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Public 成员函数 | 包函数
QOpenGLFunctions_1_1类 参考
类 QOpenGLFunctions_1_1 继承关系图:
QAbstractOpenGLFunctions

Public 成员函数

包函数

额外继承的成员函数

详细描述

在文件 QOpenGLFunctions_1_1.x5 行定义.

构造及析构函数说明

◆ QOpenGLFunctions_1_1() [1/2]

QOpenGLFunctions_1_1 ( )

在文件 QOpenGLFunctions_1_1.x6 行定义.

6 {
7
8 }

◆ QOpenGLFunctions_1_1() [2/2]

QOpenGLFunctions_1_1 ( long  h)

在文件 QOpenGLFunctions_1_1.x9 行定义.

9 {
10 super(h);
11 }

成员函数说明

◆ glAccum()

void glAccum ( int  op,
float  value 
)

在文件 QOpenGLFunctions_1_1.x146 行定义.

146{ qfn_1_1_glAccum(nativehandle, op, value); }
void cdecl qfn_1_1_glAccum(long nativehandle, int op, float value)

◆ glAlphaFunc()

void glAlphaFunc ( int  func,
float  ref 
)

在文件 QOpenGLFunctions_1_1.x123 行定义.

123{ qfn_1_1_glAlphaFunc(nativehandle, func, ref); }
void cdecl qfn_1_1_glAlphaFunc(long nativehandle, int func, float ref)

◆ glAreTexturesResident()

bool glAreTexturesResident ( int  n,
int []  textures,
bool []  residences 
)

在文件 QOpenGLFunctions_1_1.x342 行定义.

342{ return qfn_1_1_glAreTexturesResident(nativehandle, n, textures, residences); }
bool cdecl qfn_1_1_glAreTexturesResident(long nativehandle, int n, int * textures, bool * residences)

◆ glArrayElement()

void glArrayElement ( int  i)

在文件 QOpenGLFunctions_1_1.x352 行定义.

352{ qfn_1_1_glArrayElement(nativehandle, i); }
void cdecl qfn_1_1_glArrayElement(long nativehandle, int i)

◆ glBegin()

void glBegin ( int  mode)

在文件 QOpenGLFunctions_1_1.x331 行定义.

331{ qfn_1_1_glBegin(nativehandle, mode); }
void cdecl qfn_1_1_glBegin(long nativehandle, int mode)

◆ glBindTexture()

void glBindTexture ( int  target,
int  texture 
)

在文件 QOpenGLFunctions_1_1.x70 行定义.

70{ qfn_1_1_glBindTexture(nativehandle, target, texture); }
void cdecl qfn_1_1_glBindTexture(long nativehandle, int target, int texture)

◆ glBitmap()

void glBitmap ( int  width,
int  height,
float  xorig,
float  yorig,
float  xmove,
float  ymove,
byte []  bitmap 
)

在文件 QOpenGLFunctions_1_1.x330 行定义.

330{ qfn_1_1_glBitmap(nativehandle, width, height, xorig, yorig, xmove, ymove, bitmap); }
void cdecl qfn_1_1_glBitmap(long nativehandle, int width, int height, float xorig, float yorig, float xmove, float ymove, byte * bitmap)

◆ glBlendFunc()

void glBlendFunc ( int  sfactor,
int  dfactor 
)

在文件 QOpenGLFunctions_1_1.x39 行定义.

39{ qfn_1_1_glBlendFunc(nativehandle, sfactor, dfactor); }
void cdecl qfn_1_1_glBlendFunc(long nativehandle, int sfactor, int dfactor)

◆ glCallList()

void glCallList ( int  list)

在文件 QOpenGLFunctions_1_1.x336 行定义.

336{ qfn_1_1_glCallList(nativehandle, list); }
void cdecl qfn_1_1_glCallList(long nativehandle, int list)

◆ glCallLists()

void glCallLists ( int  n,
int  type,
byte []  lists 
)

在文件 QOpenGLFunctions_1_1.x335 行定义.

335{ qfn_1_1_glCallLists(nativehandle, n, type, lists); }
void cdecl qfn_1_1_glCallLists(long nativehandle, int n, int type, byte * lists)

◆ glClear()

void glClear ( int  mask)

在文件 QOpenGLFunctions_1_1.x50 行定义.

50{ qfn_1_1_glClear(nativehandle, mask); }
void cdecl qfn_1_1_glClear(long nativehandle, int mask)

◆ glClearAccum()

void glClearAccum ( float  red,
float  green,
float  blue,
float  alpha 
)

在文件 QOpenGLFunctions_1_1.x149 行定义.

149{ qfn_1_1_glClearAccum(nativehandle, red, green, blue, alpha); }
void cdecl qfn_1_1_glClearAccum(long nativehandle, float red, float green, float blue, float alpha)

◆ glClearColor()

void glClearColor ( float  red,
float  green,
float  blue,
float  alpha 
)

在文件 QOpenGLFunctions_1_1.x49 行定义.

49{ qfn_1_1_glClearColor(nativehandle, red, green, blue, alpha); }
void cdecl qfn_1_1_glClearColor(long nativehandle, float red, float green, float blue, float alpha)

◆ glClearDepth()

void glClearDepth ( double  depth)

在文件 QOpenGLFunctions_1_1.x47 行定义.

47{ qfn_1_1_glClearDepth(nativehandle, depth); }
void cdecl qfn_1_1_glClearDepth(long nativehandle, double depth)

◆ glClearIndex()

void glClearIndex ( float  c)

在文件 QOpenGLFunctions_1_1.x148 行定义.

148{ qfn_1_1_glClearIndex(nativehandle, c); }
void cdecl qfn_1_1_glClearIndex(long nativehandle, float c)

◆ glClearStencil()

void glClearStencil ( int  s)

在文件 QOpenGLFunctions_1_1.x48 行定义.

48{ qfn_1_1_glClearStencil(nativehandle, s); }
void cdecl qfn_1_1_glClearStencil(long nativehandle, int s)

◆ glClipPlane()

void glClipPlane ( int  plane,
double []  equation 
)

在文件 QOpenGLFunctions_1_1.x188 行定义.

188{ qfn_1_1_glClipPlane(nativehandle, plane, equation); }
void cdecl qfn_1_1_glClipPlane(long nativehandle, int plane, double * equation)

◆ glColor3b()

void glColor3b ( byte  red,
byte  green,
byte  blue 
)

在文件 QOpenGLFunctions_1_1.x329 行定义.

329{ qfn_1_1_glColor3b(nativehandle, red, green, blue); }
void cdecl qfn_1_1_glColor3b(long nativehandle, byte red, byte green, byte blue)

◆ glColor3bv()

void glColor3bv ( byte []  v)

在文件 QOpenGLFunctions_1_1.x328 行定义.

328{ qfn_1_1_glColor3bv(nativehandle, v); }
void cdecl qfn_1_1_glColor3bv(long nativehandle, byte * v)

◆ glColor3d()

void glColor3d ( double  red,
double  green,
double  blue 
)

在文件 QOpenGLFunctions_1_1.x327 行定义.

327{ qfn_1_1_glColor3d(nativehandle, red, green, blue); }
void cdecl qfn_1_1_glColor3d(long nativehandle, double red, double green, double blue)

◆ glColor3dv()

void glColor3dv ( double []  v)

在文件 QOpenGLFunctions_1_1.x326 行定义.

326{ qfn_1_1_glColor3dv(nativehandle, v); }
void cdecl qfn_1_1_glColor3dv(long nativehandle, double * v)

◆ glColor3f()

void glColor3f ( float  red,
float  green,
float  blue 
)

在文件 QOpenGLFunctions_1_1.x325 行定义.

325{ qfn_1_1_glColor3f(nativehandle, red, green, blue); }
void cdecl qfn_1_1_glColor3f(long nativehandle, float red, float green, float blue)

◆ glColor3fv()

void glColor3fv ( float []  v)

在文件 QOpenGLFunctions_1_1.x324 行定义.

324{ qfn_1_1_glColor3fv(nativehandle, v); }
void cdecl qfn_1_1_glColor3fv(long nativehandle, float * v)

◆ glColor3i()

void glColor3i ( int  red,
int  green,
int  blue 
)

在文件 QOpenGLFunctions_1_1.x323 行定义.

323{ qfn_1_1_glColor3i(nativehandle, red, green, blue); }
void cdecl qfn_1_1_glColor3i(long nativehandle, int red, int green, int blue)

◆ glColor3iv()

void glColor3iv ( int []  v)

在文件 QOpenGLFunctions_1_1.x322 行定义.

322{ qfn_1_1_glColor3iv(nativehandle, v); }
void cdecl qfn_1_1_glColor3iv(long nativehandle, int * v)

◆ glColor3s()

void glColor3s ( short  red,
short  green,
short  blue 
)

在文件 QOpenGLFunctions_1_1.x321 行定义.

321{ qfn_1_1_glColor3s(nativehandle, red, green, blue); }
void cdecl qfn_1_1_glColor3s(long nativehandle, short red, short green, short blue)

◆ glColor3sv()

void glColor3sv ( short []  v)

在文件 QOpenGLFunctions_1_1.x320 行定义.

320{ qfn_1_1_glColor3sv(nativehandle, v); }
void cdecl qfn_1_1_glColor3sv(long nativehandle, short * v)

◆ glColor3ub()

void glColor3ub ( byte  red,
byte  green,
byte  blue 
)

在文件 QOpenGLFunctions_1_1.x319 行定义.

319{ qfn_1_1_glColor3ub(nativehandle, red, green, blue); }
void cdecl qfn_1_1_glColor3ub(long nativehandle, byte red, byte green, byte blue)

◆ glColor3ubv()

void glColor3ubv ( byte []  v)

在文件 QOpenGLFunctions_1_1.x318 行定义.

318{ qfn_1_1_glColor3ubv(nativehandle, v); }
void cdecl qfn_1_1_glColor3ubv(long nativehandle, byte * v)

◆ glColor3ui()

void glColor3ui ( int  red,
int  green,
int  blue 
)

在文件 QOpenGLFunctions_1_1.x317 行定义.

317{ qfn_1_1_glColor3ui(nativehandle, red, green, blue); }
void cdecl qfn_1_1_glColor3ui(long nativehandle, int red, int green, int blue)

◆ glColor3uiv()

void glColor3uiv ( int []  v)

在文件 QOpenGLFunctions_1_1.x316 行定义.

316{ qfn_1_1_glColor3uiv(nativehandle, v); }
void cdecl qfn_1_1_glColor3uiv(long nativehandle, int * v)

◆ glColor3us()

void glColor3us ( short  red,
short  green,
short  blue 
)

在文件 QOpenGLFunctions_1_1.x315 行定义.

315{ qfn_1_1_glColor3us(nativehandle, red, green, blue); }
void cdecl qfn_1_1_glColor3us(long nativehandle, short red, short green, short blue)

◆ glColor3usv()

void glColor3usv ( short []  v)

在文件 QOpenGLFunctions_1_1.x314 行定义.

314{ qfn_1_1_glColor3usv(nativehandle, v); }
void cdecl qfn_1_1_glColor3usv(long nativehandle, short * v)

◆ glColor4b()

void glColor4b ( byte  red,
byte  green,
byte  blue,
byte  alpha 
)

在文件 QOpenGLFunctions_1_1.x313 行定义.

313{ qfn_1_1_glColor4b(nativehandle, red, green, blue, alpha); }
void cdecl qfn_1_1_glColor4b(long nativehandle, byte red, byte green, byte blue, byte alpha)

◆ glColor4bv()

void glColor4bv ( byte []  v)

在文件 QOpenGLFunctions_1_1.x312 行定义.

312{ qfn_1_1_glColor4bv(nativehandle, v); }
void cdecl qfn_1_1_glColor4bv(long nativehandle, byte * v)

◆ glColor4d()

void glColor4d ( double  red,
double  green,
double  blue,
double  alpha 
)

在文件 QOpenGLFunctions_1_1.x311 行定义.

311{ qfn_1_1_glColor4d(nativehandle, red, green, blue, alpha); }
void cdecl qfn_1_1_glColor4d(long nativehandle, double red, double green, double blue, double alpha)

◆ glColor4dv()

void glColor4dv ( double []  v)

在文件 QOpenGLFunctions_1_1.x310 行定义.

310{ qfn_1_1_glColor4dv(nativehandle, v); }
void cdecl qfn_1_1_glColor4dv(long nativehandle, double * v)

◆ glColor4f()

void glColor4f ( float  red,
float  green,
float  blue,
float  alpha 
)

在文件 QOpenGLFunctions_1_1.x309 行定义.

309{ qfn_1_1_glColor4f(nativehandle, red, green, blue, alpha); }
void cdecl qfn_1_1_glColor4f(long nativehandle, float red, float green, float blue, float alpha)

◆ glColor4fv()

void glColor4fv ( float []  v)

在文件 QOpenGLFunctions_1_1.x308 行定义.

308{ qfn_1_1_glColor4fv(nativehandle, v); }
void cdecl qfn_1_1_glColor4fv(long nativehandle, float * v)

◆ glColor4i()

void glColor4i ( int  red,
int  green,
int  blue,
int  alpha 
)

在文件 QOpenGLFunctions_1_1.x307 行定义.

307{ qfn_1_1_glColor4i(nativehandle, red, green, blue, alpha); }
void cdecl qfn_1_1_glColor4i(long nativehandle, int red, int green, int blue, int alpha)

◆ glColor4iv()

void glColor4iv ( int []  v)

在文件 QOpenGLFunctions_1_1.x306 行定义.

306{ qfn_1_1_glColor4iv(nativehandle, v); }
void cdecl qfn_1_1_glColor4iv(long nativehandle, int * v)

◆ glColor4s()

void glColor4s ( short  red,
short  green,
short  blue,
short  alpha 
)

在文件 QOpenGLFunctions_1_1.x305 行定义.

305{ qfn_1_1_glColor4s(nativehandle, red, green, blue, alpha); }
void cdecl qfn_1_1_glColor4s(long nativehandle, short red, short green, short blue, short alpha)

◆ glColor4sv()

void glColor4sv ( short []  v)

在文件 QOpenGLFunctions_1_1.x304 行定义.

304{ qfn_1_1_glColor4sv(nativehandle, v); }
void cdecl qfn_1_1_glColor4sv(long nativehandle, short * v)

◆ glColor4ub()

void glColor4ub ( byte  red,
byte  green,
byte  blue,
byte  alpha 
)

在文件 QOpenGLFunctions_1_1.x303 行定义.

303{ qfn_1_1_glColor4ub(nativehandle, red, green, blue, alpha); }
void cdecl qfn_1_1_glColor4ub(long nativehandle, byte red, byte green, byte blue, byte alpha)

◆ glColor4ubv()

void glColor4ubv ( byte []  v)

在文件 QOpenGLFunctions_1_1.x302 行定义.

302{ qfn_1_1_glColor4ubv(nativehandle, v); }
void cdecl qfn_1_1_glColor4ubv(long nativehandle, byte * v)

◆ glColor4ui()

void glColor4ui ( int  red,
int  green,
int  blue,
int  alpha 
)

在文件 QOpenGLFunctions_1_1.x301 行定义.

301{ qfn_1_1_glColor4ui(nativehandle, red, green, blue, alpha); }
void cdecl qfn_1_1_glColor4ui(long nativehandle, int red, int green, int blue, int alpha)

◆ glColor4uiv()

void glColor4uiv ( int []  v)

在文件 QOpenGLFunctions_1_1.x300 行定义.

300{ qfn_1_1_glColor4uiv(nativehandle, v); }
void cdecl qfn_1_1_glColor4uiv(long nativehandle, int * v)

◆ glColor4us()

void glColor4us ( short  red,
short  green,
short  blue,
short  alpha 
)

在文件 QOpenGLFunctions_1_1.x299 行定义.

299{ qfn_1_1_glColor4us(nativehandle, red, green, blue, alpha); }
void cdecl qfn_1_1_glColor4us(long nativehandle, short red, short green, short blue, short alpha)

◆ glColor4usv()

void glColor4usv ( short []  v)

在文件 QOpenGLFunctions_1_1.x298 行定义.

298{ qfn_1_1_glColor4usv(nativehandle, v); }
void cdecl qfn_1_1_glColor4usv(long nativehandle, short * v)

◆ glColorMask()

void glColorMask ( bool  red,
bool  green,
bool  blue,
bool  alpha 
)

在文件 QOpenGLFunctions_1_1.x45 行定义.

45{ qfn_1_1_glColorMask(nativehandle, red, green, blue, alpha); }
void cdecl qfn_1_1_glColorMask(long nativehandle, bool red, bool green, bool blue, bool alpha)

◆ glColorMaterial()

void glColorMaterial ( int  face,
int  mode 
)

在文件 QOpenGLFunctions_1_1.x187 行定义.

187{ qfn_1_1_glColorMaterial(nativehandle, face, mode); }
void cdecl qfn_1_1_glColorMaterial(long nativehandle, int face, int mode)

◆ glColorPointer()

void glColorPointer ( int  size,
int  type,
int  stride,
byte []  pointer 
)

在文件 QOpenGLFunctions_1_1.x351 行定义.

