ glFramebufferTexture2D()

void glFramebufferTexture2D ( int  target,
int  attachment,
int  textarget,
int  texture,
int  level 
)
package

在文件 QOpenGLFunctions_ES2.x64 行定义.

64{ qfn_ES2_glFramebufferTexture2D(nativehandle, target, attachment, textarget, texture, level); }
void cdecl qfn_ES2_glFramebufferTexture2D(long nativehandle, int target, int attachment, int textarget, int texture, int level)

◆ glFrontFace()

void glFrontFace ( int  mode)
package

在文件 QOpenGLFunctions_ES2.x65 行定义.

65{ qfn_ES2_glFrontFace(nativehandle, mode); }
void cdecl qfn_ES2_glFrontFace(long nativehandle, int mode)

◆ glGenBuffers()

void glGenBuffers ( int  n,
int []  buffers 
)
package

在文件 QOpenGLFunctions_ES2.x66 行定义.

66{ qfn_ES2_glGenBuffers(nativehandle, n, buffers); }
void cdecl qfn_ES2_glGenBuffers(long nativehandle, int n, int * buffers)

◆ glGenerateMipmap()

void glGenerateMipmap ( int  target)
package

在文件 QOpenGLFunctions_ES2.x67 行定义.

67{ qfn_ES2_glGenerateMipmap(nativehandle, target); }
void cdecl qfn_ES2_glGenerateMipmap(long nativehandle, int target)

◆ glGenFramebuffers()

void glGenFramebuffers ( int  n,
int []  framebuffers 
)
package

在文件 QOpenGLFunctions_ES2.x68 行定义.

68{ qfn_ES2_glGenFramebuffers(nativehandle, n, framebuffers); }
void cdecl qfn_ES2_glGenFramebuffers(long nativehandle, int n, int * framebuffers)

◆ glGenRenderbuffers()

void glGenRenderbuffers ( int  n,
int []  renderbuffers 
)
package

在文件 QOpenGLFunctions_ES2.x69 行定义.

69{ qfn_ES2_glGenRenderbuffers(nativehandle, n, renderbuffers); }
void cdecl qfn_ES2_glGenRenderbuffers(long nativehandle, int n, int * renderbuffers)

◆ glGenTextures()

void glGenTextures ( int  n,
int []  textures 
)
package

在文件 QOpenGLFunctions_ES2.x70 行定义.

70{ qfn_ES2_glGenTextures(nativehandle, n, textures); }
void cdecl qfn_ES2_glGenTextures(long nativehandle, int n, int * textures)

◆ glGetActiveAttrib()

void glGetActiveAttrib ( int  program,
int  index,
int  bufsize,
int []  length,
int []  size,
int []  type,
byte []  name 
)
package

在文件 QOpenGLFunctions_ES2.x71 行定义.

71{ qfn_ES2_glGetActiveAttrib(nativehandle, program, index, bufsize, length, size, type, name); }
void cdecl qfn_ES2_glGetActiveAttrib(long nativehandle, int program, int index, int bufsize, int * length, int * size, int * type, byte * name)

◆ glGetActiveUniform()

void glGetActiveUniform ( int  program,
int  index,
int  bufsize,
int []  length,
int []  size,
int []  type,
byte []  name 
)
package

在文件 QOpenGLFunctions_ES2.x72 行定义.

72{ qfn_ES2_glGetActiveUniform(nativehandle, program, index, bufsize, length, size, type, name); }
void cdecl qfn_ES2_glGetActiveUniform(long nativehandle, int program, int index, int bufsize, int * length, int * size, int * type, byte * name)

◆ glGetAttachedShaders()

void glGetAttachedShaders ( int  program,
int  maxcount,
int []  count,
int []  shaders 
)
package

在文件 QOpenGLFunctions_ES2.x73 行定义.

73{ qfn_ES2_glGetAttachedShaders(nativehandle, program, maxcount, count, shaders); }
void cdecl qfn_ES2_glGetAttachedShaders(long nativehandle, int program, int maxcount, int * count, int * shaders)

◆ glGetAttribLocation()

int glGetAttribLocation ( int  program,
byte []  name 
)
package

在文件 QOpenGLFunctions_ES2.x74 行定义.

74{ return qfn_ES2_glGetAttribLocation(nativehandle, program, name); }
int cdecl qfn_ES2_glGetAttribLocation(long nativehandle, int program, byte * name)

◆ glGetBooleanv()

void glGetBooleanv ( int  pname,
bool []  params 
)
package

在文件 QOpenGLFunctions_ES2.x75 行定义.

75{ qfn_ES2_glGetBooleanv(nativehandle, pname, params); }
void cdecl qfn_ES2_glGetBooleanv(long nativehandle, int pname, bool * params)

◆ glGetBufferParameteriv()

void glGetBufferParameteriv ( int  target,
int  pname,
int []  params 
)
package

在文件 QOpenGLFunctions_ES2.x76 行定义.

76{ qfn_ES2_glGetBufferParameteriv(nativehandle, target, pname, params); }
void cdecl qfn_ES2_glGetBufferParameteriv(long nativehandle, int target, int pname, int * params)

◆ glGetError()

int glGetError ( )
package

在文件 QOpenGLFunctions_ES2.x77 行定义.

77{ return qfn_ES2_glGetError(nativehandle); }
int cdecl qfn_ES2_glGetError(long nativehandle)

◆ glGetFloatv()

void glGetFloatv ( int  pname,
float []  params 
)
package

在文件 QOpenGLFunctions_ES2.x78 行定义.

78{ qfn_ES2_glGetFloatv(nativehandle, pname, params); }
void cdecl qfn_ES2_glGetFloatv(long nativehandle, int pname, float * params)

◆ glGetFramebufferAttachmentParameteriv()

void glGetFramebufferAttachmentParameteriv ( int  target,
int  attachment,
int  pname,
int []  params 
)
package

在文件 QOpenGLFunctions_ES2.x79 行定义.

79{ qfn_ES2_glGetFramebufferAttachmentParameteriv(nativehandle, target, attachment, pname, params); }
void cdecl qfn_ES2_glGetFramebufferAttachmentParameteriv(long nativehandle, int target, int attachment, int pname, int * params)

◆ glGetIntegerv()

void glGetIntegerv ( int  pname,
int []  params 
)
package

在文件 QOpenGLFunctions_ES2.x80 行定义.

80{ qfn_ES2_glGetIntegerv(nativehandle, pname, params); }
void cdecl qfn_ES2_glGetIntegerv(long nativehandle, int pname, int * params)

◆ glGetProgramInfoLog()

void glGetProgramInfoLog ( int  program,
int  bufsize,
int []  length,
byte []  infolog 
)
package

在文件 QOpenGLFunctions_ES2.x82 行定义.

82{ qfn_ES2_glGetProgramInfoLog(nativehandle, program, bufsize, length, infolog); }
void cdecl qfn_ES2_glGetProgramInfoLog(long nativehandle, int program, int bufsize, int * length, byte * infolog)

◆ glGetProgramiv()

void glGetProgramiv ( int  program,
int  pname,
int []  params 
)
package

在文件 QOpenGLFunctions_ES2.x81 行定义.

81{ qfn_ES2_glGetProgramiv(nativehandle, program, pname, params); }
void cdecl qfn_ES2_glGetProgramiv(long nativehandle, int program, int pname, int * params)

◆ glGetRenderbufferParameteriv()

void glGetRenderbufferParameteriv ( int  target,
int  pname,
int []  params 
)
package

在文件 QOpenGLFunctions_ES2.x83 行定义.