351{ qfn_1_1_glColorPointer(nativehandle, size, type, stride, pointer); }
void cdecl qfn_1_1_glColorPointer(long nativehandle, int size, int type, int stride, byte * pointer)

◆ glCopyPixels()

void glCopyPixels ( int  x,
int  y,
int  width,
int  height,
int  type 
)

在文件 QOpenGLFunctions_1_1.x116 行定义.

116{ qfn_1_1_glCopyPixels(nativehandle, x, y, width, height, type); }
void cdecl qfn_1_1_glCopyPixels(long nativehandle, int x, int y, int width, int height, int type)

◆ glCopyTexImage1D()

void glCopyTexImage1D ( int  target,
int  level,
int  internalformat,
int  x,
int  y,
int  width,
int  border 
)

在文件 QOpenGLFunctions_1_1.x76 行定义.

76{ qfn_1_1_glCopyTexImage1D(nativehandle, target, level, internalformat, x, y, width, border); }
void cdecl qfn_1_1_glCopyTexImage1D(long nativehandle, int target, int level, int internalformat, int x, int y, int width, int border)

◆ glCopyTexImage2D()

void glCopyTexImage2D ( int  target,
int  level,
int  internalformat,
int  x,
int  y,
int  width,
int  height,
int  border 
)

在文件 QOpenGLFunctions_1_1.x75 行定义.

75{ qfn_1_1_glCopyTexImage2D(nativehandle, target, level, internalformat, x, y, width, height, border); }
void cdecl qfn_1_1_glCopyTexImage2D(long nativehandle, int target, int level, int internalformat, int x, int y, int width, int height, int border)

◆ glCopyTexSubImage1D()

void glCopyTexSubImage1D ( int  target,
int  level,
int  xoffset,
int  x,
int  y,
int  width 
)

在文件 QOpenGLFunctions_1_1.x74 行定义.

74{ qfn_1_1_glCopyTexSubImage1D(nativehandle, target, level, xoffset, x, y, width); }
void cdecl qfn_1_1_glCopyTexSubImage1D(long nativehandle, int target, int level, int xoffset, int x, int y, int width)

◆ glCopyTexSubImage2D()

void glCopyTexSubImage2D ( int  target,
int  level,
int  xoffset,
int  yoffset,
int  x,
int  y,
int  width,
int  height 
)

在文件 QOpenGLFunctions_1_1.x73 行定义.

73{ qfn_1_1_glCopyTexSubImage2D(nativehandle, target, level, xoffset, yoffset, x, y, width, height); }
void cdecl qfn_1_1_glCopyTexSubImage2D(long nativehandle, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)

◆ glCullFace()

void glCullFace ( int  mode)

在文件 QOpenGLFunctions_1_1.x64 行定义.

64{ qfn_1_1_glCullFace(nativehandle, mode); }
void cdecl qfn_1_1_glCullFace(long nativehandle, int mode)

◆ glDeleteLists()

void glDeleteLists ( int  list,
int  range 
)

在文件 QOpenGLFunctions_1_1.x334 行定义.

334{ qfn_1_1_glDeleteLists(nativehandle, list, range); }
void cdecl qfn_1_1_glDeleteLists(long nativehandle, int list, int range)

◆ glDeleteTextures()

void glDeleteTextures ( int  n,
int []  textures 
)

在文件 QOpenGLFunctions_1_1.x69 行定义.

69{ qfn_1_1_glDeleteTextures(nativehandle, n, textures); }
void cdecl qfn_1_1_glDeleteTextures(long nativehandle, int n, int * textures)

◆ glDepthFunc()

void glDepthFunc ( int  func)

在文件 QOpenGLFunctions_1_1.x35 行定义.

35{ qfn_1_1_glDepthFunc(nativehandle, func); }
void cdecl qfn_1_1_glDepthFunc(long nativehandle, int func)

◆ glDepthMask()

void glDepthMask ( bool  flag)

在文件 QOpenGLFunctions_1_1.x44 行定义.

44{ qfn_1_1_glDepthMask(nativehandle, flag); }
void cdecl qfn_1_1_glDepthMask(long nativehandle, bool flag)

◆ glDepthRange()

void glDepthRange ( double  nearVal,
double  farVal 
)

在文件 QOpenGLFunctions_1_1.x18 行定义.

18{ qfn_1_1_glDepthRange(nativehandle, nearVal, farVal); }
void cdecl qfn_1_1_glDepthRange(long nativehandle, double nearVal, double farVal)

◆ glDisable()

void glDisable ( int  cap)

在文件 QOpenGLFunctions_1_1.x43 行定义.

43{ qfn_1_1_glDisable(nativehandle, cap); }
void cdecl qfn_1_1_glDisable(long nativehandle, int cap)

◆ glDisableClientState()

void glDisableClientState ( int  array)

在文件 QOpenGLFunctions_1_1.x350 行定义.

350{ qfn_1_1_glDisableClientState(nativehandle, array); }
void cdecl qfn_1_1_glDisableClientState(long nativehandle, int array)

◆ glDrawArrays()

void glDrawArrays ( int  mode,
int  first,
int  count 
)

在文件 QOpenGLFunctions_1_1.x80 行定义.

80{ qfn_1_1_glDrawArrays(nativehandle, mode, first, count); }
void cdecl qfn_1_1_glDrawArrays(long nativehandle, int mode, int first, int count)

◆ glDrawBuffer()

void glDrawBuffer ( int  mode)

在文件 QOpenGLFunctions_1_1.x51 行定义.

51{ qfn_1_1_glDrawBuffer(nativehandle, mode); }
void cdecl qfn_1_1_glDrawBuffer(long nativehandle, int mode)

◆ glDrawElements()

void glDrawElements ( int  mode,
int  count,
int  type,
byte []  indices 
)

在文件 QOpenGLFunctions_1_1.x79 行定义.

79{ qfn_1_1_glDrawElements(nativehandle, mode, count, type, indices); }
void cdecl qfn_1_1_glDrawElements(long nativehandle, int mode, int count, int type, byte * indices)

◆ glDrawPixels()

void glDrawPixels ( int  width,
int  height,
int  format,
int  type,
byte []  pixels 
)

在文件 QOpenGLFunctions_1_1.x115 行定义.

115{ qfn_1_1_glDrawPixels(nativehandle, width, height, format, type, pixels); }
void cdecl qfn_1_1_glDrawPixels(long nativehandle, int width, int height, int format, int type, byte * pixels)

◆ glEdgeFlag()

void glEdgeFlag ( bool  flag)

在文件 QOpenGLFunctions_1_1.x297 行定义.

297{ qfn_1_1_glEdgeFlag(nativehandle, flag); }
void cdecl qfn_1_1_glEdgeFlag(long nativehandle, bool flag)

◆ glEdgeFlagPointer()

void glEdgeFlagPointer ( int  stride,
byte []  pointer 
)

在文件 QOpenGLFunctions_1_1.x349 行定义.

349{ qfn_1_1_glEdgeFlagPointer(nativehandle, stride, pointer); }
void cdecl qfn_1_1_glEdgeFlagPointer(long nativehandle, int stride, byte * pointer)

◆ glEdgeFlagv()

void glEdgeFlagv ( bool []  flag)

在文件 QOpenGLFunctions_1_1.x296 行定义.

296{ qfn_1_1_glEdgeFlagv(nativehandle, flag); }
void cdecl qfn_1_1_glEdgeFlagv(long nativehandle, bool * flag)

◆ glEnable()

void glEnable ( int  cap)

在文件 QOpenGLFunctions_1_1.x42 行定义.

42{ qfn_1_1_glEnable(nativehandle, cap); }
void cdecl qfn_1_1_glEnable(long nativehandle, int cap)

◆ glEnableClientState()

void glEnableClientState ( int  array)

在文件 QOpenGLFunctions_1_1.x348 行定义.

348{ qfn_1_1_glEnableClientState(nativehandle, array); }
void cdecl qfn_1_1_glEnableClientState(long nativehandle, int array)

◆ glEnd()

void glEnd ( )

在文件 QOpenGLFunctions_1_1.x295 行定义.

295{ qfn_1_1_glEnd(nativehandle); }
void cdecl qfn_1_1_glEnd(long nativehandle)

◆ glEndList()

void glEndList ( )

在文件 QOpenGLFunctions_1_1.x337 行定义.

337{ qfn_1_1_glEndList(nativehandle); }
void cdecl qfn_1_1_glEndList(long nativehandle)

◆ glEvalCoord1d()

void glEvalCoord1d ( double  u)

在文件 QOpenGLFunctions_1_1.x135 行定义.

135{ qfn_1_1_glEvalCoord1d(nativehandle, u); }
void cdecl qfn_1_1_glEvalCoord1d(long nativehandle, double u)

◆ glEvalCoord1dv()

void glEvalCoord1dv ( double []  u)

在文件 QOpenGLFunctions_1_1.x134 行定义.

134{ qfn_1_1_glEvalCoord1dv(nativehandle, u); }
void cdecl qfn_1_1_glEvalCoord1dv(long nativehandle, double * u)

◆ glEvalCoord1f()

void glEvalCoord1f ( float  u)

在文件 QOpenGLFunctions_1_1.x133 行定义.

133{ qfn_1_1_glEvalCoord1f(nativehandle, u); }
void cdecl qfn_1_1_glEvalCoord1f(long nativehandle, float u)

◆ glEvalCoord1fv()

void glEvalCoord1fv ( float []  u)

在文件 QOpenGLFunctions_1_1.x132 行定义.

132{ qfn_1_1_glEvalCoord1fv(nativehandle, u); }
void cdecl qfn_1_1_glEvalCoord1fv(long nativehandle, float * u)

◆ glEvalCoord2d()

void glEvalCoord2d ( double  u,
double  v 
)

在文件 QOpenGLFunctions_1_1.x131 行定义.

131{ qfn_1_1_glEvalCoord2d(nativehandle, u, v); }
void cdecl qfn_1_1_glEvalCoord2d(long nativehandle, double u, double v)

◆ glEvalCoord2dv()

void glEvalCoord2dv ( double []  u)

在文件 QOpenGLFunctions_1_1.x130 行定义.

130{ qfn_1_1_glEvalCoord2dv(nativehandle, u); }
void cdecl qfn_1_1_glEvalCoord2dv(long nativehandle, double * u)

◆ glEvalCoord2f()

void glEvalCoord2f ( float  u,
float  v 
)

在文件 QOpenGLFunctions_1_1.x129 行定义.

129{ qfn_1_1_glEvalCoord2f(nativehandle, u, v); }
void cdecl qfn_1_1_glEvalCoord2f(long nativehandle, float u, float v)

◆ glEvalCoord2fv()

void glEvalCoord2fv ( float []  u)

在文件 QOpenGLFunctions_1_1.x128 行定义.

128{ qfn_1_1_glEvalCoord2fv(nativehandle, u); }
void cdecl qfn_1_1_glEvalCoord2fv(long nativehandle, float * u)

◆ glEvalMesh1()

void glEvalMesh1 ( int  mode,
int  i1,
int  i2 
)

在文件 QOpenGLFunctions_1_1.x127 行定义.

127{ qfn_1_1_glEvalMesh1(nativehandle, mode, i1, i2); }
void cdecl qfn_1_1_glEvalMesh1(long nativehandle, int mode, int i1, int i2)

◆ glEvalMesh2()

void glEvalMesh2 ( int  mode,
int  i1,
int  i2,
int  j1,
int  j2 
)

在文件 QOpenGLFunctions_1_1.x125 行定义.

125{ qfn_1_1_glEvalMesh2(nativehandle, mode, i1, i2, j1, j2); }
void cdecl qfn_1_1_glEvalMesh2(long nativehandle, int mode, int i1, int i2, int j1, int j2)

◆ glEvalPoint1()

void glEvalPoint1 ( int  i)

在文件 QOpenGLFunctions_1_1.x126 行定义.

126{ qfn_1_1_glEvalPoint1(nativehandle, i); }
void cdecl qfn_1_1_glEvalPoint1(long nativehandle, int i)

◆ glEvalPoint2()

void glEvalPoint2 ( int  i,
int  j 
)

在文件 QOpenGLFunctions_1_1.x124 行定义.

124{ qfn_1_1_glEvalPoint2(nativehandle, i, j); }
void cdecl qfn_1_1_glEvalPoint2(long nativehandle, int i, int j)

◆ glFeedbackBuffer()

void glFeedbackBuffer ( int  size,
int  type,
float []  buffer 
)

在文件 QOpenGLFunctions_1_1.x157 行定义.

157{ qfn_1_1_glFeedbackBuffer(nativehandle, size, type, buffer); }
void cdecl qfn_1_1_glFeedbackBuffer(long nativehandle, int size, int type, float * buffer)

◆ glFinish()

void glFinish ( )

在文件 QOpenGLFunctions_1_1.x41 行定义.

41{ qfn_1_1_glFinish(nativehandle); }
void cdecl qfn_1_1_glFinish(long nativehandle)

◆ glFlush()

void glFlush ( )

在文件 QOpenGLFunctions_1_1.x40 行定义.

40{ qfn_1_1_glFlush(nativehandle); }
void cdecl qfn_1_1_glFlush(long nativehandle)

◆ glFogf()

void glFogf ( int  pname,
float  param 
)

在文件 QOpenGLFunctions_1_1.x186 行定义.

186{ qfn_1_1_glFogf(nativehandle, pname, param); }
void cdecl qfn_1_1_glFogf(long nativehandle, int pname, float param)

◆ glFogfv()

void glFogfv ( int  pname,
float []  params 
)

在文件 QOpenGLFunctions_1_1.x185 行定义.

185{ qfn_1_1_glFogfv(nativehandle, pname, params); }
void cdecl qfn_1_1_glFogfv(long nativehandle, int pname, float * params)

◆ glFogi()

void glFogi ( int  pname,
int  param 
)

在文件 QOpenGLFunctions_1_1.x184 行定义.

184{ qfn_1_1_glFogi(nativehandle, pname, param); }
void cdecl qfn_1_1_glFogi(long nativehandle, int pname, int param)

◆ glFogiv()

void glFogiv ( int  pname,
int []  params 
)

在文件 QOpenGLFunctions_1_1.x183 行定义.

183{ qfn_1_1_glFogiv(nativehandle, pname, params); }
void cdecl qfn_1_1_glFogiv(long nativehandle, int pname, int * params)

◆ glFrontFace()

void glFrontFace ( int  mode)

在文件 QOpenGLFunctions_1_1.x63 行定义.

63{ qfn_1_1_glFrontFace(nativehandle, mode); }
void cdecl qfn_1_1_glFrontFace(long nativehandle, int mode)

◆ glFrustum()

void glFrustum ( double  left,
double  right,
double  bottom,
double  top,
double  zNear,
double  zFar 
)

在文件 QOpenGLFunctions_1_1.x96 行定义.

96{ qfn_1_1_glFrustum(nativehandle, left, right, bottom, top, zNear, zFar); }
void cdecl qfn_1_1_glFrustum(long nativehandle, double left, double right, double bottom, double top, double zNear, double zFar)

◆ glGenLists()

int glGenLists ( int  range)

在文件 QOpenGLFunctions_1_1.x333 行定义.

333{ return qfn_1_1_glGenLists(nativehandle, range); }
int cdecl qfn_1_1_glGenLists(long nativehandle, int range)

◆ glGenTextures()

void glGenTextures ( int  n,
int []  textures 
)

在文件 QOpenGLFunctions_1_1.x68 行定义.

68{ qfn_1_1_glGenTextures(nativehandle, n, textures); }
void cdecl qfn_1_1_glGenTextures(long nativehandle, int n, int * textures)

◆ glGetBooleanv()

void glGetBooleanv ( int  pname,
bool []  params 
)

在文件 QOpenGLFunctions_1_1.x30 行定义.

30{ qfn_1_1_glGetBooleanv(nativehandle, pname, params); }
void cdecl qfn_1_1_glGetBooleanv(long nativehandle, int pname, bool * params)

◆ glGetClipPlane()

void glGetClipPlane ( int  plane,
double []  equation 
)

在文件 QOpenGLFunctions_1_1.x114 行定义.

114{ qfn_1_1_glGetClipPlane(nativehandle, plane, equation); }
void cdecl qfn_1_1_glGetClipPlane(long nativehandle, int plane, double * equation)

◆ glGetDoublev()

void glGetDoublev ( int  pname,
double []  params 
)

在文件 QOpenGLFunctions_1_1.x29 行定义.

29{ qfn_1_1_glGetDoublev(nativehandle, pname, params); }
void cdecl qfn_1_1_glGetDoublev(long nativehandle, int pname, double * params)

◆ glGetError()

int glGetError ( )

在文件 QOpenGLFunctions_1_1.x28 行定义.

28{ return qfn_1_1_glGetError(nativehandle); }
int cdecl qfn_1_1_glGetError(long nativehandle)

◆ glGetFloatv()

void glGetFloatv ( int  pname,
float []  params 
)

在文件 QOpenGLFunctions_1_1.x27 行定义.

27{ qfn_1_1_glGetFloatv(nativehandle, pname, params); }
void cdecl qfn_1_1_glGetFloatv(long nativehandle, int pname, float * params)

◆ glGetIntegerv()

void glGetIntegerv ( int  pname,
int []  params 
)

在文件 QOpenGLFunctions_1_1.x26 行定义.