83{ qfn_ES2_glGetRenderbufferParameteriv(nativehandle, target, pname, params); }
void cdecl qfn_ES2_glGetRenderbufferParameteriv(long nativehandle, int target, int pname, int * params)

◆ glGetShaderInfoLog()

void glGetShaderInfoLog ( int  shader,
int  bufsize,
int []  length,
byte []  infolog 
)
package

在文件 QOpenGLFunctions_ES2.x85 行定义.

85{ qfn_ES2_glGetShaderInfoLog(nativehandle, shader, bufsize, length, infolog); }
void cdecl qfn_ES2_glGetShaderInfoLog(long nativehandle, int shader, int bufsize, int * length, byte * infolog)

◆ glGetShaderiv()

void glGetShaderiv ( int  shader,
int  pname,
int []  params 
)
package

在文件 QOpenGLFunctions_ES2.x84 行定义.

84{ qfn_ES2_glGetShaderiv(nativehandle, shader, pname, params); }
void cdecl qfn_ES2_glGetShaderiv(long nativehandle, int shader, int pname, int * params)

◆ glGetShaderPrecisionFormat()

void glGetShaderPrecisionFormat ( int  shadertype,
int  precisiontype,
int []  range,
int []  precision 
)
package

在文件 QOpenGLFunctions_ES2.x86 行定义.

86{ qfn_ES2_glGetShaderPrecisionFormat(nativehandle, shadertype, precisiontype, range, precision); }
void cdecl qfn_ES2_glGetShaderPrecisionFormat(long nativehandle, int shadertype, int precisiontype, int * range, int * precision)

◆ glGetShaderSource()

void glGetShaderSource ( int  shader,
int  bufsize,
int []  length,
byte []  source 
)
package

在文件 QOpenGLFunctions_ES2.x87 行定义.

87{ qfn_ES2_glGetShaderSource(nativehandle, shader, bufsize, length, source); }
void cdecl qfn_ES2_glGetShaderSource(long nativehandle, int shader, int bufsize, int * length, byte * source)

◆ glGetString()

String glGetString ( int  name)
package

在文件 QOpenGLFunctions_ES2.x88 行定义.

88{ return qfn_ES2_glGetString(nativehandle, name); }
String cdecl qfn_ES2_glGetString(long nativehandle, int name)

◆ glGetTexParameterfv()

void glGetTexParameterfv ( int  target,
int  pname,
float []  params 
)
package

在文件 QOpenGLFunctions_ES2.x89 行定义.

89{ qfn_ES2_glGetTexParameterfv(nativehandle, target, pname, params); }
void cdecl qfn_ES2_glGetTexParameterfv(long nativehandle, int target, int pname, float * params)

◆ glGetTexParameteriv()

void glGetTexParameteriv ( int  target,
int  pname,
int []  params 
)
package

在文件 QOpenGLFunctions_ES2.x90 行定义.

90{ qfn_ES2_glGetTexParameteriv(nativehandle, target, pname, params); }
void cdecl qfn_ES2_glGetTexParameteriv(long nativehandle, int target, int pname, int * params)

◆ glGetUniformfv()

void glGetUniformfv ( int  program,
int  location,
float []  params 
)
package

在文件 QOpenGLFunctions_ES2.x91 行定义.

91{ qfn_ES2_glGetUniformfv(nativehandle, program, location, params); }
void cdecl qfn_ES2_glGetUniformfv(long nativehandle, int program, int location, float * params)

◆ glGetUniformiv()

void glGetUniformiv ( int  program,
int  location,
int []  params 
)
package

在文件 QOpenGLFunctions_ES2.x92 行定义.

92{ qfn_ES2_glGetUniformiv(nativehandle, program, location, params); }
void cdecl qfn_ES2_glGetUniformiv(long nativehandle, int program, int location, int * params)

◆ glGetUniformLocation()

int glGetUniformLocation ( int  program,
String  name 
)
package

在文件 QOpenGLFunctions_ES2.x93 行定义.

93{ return qfn_ES2_glGetUniformLocation(nativehandle, program, name); }
int cdecl qfn_ES2_glGetUniformLocation(long nativehandle, int program, String name)

◆ glGetVertexAttribfv()

void glGetVertexAttribfv ( int  index,
int  pname,
float []  params 
)
package

在文件 QOpenGLFunctions_ES2.x94 行定义.

94{ qfn_ES2_glGetVertexAttribfv(nativehandle, index, pname, params); }
void cdecl qfn_ES2_glGetVertexAttribfv(long nativehandle, int index, int pname, float * params)

◆ glGetVertexAttribiv()

void glGetVertexAttribiv ( int  index,
int  pname,
int []  params 
)
package

在文件 QOpenGLFunctions_ES2.x95 行定义.

95{ qfn_ES2_glGetVertexAttribiv(nativehandle, index, pname, params); }
void cdecl qfn_ES2_glGetVertexAttribiv(long nativehandle, int index, int pname, int * params)

◆ glGetVertexAttribPointerv()

void glGetVertexAttribPointerv ( int  index,
int  pname,
long  pointer 
)
package

在文件 QOpenGLFunctions_ES2.x96 行定义.

96{ qfn_ES2_glGetVertexAttribPointerv(nativehandle, index, pname, pointer); }
void cdecl qfn_ES2_glGetVertexAttribPointerv(long nativehandle, int index, int pname, long * pointer)

◆ glHint()

void glHint ( int  target,
int  mode 
)
package

在文件 QOpenGLFunctions_ES2.x97 行定义.

97{ qfn_ES2_glHint(nativehandle, target, mode); }
void cdecl qfn_ES2_glHint(long nativehandle, int target, int mode)

◆ glIsBuffer()

bool glIsBuffer ( int  buffer)
package

在文件 QOpenGLFunctions_ES2.x98 行定义.

98{ return qfn_ES2_glIsBuffer(nativehandle, buffer); }
bool cdecl qfn_ES2_glIsBuffer(long nativehandle, int buffer)

◆ glIsEnabled()

bool glIsEnabled ( int  cap)
package

在文件 QOpenGLFunctions_ES2.x99 行定义.

99{ return qfn_ES2_glIsEnabled(nativehandle, cap); }
bool cdecl qfn_ES2_glIsEnabled(long nativehandle, int cap)

◆ glIsFramebuffer()

bool glIsFramebuffer ( int  framebuffer)
package

在文件 QOpenGLFunctions_ES2.x100 行定义.

100{ return qfn_ES2_glIsFramebuffer(nativehandle, framebuffer); }
bool cdecl qfn_ES2_glIsFramebuffer(long nativehandle, int framebuffer)

◆ glIsProgram()

bool glIsProgram ( int  program)
package

在文件 QOpenGLFunctions_ES2.x101 行定义.

101{ return qfn_ES2_glIsProgram(nativehandle, program); }
bool cdecl qfn_ES2_glIsProgram(long nativehandle, int program)

◆ glIsRenderbuffer()

bool glIsRenderbuffer ( int  renderbuffer)
package

在文件 QOpenGLFunctions_ES2.x102 行定义.

102{ return qfn_ES2_glIsRenderbuffer(nativehandle, renderbuffer); }
bool cdecl qfn_ES2_glIsRenderbuffer(long nativehandle, int renderbuffer)

◆ glIsShader()

bool glIsShader ( int  shader)
package

在文件 QOpenGLFunctions_ES2.x103 行定义.

103{ return qfn_ES2_glIsShader(nativehandle, shader); }
bool cdecl qfn_ES2_glIsShader(long nativehandle, int shader)

◆ glIsTexture()

bool glIsTexture ( int  texture)
package

在文件 QOpenGLFunctions_ES2.x104 行定义.

104{ return qfn_ES2_glIsTexture(nativehandle, texture); }
bool cdecl qfn_ES2_glIsTexture(long nativehandle, int texture)

◆ glLineWidth()

void glLineWidth ( float  width)
package

在文件 QOpenGLFunctions_ES2.x105 行定义.