26{ qfn_1_1_glGetIntegerv(nativehandle, pname, params); }
void cdecl qfn_1_1_glGetIntegerv(long nativehandle, int pname, int * params)

◆ glGetLightfv()

void glGetLightfv ( int  light,
int  pname,
float []  params 
)

在文件 QOpenGLFunctions_1_1.x113 行定义.

113{ qfn_1_1_glGetLightfv(nativehandle, light, pname, params); }
void cdecl qfn_1_1_glGetLightfv(long nativehandle, int light, int pname, float * params)

◆ glGetLightiv()

void glGetLightiv ( int  light,
int  pname,
int []  params 
)

在文件 QOpenGLFunctions_1_1.x112 行定义.

112{ qfn_1_1_glGetLightiv(nativehandle, light, pname, params); }
void cdecl qfn_1_1_glGetLightiv(long nativehandle, int light, int pname, int * params)

◆ glGetMapdv()

void glGetMapdv ( int  target,
int  query,
double []  v 
)

在文件 QOpenGLFunctions_1_1.x111 行定义.

111{ qfn_1_1_glGetMapdv(nativehandle, target, query, v); }
void cdecl qfn_1_1_glGetMapdv(long nativehandle, int target, int query, double * v)

◆ glGetMapfv()

void glGetMapfv ( int  target,
int  query,
float []  v 
)

在文件 QOpenGLFunctions_1_1.x110 行定义.

110{ qfn_1_1_glGetMapfv(nativehandle, target, query, v); }
void cdecl qfn_1_1_glGetMapfv(long nativehandle, int target, int query, float * v)

◆ glGetMapiv()

void glGetMapiv ( int  target,
int  query,
int []  v 
)

在文件 QOpenGLFunctions_1_1.x109 行定义.

109{ qfn_1_1_glGetMapiv(nativehandle, target, query, v); }
void cdecl qfn_1_1_glGetMapiv(long nativehandle, int target, int query, int * v)

◆ glGetMaterialfv()

void glGetMaterialfv ( int  face,
int  pname,
float []  params 
)

在文件 QOpenGLFunctions_1_1.x108 行定义.

108{ qfn_1_1_glGetMaterialfv(nativehandle, face, pname, params); }
void cdecl qfn_1_1_glGetMaterialfv(long nativehandle, int face, int pname, float * params)

◆ glGetMaterialiv()

void glGetMaterialiv ( int  face,
int  pname,
int []  params 
)

在文件 QOpenGLFunctions_1_1.x107 行定义.

107{ qfn_1_1_glGetMaterialiv(nativehandle, face, pname, params); }
void cdecl qfn_1_1_glGetMaterialiv(long nativehandle, int face, int pname, int * params)

◆ glGetPixelMapfv()

void glGetPixelMapfv ( int  map,
float []  values 
)

在文件 QOpenGLFunctions_1_1.x106 行定义.

106{ qfn_1_1_glGetPixelMapfv(nativehandle, map, values); }
void cdecl qfn_1_1_glGetPixelMapfv(long nativehandle, int map, float * values)

◆ glGetPixelMapuiv()

void glGetPixelMapuiv ( int  map,
int []  values 
)

在文件 QOpenGLFunctions_1_1.x105 行定义.

105{ qfn_1_1_glGetPixelMapuiv(nativehandle, map, values); }
void cdecl qfn_1_1_glGetPixelMapuiv(long nativehandle, int map, int * values)

◆ glGetPixelMapusv()

void glGetPixelMapusv ( int  map,
short []  values 
)

在文件 QOpenGLFunctions_1_1.x104 行定义.

104{ qfn_1_1_glGetPixelMapusv(nativehandle, map, values); }
void cdecl qfn_1_1_glGetPixelMapusv(long nativehandle, int map, short * values)

◆ glGetPointerv()

void glGetPointerv ( int  pname,
Object  params 
)

在文件 QOpenGLFunctions_1_1.x78 行定义.

78{ qfn_1_1_glGetPointerv(nativehandle, pname, params); }
void cdecl qfn_1_1_glGetPointerv(long nativehandle, int pname, ObjectPtr params)

◆ glGetPolygonStipple()

void glGetPolygonStipple ( byte []  mask)

在文件 QOpenGLFunctions_1_1.x103 行定义.

103{ qfn_1_1_glGetPolygonStipple(nativehandle, mask); }
void cdecl qfn_1_1_glGetPolygonStipple(long nativehandle, byte * mask)

◆ glGetString()

String glGetString ( int  name)

在文件 QOpenGLFunctions_1_1.x25 行定义.

25{ return qfn_1_1_glGetString(nativehandle, name); }
String cdecl qfn_1_1_glGetString(long nativehandle, int name)

◆ glGetTexEnvfv()

void glGetTexEnvfv ( int  target,
int  pname,
float []  params 
)

在文件 QOpenGLFunctions_1_1.x102 行定义.

102{ qfn_1_1_glGetTexEnvfv(nativehandle, target, pname, params); }
void cdecl qfn_1_1_glGetTexEnvfv(long nativehandle, int target, int pname, float * params)

◆ glGetTexEnviv()

void glGetTexEnviv ( int  target,
int  pname,
int []  params 
)

在文件 QOpenGLFunctions_1_1.x101 行定义.

101{ qfn_1_1_glGetTexEnviv(nativehandle, target, pname, params); }
void cdecl qfn_1_1_glGetTexEnviv(long nativehandle, int target, int pname, int * params)

◆ glGetTexGendv()

void glGetTexGendv ( int  coord,
int  pname,
double []  params 
)

在文件 QOpenGLFunctions_1_1.x100 行定义.

100{ qfn_1_1_glGetTexGendv(nativehandle, coord, pname, params); }
void cdecl qfn_1_1_glGetTexGendv(long nativehandle, int coord, int pname, double * params)

◆ glGetTexGenfv()

void glGetTexGenfv ( int  coord,
int  pname,
float []  params 
)

在文件 QOpenGLFunctions_1_1.x99 行定义.

99{ qfn_1_1_glGetTexGenfv(nativehandle, coord, pname, params); }
void cdecl qfn_1_1_glGetTexGenfv(long nativehandle, int coord, int pname, float * params)

◆ glGetTexGeniv()

void glGetTexGeniv ( int  coord,
int  pname,
int []  params 
)

在文件 QOpenGLFunctions_1_1.x98 行定义.

98{ qfn_1_1_glGetTexGeniv(nativehandle, coord, pname, params); }
void cdecl qfn_1_1_glGetTexGeniv(long nativehandle, int coord, int pname, int * params)

◆ glGetTexImage()

void glGetTexImage ( int  target,
int  level,
int  format,
int  type,
byte []  pixels 
)

在文件 QOpenGLFunctions_1_1.x24 行定义.

24{ qfn_1_1_glGetTexImage(nativehandle, target, level, format, type, pixels); }
void cdecl qfn_1_1_glGetTexImage(long nativehandle, int target, int level, int format, int type, byte * pixels)

◆ glGetTexLevelParameterfv()

void glGetTexLevelParameterfv ( int  target,
int  level,
int  pname,
float []  params 
)

在文件 QOpenGLFunctions_1_1.x21 行定义.

21{ qfn_1_1_glGetTexLevelParameterfv(nativehandle, target, level, pname, params); }
void cdecl qfn_1_1_glGetTexLevelParameterfv(long nativehandle, int target, int level, int pname, float * params)

◆ glGetTexLevelParameteriv()

void glGetTexLevelParameteriv ( int  target,
int  level,
int  pname,
int []  params 
)

在文件 QOpenGLFunctions_1_1.x20 行定义.

20{ qfn_1_1_glGetTexLevelParameteriv(nativehandle, target, level, pname, params); }
void cdecl qfn_1_1_glGetTexLevelParameteriv(long nativehandle, int target, int level, int pname, int * params)

◆ glGetTexParameterfv()

void glGetTexParameterfv ( int  target,
int  pname,
float []  params 
)

在文件 QOpenGLFunctions_1_1.x23 行定义.

23{ qfn_1_1_glGetTexParameterfv(nativehandle, target, pname, params); }
void cdecl qfn_1_1_glGetTexParameterfv(long nativehandle, int target, int pname, float * params)

◆ glGetTexParameteriv()

void glGetTexParameteriv ( int  target,
int  pname,
int []  params 
)

在文件 QOpenGLFunctions_1_1.x22 行定义.

22{ qfn_1_1_glGetTexParameteriv(nativehandle, target, pname, params); }
void cdecl qfn_1_1_glGetTexParameteriv(long nativehandle, int target, int pname, int * params)

◆ glHint()

void glHint ( int  target,
int  mode 
)

在文件 QOpenGLFunctions_1_1.x62 行定义.

62{ qfn_1_1_glHint(nativehandle, target, mode); }
void cdecl qfn_1_1_glHint(long nativehandle, int target, int mode)

◆ glIndexd()

void glIndexd ( double  c)

在文件 QOpenGLFunctions_1_1.x294 行定义.

294{ qfn_1_1_glIndexd(nativehandle, c); }
void cdecl qfn_1_1_glIndexd(long nativehandle, double c)

◆ glIndexdv()

void glIndexdv ( double []  c)

在文件 QOpenGLFunctions_1_1.x293 行定义.

293{ qfn_1_1_glIndexdv(nativehandle, c); }
void cdecl qfn_1_1_glIndexdv(long nativehandle, double * c)

◆ glIndexf()

void glIndexf ( float  c)

在文件 QOpenGLFunctions_1_1.x292 行定义.

292{ qfn_1_1_glIndexf(nativehandle, c); }
void cdecl qfn_1_1_glIndexf(long nativehandle, float c)

◆ glIndexfv()

void glIndexfv ( float []  c)

在文件 QOpenGLFunctions_1_1.x291 行定义.

291{ qfn_1_1_glIndexfv(nativehandle, c); }
void cdecl qfn_1_1_glIndexfv(long nativehandle, float * c)

◆ glIndexi()

void glIndexi ( int  c)

在文件 QOpenGLFunctions_1_1.x290 行定义.

290{ qfn_1_1_glIndexi(nativehandle, c); }
void cdecl qfn_1_1_glIndexi(long nativehandle, int c)

◆ glIndexiv()

void glIndexiv ( int []  c)

在文件 QOpenGLFunctions_1_1.x289 行定义.

289{ qfn_1_1_glIndexiv(nativehandle, c); }
void cdecl qfn_1_1_glIndexiv(long nativehandle, int * c)

◆ glIndexMask()

void glIndexMask ( int  mask)

在文件 QOpenGLFunctions_1_1.x147 行定义.

147{ qfn_1_1_glIndexMask(nativehandle, mask); }
void cdecl qfn_1_1_glIndexMask(long nativehandle, int mask)

◆ glIndexPointer()

void glIndexPointer ( int  type,
int  stride,
byte []  pointer 
)

在文件 QOpenGLFunctions_1_1.x347 行定义.

347{ qfn_1_1_glIndexPointer(nativehandle, type, stride, pointer); }
void cdecl qfn_1_1_glIndexPointer(long nativehandle, int type, int stride, byte * pointer)

◆ glIndexs()

void glIndexs ( short  c)

在文件 QOpenGLFunctions_1_1.x288 行定义.

288{ qfn_1_1_glIndexs(nativehandle, c); }
void cdecl qfn_1_1_glIndexs(long nativehandle, short c)

◆ glIndexsv()

void glIndexsv ( short []  c)

在文件 QOpenGLFunctions_1_1.x287 行定义.

287{ qfn_1_1_glIndexsv(nativehandle, c); }
void cdecl qfn_1_1_glIndexsv(long nativehandle, short * c)

◆ glIndexub()

void glIndexub ( byte  c)

在文件 QOpenGLFunctions_1_1.x66 行定义.

66{ qfn_1_1_glIndexub(nativehandle, c); }
void cdecl qfn_1_1_glIndexub(long nativehandle, byte c)

◆ glIndexubv()

void glIndexubv ( byte []  c)

在文件 QOpenGLFunctions_1_1.x65 行定义.

65{ qfn_1_1_glIndexubv(nativehandle, c); }
void cdecl qfn_1_1_glIndexubv(long nativehandle, byte * c)

◆ glInitNames()

void glInitNames ( )

在文件 QOpenGLFunctions_1_1.x154 行定义.

154{ qfn_1_1_glInitNames(nativehandle); }
void cdecl qfn_1_1_glInitNames(long nativehandle)

◆ glIsEnabled()

bool glIsEnabled ( int  cap)

在文件 QOpenGLFunctions_1_1.x19 行定义.

19{ return qfn_1_1_glIsEnabled(nativehandle, cap); }
bool cdecl qfn_1_1_glIsEnabled(long nativehandle, int cap)

◆ glIsList()

bool glIsList ( int  list)

在文件 QOpenGLFunctions_1_1.x97 行定义.

97{ return qfn_1_1_glIsList(nativehandle, list); }
bool cdecl qfn_1_1_glIsList(long nativehandle, int list)

◆ glIsTexture()

bool glIsTexture ( int  texture)

在文件 QOpenGLFunctions_1_1.x67 行定义.

67{ return qfn_1_1_glIsTexture(nativehandle, texture); }
bool cdecl qfn_1_1_glIsTexture(long nativehandle, int texture)

◆ glLightf()

void glLightf ( int  light,
int  pname,
float  param 
)

在文件 QOpenGLFunctions_1_1.x182 行定义.

182{ qfn_1_1_glLightf(nativehandle, light, pname, param); }
void cdecl qfn_1_1_glLightf(long nativehandle, int light, int pname, float param)

◆ glLightfv()

void glLightfv ( int  light,
int  pname,
float []  params 
)

在文件 QOpenGLFunctions_1_1.x181 行定义.

181{ qfn_1_1_glLightfv(nativehandle, light, pname, params); }
void cdecl qfn_1_1_glLightfv(long nativehandle, int light, int pname, float * params)

◆ glLighti()

void glLighti ( int  light,
int  pname,
int  param 
)

在文件 QOpenGLFunctions_1_1.x180 行定义.

180{ qfn_1_1_glLighti(nativehandle, light, pname, param); }
void cdecl qfn_1_1_glLighti(long nativehandle, int light, int pname, int param)

◆ glLightiv()

void glLightiv ( int  light,
int  pname,
int []  params 
)

在文件 QOpenGLFunctions_1_1.x179 行定义.

179{ qfn_1_1_glLightiv(nativehandle, light, pname, params); }
void cdecl qfn_1_1_glLightiv(long nativehandle, int light, int pname, int * params)

◆ glLightModelf()

void glLightModelf ( int  pname,
float  param 
)

在文件 QOpenGLFunctions_1_1.x178 行定义.

178{ qfn_1_1_glLightModelf(nativehandle, pname, param); }
void cdecl qfn_1_1_glLightModelf(long nativehandle, int pname, float param)

◆ glLightModelfv()

void glLightModelfv ( int  pname,
float []  params 
)

在文件 QOpenGLFunctions_1_1.x177 行定义.

177{ qfn_1_1_glLightModelfv(nativehandle, pname, params); }
void cdecl qfn_1_1_glLightModelfv(long nativehandle, int pname, float * params)

◆ glLightModeli()

void glLightModeli ( int  pname,
int  param 
)

在文件 QOpenGLFunctions_1_1.x176 行定义.

176{ qfn_1_1_glLightModeli(nativehandle, pname, param); }
void cdecl qfn_1_1_glLightModeli(long nativehandle, int pname, int param)

◆ glLightModeliv()

void glLightModeliv ( int  pname,
int []  params 
)

在文件 QOpenGLFunctions_1_1.x175 行定义.

175{ qfn_1_1_glLightModeliv(nativehandle, pname, params); }
void cdecl qfn_1_1_glLightModeliv(long nativehandle, int pname, int * params)

◆ glLineStipple()

void glLineStipple ( int  factor,
short  pattern 
)

在文件 QOpenGLFunctions_1_1.x174 行定义.

174{ qfn_1_1_glLineStipple(nativehandle, factor, pattern); }
void cdecl qfn_1_1_glLineStipple(long nativehandle, int factor, short pattern)

◆ glLineWidth()

void glLineWidth ( float  width)

在文件 QOpenGLFunctions_1_1.x61 行定义.

61{ qfn_1_1_glLineWidth(nativehandle, width); }
void cdecl qfn_1_1_glLineWidth(long nativehandle, float width)

◆ glListBase()

void glListBase ( int  base)

在文件 QOpenGLFunctions_1_1.x332 行定义.

332{ qfn_1_1_glListBase(nativehandle, base); }
void cdecl qfn_1_1_glListBase(long nativehandle, int base)

◆ glLoadIdentity()

void glLoadIdentity ( )

在文件 QOpenGLFunctions_1_1.x95 行定义.

95{ qfn_1_1_glLoadIdentity(nativehandle); }
void cdecl qfn_1_1_glLoadIdentity(long nativehandle)

◆ glLoadMatrixd()

void glLoadMatrixd ( double []  m)

在文件 QOpenGLFunctions_1_1.x93 行定义.

93{ qfn_1_1_glLoadMatrixd(nativehandle, m); }
void cdecl qfn_1_1_glLoadMatrixd(long nativehandle, double * m)

◆ glLoadMatrixf()

void glLoadMatrixf ( float []  m)

在文件 QOpenGLFunctions_1_1.x94 行定义.

94{ qfn_1_1_glLoadMatrixf(nativehandle, m); }
void cdecl qfn_1_1_glLoadMatrixf(long nativehandle, float * m)

◆ glLoadName()

void glLoadName ( int  name)

在文件 QOpenGLFunctions_1_1.x153 行定义.