105{ qfn_ES2_glLineWidth(nativehandle, width); }
void cdecl qfn_ES2_glLineWidth(long nativehandle, float width)

◆ glLinkProgram()

void glLinkProgram ( int  program)
package

在文件 QOpenGLFunctions_ES2.x106 行定义.

106{ qfn_ES2_glLinkProgram(nativehandle, program); }
void cdecl qfn_ES2_glLinkProgram(long nativehandle, int program)

◆ glPixelStorei()

void glPixelStorei ( int  pname,
int  param 
)
package

在文件 QOpenGLFunctions_ES2.x107 行定义.

107{ qfn_ES2_glPixelStorei(nativehandle, pname, param); }
void cdecl qfn_ES2_glPixelStorei(long nativehandle, int pname, int param)

◆ glPolygonOffset()

void glPolygonOffset ( float  factor,
float  units 
)
package

在文件 QOpenGLFunctions_ES2.x108 行定义.

108{ qfn_ES2_glPolygonOffset(nativehandle, factor, units); }
void cdecl qfn_ES2_glPolygonOffset(long nativehandle, float factor, float units)

◆ glReadPixels()

void glReadPixels ( int  x,
int  y,
int  width,
int  height,
int  format,
int  type,
byte []  pixels 
)
package

在文件 QOpenGLFunctions_ES2.x109 行定义.

109{ qfn_ES2_glReadPixels(nativehandle, x, y, width, height, format, type, pixels); }
void cdecl qfn_ES2_glReadPixels(long nativehandle, int x, int y, int width, int height, int format, int type, byte * pixels)

◆ glReleaseShaderCompiler()

void glReleaseShaderCompiler ( )
package

在文件 QOpenGLFunctions_ES2.x110 行定义.

110{ qfn_ES2_glReleaseShaderCompiler(nativehandle); }
void cdecl qfn_ES2_glReleaseShaderCompiler(long nativehandle)

◆ glRenderbufferStorage()

void glRenderbufferStorage ( int  target,
int  internalformat,
int  width,
int  height 
)
package

在文件 QOpenGLFunctions_ES2.x111 行定义.

111{ qfn_ES2_glRenderbufferStorage(nativehandle, target, internalformat, width, height); }
void cdecl qfn_ES2_glRenderbufferStorage(long nativehandle, int target, int internalformat, int width, int height)

◆ glSampleCoverage()

void glSampleCoverage ( float  value,
bool  invert 
)
package

在文件 QOpenGLFunctions_ES2.x112 行定义.

112{ qfn_ES2_glSampleCoverage(nativehandle, value, invert); }
void cdecl qfn_ES2_glSampleCoverage(long nativehandle, float value, bool invert)

◆ glScissor()

void glScissor ( int  x,
int  y,
int  width,
int  height 
)
package

在文件 QOpenGLFunctions_ES2.x113 行定义.

113{ qfn_ES2_glScissor(nativehandle, x, y, width, height); }
void cdecl qfn_ES2_glScissor(long nativehandle, int x, int y, int width, int height)

◆ glShaderBinary()

void glShaderBinary ( int  n,
int []  shaders,
int  binaryformat,
byte []  binary,
int  length 
)
package

在文件 QOpenGLFunctions_ES2.x114 行定义.

114{ qfn_ES2_glShaderBinary(nativehandle, n, shaders, binaryformat, binary, length); }
void cdecl qfn_ES2_glShaderBinary(long nativehandle, int n, int * shaders, int binaryformat, byte * binary, int length)

◆ glShaderSource()

void glShaderSource ( int  shader,
int  count,
String  string,
int []  length 
)
package

在文件 QOpenGLFunctions_ES2.x115 行定义.

115{ qfn_ES2_glShaderSource(nativehandle, shader, count, string, length); }
void cdecl qfn_ES2_glShaderSource(long nativehandle, int shader, int count, String string, int * length)

◆ glStencilFunc()

void glStencilFunc ( int  func,
int  ref,
int  mask 
)
package

在文件 QOpenGLFunctions_ES2.x116 行定义.

116{ qfn_ES2_glStencilFunc(nativehandle, func, ref, mask); }
void cdecl qfn_ES2_glStencilFunc(long nativehandle, int func, int ref, int mask)

◆ glStencilFuncSeparate()

void glStencilFuncSeparate ( int  face,
int  func,
int  ref,
int  mask 
)
package

在文件 QOpenGLFunctions_ES2.x117 行定义.

117{ qfn_ES2_glStencilFuncSeparate(nativehandle, face, func, ref, mask); }
void cdecl qfn_ES2_glStencilFuncSeparate(long nativehandle, int face, int func, int ref, int mask)

◆ glStencilMask()

void glStencilMask ( int  mask)
package

在文件 QOpenGLFunctions_ES2.x118 行定义.

118{ qfn_ES2_glStencilMask(nativehandle, mask); }
void cdecl qfn_ES2_glStencilMask(long nativehandle, int mask)

◆ glStencilMaskSeparate()

void glStencilMaskSeparate ( int  face,
int  mask 
)
package

在文件 QOpenGLFunctions_ES2.x119 行定义.

119{ qfn_ES2_glStencilMaskSeparate(nativehandle, face, mask); }
void cdecl qfn_ES2_glStencilMaskSeparate(long nativehandle, int face, int mask)

◆ glStencilOp()

void glStencilOp ( int  fail,
int  zfail,
int  zpass 
)
package

在文件 QOpenGLFunctions_ES2.x120 行定义.

120{ qfn_ES2_glStencilOp(nativehandle, fail, zfail, zpass); }
void cdecl qfn_ES2_glStencilOp(long nativehandle, int fail, int zfail, int zpass)

◆ glStencilOpSeparate()

void glStencilOpSeparate ( int  face,
int  fail,
int  zfail,
int  zpass 
)
package

在文件 QOpenGLFunctions_ES2.x121 行定义.

121{ qfn_ES2_glStencilOpSeparate(nativehandle, face, fail, zfail, zpass); }
void cdecl qfn_ES2_glStencilOpSeparate(long nativehandle, int face, int fail, int zfail, int zpass)

◆ glTexImage2D()

void glTexImage2D ( int  target,
int  level,
int  internalformat,
int  width,
int  height,
int  border,
int  format,
int  type,
byte []  pixels 
)
package

在文件 QOpenGLFunctions_ES2.x122 行定义.

122{ qfn_ES2_glTexImage2D(nativehandle, target, level, internalformat, width, height, border, format, type, pixels); }
void cdecl qfn_ES2_glTexImage2D(long nativehandle, int target, int level, int internalformat, int width, int height, int border, int format, int type, byte * pixels)

◆ glTexParameterf()

void glTexParameterf ( int  target,
int  pname,
float  param 
)
package

在文件 QOpenGLFunctions_ES2.x123 行定义.

123{ qfn_ES2_glTexParameterf(nativehandle, target, pname, param); }
void cdecl qfn_ES2_glTexParameterf(long nativehandle, int target, int pname, float param)

◆ glTexParameterfv()

void glTexParameterfv ( int  target,
int  pname,
float []  params 
)
package

在文件 QOpenGLFunctions_ES2.x124 行定义.

124{ qfn_ES2_glTexParameterfv(nativehandle, target, pname, params); }
void cdecl qfn_ES2_glTexParameterfv(long nativehandle, int target, int pname, float * params)

◆ glTexParameteri()

void glTexParameteri ( int  target,
int  pname,
int  param 
)
package

在文件 QOpenGLFunctions_ES2.x125 行定义.

125{ qfn_ES2_glTexParameteri(nativehandle, target, pname, param); }
void cdecl qfn_ES2_glTexParameteri(long nativehandle, int target, int pname, int param)

◆ glTexParameteriv()

void glTexParameteriv ( int  target,
int  pname,
int []  params 
)
package

在文件 QOpenGLFunctions_ES2.x126 行定义.

126{ qfn_ES2_glTexParameteriv(nativehandle, target, pname, params); }
void cdecl qfn_ES2_glTexParameteriv(long nativehandle, int target, int pname, int * params)

◆ glTexSubImage2D()

void glTexSubImage2D ( int  target,
int  level,
int  xoffset,
int  yoffset,
int  width,
int  height,
int  format,
int  type,
byte []  pixels 
)
package

在文件 QOpenGLFunctions_ES2.x127 行定义.

127{ qfn_ES2_glTexSubImage2D(nativehandle, target, level, xoffset, yoffset, width, height, format, type, pixels); }
void cdecl qfn_ES2_glTexSubImage2D(long nativehandle, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, byte * pixels)

◆ glUniform1f()

void glUniform1f ( int  location,
float  x 
)
package

在文件 QOpenGLFunctions_ES2.x128 行定义.

128{ qfn_ES2_glUniform1f(nativehandle, location, x); }
void cdecl qfn_ES2_glUniform1f(long nativehandle, int location, float x)

◆ glUniform1fv()

void glUniform1fv ( int  location,
int  count,
float []  v 
)
package

在文件 QOpenGLFunctions_ES2.x129 行定义.

129{ qfn_ES2_glUniform1fv(nativehandle, location, count, v); }
void cdecl qfn_ES2_glUniform1fv(long nativehandle, int location, int count, float * v)

◆ glUniform1i()

void glUniform1i ( int  location,
int  x 
)
package

在文件 QOpenGLFunctions_ES2.x130 行定义.

130{ qfn_ES2_glUniform1i(nativehandle, location, x); }
void cdecl qfn_ES2_glUniform1i(long nativehandle, int location, int x)

◆ glUniform1iv()

void glUniform1iv ( int  location,
int  count,
int []  v 
)
package

在文件 QOpenGLFunctions_ES2.x131 行定义.

131{ qfn_ES2_glUniform1iv(nativehandle, location, count, v); }
void cdecl qfn_ES2_glUniform1iv(long nativehandle, int location, int count, int * v)

◆ glUniform2f()

void glUniform2f ( int  location,
float  x,
float  y 
)
package

在文件 QOpenGLFunctions_ES2.x132 行定义.

132{ qfn_ES2_glUniform2f(nativehandle, location, x, y); }
void cdecl qfn_ES2_glUniform2f(long nativehandle, int location, float x, float y)

◆ glUniform2fv()

void glUniform2fv ( int  location,
int  count,
float []  v 
)
package

在文件 QOpenGLFunctions_ES2.x133 行定义.

133{ qfn_ES2_glUniform2fv(nativehandle, location, count, v); }
void cdecl qfn_ES2_glUniform2fv(long nativehandle, int location, int count, float * v)

◆ glUniform2i()

void glUniform2i ( int  location,
int  x,
int  y 
)
package

在文件 QOpenGLFunctions_ES2.x134 行定义.

134{ qfn_ES2_glUniform2i(nativehandle, location, x, y); }
void cdecl qfn_ES2_glUniform2i(long nativehandle, int location, int x, int y)

◆ glUniform2iv()

void glUniform2iv ( int  location,
int  count,
int []  v 
)
package

在文件 QOpenGLFunctions_ES2.x135 行定义.

135{ qfn_ES2_glUniform2iv(nativehandle, location, count, v); }
void cdecl qfn_ES2_glUniform2iv(long nativehandle, int location, int count, int * v)

◆ glUniform3f()

void glUniform3f ( int  location,
float  x,
float  y,
float  z 
)
package

在文件 QOpenGLFunctions_ES2.x136 行定义.

136{ qfn_ES2_glUniform3f(nativehandle, location, x, y, z); }
void cdecl qfn_ES2_glUniform3f(long nativehandle, int location, float x, float y, float z)

◆ glUniform3fv()

void glUniform3fv ( int  location,
int  count,
float []  v 
)
package

在文件 QOpenGLFunctions_ES2.x137 行定义.

137{ qfn_ES2_glUniform3fv(nativehandle, location, count, v); }
void cdecl qfn_ES2_glUniform3fv(long nativehandle, int location, int count, float * v)

◆ glUniform3i()

void glUniform3i ( int  location,
int  x,
int  y,
int  z 
)
package

在文件 QOpenGLFunctions_ES2.x138 行定义.

138{ qfn_ES2_glUniform3i(nativehandle, location, x, y, z); }
void cdecl qfn_ES2_glUniform3i(long nativehandle, int location, int x, int y, int z)

◆ glUniform3iv()

void glUniform3iv ( int  location,
int  count,
int []  v 
)
package

在文件 QOpenGLFunctions_ES2.x139 行定义.

139{ qfn_ES2_glUniform3iv(nativehandle, location, count, v); }
void cdecl qfn_ES2_glUniform3iv(long nativehandle, int location, int count, int * v)

◆ glUniform4f()

void glUniform4f ( int  location,
float  x,
float  y,
float  z,
float  w 
)
package

在文件 QOpenGLFunctions_ES2.x140 行定义.

140{ qfn_ES2_glUniform4f(nativehandle, location, x, y, z, w); }
void cdecl qfn_ES2_glUniform4f(long nativehandle, int location, float x, float y, float z, float w)

◆ glUniform4fv()

void glUniform4fv ( int  location,
int  count,
float []  v 
)
package

在文件 QOpenGLFunctions_ES2.x141 行定义.

141{ qfn_ES2_glUniform4fv(nativehandle, location, count, v); }
void cdecl qfn_ES2_glUniform4fv(long nativehandle, int location, int count, float * v)

◆ glUniform4i()

void glUniform4i ( int  location,
int  x,
int  y,
int  z,
int  w 
)
package

在文件 QOpenGLFunctions_ES2.x142 行定义.

142{ qfn_ES2_glUniform4i(nativehandle, location, x, y, z, w); }
void cdecl qfn_ES2_glUniform4i(long nativehandle, int location, int x, int y, int z, int w)

◆ glUniform4iv()

void glUniform4iv ( int  location,
int  count,
int []  v 
)
package

在文件 QOpenGLFunctions_ES2.x143 行定义.

143{ qfn_ES2_glUniform4iv(nativehandle, location, count, v); }
void cdecl qfn_ES2_glUniform4iv(long nativehandle, int location, int count, int * v)

◆ glUniformMatrix2fv()

void glUniformMatrix2fv ( int  location,
int  count,
bool  transpose,
float []  value 
)
package

在文件 QOpenGLFunctions_ES2.x144 行定义.

144{ qfn_ES2_glUniformMatrix2fv(nativehandle, location, count, transpose, value); }
void cdecl qfn_ES2_glUniformMatrix2fv(long nativehandle, int location, int count, bool transpose, float * value)

◆ glUniformMatrix3fv()

void glUniformMatrix3fv ( int  location,
int  count,
bool  transpose,
float []  value 
)
package

在文件 QOpenGLFunctions_ES2.x145 行定义.

145{ qfn_ES2_glUniformMatrix3fv(nativehandle, location, count, transpose, value); }
void cdecl qfn_ES2_glUniformMatrix3fv(long nativehandle, int location, int count, bool transpose, float * value)

◆ glUniformMatrix4fv()

void glUniformMatrix4fv ( int  location,
int  count,
bool  transpose,
float []  value 
)
package

在文件 QOpenGLFunctions_ES2.x146 行定义.