153{ qfn_1_1_glLoadName(nativehandle, name); }
void cdecl qfn_1_1_glLoadName(long nativehandle, int name)

◆ glLogicOp()

void glLogicOp ( int  opcode)

在文件 QOpenGLFunctions_1_1.x38 行定义.

38{ qfn_1_1_glLogicOp(nativehandle, opcode); }
void cdecl qfn_1_1_glLogicOp(long nativehandle, int opcode)

◆ glMap1d()

void glMap1d ( int  target,
double  u1,
double  u2,
int  stride,
int  order,
double []  points 
)

在文件 QOpenGLFunctions_1_1.x143 行定义.

143{ qfn_1_1_glMap1d(nativehandle, target, u1, u2, stride, order, points); }
void cdecl qfn_1_1_glMap1d(long nativehandle, int target, double u1, double u2, int stride, int order, double * points)

◆ glMap1f()

void glMap1f ( int  target,
float  u1,
float  u2,
int  stride,
int  order,
float []  points 
)

在文件 QOpenGLFunctions_1_1.x142 行定义.

142{ qfn_1_1_glMap1f(nativehandle, target, u1, u2, stride, order, points); }
void cdecl qfn_1_1_glMap1f(long nativehandle, int target, float u1, float u2, int stride, int order, float * points)

◆ glMap2d()

void glMap2d ( int  target,
double  u1,
double  u2,
int  ustride,
int  uorder,
double  v1,
double  v2,
int  vstride,
int  vorder,
double []  points 
)

在文件 QOpenGLFunctions_1_1.x141 行定义.

141{ qfn_1_1_glMap2d(nativehandle, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); }
void cdecl qfn_1_1_glMap2d(long nativehandle, int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double * points)

◆ glMap2f()

void glMap2f ( int  target,
float  u1,
float  u2,
int  ustride,
int  uorder,
float  v1,
float  v2,
int  vstride,
int  vorder,
float []  points 
)

在文件 QOpenGLFunctions_1_1.x140 行定义.

140{ qfn_1_1_glMap2f(nativehandle, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); }
void cdecl qfn_1_1_glMap2f(long nativehandle, int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float * points)

◆ glMapGrid1d()

void glMapGrid1d ( int  un,
double  u1,
double  u2 
)

在文件 QOpenGLFunctions_1_1.x139 行定义.

139{ qfn_1_1_glMapGrid1d(nativehandle, un, u1, u2); }
void cdecl qfn_1_1_glMapGrid1d(long nativehandle, int un, double u1, double u2)

◆ glMapGrid1f()

void glMapGrid1f ( int  un,
float  u1,
float  u2 
)

在文件 QOpenGLFunctions_1_1.x138 行定义.

138{ qfn_1_1_glMapGrid1f(nativehandle, un, u1, u2); }
void cdecl qfn_1_1_glMapGrid1f(long nativehandle, int un, float u1, float u2)

◆ glMapGrid2d()

void glMapGrid2d ( int  un,
double  u1,
double  u2,
int  vn,
double  v1,
double  v2 
)

在文件 QOpenGLFunctions_1_1.x137 行定义.

137{ qfn_1_1_glMapGrid2d(nativehandle, un, u1, u2, vn, v1, v2); }
void cdecl qfn_1_1_glMapGrid2d(long nativehandle, int un, double u1, double u2, int vn, double v1, double v2)

◆ glMapGrid2f()

void glMapGrid2f ( int  un,
float  u1,
float  u2,
int  vn,
float  v1,
float  v2 
)

在文件 QOpenGLFunctions_1_1.x136 行定义.

136{ qfn_1_1_glMapGrid2f(nativehandle, un, u1, u2, vn, v1, v2); }
void cdecl qfn_1_1_glMapGrid2f(long nativehandle, int un, float u1, float u2, int vn, float v1, float v2)

◆ glMaterialf()

void glMaterialf ( int  face,
int  pname,
float  param 
)

在文件 QOpenGLFunctions_1_1.x173 行定义.

173{ qfn_1_1_glMaterialf(nativehandle, face, pname, param); }
void cdecl qfn_1_1_glMaterialf(long nativehandle, int face, int pname, float param)

◆ glMaterialfv()

void glMaterialfv ( int  face,
int  pname,
float []  params 
)

在文件 QOpenGLFunctions_1_1.x172 行定义.

172{ qfn_1_1_glMaterialfv(nativehandle, face, pname, params); }
void cdecl qfn_1_1_glMaterialfv(long nativehandle, int face, int pname, float * params)

◆ glMateriali()

void glMateriali ( int  face,
int  pname,
int  param 
)

在文件 QOpenGLFunctions_1_1.x171 行定义.

171{ qfn_1_1_glMateriali(nativehandle, face, pname, param); }
void cdecl qfn_1_1_glMateriali(long nativehandle, int face, int pname, int param)

◆ glMaterialiv()

void glMaterialiv ( int  face,
int  pname,
int []  params 
)

在文件 QOpenGLFunctions_1_1.x170 行定义.

170{ qfn_1_1_glMaterialiv(nativehandle, face, pname, params); }
void cdecl qfn_1_1_glMaterialiv(long nativehandle, int face, int pname, int * params)

◆ glMatrixMode()

void glMatrixMode ( int  mode)

在文件 QOpenGLFunctions_1_1.x92 行定义.

92{ qfn_1_1_glMatrixMode(nativehandle, mode); }
void cdecl qfn_1_1_glMatrixMode(long nativehandle, int mode)

◆ glMultMatrixd()

void glMultMatrixd ( double []  m)

在文件 QOpenGLFunctions_1_1.x90 行定义.

90{ qfn_1_1_glMultMatrixd(nativehandle, m); }
void cdecl qfn_1_1_glMultMatrixd(long nativehandle, double * m)

◆ glMultMatrixf()

void glMultMatrixf ( float []  m)

在文件 QOpenGLFunctions_1_1.x91 行定义.

91{ qfn_1_1_glMultMatrixf(nativehandle, m); }
void cdecl qfn_1_1_glMultMatrixf(long nativehandle, float * m)

◆ glNewList()

void glNewList ( int  list,
int  mode 
)

在文件 QOpenGLFunctions_1_1.x338 行定义.

338{ qfn_1_1_glNewList(nativehandle, list, mode); }
void cdecl qfn_1_1_glNewList(long nativehandle, int list, int mode)

◆ glNormal3b()

void glNormal3b ( byte  nx,
byte  ny,
byte  nz 
)

在文件 QOpenGLFunctions_1_1.x286 行定义.

286{ qfn_1_1_glNormal3b(nativehandle, nx, ny, nz); }
void cdecl qfn_1_1_glNormal3b(long nativehandle, byte nx, byte ny, byte nz)

◆ glNormal3bv()

void glNormal3bv ( byte []  v)

在文件 QOpenGLFunctions_1_1.x285 行定义.

285{ qfn_1_1_glNormal3bv(nativehandle, v); }
void cdecl qfn_1_1_glNormal3bv(long nativehandle, byte * v)

◆ glNormal3d()

void glNormal3d ( double  nx,
double  ny,
double  nz 
)

在文件 QOpenGLFunctions_1_1.x284 行定义.

284{ qfn_1_1_glNormal3d(nativehandle, nx, ny, nz); }
void cdecl qfn_1_1_glNormal3d(long nativehandle, double nx, double ny, double nz)

◆ glNormal3dv()

void glNormal3dv ( double []  v)

在文件 QOpenGLFunctions_1_1.x283 行定义.

283{ qfn_1_1_glNormal3dv(nativehandle, v); }
void cdecl qfn_1_1_glNormal3dv(long nativehandle, double * v)

◆ glNormal3f()

void glNormal3f ( float  nx,
float  ny,
float  nz 
)

在文件 QOpenGLFunctions_1_1.x282 行定义.

282{ qfn_1_1_glNormal3f(nativehandle, nx, ny, nz); }
void cdecl qfn_1_1_glNormal3f(long nativehandle, float nx, float ny, float nz)

◆ glNormal3fv()

void glNormal3fv ( float []  v)

在文件 QOpenGLFunctions_1_1.x281 行定义.

281{ qfn_1_1_glNormal3fv(nativehandle, v); }
void cdecl qfn_1_1_glNormal3fv(long nativehandle, float * v)

◆ glNormal3i()

void glNormal3i ( int  nx,
int  ny,
int  nz 
)

在文件 QOpenGLFunctions_1_1.x280 行定义.

280{ qfn_1_1_glNormal3i(nativehandle, nx, ny, nz); }
void cdecl qfn_1_1_glNormal3i(long nativehandle, int nx, int ny, int nz)

◆ glNormal3iv()

void glNormal3iv ( int []  v)

在文件 QOpenGLFunctions_1_1.x279 行定义.

279{ qfn_1_1_glNormal3iv(nativehandle, v); }
void cdecl qfn_1_1_glNormal3iv(long nativehandle, int * v)

◆ glNormal3s()

void glNormal3s ( short  nx,
short  ny,
short  nz 
)

在文件 QOpenGLFunctions_1_1.x278 行定义.

278{ qfn_1_1_glNormal3s(nativehandle, nx, ny, nz); }
void cdecl qfn_1_1_glNormal3s(long nativehandle, short nx, short ny, short nz)

◆ glNormal3sv()

void glNormal3sv ( short []  v)

在文件 QOpenGLFunctions_1_1.x277 行定义.

277{ qfn_1_1_glNormal3sv(nativehandle, v); }
void cdecl qfn_1_1_glNormal3sv(long nativehandle, short * v)

◆ glNormalPointer()

void glNormalPointer ( int  type,
int  stride,
byte []  pointer 
)

在文件 QOpenGLFunctions_1_1.x345 行定义.

345{ qfn_1_1_glNormalPointer(nativehandle, type, stride, pointer); }
void cdecl qfn_1_1_glNormalPointer(long nativehandle, int type, int stride, byte * pointer)

◆ glOrtho()

void glOrtho ( double  left,
double  right,
double  bottom,
double  top,
double  zNear,
double  zFar 
)

在文件 QOpenGLFunctions_1_1.x89 行定义.

89{ qfn_1_1_glOrtho(nativehandle, left, right, bottom, top, zNear, zFar); }
void cdecl qfn_1_1_glOrtho(long nativehandle, double left, double right, double bottom, double top, double zNear, double zFar)

◆ glPassThrough()

void glPassThrough ( float  token)

在文件 QOpenGLFunctions_1_1.x152 行定义.

152{ qfn_1_1_glPassThrough(nativehandle, token); }
void cdecl qfn_1_1_glPassThrough(long nativehandle, float token)

◆ glPixelMapfv()

void glPixelMapfv ( int  map,
int  mapsize,
float []  values 
)

在文件 QOpenGLFunctions_1_1.x119 行定义.

119{ qfn_1_1_glPixelMapfv(nativehandle, map, mapsize, values); }
void cdecl qfn_1_1_glPixelMapfv(long nativehandle, int map, int mapsize, float * values)

◆ glPixelMapuiv()

void glPixelMapuiv ( int  map,
int  mapsize,
int []  values 
)

在文件 QOpenGLFunctions_1_1.x118 行定义.

118{ qfn_1_1_glPixelMapuiv(nativehandle, map, mapsize, values); }
void cdecl qfn_1_1_glPixelMapuiv(long nativehandle, int map, int mapsize, int * values)

◆ glPixelMapusv()

void glPixelMapusv ( int  map,
int  mapsize,
short []  values 
)

在文件 QOpenGLFunctions_1_1.x117 行定义.

117{ qfn_1_1_glPixelMapusv(nativehandle, map, mapsize, values); }
void cdecl qfn_1_1_glPixelMapusv(long nativehandle, int map, int mapsize, short * values)

◆ glPixelStoref()

void glPixelStoref ( int  pname,
float  param 
)

在文件 QOpenGLFunctions_1_1.x34 行定义.

34{ qfn_1_1_glPixelStoref(nativehandle, pname, param); }
void cdecl qfn_1_1_glPixelStoref(long nativehandle, int pname, float param)

◆ glPixelStorei()

void glPixelStorei ( int  pname,
int  param 
)

在文件 QOpenGLFunctions_1_1.x33 行定义.

33{ qfn_1_1_glPixelStorei(nativehandle, pname, param); }
void cdecl qfn_1_1_glPixelStorei(long nativehandle, int pname, int param)

◆ glPixelTransferf()

void glPixelTransferf ( int  pname,
float  param 
)

在文件 QOpenGLFunctions_1_1.x121 行定义.

121{ qfn_1_1_glPixelTransferf(nativehandle, pname, param); }
void cdecl qfn_1_1_glPixelTransferf(long nativehandle, int pname, float param)

◆ glPixelTransferi()

void glPixelTransferi ( int  pname,
int  param 
)

在文件 QOpenGLFunctions_1_1.x120 行定义.

120{ qfn_1_1_glPixelTransferi(nativehandle, pname, param); }
void cdecl qfn_1_1_glPixelTransferi(long nativehandle, int pname, int param)

◆ glPixelZoom()

void glPixelZoom ( float  xfactor,
float  yfactor 
)

在文件 QOpenGLFunctions_1_1.x122 行定义.

122{ qfn_1_1_glPixelZoom(nativehandle, xfactor, yfactor); }
void cdecl qfn_1_1_glPixelZoom(long nativehandle, float xfactor, float yfactor)

◆ glPointSize()

void glPointSize ( float  size)

在文件 QOpenGLFunctions_1_1.x60 行定义.

60{ qfn_1_1_glPointSize(nativehandle, size); }
void cdecl qfn_1_1_glPointSize(long nativehandle, float size)

◆ glPolygonMode()

void glPolygonMode ( int  face,
int  mode 
)

在文件 QOpenGLFunctions_1_1.x59 行定义.

59{ qfn_1_1_glPolygonMode(nativehandle, face, mode); }
void cdecl qfn_1_1_glPolygonMode(long nativehandle, int face, int mode)

◆ glPolygonOffset()

void glPolygonOffset ( float  factor,
float  units 
)

在文件 QOpenGLFunctions_1_1.x77 行定义.

77{ qfn_1_1_glPolygonOffset(nativehandle, factor, units); }
void cdecl qfn_1_1_glPolygonOffset(long nativehandle, float factor, float units)

◆ glPolygonStipple()

void glPolygonStipple ( byte []  mask)

在文件 QOpenGLFunctions_1_1.x169 行定义.

169{ qfn_1_1_glPolygonStipple(nativehandle, mask); }
void cdecl qfn_1_1_glPolygonStipple(long nativehandle, byte * mask)

◆ glPopAttrib()

void glPopAttrib ( )

在文件 QOpenGLFunctions_1_1.x145 行定义.

145{ qfn_1_1_glPopAttrib(nativehandle); }
void cdecl qfn_1_1_glPopAttrib(long nativehandle)

◆ glPopClientAttrib()

void glPopClientAttrib ( )

在文件 QOpenGLFunctions_1_1.x340 行定义.

340{ qfn_1_1_glPopClientAttrib(nativehandle); }
void cdecl qfn_1_1_glPopClientAttrib(long nativehandle)

◆ glPopMatrix()

void glPopMatrix ( )

在文件 QOpenGLFunctions_1_1.x88 行定义.

88{ qfn_1_1_glPopMatrix(nativehandle); }
void cdecl qfn_1_1_glPopMatrix(long nativehandle)

◆ glPopName()

void glPopName ( )

在文件 QOpenGLFunctions_1_1.x151 行定义.

151{ qfn_1_1_glPopName(nativehandle); }
void cdecl qfn_1_1_glPopName(long nativehandle)

◆ glPrioritizeTextures()

void glPrioritizeTextures ( int  n,
int []  textures,
float []  priorities 
)

在文件 QOpenGLFunctions_1_1.x341 行定义.

341{ qfn_1_1_glPrioritizeTextures(nativehandle, n, textures, priorities); }
void cdecl qfn_1_1_glPrioritizeTextures(long nativehandle, int n, int * textures, float * priorities)

◆ glPushAttrib()

void glPushAttrib ( int  mask)

在文件 QOpenGLFunctions_1_1.x144 行定义.

144{ qfn_1_1_glPushAttrib(nativehandle, mask); }
void cdecl qfn_1_1_glPushAttrib(long nativehandle, int mask)

◆ glPushClientAttrib()

void glPushClientAttrib ( int  mask)

在文件 QOpenGLFunctions_1_1.x339 行定义.

339{ qfn_1_1_glPushClientAttrib(nativehandle, mask); }
void cdecl qfn_1_1_glPushClientAttrib(long nativehandle, int mask)

◆ glPushMatrix()

void glPushMatrix ( )

在文件 QOpenGLFunctions_1_1.x87 行定义.

87{ qfn_1_1_glPushMatrix(nativehandle); }
void cdecl qfn_1_1_glPushMatrix(long nativehandle)

◆ glPushName()

void glPushName ( int  name)

在文件 QOpenGLFunctions_1_1.x150 行定义.

150{ qfn_1_1_glPushName(nativehandle, name); }
void cdecl qfn_1_1_glPushName(long nativehandle, int name)

◆ glRasterPos2d()

void glRasterPos2d ( double  x,
double  y 
)

在文件 QOpenGLFunctions_1_1.x276 行定义.