146{ qfn_ES2_glUniformMatrix4fv(nativehandle, location, count, transpose, value); }
void cdecl qfn_ES2_glUniformMatrix4fv(long nativehandle, int location, int count, bool transpose, float * value)

◆ glUseProgram()

void glUseProgram ( int  program)
package

在文件 QOpenGLFunctions_ES2.x147 行定义.

147{ qfn_ES2_glUseProgram(nativehandle, program); }
void cdecl qfn_ES2_glUseProgram(long nativehandle, int program)

◆ glValidateProgram()

void glValidateProgram ( int  program)
package

在文件 QOpenGLFunctions_ES2.x148 行定义.

148{ qfn_ES2_glValidateProgram(nativehandle, program); }
void cdecl qfn_ES2_glValidateProgram(long nativehandle, int program)

◆ glVertexAttrib1f()

void glVertexAttrib1f ( int  indx,
float  x 
)
package

在文件 QOpenGLFunctions_ES2.x149 行定义.

149{ qfn_ES2_glVertexAttrib1f(nativehandle, indx, x); }
void cdecl qfn_ES2_glVertexAttrib1f(long nativehandle, int indx, float x)

◆ glVertexAttrib1fv()

void glVertexAttrib1fv ( int  indx,
float []  values 
)
package

在文件 QOpenGLFunctions_ES2.x150 行定义.

150{ qfn_ES2_glVertexAttrib1fv(nativehandle, indx, values); }
void cdecl qfn_ES2_glVertexAttrib1fv(long nativehandle, int indx, float * values)

◆ glVertexAttrib2f()

void glVertexAttrib2f ( int  indx,
float  x,
float  y 
)
package

在文件 QOpenGLFunctions_ES2.x151 行定义.

151{ qfn_ES2_glVertexAttrib2f(nativehandle, indx, x, y); }
void cdecl qfn_ES2_glVertexAttrib2f(long nativehandle, int indx, float x, float y)

◆ glVertexAttrib2fv()

void glVertexAttrib2fv ( int  indx,
float []  values 
)
package

在文件 QOpenGLFunctions_ES2.x152 行定义.

152{ qfn_ES2_glVertexAttrib2fv(nativehandle, indx, values); }
void cdecl qfn_ES2_glVertexAttrib2fv(long nativehandle, int indx, float * values)

◆ glVertexAttrib3f()

void glVertexAttrib3f ( int  indx,
float  x,
float  y,
float  z 
)
package

在文件 QOpenGLFunctions_ES2.x153 行定义.

153{ qfn_ES2_glVertexAttrib3f(nativehandle, indx, x, y, z); }
void cdecl qfn_ES2_glVertexAttrib3f(long nativehandle, int indx, float x, float y, float z)

◆ glVertexAttrib3fv()

void glVertexAttrib3fv ( int  indx,
float []  values 
)
package

在文件 QOpenGLFunctions_ES2.x154 行定义.

154{ qfn_ES2_glVertexAttrib3fv(nativehandle, indx, values); }
void cdecl qfn_ES2_glVertexAttrib3fv(long nativehandle, int indx, float * values)

◆ glVertexAttrib4f()

void glVertexAttrib4f ( int  indx,
float  x,
float  y,
float  z,
float  w 
)
package

在文件 QOpenGLFunctions_ES2.x155 行定义.

155{ qfn_ES2_glVertexAttrib4f(nativehandle, indx, x, y, z, w); }
void cdecl qfn_ES2_glVertexAttrib4f(long nativehandle, int indx, float x, float y, float z, float w)

◆ glVertexAttrib4fv()

void glVertexAttrib4fv ( int  indx,
float []  values 
)
package

在文件 QOpenGLFunctions_ES2.x156 行定义.

156{ qfn_ES2_glVertexAttrib4fv(nativehandle, indx, values); }
void cdecl qfn_ES2_glVertexAttrib4fv(long nativehandle, int indx, float * values)

◆ glVertexAttribPointer()

void glVertexAttribPointer ( int  indx,
int  size,
int  type,
bool  normalized,
int  stride,
Object  ptr 
)
package

在文件 QOpenGLFunctions_ES2.x157 行定义.

157{ qfn_ES2_glVertexAttribPointer(nativehandle, indx, size, type, normalized, stride, ptr); }
void cdecl qfn_ES2_glVertexAttribPointer(long nativehandle, int indx, int size, int type, bool normalized, int stride, ObjectPtr ptr)

◆ glViewport()

void glViewport ( int  x,
int  y,
int  width,
int  height 
)
package

在文件 QOpenGLFunctions_ES2.x158 行定义.

158{ qfn_ES2_glViewport(nativehandle, x, y, width, height); }
void cdecl qfn_ES2_glViewport(long nativehandle, int x, int y, int width, int height)

◆ initializeOpenGLFunctions()

bool initializeOpenGLFunctions ( )

重载 QAbstractOpenGLFunctions .

在文件 QOpenGLFunctions_ES2.x13 行定义.

13 {
14 return QtXnl.widget_get_bool_value(nativehandle, Constant.QOPENGLFUNCTIONS_ES2_INITIALIZEOPENGLFUNCTIONS);
15 }

◆ qfn_ES2_glAttachShader()

void cdecl qfn_ES2_glAttachShader ( long  nativehandle,
int  program,
int  shader 
)
package

◆ qfn_ES2_glBindAttribLocation()

void cdecl qfn_ES2_glBindAttribLocation ( long  nativehandle,
int  program,
int  index,
String  name 
)
package

◆ qfn_ES2_glBindBuffer()

void cdecl qfn_ES2_glBindBuffer ( long  nativehandle,
int  target,
int  buffer 
)
package

◆ qfn_ES2_glBindFramebuffer()

void cdecl qfn_ES2_glBindFramebuffer ( long  nativehandle,
int  target,
int  framebuffer 
)
package

◆ qfn_ES2_glBindRenderbuffer()

void cdecl qfn_ES2_glBindRenderbuffer ( long  nativehandle,
int  target,
int  renderbuffer 
)
package

◆ qfn_ES2_glBindTexture()

void cdecl qfn_ES2_glBindTexture ( long  nativehandle,
int  target,
int  texture 
)
package

◆ qfn_ES2_glBlendColor()

void cdecl qfn_ES2_glBlendColor ( long  nativehandle,
float  red,
float  green,
float  blue,
float  alpha 
)
package

◆ qfn_ES2_glBlendEquation()

void cdecl qfn_ES2_glBlendEquation ( long  nativehandle,
int  mode 
)
package

◆ qfn_ES2_glBlendEquationSeparate()

void cdecl qfn_ES2_glBlendEquationSeparate ( long  nativehandle,
int  modeRGB,
int  modeAlpha 
)
package

◆ qfn_ES2_glBlendFunc()

void cdecl qfn_ES2_glBlendFunc ( long  nativehandle,
int  sfactor,
int  dfactor 
)
package

◆ qfn_ES2_glBlendFuncSeparate()

void cdecl qfn_ES2_glBlendFuncSeparate ( long  nativehandle,
int  srcRGB,
int  dstRGB,
int  srcAlpha,
int  dstAlpha 
)
package

◆ qfn_ES2_glBufferData()

void cdecl qfn_ES2_glBufferData ( long  nativehandle,
int  target,
int*  size,
byte *  data,
int  usage 
)
package

◆ qfn_ES2_glBufferSubData()

void cdecl qfn_ES2_glBufferSubData ( long  nativehandle,
int  target,
int*  offset,
int*  size,
byte *  data 
)
package

◆ qfn_ES2_glCheckFramebufferStatus()

int cdecl qfn_ES2_glCheckFramebufferStatus ( long  nativehandle,
int  target 
)
package

◆ qfn_ES2_glClear()

void cdecl qfn_ES2_glClear ( long  nativehandle,
int  mask 
)
package

◆ qfn_ES2_glClearColor()

void cdecl qfn_ES2_glClearColor ( long  nativehandle,
float  red,
float  green,
float  blue,
float  alpha 
)
package

◆ qfn_ES2_glClearDepthf()

void cdecl qfn_ES2_glClearDepthf ( long  nativehandle,
float  depth 
)
package

◆ qfn_ES2_glClearStencil()

void cdecl qfn_ES2_glClearStencil ( long  nativehandle,
int  s 
)
package

◆ qfn_ES2_glColorMask()

void cdecl qfn_ES2_glColorMask ( long  nativehandle,
bool  red,
bool  green,
bool  blue,
bool  alpha 
)
package

◆ qfn_ES2_glCompileShader()

void cdecl qfn_ES2_glCompileShader ( long  nativehandle,
int  shader 
)
package

◆ qfn_ES2_glCompressedTexImage2D()

void cdecl qfn_ES2_glCompressedTexImage2D ( long  nativehandle,
int  target,
int  level,
int  internalformat,
int  width,
int  height,
int  border,
int  imageSize,
byte *  data 
)
package

◆ qfn_ES2_glCompressedTexSubImage2D()

void cdecl qfn_ES2_glCompressedTexSubImage2D ( long  nativehandle,
int  target,
int  level,
int  xoffset,
int  yoffset,
int  width,
int  height,
int  format,
int  imageSize,
byte *  data 
)
package

◆ qfn_ES2_glCopyTexImage2D()

void cdecl qfn_ES2_glCopyTexImage2D ( long  nativehandle,
int  target,
int  level,
int  internalformat,
int  x,
int  y,
int  width,
int  height,
int  border 
)
package

◆ qfn_ES2_glCopyTexSubImage2D()

void cdecl qfn_ES2_glCopyTexSubImage2D ( long  nativehandle,
int  target,
int  level,
int  xoffset,
int  yoffset,
int  x,
int  y,
int  width,
int  height 
)
package

◆ qfn_ES2_glCreateProgram()

int cdecl qfn_ES2_glCreateProgram ( long  nativehandle)
package

◆ qfn_ES2_glCreateShader()

int cdecl qfn_ES2_glCreateShader ( long  nativehandle,
int  type 
)
package

◆ qfn_ES2_glCullFace()

void cdecl qfn_ES2_glCullFace ( long  nativehandle,
int  mode 
)
package

◆ qfn_ES2_glDeleteBuffers()

void cdecl qfn_ES2_glDeleteBuffers ( long  nativehandle,
int  n,
int *  buffers 
)
package

◆ qfn_ES2_glDeleteFramebuffers()

void cdecl qfn_ES2_glDeleteFramebuffers ( long  nativehandle,
int  n,
int *  framebuffers 
)
package

◆ qfn_ES2_glDeleteProgram()

void cdecl qfn_ES2_glDeleteProgram ( long  nativehandle,
int  program 
)
package

◆ qfn_ES2_glDeleteRenderbuffers()

void cdecl qfn_ES2_glDeleteRenderbuffers ( long  nativehandle,
int  n,
int *  renderbuffers 
)
package

◆ qfn_ES2_glDeleteShader()

void cdecl qfn_ES2_glDeleteShader ( long  nativehandle,
int  shader 
)
package

◆ qfn_ES2_glDeleteTextures()

void cdecl qfn_ES2_glDeleteTextures ( long  nativehandle,
int  n,
int *  textures 
)
package

◆ qfn_ES2_glDepthFunc()

void cdecl qfn_ES2_glDepthFunc ( long  nativehandle,
int  func 
)
package

◆ qfn_ES2_glDepthMask()

void cdecl qfn_ES2_glDepthMask ( long  nativehandle,
bool  flag 
)
package

◆ qfn_ES2_glDepthRangef()

void cdecl qfn_ES2_glDepthRangef ( long  nativehandle,
float  zNear,
float  zFar 
)
package

◆ qfn_ES2_glDetachShader()

void cdecl qfn_ES2_glDetachShader ( long  nativehandle,
int  program,
int  shader 
)
package

◆ qfn_ES2_glDisable()

void cdecl qfn_ES2_glDisable ( long  nativehandle,
int  cap 
)
package

◆ qfn_ES2_glDisableVertexAttribArray()

void cdecl qfn_ES2_glDisableVertexAttribArray ( long  nativehandle,
int  index 
)
package

◆ qfn_ES2_glDrawArrays()

void cdecl qfn_ES2_glDrawArrays ( long  nativehandle,
int  mode,
int  first,
int  count 
)
package

◆ qfn_ES2_glDrawElements()

void cdecl qfn_ES2_glDrawElements ( long  nativehandle,
int  mode,
int  count,
int  type,
byte *  indices 
)
package

◆ qfn_ES2_glEnable()

void cdecl qfn_ES2_glEnable ( long  nativehandle,
int  cap 
)
package

◆ qfn_ES2_glEnableVertexAttribArray()

void cdecl qfn_ES2_glEnableVertexAttribArray ( long  nativehandle,
int  index 
)
package

◆ qfn_ES2_glFinish()

void cdecl qfn_ES2_glFinish ( long  nativehandle)
package

◆ qfn_ES2_glFlush()

void cdecl qfn_ES2_glFlush ( long  nativehandle)
package

◆ qfn_ES2_glFramebufferRenderbuffer()

void cdecl qfn_ES2_glFramebufferRenderbuffer ( long  nativehandle,
int  target,
int  attachment,
int  renderbuffertarget,
int  renderbuffer 
)
package

◆ qfn_ES2_glFramebufferTexture2D()

void cdecl qfn_ES2_glFramebufferTexture2D ( long  nativehandle,
int  target,
int  attachment,
int  textarget,
int  texture,
int  level 
)
package

◆ qfn_ES2_glFrontFace()

void cdecl qfn_ES2_glFrontFace ( long  nativehandle,
int  mode 
)
package

◆ qfn_ES2_glGenBuffers()

void cdecl qfn_ES2_glGenBuffers ( long  nativehandle,
int  n,
int *  buffers 
)
package

◆ qfn_ES2_glGenerateMipmap()

void cdecl qfn_ES2_glGenerateMipmap ( long  nativehandle,
int  target 
)
package

◆ qfn_ES2_glGenFramebuffers()

void cdecl qfn_ES2_glGenFramebuffers ( long  nativehandle,
int  n,
int *  framebuffers 
)
package

◆ qfn_ES2_glGenRenderbuffers()

void cdecl qfn_ES2_glGenRenderbuffers ( long  nativehandle,
int  n,
int *  renderbuffers 
)
package

◆ qfn_ES2_glGenTextures()

void cdecl qfn_ES2_glGenTextures ( long  nativehandle,
int  n,
int *  textures 
)
package

◆ qfn_ES2_glGetActiveAttrib()

void cdecl qfn_ES2_glGetActiveAttrib ( long  nativehandle,
int  program,
int  index,
int  bufsize,
int *  length,
int *  size,
int *  type,
byte *  name 
)
package

◆ qfn_ES2_glGetActiveUniform()

void cdecl qfn_ES2_glGetActiveUniform ( long  nativehandle,
int  program,
int  index,
int  bufsize,
int *  length,
int *  size,
int *  type,
byte *  name 
)
package

◆ qfn_ES2_glGetAttachedShaders()

void cdecl qfn_ES2_glGetAttachedShaders ( long  nativehandle,
int  program,
int  maxcount,
int *  count,
int *  shaders 
)
package

◆ qfn_ES2_glGetAttribLocation()

int cdecl qfn_ES2_glGetAttribLocation ( long  nativehandle,
int  program,
byte *  name 
)
package

◆ qfn_ES2_glGetBooleanv()

void cdecl qfn_ES2_glGetBooleanv ( long  nativehandle,
int  pname,
bool *  params 
)
package