276{ qfn_1_1_glRasterPos2d(nativehandle, x, y); }
void cdecl qfn_1_1_glRasterPos2d(long nativehandle, double x, double y)

◆ glRasterPos2dv()

void glRasterPos2dv ( double []  v)

在文件 QOpenGLFunctions_1_1.x275 行定义.

275{ qfn_1_1_glRasterPos2dv(nativehandle, v); }
void cdecl qfn_1_1_glRasterPos2dv(long nativehandle, double * v)

◆ glRasterPos2f()

void glRasterPos2f ( float  x,
float  y 
)

在文件 QOpenGLFunctions_1_1.x274 行定义.

274{ qfn_1_1_glRasterPos2f(nativehandle, x, y); }
void cdecl qfn_1_1_glRasterPos2f(long nativehandle, float x, float y)

◆ glRasterPos2fv()

void glRasterPos2fv ( float []  v)

在文件 QOpenGLFunctions_1_1.x273 行定义.

273{ qfn_1_1_glRasterPos2fv(nativehandle, v); }
void cdecl qfn_1_1_glRasterPos2fv(long nativehandle, float * v)

◆ glRasterPos2i()

void glRasterPos2i ( int  x,
int  y 
)

在文件 QOpenGLFunctions_1_1.x272 行定义.

272{ qfn_1_1_glRasterPos2i(nativehandle, x, y); }
void cdecl qfn_1_1_glRasterPos2i(long nativehandle, int x, int y)

◆ glRasterPos2iv()

void glRasterPos2iv ( int []  v)

在文件 QOpenGLFunctions_1_1.x271 行定义.

271{ qfn_1_1_glRasterPos2iv(nativehandle, v); }
void cdecl qfn_1_1_glRasterPos2iv(long nativehandle, int * v)

◆ glRasterPos2s()

void glRasterPos2s ( short  x,
short  y 
)

在文件 QOpenGLFunctions_1_1.x270 行定义.

270{ qfn_1_1_glRasterPos2s(nativehandle, x, y); }
void cdecl qfn_1_1_glRasterPos2s(long nativehandle, short x, short y)

◆ glRasterPos2sv()

void glRasterPos2sv ( short []  v)

在文件 QOpenGLFunctions_1_1.x269 行定义.

269{ qfn_1_1_glRasterPos2sv(nativehandle, v); }
void cdecl qfn_1_1_glRasterPos2sv(long nativehandle, short * v)

◆ glRasterPos3d()

void glRasterPos3d ( double  x,
double  y,
double  z 
)

在文件 QOpenGLFunctions_1_1.x268 行定义.

268{ qfn_1_1_glRasterPos3d(nativehandle, x, y, z); }
void cdecl qfn_1_1_glRasterPos3d(long nativehandle, double x, double y, double z)

◆ glRasterPos3dv()

void glRasterPos3dv ( double []  v)

在文件 QOpenGLFunctions_1_1.x267 行定义.

267{ qfn_1_1_glRasterPos3dv(nativehandle, v); }
void cdecl qfn_1_1_glRasterPos3dv(long nativehandle, double * v)

◆ glRasterPos3f()

void glRasterPos3f ( float  x,
float  y,
float  z 
)

在文件 QOpenGLFunctions_1_1.x266 行定义.

266{ qfn_1_1_glRasterPos3f(nativehandle, x, y, z); }
void cdecl qfn_1_1_glRasterPos3f(long nativehandle, float x, float y, float z)

◆ glRasterPos3fv()

void glRasterPos3fv ( float []  v)

在文件 QOpenGLFunctions_1_1.x265 行定义.

265{ qfn_1_1_glRasterPos3fv(nativehandle, v); }
void cdecl qfn_1_1_glRasterPos3fv(long nativehandle, float * v)

◆ glRasterPos3i()

void glRasterPos3i ( int  x,
int  y,
int  z 
)

在文件 QOpenGLFunctions_1_1.x264 行定义.

264{ qfn_1_1_glRasterPos3i(nativehandle, x, y, z); }
void cdecl qfn_1_1_glRasterPos3i(long nativehandle, int x, int y, int z)

◆ glRasterPos3iv()

void glRasterPos3iv ( int []  v)

在文件 QOpenGLFunctions_1_1.x263 行定义.

263{ qfn_1_1_glRasterPos3iv(nativehandle, v); }
void cdecl qfn_1_1_glRasterPos3iv(long nativehandle, int * v)

◆ glRasterPos3s()

void glRasterPos3s ( short  x,
short  y,
short  z 
)

在文件 QOpenGLFunctions_1_1.x262 行定义.

262{ qfn_1_1_glRasterPos3s(nativehandle, x, y, z); }
void cdecl qfn_1_1_glRasterPos3s(long nativehandle, short x, short y, short z)

◆ glRasterPos3sv()

void glRasterPos3sv ( short []  v)

在文件 QOpenGLFunctions_1_1.x261 行定义.

261{ qfn_1_1_glRasterPos3sv(nativehandle, v); }
void cdecl qfn_1_1_glRasterPos3sv(long nativehandle, short * v)

◆ glRasterPos4d()

void glRasterPos4d ( double  x,
double  y,
double  z,
double  w 
)

在文件 QOpenGLFunctions_1_1.x260 行定义.

260{ qfn_1_1_glRasterPos4d(nativehandle, x, y, z, w); }
void cdecl qfn_1_1_glRasterPos4d(long nativehandle, double x, double y, double z, double w)

◆ glRasterPos4dv()

void glRasterPos4dv ( double []  v)

在文件 QOpenGLFunctions_1_1.x259 行定义.

259{ qfn_1_1_glRasterPos4dv(nativehandle, v); }
void cdecl qfn_1_1_glRasterPos4dv(long nativehandle, double * v)

◆ glRasterPos4f()

void glRasterPos4f ( float  x,
float  y,
float  z,
float  w 
)

在文件 QOpenGLFunctions_1_1.x258 行定义.

258{ qfn_1_1_glRasterPos4f(nativehandle, x, y, z, w); }
void cdecl qfn_1_1_glRasterPos4f(long nativehandle, float x, float y, float z, float w)

◆ glRasterPos4fv()

void glRasterPos4fv ( float []  v)

在文件 QOpenGLFunctions_1_1.x257 行定义.

257{ qfn_1_1_glRasterPos4fv(nativehandle, v); }
void cdecl qfn_1_1_glRasterPos4fv(long nativehandle, float * v)

◆ glRasterPos4i()

void glRasterPos4i ( int  x,
int  y,
int  z,
int  w 
)

在文件 QOpenGLFunctions_1_1.x256 行定义.

256{ qfn_1_1_glRasterPos4i(nativehandle, x, y, z, w); }
void cdecl qfn_1_1_glRasterPos4i(long nativehandle, int x, int y, int z, int w)

◆ glRasterPos4iv()

void glRasterPos4iv ( int []  v)

在文件 QOpenGLFunctions_1_1.x255 行定义.

255{ qfn_1_1_glRasterPos4iv(nativehandle, v); }
void cdecl qfn_1_1_glRasterPos4iv(long nativehandle, int * v)

◆ glRasterPos4s()

void glRasterPos4s ( short  x,
short  y,
short  z,
short  w 
)

在文件 QOpenGLFunctions_1_1.x254 行定义.

254{ qfn_1_1_glRasterPos4s(nativehandle, x, y, z, w); }
void cdecl qfn_1_1_glRasterPos4s(long nativehandle, short x, short y, short z, short w)

◆ glRasterPos4sv()

void glRasterPos4sv ( short []  v)

在文件 QOpenGLFunctions_1_1.x253 行定义.

253{ qfn_1_1_glRasterPos4sv(nativehandle, v); }
void cdecl qfn_1_1_glRasterPos4sv(long nativehandle, short * v)

◆ glReadBuffer()

void glReadBuffer ( int  mode)

在文件 QOpenGLFunctions_1_1.x32 行定义.

32{ qfn_1_1_glReadBuffer(nativehandle, mode); }
void cdecl qfn_1_1_glReadBuffer(long nativehandle, int mode)

◆ glReadPixels()

void glReadPixels ( int  x,
int  y,
int  width,
int  height,
int  format,
int  type,
byte []  pixels 
)

在文件 QOpenGLFunctions_1_1.x31 行定义.

31{ qfn_1_1_glReadPixels(nativehandle, x, y, width, height, format, type, pixels); }
void cdecl qfn_1_1_glReadPixels(long nativehandle, int x, int y, int width, int height, int format, int type, byte * pixels)

◆ glRectd()

void glRectd ( double  x1,
double  y1,
double  x2,
double  y2 
)

在文件 QOpenGLFunctions_1_1.x252 行定义.

252{ qfn_1_1_glRectd(nativehandle, x1, y1, x2, y2); }
void cdecl qfn_1_1_glRectd(long nativehandle, double x1, double y1, double x2, double y2)

◆ glRectdv()

void glRectdv ( double []  v1,
double []  v2 
)

在文件 QOpenGLFunctions_1_1.x251 行定义.

251{ qfn_1_1_glRectdv(nativehandle, v1, v2); }
void cdecl qfn_1_1_glRectdv(long nativehandle, double * v1, double * v2)

◆ glRectf()

void glRectf ( float  x1,
float  y1,
float  x2,
float  y2 
)

在文件 QOpenGLFunctions_1_1.x250 行定义.

250{ qfn_1_1_glRectf(nativehandle, x1, y1, x2, y2); }
void cdecl qfn_1_1_glRectf(long nativehandle, float x1, float y1, float x2, float y2)

◆ glRectfv()

void glRectfv ( float []  v1,
float []  v2 
)

在文件 QOpenGLFunctions_1_1.x249 行定义.

249{ qfn_1_1_glRectfv(nativehandle, v1, v2); }
void cdecl qfn_1_1_glRectfv(long nativehandle, float * v1, float * v2)

◆ glRecti()

void glRecti ( int  x1,
int  y1,
int  x2,
int  y2 
)

在文件 QOpenGLFunctions_1_1.x248 行定义.

248{ qfn_1_1_glRecti(nativehandle, x1, y1, x2, y2); }
void cdecl qfn_1_1_glRecti(long nativehandle, int x1, int y1, int x2, int y2)

◆ glRectiv()

void glRectiv ( int []  v1,
int []  v2 
)

在文件 QOpenGLFunctions_1_1.x247 行定义.

247{ qfn_1_1_glRectiv(nativehandle, v1, v2); }
void cdecl qfn_1_1_glRectiv(long nativehandle, int * v1, int * v2)

◆ glRects()

void glRects ( short  x1,
short  y1,
short  x2,
short  y2 
)

在文件 QOpenGLFunctions_1_1.x246 行定义.

246{ qfn_1_1_glRects(nativehandle, x1, y1, x2, y2); }
void cdecl qfn_1_1_glRects(long nativehandle, short x1, short y1, short x2, short y2)

◆ glRectsv()

void glRectsv ( short []  v1,
short []  v2 
)

在文件 QOpenGLFunctions_1_1.x245 行定义.

245{ qfn_1_1_glRectsv(nativehandle, v1, v2); }
void cdecl qfn_1_1_glRectsv(long nativehandle, short * v1, short * v2)

◆ glRenderMode()

int glRenderMode ( int  mode)

在文件 QOpenGLFunctions_1_1.x155 行定义.

155{ return qfn_1_1_glRenderMode(nativehandle, mode); }
int cdecl qfn_1_1_glRenderMode(long nativehandle, int mode)

◆ glRotated()

void glRotated ( double  angle,
double  x,
double  y,
double  z 
)

在文件 QOpenGLFunctions_1_1.x86 行定义.

86{ qfn_1_1_glRotated(nativehandle, angle, x, y, z); }
void cdecl qfn_1_1_glRotated(long nativehandle, double angle, double x, double y, double z)

◆ glRotatef()

void glRotatef ( float  angle,
float  x,
float  y,
float  z 
)

在文件 QOpenGLFunctions_1_1.x85 行定义.

85{ qfn_1_1_glRotatef(nativehandle, angle, x, y, z); }
void cdecl qfn_1_1_glRotatef(long nativehandle, float angle, float x, float y, float z)

◆ glScaled()

void glScaled ( double  x,
double  y,
double  z 
)

在文件 QOpenGLFunctions_1_1.x84 行定义.

84{ qfn_1_1_glScaled(nativehandle, x, y, z); }
void cdecl qfn_1_1_glScaled(long nativehandle, double x, double y, double z)

◆ glScalef()

void glScalef ( float  x,
float  y,
float  z 
)

在文件 QOpenGLFunctions_1_1.x83 行定义.

83{ qfn_1_1_glScalef(nativehandle, x, y, z); }
void cdecl qfn_1_1_glScalef(long nativehandle, float x, float y, float z)

◆ glScissor()

void glScissor ( int  x,
int  y,
int  width,
int  height 
)

在文件 QOpenGLFunctions_1_1.x58 行定义.

58{ qfn_1_1_glScissor(nativehandle, x, y, width, height); }
void cdecl qfn_1_1_glScissor(long nativehandle, int x, int y, int width, int height)

◆ glSelectBuffer()

void glSelectBuffer ( int  size,
int []  buffer 
)

在文件 QOpenGLFunctions_1_1.x156 行定义.

156{ qfn_1_1_glSelectBuffer(nativehandle, size, buffer); }
void cdecl qfn_1_1_glSelectBuffer(long nativehandle, int size, int * buffer)

◆ glShadeModel()

void glShadeModel ( int  mode)

在文件 QOpenGLFunctions_1_1.x168 行定义.

168{ qfn_1_1_glShadeModel(nativehandle, mode); }
void cdecl qfn_1_1_glShadeModel(long nativehandle, int mode)

◆ glStencilFunc()

void glStencilFunc ( int  func,
int  ref,
int  mask 
)

在文件 QOpenGLFunctions_1_1.x37 行定义.

37{ qfn_1_1_glStencilFunc(nativehandle, func, ref, mask); }
void cdecl qfn_1_1_glStencilFunc(long nativehandle, int func, int ref, int mask)

◆ glStencilMask()

void glStencilMask ( int  mask)

在文件 QOpenGLFunctions_1_1.x46 行定义.

46{ qfn_1_1_glStencilMask(nativehandle, mask); }
void cdecl qfn_1_1_glStencilMask(long nativehandle, int mask)

◆ glStencilOp()

void glStencilOp ( int  fail,
int  zfail,
int  zpass 
)

在文件 QOpenGLFunctions_1_1.x36 行定义.

36{ qfn_1_1_glStencilOp(nativehandle, fail, zfail, zpass); }
void cdecl qfn_1_1_glStencilOp(long nativehandle, int fail, int zfail, int zpass)

◆ glTexCoord1d()

void glTexCoord1d ( double  s)

在文件 QOpenGLFunctions_1_1.x244 行定义.

244{ qfn_1_1_glTexCoord1d(nativehandle, s); }
void cdecl qfn_1_1_glTexCoord1d(long nativehandle, double s)

◆ glTexCoord1dv()

void glTexCoord1dv ( double []  v)

在文件 QOpenGLFunctions_1_1.x243 行定义.

243{ qfn_1_1_glTexCoord1dv(nativehandle, v); }
void cdecl qfn_1_1_glTexCoord1dv(long nativehandle, double * v)

◆ glTexCoord1f()

void glTexCoord1f ( float  s)

在文件 QOpenGLFunctions_1_1.x242 行定义.

242{ qfn_1_1_glTexCoord1f(nativehandle, s); }
void cdecl qfn_1_1_glTexCoord1f(long nativehandle, float s)

◆ glTexCoord1fv()

void glTexCoord1fv ( float []  v)

在文件 QOpenGLFunctions_1_1.x241 行定义.

241{ qfn_1_1_glTexCoord1fv(nativehandle, v); }
void cdecl qfn_1_1_glTexCoord1fv(long nativehandle, float * v)

◆ glTexCoord1i()

void glTexCoord1i ( int  s)

在文件 QOpenGLFunctions_1_1.x240 行定义.

240{ qfn_1_1_glTexCoord1i(nativehandle, s); }
void cdecl qfn_1_1_glTexCoord1i(long nativehandle, int s)

◆ glTexCoord1iv()

void glTexCoord1iv ( int []  v)

在文件 QOpenGLFunctions_1_1.x239 行定义.

239{ qfn_1_1_glTexCoord1iv(nativehandle, v); }
void cdecl qfn_1_1_glTexCoord1iv(long nativehandle, int * v)

◆ glTexCoord1s()

void glTexCoord1s ( short  s)

在文件 QOpenGLFunctions_1_1.x238 行定义.

238{ qfn_1_1_glTexCoord1s(nativehandle, s); }
void cdecl qfn_1_1_glTexCoord1s(long nativehandle, short s)

◆ glTexCoord1sv()

void glTexCoord1sv ( short []  v)

在文件 QOpenGLFunctions_1_1.x237 行定义.

237{ qfn_1_1_glTexCoord1sv(nativehandle, v); }
void cdecl qfn_1_1_glTexCoord1sv(long nativehandle, short * v)

◆ glTexCoord2d()

void glTexCoord2d ( double  s,
double  t 
)

在文件 QOpenGLFunctions_1_1.x236 行定义.