◆ qfn_ES2_glGetBufferParameteriv()

void cdecl qfn_ES2_glGetBufferParameteriv ( long  nativehandle,
int  target,
int  pname,
int *  params 
)
package

◆ qfn_ES2_glGetError()

int cdecl qfn_ES2_glGetError ( long  nativehandle)
package

◆ qfn_ES2_glGetFloatv()

void cdecl qfn_ES2_glGetFloatv ( long  nativehandle,
int  pname,
float *  params 
)
package

◆ qfn_ES2_glGetFramebufferAttachmentParameteriv()

void cdecl qfn_ES2_glGetFramebufferAttachmentParameteriv ( long  nativehandle,
int  target,
int  attachment,
int  pname,
int *  params 
)
package

◆ qfn_ES2_glGetIntegerv()

void cdecl qfn_ES2_glGetIntegerv ( long  nativehandle,
int  pname,
int *  params 
)
package

◆ qfn_ES2_glGetProgramInfoLog()

void cdecl qfn_ES2_glGetProgramInfoLog ( long  nativehandle,
int  program,
int  bufsize,
int *  length,
byte *  infolog 
)
package

◆ qfn_ES2_glGetProgramiv()

void cdecl qfn_ES2_glGetProgramiv ( long  nativehandle,
int  program,
int  pname,
int *  params 
)
package

◆ qfn_ES2_glGetRenderbufferParameteriv()

void cdecl qfn_ES2_glGetRenderbufferParameteriv ( long  nativehandle,
int  target,
int  pname,
int *  params 
)
package

◆ qfn_ES2_glGetShaderInfoLog()

void cdecl qfn_ES2_glGetShaderInfoLog ( long  nativehandle,
int  shader,
int  bufsize,
int *  length,
byte *  infolog 
)
package

◆ qfn_ES2_glGetShaderiv()

void cdecl qfn_ES2_glGetShaderiv ( long  nativehandle,
int  shader,
int  pname,
int *  params 
)
package

◆ qfn_ES2_glGetShaderPrecisionFormat()

void cdecl qfn_ES2_glGetShaderPrecisionFormat ( long  nativehandle,
int  shadertype,
int  precisiontype,
int *  range,
int *  precision 
)
package

◆ qfn_ES2_glGetShaderSource()

void cdecl qfn_ES2_glGetShaderSource ( long  nativehandle,
int  shader,
int  bufsize,
int *  length,
byte *  source 
)
package

◆ qfn_ES2_glGetString()

String cdecl qfn_ES2_glGetString ( long  nativehandle,
int  name 
)
package

◆ qfn_ES2_glGetTexParameterfv()

void cdecl qfn_ES2_glGetTexParameterfv ( long  nativehandle,
int  target,
int  pname,
float *  params 
)
package

◆ qfn_ES2_glGetTexParameteriv()

void cdecl qfn_ES2_glGetTexParameteriv ( long  nativehandle,
int  target,
int  pname,
int *  params 
)
package

◆ qfn_ES2_glGetUniformfv()

void cdecl qfn_ES2_glGetUniformfv ( long  nativehandle,
int  program,
int  location,
float *  params 
)
package

◆ qfn_ES2_glGetUniformiv()

void cdecl qfn_ES2_glGetUniformiv ( long  nativehandle,
int  program,
int  location,
int *  params 
)
package

◆ qfn_ES2_glGetUniformLocation()

int cdecl qfn_ES2_glGetUniformLocation ( long  nativehandle,
int  program,
String  name 
)
package

◆ qfn_ES2_glGetVertexAttribfv()

void cdecl qfn_ES2_glGetVertexAttribfv ( long  nativehandle,
int  index,
int  pname,
float *  params 
)
package

◆ qfn_ES2_glGetVertexAttribiv()

void cdecl qfn_ES2_glGetVertexAttribiv ( long  nativehandle,
int  index,
int  pname,
int *  params 
)
package

◆ qfn_ES2_glGetVertexAttribPointerv()

void cdecl qfn_ES2_glGetVertexAttribPointerv ( long  nativehandle,
int  index,
int  pname,
long *  pointer 
)
package

◆ qfn_ES2_glHint()

void cdecl qfn_ES2_glHint ( long  nativehandle,
int  target,
int  mode 
)
package

◆ qfn_ES2_glIsBuffer()

bool cdecl qfn_ES2_glIsBuffer ( long  nativehandle,
int  buffer 
)
package

◆ qfn_ES2_glIsEnabled()

bool cdecl qfn_ES2_glIsEnabled ( long  nativehandle,
int  cap 
)
package

◆ qfn_ES2_glIsFramebuffer()

bool cdecl qfn_ES2_glIsFramebuffer ( long  nativehandle,
int  framebuffer 
)
package

◆ qfn_ES2_glIsProgram()

bool cdecl qfn_ES2_glIsProgram ( long  nativehandle,
int  program 
)
package

◆ qfn_ES2_glIsRenderbuffer()

bool cdecl qfn_ES2_glIsRenderbuffer ( long  nativehandle,
int  renderbuffer 
)
package

◆ qfn_ES2_glIsShader()

bool cdecl qfn_ES2_glIsShader ( long  nativehandle,
int  shader 
)
package

◆ qfn_ES2_glIsTexture()

bool cdecl qfn_ES2_glIsTexture ( long  nativehandle,
int  texture 
)
package

◆ qfn_ES2_glLineWidth()

void cdecl qfn_ES2_glLineWidth ( long  nativehandle,
float  width 
)
package

◆ qfn_ES2_glLinkProgram()

void cdecl qfn_ES2_glLinkProgram ( long  nativehandle,
int  program 
)
package

◆ qfn_ES2_glPixelStorei()

void cdecl qfn_ES2_glPixelStorei ( long  nativehandle,
int  pname,
int  param 
)
package

◆ qfn_ES2_glPolygonOffset()

void cdecl qfn_ES2_glPolygonOffset ( long  nativehandle,
float  factor,
float  units 
)
package

◆ qfn_ES2_glReadPixels()

void cdecl qfn_ES2_glReadPixels ( long  nativehandle,
int  x,
int  y,
int  width,
int  height,
int  format,
int  type,
byte *  pixels 
)
package

◆ qfn_ES2_glReleaseShaderCompiler()

void cdecl qfn_ES2_glReleaseShaderCompiler ( long  nativehandle)
package

◆ qfn_ES2_glRenderbufferStorage()

void cdecl qfn_ES2_glRenderbufferStorage ( long  nativehandle,
int  target,
int  internalformat,
int  width,
int  height 
)
package

◆ qfn_ES2_glSampleCoverage()

void cdecl qfn_ES2_glSampleCoverage ( long  nativehandle,
float  value,
bool  invert 
)
package

◆ qfn_ES2_glScissor()

void cdecl qfn_ES2_glScissor ( long  nativehandle,
int  x,
int  y,
int  width,
int  height 
)
package

◆ qfn_ES2_glShaderBinary()

void cdecl qfn_ES2_glShaderBinary ( long  nativehandle,
int  n,
int *  shaders,
int  binaryformat,
byte *  binary,
int  length 
)
package

◆ qfn_ES2_glShaderSource()

void cdecl qfn_ES2_glShaderSource ( long  nativehandle,
int  shader,
int  count,
String  string,
int *  length 
)
package

◆ qfn_ES2_glStencilFunc()

void cdecl qfn_ES2_glStencilFunc ( long  nativehandle,
int  func,
int  ref,
int  mask 
)
package

◆ qfn_ES2_glStencilFuncSeparate()

void cdecl qfn_ES2_glStencilFuncSeparate ( long  nativehandle,
int  face,
int  func,
int  ref,
int  mask 
)
package