236{ qfn_1_1_glTexCoord2d(nativehandle, s, t); }
void cdecl qfn_1_1_glTexCoord2d(long nativehandle, double s, double t)

◆ glTexCoord2dv()

void glTexCoord2dv ( double []  v)

在文件 QOpenGLFunctions_1_1.x235 行定义.

235{ qfn_1_1_glTexCoord2dv(nativehandle, v); }
void cdecl qfn_1_1_glTexCoord2dv(long nativehandle, double * v)

◆ glTexCoord2f()

void glTexCoord2f ( float  s,
float  t 
)

在文件 QOpenGLFunctions_1_1.x234 行定义.

234{ qfn_1_1_glTexCoord2f(nativehandle, s, t); }
void cdecl qfn_1_1_glTexCoord2f(long nativehandle, float s, float t)

◆ glTexCoord2fv()

void glTexCoord2fv ( float []  v)

在文件 QOpenGLFunctions_1_1.x233 行定义.

233{ qfn_1_1_glTexCoord2fv(nativehandle, v); }
void cdecl qfn_1_1_glTexCoord2fv(long nativehandle, float * v)

◆ glTexCoord2i()

void glTexCoord2i ( int  s,
int  t 
)

在文件 QOpenGLFunctions_1_1.x232 行定义.

232{ qfn_1_1_glTexCoord2i(nativehandle, s, t); }
void cdecl qfn_1_1_glTexCoord2i(long nativehandle, int s, int t)

◆ glTexCoord2iv()

void glTexCoord2iv ( int []  v)

在文件 QOpenGLFunctions_1_1.x231 行定义.

231{ qfn_1_1_glTexCoord2iv(nativehandle, v); }
void cdecl qfn_1_1_glTexCoord2iv(long nativehandle, int * v)

◆ glTexCoord2s()

void glTexCoord2s ( short  s,
short  t 
)

在文件 QOpenGLFunctions_1_1.x230 行定义.

230{ qfn_1_1_glTexCoord2s(nativehandle, s, t); }
void cdecl qfn_1_1_glTexCoord2s(long nativehandle, short s, short t)

◆ glTexCoord2sv()

void glTexCoord2sv ( short []  v)

在文件 QOpenGLFunctions_1_1.x229 行定义.

229{ qfn_1_1_glTexCoord2sv(nativehandle, v); }
void cdecl qfn_1_1_glTexCoord2sv(long nativehandle, short * v)

◆ glTexCoord3d()

void glTexCoord3d ( double  s,
double  t,
double  r 
)

在文件 QOpenGLFunctions_1_1.x228 行定义.

228{ qfn_1_1_glTexCoord3d(nativehandle, s, t, r); }
void cdecl qfn_1_1_glTexCoord3d(long nativehandle, double s, double t, double r)

◆ glTexCoord3dv()

void glTexCoord3dv ( double []  v)

在文件 QOpenGLFunctions_1_1.x227 行定义.

227{ qfn_1_1_glTexCoord3dv(nativehandle, v); }
void cdecl qfn_1_1_glTexCoord3dv(long nativehandle, double * v)

◆ glTexCoord3f()

void glTexCoord3f ( float  s,
float  t,
float  r 
)

在文件 QOpenGLFunctions_1_1.x226 行定义.

226{ qfn_1_1_glTexCoord3f(nativehandle, s, t, r); }
void cdecl qfn_1_1_glTexCoord3f(long nativehandle, float s, float t, float r)

◆ glTexCoord3fv()

void glTexCoord3fv ( float []  v)

在文件 QOpenGLFunctions_1_1.x225 行定义.

225{ qfn_1_1_glTexCoord3fv(nativehandle, v); }
void cdecl qfn_1_1_glTexCoord3fv(long nativehandle, float * v)

◆ glTexCoord3i()

void glTexCoord3i ( int  s,
int  t,
int  r 
)

在文件 QOpenGLFunctions_1_1.x224 行定义.

224{ qfn_1_1_glTexCoord3i(nativehandle, s, t, r); }
void cdecl qfn_1_1_glTexCoord3i(long nativehandle, int s, int t, int r)

◆ glTexCoord3iv()

void glTexCoord3iv ( int []  v)

在文件 QOpenGLFunctions_1_1.x223 行定义.

223{ qfn_1_1_glTexCoord3iv(nativehandle, v); }
void cdecl qfn_1_1_glTexCoord3iv(long nativehandle, int * v)

◆ glTexCoord3s()

void glTexCoord3s ( short  s,
short  t,
short  r 
)

在文件 QOpenGLFunctions_1_1.x222 行定义.

222{ qfn_1_1_glTexCoord3s(nativehandle, s, t, r); }
void cdecl qfn_1_1_glTexCoord3s(long nativehandle, short s, short t, short r)

◆ glTexCoord3sv()

void glTexCoord3sv ( short []  v)

在文件 QOpenGLFunctions_1_1.x221 行定义.

221{ qfn_1_1_glTexCoord3sv(nativehandle, v); }
void cdecl qfn_1_1_glTexCoord3sv(long nativehandle, short * v)

◆ glTexCoord4d()

void glTexCoord4d ( double  s,
double  t,
double  r,
double  q 
)

在文件 QOpenGLFunctions_1_1.x220 行定义.

220{ qfn_1_1_glTexCoord4d(nativehandle, s, t, r, q); }
void cdecl qfn_1_1_glTexCoord4d(long nativehandle, double s, double t, double r, double q)

◆ glTexCoord4dv()

void glTexCoord4dv ( double []  v)

在文件 QOpenGLFunctions_1_1.x219 行定义.

219{ qfn_1_1_glTexCoord4dv(nativehandle, v); }
void cdecl qfn_1_1_glTexCoord4dv(long nativehandle, double * v)

◆ glTexCoord4f()

void glTexCoord4f ( float  s,
float  t,
float  r,
float  q 
)

在文件 QOpenGLFunctions_1_1.x218 行定义.

218{ qfn_1_1_glTexCoord4f(nativehandle, s, t, r, q); }
void cdecl qfn_1_1_glTexCoord4f(long nativehandle, float s, float t, float r, float q)

◆ glTexCoord4fv()

void glTexCoord4fv ( float []  v)

在文件 QOpenGLFunctions_1_1.x217 行定义.

217{ qfn_1_1_glTexCoord4fv(nativehandle, v); }
void cdecl qfn_1_1_glTexCoord4fv(long nativehandle, float * v)

◆ glTexCoord4i()

void glTexCoord4i ( int  s,
int  t,
int  r,
int  q 
)

在文件 QOpenGLFunctions_1_1.x216 行定义.

216{ qfn_1_1_glTexCoord4i(nativehandle, s, t, r, q); }
void cdecl qfn_1_1_glTexCoord4i(long nativehandle, int s, int t, int r, int q)

◆ glTexCoord4iv()

void glTexCoord4iv ( int []  v)

在文件 QOpenGLFunctions_1_1.x215 行定义.

215{ qfn_1_1_glTexCoord4iv(nativehandle, v); }
void cdecl qfn_1_1_glTexCoord4iv(long nativehandle, int * v)

◆ glTexCoord4s()

void glTexCoord4s ( short  s,
short  t,
short  r,
short  q 
)

在文件 QOpenGLFunctions_1_1.x214 行定义.

214{ qfn_1_1_glTexCoord4s(nativehandle, s, t, r, q); }
void cdecl qfn_1_1_glTexCoord4s(long nativehandle, short s, short t, short r, short q)

◆ glTexCoord4sv()

void glTexCoord4sv ( short []  v)

在文件 QOpenGLFunctions_1_1.x213 行定义.

213{ qfn_1_1_glTexCoord4sv(nativehandle, v); }
void cdecl qfn_1_1_glTexCoord4sv(long nativehandle, short * v)

◆ glTexCoordPointer()

void glTexCoordPointer ( int  size,
int  type,
int  stride,
byte []  pointer 
)

在文件 QOpenGLFunctions_1_1.x344 行定义.

344{ qfn_1_1_glTexCoordPointer(nativehandle, size, type, stride, pointer); }
void cdecl qfn_1_1_glTexCoordPointer(long nativehandle, int size, int type, int stride, byte * pointer)

◆ glTexEnvf()

void glTexEnvf ( int  target,
int  pname,
float  param 
)

在文件 QOpenGLFunctions_1_1.x167 行定义.

167{ qfn_1_1_glTexEnvf(nativehandle, target, pname, param); }
void cdecl qfn_1_1_glTexEnvf(long nativehandle, int target, int pname, float param)

◆ glTexEnvfv()

void glTexEnvfv ( int  target,
int  pname,
float []  params 
)

在文件 QOpenGLFunctions_1_1.x166 行定义.

166{ qfn_1_1_glTexEnvfv(nativehandle, target, pname, params); }
void cdecl qfn_1_1_glTexEnvfv(long nativehandle, int target, int pname, float * params)

◆ glTexEnvi()

void glTexEnvi ( int  target,
int  pname,
int  param 
)

在文件 QOpenGLFunctions_1_1.x165 行定义.

165{ qfn_1_1_glTexEnvi(nativehandle, target, pname, param); }
void cdecl qfn_1_1_glTexEnvi(long nativehandle, int target, int pname, int param)

◆ glTexEnviv()

void glTexEnviv ( int  target,
int  pname,
int []  params 
)

在文件 QOpenGLFunctions_1_1.x164 行定义.

164{ qfn_1_1_glTexEnviv(nativehandle, target, pname, params); }
void cdecl qfn_1_1_glTexEnviv(long nativehandle, int target, int pname, int * params)

◆ glTexGend()

void glTexGend ( int  coord,
int  pname,
double  param 
)

在文件 QOpenGLFunctions_1_1.x163 行定义.

163{ qfn_1_1_glTexGend(nativehandle, coord, pname, param); }
void cdecl qfn_1_1_glTexGend(long nativehandle, int coord, int pname, double param)

◆ glTexGendv()

void glTexGendv ( int  coord,
int  pname,
double []  params 
)

在文件 QOpenGLFunctions_1_1.x162 行定义.

162{ qfn_1_1_glTexGendv(nativehandle, coord, pname, params); }
void cdecl qfn_1_1_glTexGendv(long nativehandle, int coord, int pname, double * params)

◆ glTexGenf()

void glTexGenf ( int  coord,
int  pname,
float  param 
)

在文件 QOpenGLFunctions_1_1.x161 行定义.

161{ qfn_1_1_glTexGenf(nativehandle, coord, pname, param); }
void cdecl qfn_1_1_glTexGenf(long nativehandle, int coord, int pname, float param)

◆ glTexGenfv()

void glTexGenfv ( int  coord,
int  pname,
float []  params 
)

在文件 QOpenGLFunctions_1_1.x160 行定义.

160{ qfn_1_1_glTexGenfv(nativehandle, coord, pname, params); }
void cdecl qfn_1_1_glTexGenfv(long nativehandle, int coord, int pname, float * params)

◆ glTexGeni()

void glTexGeni ( int  coord,
int  pname,
int  param 
)

在文件 QOpenGLFunctions_1_1.x159 行定义.

159{ qfn_1_1_glTexGeni(nativehandle, coord, pname, param); }
void cdecl qfn_1_1_glTexGeni(long nativehandle, int coord, int pname, int param)

◆ glTexGeniv()

void glTexGeniv ( int  coord,
int  pname,
int []  params 
)

在文件 QOpenGLFunctions_1_1.x158 行定义.

158{ qfn_1_1_glTexGeniv(nativehandle, coord, pname, params); }
void cdecl qfn_1_1_glTexGeniv(long nativehandle, int coord, int pname, int * params)

◆ glTexImage1D()

void glTexImage1D ( int  target,
int  level,
int  internalformat,
int  width,
int  border,
int  format,
int  type,
byte []  pixels 
)

在文件 QOpenGLFunctions_1_1.x53 行定义.

53{ qfn_1_1_glTexImage1D(nativehandle, target, level, internalformat, width, border, format, type, pixels); }
void cdecl qfn_1_1_glTexImage1D(long nativehandle, int target, int level, int internalformat, int width, int border, int format, int type, byte * pixels)

◆ glTexImage2D()

void glTexImage2D ( int  target,
int  level,
int  internalformat,
int  width,
int  height,
int  border,
int  format,
int  type,
byte []  pixels 
)

在文件 QOpenGLFunctions_1_1.x52 行定义.

52{ qfn_1_1_glTexImage2D(nativehandle, target, level, internalformat, width, height, border, format, type, pixels); }
void cdecl qfn_1_1_glTexImage2D(long nativehandle, int target, int level, int internalformat, int width, int height, int border, int format, int type, byte * pixels)

◆ glTexParameterf()

void glTexParameterf ( int  target,
int  pname,
float  param 
)

在文件 QOpenGLFunctions_1_1.x57 行定义.

57{ qfn_1_1_glTexParameterf(nativehandle, target, pname, param); }
void cdecl qfn_1_1_glTexParameterf(long nativehandle, int target, int pname, float param)

◆ glTexParameterfv()

void glTexParameterfv ( int  target,
int  pname,
float []  params 
)

在文件 QOpenGLFunctions_1_1.x56 行定义.

56{ qfn_1_1_glTexParameterfv(nativehandle, target, pname, params); }
void cdecl qfn_1_1_glTexParameterfv(long nativehandle, int target, int pname, float * params)

◆ glTexParameteri()

void glTexParameteri ( int  target,
int  pname,
int  param 
)

在文件 QOpenGLFunctions_1_1.x55 行定义.

55{ qfn_1_1_glTexParameteri(nativehandle, target, pname, param); }
void cdecl qfn_1_1_glTexParameteri(long nativehandle, int target, int pname, int param)

◆ glTexParameteriv()

void glTexParameteriv ( int  target,
int  pname,
int []  params 
)

在文件 QOpenGLFunctions_1_1.x54 行定义.

54{ qfn_1_1_glTexParameteriv(nativehandle, target, pname, params); }
void cdecl qfn_1_1_glTexParameteriv(long nativehandle, int target, int pname, int * params)

◆ glTexSubImage1D()

void glTexSubImage1D ( int  target,
int  level,
int  xoffset,
int  width,
int  format,
int  type,
byte []  pixels 
)

在文件 QOpenGLFunctions_1_1.x72 行定义.

72{ qfn_1_1_glTexSubImage1D(nativehandle, target, level, xoffset, width, format, type, pixels); }
void cdecl qfn_1_1_glTexSubImage1D(long nativehandle, int target, int level, int xoffset, int width, int format, int type, byte * pixels)

◆ glTexSubImage2D()

void glTexSubImage2D ( int  target,
int  level,
int  xoffset,
int  yoffset,
int  width,
int  height,
int  format,
int  type,
byte []  pixels 
)

在文件 QOpenGLFunctions_1_1.x71 行定义.

71{ qfn_1_1_glTexSubImage2D(nativehandle, target, level, xoffset, yoffset, width, height, format, type, pixels); }
void cdecl qfn_1_1_glTexSubImage2D(long nativehandle, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, byte * pixels)

◆ glTranslated()

void glTranslated ( double  x,
double  y,
double  z 
)

在文件 QOpenGLFunctions_1_1.x82 行定义.

82{ qfn_1_1_glTranslated(nativehandle, x, y, z); }
void cdecl qfn_1_1_glTranslated(long nativehandle, double x, double y, double z)

◆ glTranslatef()

void glTranslatef ( float  x,
float  y,
float  z 
)

在文件 QOpenGLFunctions_1_1.x81 行定义.

81{ qfn_1_1_glTranslatef(nativehandle, x, y, z); }
void cdecl qfn_1_1_glTranslatef(long nativehandle, float x, float y, float z)

◆ glVertex2d()

void glVertex2d ( double  x,
double  y 
)

在文件 QOpenGLFunctions_1_1.x212 行定义.

212{ qfn_1_1_glVertex2d(nativehandle, x, y); }
void cdecl qfn_1_1_glVertex2d(long nativehandle, double x, double y)

◆ glVertex2dv()

void glVertex2dv ( double []  v)

在文件 QOpenGLFunctions_1_1.x211 行定义.

211{ qfn_1_1_glVertex2dv(nativehandle, v); }
void cdecl qfn_1_1_glVertex2dv(long nativehandle, double * v)

◆ glVertex2f()

void glVertex2f ( float  x,
float  y 
)

在文件 QOpenGLFunctions_1_1.x210 行定义.

210{ qfn_1_1_glVertex2f(nativehandle, x, y); }
void cdecl qfn_1_1_glVertex2f(long nativehandle, float x, float y)

◆ glVertex2fv()

void glVertex2fv ( float []  v)

在文件 QOpenGLFunctions_1_1.x209 行定义.

209{ qfn_1_1_glVertex2fv(nativehandle, v); }
void cdecl qfn_1_1_glVertex2fv(long nativehandle, float * v)

◆ glVertex2i()

void glVertex2i ( int  x,
int  y 
)

在文件 QOpenGLFunctions_1_1.x208 行定义.

208{ qfn_1_1_glVertex2i(nativehandle, x, y); }
void cdecl qfn_1_1_glVertex2i(long nativehandle, int x, int y)

◆ glVertex2iv()

void glVertex2iv ( int []  v)

在文件 QOpenGLFunctions_1_1.x207 行定义.

207{ qfn_1_1_glVertex2iv(nativehandle, v); }
void cdecl qfn_1_1_glVertex2iv(long nativehandle, int * v)

◆ glVertex2s()

void glVertex2s ( short  x,
short  y 
)

在文件 QOpenGLFunctions_1_1.x206 行定义.

206{ qfn_1_1_glVertex2s(nativehandle, x, y); }
void cdecl qfn_1_1_glVertex2s(long nativehandle, short x, short y)

◆ glVertex2sv()

void glVertex2sv ( short []  v)

在文件 QOpenGLFunctions_1_1.x205 行定义.

205{ qfn_1_1_glVertex2sv(nativehandle, v); }
void cdecl qfn_1_1_glVertex2sv(long nativehandle, short * v)

◆ glVertex3d()

void glVertex3d ( double  x,
double  y,
double  z 
)

在文件 QOpenGLFunctions_1_1.x204 行定义.

204{ qfn_1_1_glVertex3d(nativehandle, x, y, z); }
void cdecl qfn_1_1_glVertex3d(long nativehandle, double x, double y, double z)

◆ glVertex3dv()

void glVertex3dv ( double []  v)

在文件 QOpenGLFunctions_1_1.x203 行定义.

203{ qfn_1_1_glVertex3dv(nativehandle, v); }
void cdecl qfn_1_1_glVertex3dv(long nativehandle, double * v)

◆ glVertex3f()

void glVertex3f ( float  x,
float  y,
float  z 
)

在文件 QOpenGLFunctions_1_1.x202 行定义.

202{ qfn_1_1_glVertex3f(nativehandle, x, y, z); }
void cdecl qfn_1_1_glVertex3f(long nativehandle, float x, float y, float z)

◆ glVertex3fv()

void glVertex3fv ( float []  v)

在文件 QOpenGLFunctions_1_1.x201 行定义.

201{ qfn_1_1_glVertex3fv(nativehandle, v); }
void cdecl qfn_1_1_glVertex3fv(long nativehandle, float * v)

◆ glVertex3i()

void glVertex3i ( int  x,
int  y,
int  z 
)

在文件 QOpenGLFunctions_1_1.x200 行定义.

200{ qfn_1_1_glVertex3i(nativehandle, x, y, z); }
void cdecl qfn_1_1_glVertex3i(long nativehandle, int x, int y, int z)

◆ glVertex3iv()

void glVertex3iv ( int []  v)

在文件 QOpenGLFunctions_1_1.x199 行定义.

199{ qfn_1_1_glVertex3iv(nativehandle, v); }
void cdecl qfn_1_1_glVertex3iv(long nativehandle, int * v)

◆ glVertex3s()

void glVertex3s ( short  x,
short  y,
short  z 
)

在文件 QOpenGLFunctions_1_1.x198 行定义.

198{ qfn_1_1_glVertex3s(nativehandle, x, y, z); }
void cdecl qfn_1_1_glVertex3s(long nativehandle, short x, short y, short z)

◆ glVertex3sv()

void glVertex3sv ( short []  v)

在文件 QOpenGLFunctions_1_1.x197 行定义.

197{ qfn_1_1_glVertex3sv(nativehandle, v); }
void cdecl qfn_1_1_glVertex3sv(long nativehandle, short * v)

◆ glVertex4d()

void glVertex4d ( double  x,
double  y,
double  z,
double  w 
)

在文件 QOpenGLFunctions_1_1.x196 行定义.

196{ qfn_1_1_glVertex4d(nativehandle, x, y, z, w); }
void cdecl qfn_1_1_glVertex4d(long nativehandle, double x, double y, double z, double w)

◆ glVertex4dv()

void glVertex4dv ( double []  v)

在文件 QOpenGLFunctions_1_1.x195 行定义.

195{ qfn_1_1_glVertex4dv(nativehandle, v); }
void cdecl qfn_1_1_glVertex4dv(long nativehandle, double * v)

◆ glVertex4f()

void glVertex4f ( float  x,
float  y,
float  z,
float  w 
)

在文件 QOpenGLFunctions_1_1.x194 行定义.

194{ qfn_1_1_glVertex4f(nativehandle, x, y, z, w); }
void cdecl qfn_1_1_glVertex4f(long nativehandle, float x, float y, float z, float w)

◆ glVertex4fv()

void glVertex4fv ( float []  v)

在文件 QOpenGLFunctions_1_1.x193 行定义.

193{ qfn_1_1_glVertex4fv(nativehandle, v); }
void cdecl qfn_1_1_glVertex4fv(long nativehandle, float * v)

◆ glVertex4i()

void glVertex4i ( int  x,
int  y,
int  z,
int  w 
)

在文件 QOpenGLFunctions_1_1.x192 行定义.

192{ qfn_1_1_glVertex4i(nativehandle, x, y, z, w); }
void cdecl qfn_1_1_glVertex4i(long nativehandle, int x, int y, int z, int w)

◆ glVertex4iv()

void glVertex4iv ( int []  v)

在文件 QOpenGLFunctions_1_1.x191 行定义.

191{ qfn_1_1_glVertex4iv(nativehandle, v); }
void cdecl qfn_1_1_glVertex4iv(long nativehandle, int * v)

◆ glVertex4s()

void glVertex4s ( short  x,
short  y,
short  z,
short  w 
)

在文件 QOpenGLFunctions_1_1.x190 行定义.

190{ qfn_1_1_glVertex4s(nativehandle, x, y, z, w); }
void cdecl qfn_1_1_glVertex4s(long nativehandle, short x, short y, short z, short w)

◆ glVertex4sv()

void glVertex4sv ( short []  v)

在文件 QOpenGLFunctions_1_1.x189 行定义.

189{ qfn_1_1_glVertex4sv(nativehandle, v); }
void cdecl qfn_1_1_glVertex4sv(long nativehandle, short * v)

◆ glVertexPointer()

void glVertexPointer ( int  size,
int  type,
int  stride,
byte []  pointer 
)

在文件 QOpenGLFunctions_1_1.x343 行定义.

343{ qfn_1_1_glVertexPointer(nativehandle, size, type, stride, pointer); }
void cdecl qfn_1_1_glVertexPointer(long nativehandle, int size, int type, int stride, byte * pointer)

◆ glViewport()

void glViewport ( int  x,
int  y,
int  width,
int  height 
)

在文件 QOpenGLFunctions_1_1.x17 行定义.

17{ qfn_1_1_glViewport(nativehandle, x, y, width, height); }

◆ initializeOpenGLFunctions()

bool initializeOpenGLFunctions ( )

重载 QAbstractOpenGLFunctions .

在文件 QOpenGLFunctions_1_1.x13 行定义.

13 {
14 return QtXnl.widget_get_bool_value(nativehandle, Constant.QOPENGLFUNCTIONS_1_1_INITIALIZEOPENGLFUNCTIONS);
15 }

◆ interleavedArrays()

void interleavedArrays ( int  format,
int  stride,
byte []  pointer 
)

在文件 QOpenGLFunctions_1_1.x346 行定义.

346{ qfn_1_1_glInterleavedArrays(nativehandle, format, stride, pointer); }
void cdecl qfn_1_1_glInterleavedArrays(long nativehandle, int format, int stride, byte * pointer)

◆ qfn_1_1_glAccum()

void cdecl qfn_1_1_glAccum ( long  nativehandle,
int  op,
float  value 
)
package

◆ qfn_1_1_glAlphaFunc()

void cdecl qfn_1_1_glAlphaFunc ( long  nativehandle,
int  func,
float  ref 
)
package

◆ qfn_1_1_glAreTexturesResident()

bool cdecl qfn_1_1_glAreTexturesResident ( long  nativehandle,
int  n,
int *  textures,
bool *  residences 
)
package

◆ qfn_1_1_glArrayElement()

void cdecl qfn_1_1_glArrayElement ( long  nativehandle,
int  i 
)
package

◆ qfn_1_1_glBegin()

void cdecl qfn_1_1_glBegin ( long  nativehandle,
int  mode 
)
package

◆ qfn_1_1_glBindTexture()

void cdecl qfn_1_1_glBindTexture ( long  nativehandle,
int  target,
int  texture 
)
package

◆ qfn_1_1_glBitmap()

void cdecl qfn_1_1_glBitmap ( long  nativehandle,
int  width,
int  height,
float  xorig,
float  yorig,
float  xmove,
float  ymove,
byte *  bitmap 
)
package

◆ qfn_1_1_glBlendFunc()

void cdecl qfn_1_1_glBlendFunc ( long  nativehandle,
int  sfactor,
int  dfactor 
)
package

◆ qfn_1_1_glCallList()

void cdecl qfn_1_1_glCallList ( long  nativehandle,
int  list 
)
package

◆ qfn_1_1_glCallLists()

void cdecl qfn_1_1_glCallLists ( long  nativehandle,
int  n,
int  type,
byte *  lists 
)
package

◆ qfn_1_1_glClear()

void cdecl qfn_1_1_glClear ( long  nativehandle,
int  mask 
)
package

◆ qfn_1_1_glClearAccum()

void cdecl qfn_1_1_glClearAccum ( long  nativehandle,
float  red,
float  green,
float  blue,
float  alpha 
)
package

◆ qfn_1_1_glClearColor()

void cdecl qfn_1_1_glClearColor ( long  nativehandle,
float  red,
float  green,
float  blue,
float  alpha 
)
package

◆ qfn_1_1_glClearDepth()

void cdecl qfn_1_1_glClearDepth ( long  nativehandle,
double  depth 
)
package

◆ qfn_1_1_glClearIndex()

void cdecl qfn_1_1_glClearIndex ( long  nativehandle,
float  c 
)
package

◆ qfn_1_1_glClearStencil()

void cdecl qfn_1_1_glClearStencil ( long  nativehandle,
int  s 
)
package

◆ qfn_1_1_glClipPlane()

void cdecl qfn_1_1_glClipPlane ( long  nativehandle,
int  plane,
double *  equation 
)
package

◆ qfn_1_1_glColor3b()

void cdecl qfn_1_1_glColor3b ( long  nativehandle,
byte  red,
byte  green,
byte  blue 
)
package

◆ qfn_1_1_glColor3bv()

void cdecl qfn_1_1_glColor3bv ( long  nativehandle,
byte *  v 
)
package

◆ qfn_1_1_glColor3d()

void cdecl qfn_1_1_glColor3d ( long  nativehandle,
double  red,
double  green,
double  blue 
)
package

◆ qfn_1_1_glColor3dv()

void cdecl qfn_1_1_glColor3dv ( long  nativehandle,
double *  v 
)
package

◆ qfn_1_1_glColor3f()

void cdecl qfn_1_1_glColor3f ( long  nativehandle,
float  red,
float  green,
float  blue 
)
package

◆ qfn_1_1_glColor3fv()

void cdecl qfn_1_1_glColor3fv ( long  nativehandle,
float *  v 
)
package

◆ qfn_1_1_glColor3i()

void cdecl qfn_1_1_glColor3i ( long  nativehandle,
int  red,
int  green,
int  blue 
)
package

◆ qfn_1_1_glColor3iv()

void cdecl qfn_1_1_glColor3iv ( long  nativehandle,
int *  v 
)
package

◆ qfn_1_1_glColor3s()

void cdecl qfn_1_1_glColor3s ( long  nativehandle,
short  red,
short  green,
short  blue 
)
package

◆ qfn_1_1_glColor3sv()

void cdecl qfn_1_1_glColor3sv ( long  nativehandle,
short *  v 
)
package

◆ qfn_1_1_glColor3ub()

void cdecl qfn_1_1_glColor3ub ( long  nativehandle,
byte  red,
byte  green,
byte  blue 
)
package

◆ qfn_1_1_glColor3ubv()

void cdecl qfn_1_1_glColor3ubv ( long  nativehandle,
byte *  v 
)
package

◆ qfn_1_1_glColor3ui()

void cdecl qfn_1_1_glColor3ui ( long  nativehandle,
int  red,
int  green,
int  blue 
)
package

◆ qfn_1_1_glColor3uiv()

void cdecl qfn_1_1_glColor3uiv ( long  nativehandle,
int *  v 
)
package

◆ qfn_1_1_glColor3us()

void cdecl qfn_1_1_glColor3us ( long  nativehandle,
short  red,
short  green,
short  blue 
)
package

◆ qfn_1_1_glColor3usv()

void cdecl qfn_1_1_glColor3usv ( long  nativehandle,
short *  v 
)
package

◆ qfn_1_1_glColor4b()

void cdecl qfn_1_1_glColor4b ( long  nativehandle,
byte  red,
byte  green,
byte  blue,
byte  alpha 
)
package

◆ qfn_1_1_glColor4bv()

void cdecl qfn_1_1_glColor4bv ( long  nativehandle,
byte *  v 
)
package

◆ qfn_1_1_glColor4d()

void cdecl qfn_1_1_glColor4d ( long  nativehandle,
double  red,
double  green,
double  blue,
double  alpha 
)
package

◆ qfn_1_1_glColor4dv()

void cdecl qfn_1_1_glColor4dv ( long  nativehandle,
double *  v 
)
package

◆ qfn_1_1_glColor4f()

void cdecl qfn_1_1_glColor4f ( long  nativehandle,
float  red,
float  green,
float  blue,
float  alpha 
)
package

◆ qfn_1_1_glColor4fv()

void cdecl qfn_1_1_glColor4fv ( long  nativehandle,
float *  v 
)
package

◆ qfn_1_1_glColor4i()

void cdecl qfn_1_1_glColor4i ( long  nativehandle,
int  red,
int  green,
int  blue,
int  alpha 
)
package

◆ qfn_1_1_glColor4iv()

void cdecl qfn_1_1_glColor4iv ( long  nativehandle,
int *  v 
)
package

◆ qfn_1_1_glColor4s()

void cdecl qfn_1_1_glColor4s ( long  nativehandle,
short  red,
short  green,
short  blue,
short  alpha 
)
package

◆ qfn_1_1_glColor4sv()

void cdecl qfn_1_1_glColor4sv ( long  nativehandle,
short *  v 
)
package

◆ qfn_1_1_glColor4ub()

void cdecl qfn_1_1_glColor4ub ( long  nativehandle,
byte  red,
byte  green,
byte  blue,
byte  alpha 
)
package

◆ qfn_1_1_glColor4ubv()

void cdecl qfn_1_1_glColor4ubv ( long  nativehandle,
byte *  v 
)
package

◆ qfn_1_1_glColor4ui()

void cdecl qfn_1_1_glColor4ui ( long  nativehandle,
int  red,
int  green,
int  blue,
int  alpha 
)
package

◆ qfn_1_1_glColor4uiv()

void cdecl qfn_1_1_glColor4uiv ( long  nativehandle,
int *  v 
)
package

◆ qfn_1_1_glColor4us()

void cdecl qfn_1_1_glColor4us ( long  nativehandle,
short  red,
short  green,
short  blue,
short  alpha 
)
package

◆ qfn_1_1_glColor4usv()

void cdecl qfn_1_1_glColor4usv ( long  nativehandle,
short *  v 
)
package

◆ qfn_1_1_glColorMask()

void cdecl qfn_1_1_glColorMask ( long  nativehandle,
bool  red,
bool  green,
bool  blue,
bool  alpha 
)
package

◆ qfn_1_1_glColorMaterial()

void cdecl qfn_1_1_glColorMaterial ( long  nativehandle,
int  face,
int  mode 
)
package

◆ qfn_1_1_glColorPointer()

void cdecl qfn_1_1_glColorPointer ( long  nativehandle,
int  size,
int  type,
int  stride,
byte *  pointer 
)
package

◆ qfn_1_1_glCopyPixels()

void cdecl qfn_1_1_glCopyPixels ( long  nativehandle,
int  x,
int  y,
int  width,
int  height,
int  type 
)
package

◆ qfn_1_1_glCopyTexImage1D()

void cdecl qfn_1_1_glCopyTexImage1D ( long  nativehandle,
int  target,
int  level,
int  internalformat,
int  x,
int  y,
int  width,
int  border 
)
package

◆ qfn_1_1_glCopyTexImage2D()

void cdecl qfn_1_1_glCopyTexImage2D ( long  nativehandle,
int  target,
int  level,
int  internalformat,
int  x,
int  y,
int  width,
int  height,
int  border 
)
package

◆ qfn_1_1_glCopyTexSubImage1D()

void cdecl qfn_1_1_glCopyTexSubImage1D ( long  nativehandle,
int  target,
int  level,
int  xoffset,
int  x,
int  y,
int  width 
)
package

◆ qfn_1_1_glCopyTexSubImage2D()

void cdecl qfn_1_1_glCopyTexSubImage2D ( long  nativehandle,
int  target,
int  level,
int  xoffset,
int  yoffset,
int  x,
int  y,
int  width,
int  height 
)
package

◆ qfn_1_1_glCullFace()

void cdecl qfn_1_1_glCullFace ( long  nativehandle,
int  mode 
)
package

◆ qfn_1_1_glDeleteLists()

void cdecl qfn_1_1_glDeleteLists ( long  nativehandle,
int  list,
int  range 
)
package

◆ qfn_1_1_glDeleteTextures()

void cdecl qfn_1_1_glDeleteTextures ( long  nativehandle,
int  n,
int *  textures 
)
package

◆ qfn_1_1_glDepthFunc()

void cdecl qfn_1_1_glDepthFunc ( long  nativehandle,
int  func 
)
package

◆ qfn_1_1_glDepthMask()

void cdecl qfn_1_1_glDepthMask ( long  nativehandle,
bool  flag 
)
package

◆ qfn_1_1_glDepthRange()

void cdecl qfn_1_1_glDepthRange ( long  nativehandle,
double  nearVal,
double  farVal 
)