◆ qfn_ES2_glStencilMask()

void cdecl qfn_ES2_glStencilMask ( long  nativehandle,
int  mask 
)
package

◆ qfn_ES2_glStencilMaskSeparate()

void cdecl qfn_ES2_glStencilMaskSeparate ( long  nativehandle,
int  face,
int  mask 
)
package

◆ qfn_ES2_glStencilOp()

void cdecl qfn_ES2_glStencilOp ( long  nativehandle,
int  fail,
int  zfail,
int  zpass 
)
package

◆ qfn_ES2_glStencilOpSeparate()

void cdecl qfn_ES2_glStencilOpSeparate ( long  nativehandle,
int  face,
int  fail,
int  zfail,
int  zpass 
)
package

◆ qfn_ES2_glTexImage2D()

void cdecl qfn_ES2_glTexImage2D ( long  nativehandle,
int  target,
int  level,
int  internalformat,
int  width,
int  height,
int  border,
int  format,
int  type,
byte *  pixels 
)
package

◆ qfn_ES2_glTexParameterf()

void cdecl qfn_ES2_glTexParameterf ( long  nativehandle,
int  target,
int  pname,
float  param 
)
package

◆ qfn_ES2_glTexParameterfv()

void cdecl qfn_ES2_glTexParameterfv ( long  nativehandle,
int  target,
int  pname,
float *  params 
)
package

◆ qfn_ES2_glTexParameteri()

void cdecl qfn_ES2_glTexParameteri ( long  nativehandle,
int  target,
int  pname,
int  param 
)
package

◆ qfn_ES2_glTexParameteriv()

void cdecl qfn_ES2_glTexParameteriv ( long  nativehandle,
int  target,
int  pname,
int *  params 
)
package

◆ qfn_ES2_glTexSubImage2D()

void cdecl qfn_ES2_glTexSubImage2D ( long  nativehandle,
int  target,
int  level,
int  xoffset,
int  yoffset,
int  width,
int  height,
int  format,
int  type,
byte *  pixels 
)
package

◆ qfn_ES2_glUniform1f()

void cdecl qfn_ES2_glUniform1f ( long  nativehandle,
int  location,
float  x 
)
package

◆ qfn_ES2_glUniform1fv()

void cdecl qfn_ES2_glUniform1fv ( long  nativehandle,
int  location,
int  count,
float *  v 
)
package

◆ qfn_ES2_glUniform1i()

void cdecl qfn_ES2_glUniform1i ( long  nativehandle,
int  location,
int  x 
)
package

◆ qfn_ES2_glUniform1iv()

void cdecl qfn_ES2_glUniform1iv ( long  nativehandle,
int  location,
int  count,
int *  v 
)
package

◆ qfn_ES2_glUniform2f()

void cdecl qfn_ES2_glUniform2f ( long  nativehandle,
int  location,
float  x,
float  y 
)
package

◆ qfn_ES2_glUniform2fv()

void cdecl qfn_ES2_glUniform2fv ( long  nativehandle,
int  location,
int  count,
float *  v 
)
package

◆ qfn_ES2_glUniform2i()

void cdecl qfn_ES2_glUniform2i ( long  nativehandle,
int  location,
int  x,
int  y 
)
package

◆ qfn_ES2_glUniform2iv()

void cdecl qfn_ES2_glUniform2iv ( long  nativehandle,
int  location,
int  count,
int *  v 
)
package

◆ qfn_ES2_glUniform3f()

void cdecl qfn_ES2_glUniform3f ( long  nativehandle,
int  location,
float  x,
float  y,
float  z 
)
package

◆ qfn_ES2_glUniform3fv()

void cdecl qfn_ES2_glUniform3fv ( long  nativehandle,
int  location,
int  count,
float *  v 
)
package

◆ qfn_ES2_glUniform3i()

void cdecl qfn_ES2_glUniform3i ( long  nativehandle,
int  location,
int  x,
int  y,
int  z 
)
package

◆ qfn_ES2_glUniform3iv()

void cdecl qfn_ES2_glUniform3iv ( long  nativehandle,
int  location,
int  count,
int *  v 
)
package

◆ qfn_ES2_glUniform4f()

void cdecl qfn_ES2_glUniform4f ( long  nativehandle,
int  location,
float  x,
float  y,
float  z,
float  w 
)
package

◆ qfn_ES2_glUniform4fv()

void cdecl qfn_ES2_glUniform4fv ( long  nativehandle,
int  location,
int  count,
float *  v 
)
package

◆ qfn_ES2_glUniform4i()

void cdecl qfn_ES2_glUniform4i ( long  nativehandle,
int  location,
int  x,
int  y,
int  z,
int  w 
)
package

◆ qfn_ES2_glUniform4iv()

void cdecl qfn_ES2_glUniform4iv ( long  nativehandle,
int  location,
int  count,
int *  v 
)
package

◆ qfn_ES2_glUniformMatrix2fv()

void cdecl qfn_ES2_glUniformMatrix2fv ( long  nativehandle,
int  location,
int  count,
bool  transpose,
float *  value 
)
package

◆ qfn_ES2_glUniformMatrix3fv()

void cdecl qfn_ES2_glUniformMatrix3fv ( long  nativehandle,
int  location,
int  count,
bool  transpose,
float *  value 
)
package

◆ qfn_ES2_glUniformMatrix4fv()

void cdecl qfn_ES2_glUniformMatrix4fv ( long  nativehandle,
int  location,
int  count,
bool  transpose,
float *  value 
)
package

◆ qfn_ES2_glUseProgram()

void cdecl qfn_ES2_glUseProgram ( long  nativehandle,
int  program 
)
package

◆ qfn_ES2_glValidateProgram()

void cdecl qfn_ES2_glValidateProgram ( long  nativehandle,
int  program 
)
package

◆ qfn_ES2_glVertexAttrib1f()

void cdecl qfn_ES2_glVertexAttrib1f ( long  nativehandle,
int  indx,
float  x 
)
package

◆ qfn_ES2_glVertexAttrib1fv()

void cdecl qfn_ES2_glVertexAttrib1fv ( long  nativehandle,
int  indx,
float *  values 
)
package

◆ qfn_ES2_glVertexAttrib2f()

void cdecl qfn_ES2_glVertexAttrib2f ( long  nativehandle,
int  indx,
float  x,
float  y 
)
package

◆ qfn_ES2_glVertexAttrib2fv()

void cdecl qfn_ES2_glVertexAttrib2fv ( long  nativehandle,
int  indx,
float *  values 
)
package

◆ qfn_ES2_glVertexAttrib3f()

void cdecl qfn_ES2_glVertexAttrib3f ( long  nativehandle,
int  indx,
float  x,
float  y,
float  z 
)
package

◆ qfn_ES2_glVertexAttrib3fv()

void cdecl qfn_ES2_glVertexAttrib3fv ( long  nativehandle,
int  indx,
float *  values 
)
package

◆ qfn_ES2_glVertexAttrib4f()

void cdecl qfn_ES2_glVertexAttrib4f ( long  nativehandle,
int  indx,
float  x,
float  y,
float  z,
float  w 
)
package

◆ qfn_ES2_glVertexAttrib4fv()

void cdecl qfn_ES2_glVertexAttrib4fv ( long  nativehandle,
int  indx,
float *  values 
)
package

◆ qfn_ES2_glVertexAttribPointer()

void cdecl qfn_ES2_glVertexAttribPointer ( long  nativehandle,
int  indx,
int  size,
int  type,
bool  normalized,
int  stride,
ObjectPtr  ptr 
)
package

◆ qfn_ES2_glViewport()

void cdecl qfn_ES2_glViewport ( long  nativehandle,
int  x,
int  y,
int  width,
int  height 
)
package