◆ qfn_1_1_glDisable()

void cdecl qfn_1_1_glDisable ( long  nativehandle,
int  cap 
)
package

◆ qfn_1_1_glDisableClientState()

void cdecl qfn_1_1_glDisableClientState ( long  nativehandle,
int  array 
)
package

◆ qfn_1_1_glDrawArrays()

void cdecl qfn_1_1_glDrawArrays ( long  nativehandle,
int  mode,
int  first,
int  count 
)
package

◆ qfn_1_1_glDrawBuffer()

void cdecl qfn_1_1_glDrawBuffer ( long  nativehandle,
int  mode 
)
package

◆ qfn_1_1_glDrawElements()

void cdecl qfn_1_1_glDrawElements ( long  nativehandle,
int  mode,
int  count,
int  type,
byte *  indices 
)
package

◆ qfn_1_1_glDrawPixels()

void cdecl qfn_1_1_glDrawPixels ( long  nativehandle,
int  width,
int  height,
int  format,
int  type,
byte *  pixels 
)
package

◆ qfn_1_1_glEdgeFlag()

void cdecl qfn_1_1_glEdgeFlag ( long  nativehandle,
bool  flag 
)
package

◆ qfn_1_1_glEdgeFlagPointer()

void cdecl qfn_1_1_glEdgeFlagPointer ( long  nativehandle,
int  stride,
byte *  pointer 
)
package

◆ qfn_1_1_glEdgeFlagv()

void cdecl qfn_1_1_glEdgeFlagv ( long  nativehandle,
bool *  flag 
)
package

◆ qfn_1_1_glEnable()

void cdecl qfn_1_1_glEnable ( long  nativehandle,
int  cap 
)
package

◆ qfn_1_1_glEnableClientState()

void cdecl qfn_1_1_glEnableClientState ( long  nativehandle,
int  array 
)
package

◆ qfn_1_1_glEnd()

void cdecl qfn_1_1_glEnd ( long  nativehandle)
package

◆ qfn_1_1_glEndList()

void cdecl qfn_1_1_glEndList ( long  nativehandle)
package

◆ qfn_1_1_glEvalCoord1d()

void cdecl qfn_1_1_glEvalCoord1d ( long  nativehandle,
double  u 
)
package

◆ qfn_1_1_glEvalCoord1dv()

void cdecl qfn_1_1_glEvalCoord1dv ( long  nativehandle,
double *  u 
)
package

◆ qfn_1_1_glEvalCoord1f()

void cdecl qfn_1_1_glEvalCoord1f ( long  nativehandle,
float  u 
)
package

◆ qfn_1_1_glEvalCoord1fv()

void cdecl qfn_1_1_glEvalCoord1fv ( long  nativehandle,
float *  u 
)
package

◆ qfn_1_1_glEvalCoord2d()

void cdecl qfn_1_1_glEvalCoord2d ( long  nativehandle,
double  u,
double  v 
)
package

◆ qfn_1_1_glEvalCoord2dv()

void cdecl qfn_1_1_glEvalCoord2dv ( long  nativehandle,
double *  u 
)
package

◆ qfn_1_1_glEvalCoord2f()

void cdecl qfn_1_1_glEvalCoord2f ( long  nativehandle,
float  u,
float  v 
)
package

◆ qfn_1_1_glEvalCoord2fv()

void cdecl qfn_1_1_glEvalCoord2fv ( long  nativehandle,
float *  u 
)
package

◆ qfn_1_1_glEvalMesh1()

void cdecl qfn_1_1_glEvalMesh1 ( long  nativehandle,
int  mode,
int  i1,
int  i2 
)
package

◆ qfn_1_1_glEvalMesh2()

void cdecl qfn_1_1_glEvalMesh2 ( long  nativehandle,
int  mode,
int  i1,
int  i2,
int  j1,
int  j2 
)
package

◆ qfn_1_1_glEvalPoint1()

void cdecl qfn_1_1_glEvalPoint1 ( long  nativehandle,
int  i 
)
package

◆ qfn_1_1_glEvalPoint2()

void cdecl qfn_1_1_glEvalPoint2 ( long  nativehandle,
int  i,
int  j 
)
package

◆ qfn_1_1_glFeedbackBuffer()

void cdecl qfn_1_1_glFeedbackBuffer ( long  nativehandle,
int  size,
int  type,
float *  buffer 
)
package

◆ qfn_1_1_glFinish()

void cdecl qfn_1_1_glFinish ( long  nativehandle)
package

◆ qfn_1_1_glFlush()

void cdecl qfn_1_1_glFlush ( long  nativehandle)
package

◆ qfn_1_1_glFogf()

void cdecl qfn_1_1_glFogf ( long  nativehandle,
int  pname,
float  param 
)
package

◆ qfn_1_1_glFogfv()

void cdecl qfn_1_1_glFogfv ( long  nativehandle,
int  pname,
float *  params 
)
package

◆ qfn_1_1_glFogi()

void cdecl qfn_1_1_glFogi ( long  nativehandle,
int  pname,
int  param 
)
package

◆ qfn_1_1_glFogiv()

void cdecl qfn_1_1_glFogiv ( long  nativehandle,
int  pname,
int *  params 
)
package

◆ qfn_1_1_glFrontFace()

void cdecl qfn_1_1_glFrontFace ( long  nativehandle,
int  mode 
)
package

◆ qfn_1_1_glFrustum()

void cdecl qfn_1_1_glFrustum ( long  nativehandle,
double  left,
double  right,
double  bottom,
double  top,
double  zNear,
double  zFar 
)
package

◆ qfn_1_1_glGenLists()

int cdecl qfn_1_1_glGenLists ( long  nativehandle,
int  range 
)
package

◆ qfn_1_1_glGenTextures()

void cdecl qfn_1_1_glGenTextures ( long  nativehandle,
int  n,
int *  textures 
)
package

◆ qfn_1_1_glGetBooleanv()

void cdecl qfn_1_1_glGetBooleanv ( long  nativehandle,
int  pname,
bool *  params 
)
package

◆ qfn_1_1_glGetClipPlane()

void cdecl qfn_1_1_glGetClipPlane ( long  nativehandle,
int  plane,
double *  equation 
)
package

◆ qfn_1_1_glGetDoublev()

void cdecl qfn_1_1_glGetDoublev ( long  nativehandle,
int  pname,
double *  params 
)
package

◆ qfn_1_1_glGetError()

int cdecl qfn_1_1_glGetError ( long  nativehandle)
package

◆ qfn_1_1_glGetFloatv()

void cdecl qfn_1_1_glGetFloatv ( long  nativehandle,
int  pname,
float *  params 
)
package

◆ qfn_1_1_glGetIntegerv()

void cdecl qfn_1_1_glGetIntegerv ( long  nativehandle,
int  pname,
int *  params 
)
package

◆ qfn_1_1_glGetLightfv()

void cdecl qfn_1_1_glGetLightfv ( long  nativehandle,
int  light,
int  pname,
float *  params 
)
package

◆ qfn_1_1_glGetLightiv()

void cdecl qfn_1_1_glGetLightiv ( long  nativehandle,
int  light,
int  pname,
int *  params 
)
package

◆ qfn_1_1_glGetMapdv()

void cdecl qfn_1_1_glGetMapdv ( long  nativehandle,
int  target,
int  query,
double *  v 
)
package

◆ qfn_1_1_glGetMapfv()

void cdecl qfn_1_1_glGetMapfv ( long  nativehandle,
int  target,
int  query,
float *  v 
)
package

◆ qfn_1_1_glGetMapiv()

void cdecl qfn_1_1_glGetMapiv ( long  nativehandle,
int  target,
int  query,
int *  v 
)
package

◆ qfn_1_1_glGetMaterialfv()

void cdecl qfn_1_1_glGetMaterialfv ( long  nativehandle,
int  face,
int  pname,
float *  params 
)
package

◆ qfn_1_1_glGetMaterialiv()

void cdecl qfn_1_1_glGetMaterialiv ( long  nativehandle,
int  face,
int  pname,
int *  params 
)
package

◆ qfn_1_1_glGetPixelMapfv()

void cdecl qfn_1_1_glGetPixelMapfv ( long  nativehandle,
int  map,
float *  values 
)
package

◆ qfn_1_1_glGetPixelMapuiv()

void cdecl qfn_1_1_glGetPixelMapuiv ( long  nativehandle,
int  map,
int *  values 
)
package

◆ qfn_1_1_glGetPixelMapusv()

void cdecl qfn_1_1_glGetPixelMapusv ( long  nativehandle,
int  map,
short *  values 
)
package

◆ qfn_1_1_glGetPointerv()

void cdecl qfn_1_1_glGetPointerv ( long  nativehandle,
int  pname,
ObjectPtr  params 
)
package

◆ qfn_1_1_glGetPolygonStipple()

void cdecl qfn_1_1_glGetPolygonStipple ( long  nativehandle,
byte *  mask 
)
package

◆ qfn_1_1_glGetString()

String cdecl qfn_1_1_glGetString ( long  nativehandle,
int  name 
)
package

◆ qfn_1_1_glGetTexEnvfv()

void cdecl qfn_1_1_glGetTexEnvfv ( long  nativehandle,
int  target,
int  pname,
float *  params 
)
package

◆ qfn_1_1_glGetTexEnviv()

void cdecl qfn_1_1_glGetTexEnviv ( long  nativehandle,
int  target,
int  pname,
int *  params 
)
package

◆ qfn_1_1_glGetTexGendv()

void cdecl qfn_1_1_glGetTexGendv ( long  nativehandle,
int  coord,
int  pname,
double *  params 
)
package

◆ qfn_1_1_glGetTexGenfv()

void cdecl qfn_1_1_glGetTexGenfv ( long  nativehandle,
int  coord,
int  pname,
float *  params 
)
package

◆ qfn_1_1_glGetTexGeniv()

void cdecl qfn_1_1_glGetTexGeniv ( long  nativehandle,
int  coord,
int  pname,
int *  params 
)
package

◆ qfn_1_1_glGetTexImage()

void cdecl qfn_1_1_glGetTexImage ( long  nativehandle,
int  target,
int  level,
int  format,
int  type,
byte *  pixels 
)
package

◆ qfn_1_1_glGetTexLevelParameterfv()

void cdecl qfn_1_1_glGetTexLevelParameterfv ( long  nativehandle,
int  target,
int  level,
int  pname,
float *  params 
)
package

◆ qfn_1_1_glGetTexLevelParameteriv()

void cdecl qfn_1_1_glGetTexLevelParameteriv ( long  nativehandle,
int  target,
int  level,
int  pname,
int *  params 
)
package

◆ qfn_1_1_glGetTexParameterfv()

void cdecl qfn_1_1_glGetTexParameterfv ( long  nativehandle,
int  target,
int  pname,
float *  params 
)
package

◆ qfn_1_1_glGetTexParameteriv()

void cdecl qfn_1_1_glGetTexParameteriv ( long  nativehandle,
int  target,
int  pname,
int *  params 
)
package

◆ qfn_1_1_glHint()

void cdecl qfn_1_1_glHint ( long  nativehandle,
int  target,
int  mode 
)
package

◆ qfn_1_1_glIndexd()

void cdecl qfn_1_1_glIndexd ( long  nativehandle,
double  c 
)
package

◆ qfn_1_1_glIndexdv()

void cdecl qfn_1_1_glIndexdv ( long  nativehandle,
double *  c 
)
package

◆ qfn_1_1_glIndexf()

void cdecl qfn_1_1_glIndexf ( long  nativehandle,
float  c 
)
package

◆ qfn_1_1_glIndexfv()

void cdecl qfn_1_1_glIndexfv ( long  nativehandle,
float *  c 
)
package

◆ qfn_1_1_glIndexi()

void cdecl qfn_1_1_glIndexi ( long  nativehandle,
int  c 
)
package

◆ qfn_1_1_glIndexiv()

void cdecl qfn_1_1_glIndexiv ( long  nativehandle,
int *  c 
)
package

◆ qfn_1_1_glIndexMask()

void cdecl qfn_1_1_glIndexMask ( long  nativehandle,
int  mask 
)
package

◆ qfn_1_1_glIndexPointer()

void cdecl qfn_1_1_glIndexPointer ( long  nativehandle,
int  type,
int  stride,
byte *  pointer 
)
package

◆ qfn_1_1_glIndexs()

void cdecl qfn_1_1_glIndexs ( long  nativehandle,
short  c 
)
package

◆ qfn_1_1_glIndexsv()

void cdecl qfn_1_1_glIndexsv ( long  nativehandle,
short *  c 
)
package

◆ qfn_1_1_glIndexub()

void cdecl qfn_1_1_glIndexub ( long  nativehandle,
byte  c 
)
package

◆ qfn_1_1_glIndexubv()

void cdecl qfn_1_1_glIndexubv ( long  nativehandle,
byte *  c 
)
package

◆ qfn_1_1_glInitNames()

void cdecl qfn_1_1_glInitNames ( long  nativehandle)
package

◆ qfn_1_1_glInterleavedArrays()

void cdecl qfn_1_1_glInterleavedArrays ( long  nativehandle,
int  format,
int  stride,
byte *  pointer 
)
package

◆ qfn_1_1_glIsEnabled()

bool cdecl qfn_1_1_glIsEnabled ( long  nativehandle,
int  cap 
)
package

◆ qfn_1_1_glIsList()

bool cdecl qfn_1_1_glIsList ( long  nativehandle,
int  list 
)
package

◆ qfn_1_1_glIsTexture()

bool cdecl qfn_1_1_glIsTexture ( long  nativehandle,
int  texture 
)
package

◆ qfn_1_1_glLightf()

void cdecl qfn_1_1_glLightf ( long  nativehandle,
int  light,
int  pname,
float  param 
)
package

◆ qfn_1_1_glLightfv()

void cdecl qfn_1_1_glLightfv ( long  nativehandle,
int  light,
int  pname,
float *  params 
)
package

◆ qfn_1_1_glLighti()

void cdecl qfn_1_1_glLighti ( long  nativehandle,
int  light,
int  pname,
int  param 
)
package

◆ qfn_1_1_glLightiv()

void cdecl qfn_1_1_glLightiv ( long  nativehandle,
int  light,
int  pname,
int *  params 
)
package

◆ qfn_1_1_glLightModelf()

void cdecl qfn_1_1_glLightModelf ( long  nativehandle,
int  pname,
float  param 
)
package

◆ qfn_1_1_glLightModelfv()

void cdecl qfn_1_1_glLightModelfv ( long  nativehandle,
int  pname,
float *  params 
)
package

◆ qfn_1_1_glLightModeli()

void cdecl qfn_1_1_glLightModeli ( long  nativehandle,
int  pname,
int  param 
)
package

◆ qfn_1_1_glLightModeliv()

void cdecl qfn_1_1_glLightModeliv ( long  nativehandle,
int  pname,
int *  params 
)
package

◆ qfn_1_1_glLineStipple()

void cdecl qfn_1_1_glLineStipple ( long  nativehandle,
int  factor,
short  pattern 
)
package

◆ qfn_1_1_glLineWidth()

void cdecl qfn_1_1_glLineWidth ( long  nativehandle,
float  width 
)
package

◆ qfn_1_1_glListBase()

void cdecl qfn_1_1_glListBase ( long  nativehandle,
int  base 
)
package

◆ qfn_1_1_glLoadIdentity()

void cdecl qfn_1_1_glLoadIdentity ( long  nativehandle)
package

◆ qfn_1_1_glLoadMatrixd()

void cdecl qfn_1_1_glLoadMatrixd ( long  nativehandle,
double *  m 
)
package

◆ qfn_1_1_glLoadMatrixf()

void cdecl qfn_1_1_glLoadMatrixf ( long  nativehandle,
float *  m 
)
package

◆ qfn_1_1_glLoadName()

void cdecl qfn_1_1_glLoadName ( long  nativehandle,
int  name 
)
package

◆ qfn_1_1_glLogicOp()

void cdecl qfn_1_1_glLogicOp ( long  nativehandle,
int  opcode 
)
package

◆ qfn_1_1_glMap1d()

void cdecl qfn_1_1_glMap1d ( long  nativehandle,
int  target,
double  u1,
double  u2,
int  stride,
int  order,
double *  points 
)
package

◆ qfn_1_1_glMap1f()

void cdecl qfn_1_1_glMap1f ( long  nativehandle,
int  target,
float  u1,
float  u2,
int  stride,
int  order,
float *  points 
)
package

◆ qfn_1_1_glMap2d()

void cdecl qfn_1_1_glMap2d ( long  nativehandle,
int  target,
double  u1,
double  u2,
int  ustride,
int  uorder,
double  v1,
double  v2,
int  vstride,
int  vorder,
double *  points 
)
package

◆ qfn_1_1_glMap2f()

void cdecl qfn_1_1_glMap2f ( long  nativehandle,
int  target,
float  u1,
float  u2,
int  ustride,
int  uorder,
float  v1,
float  v2,
int  vstride,
int  vorder,
float *  points 
)
package

◆ qfn_1_1_glMapGrid1d()

void cdecl qfn_1_1_glMapGrid1d ( long  nativehandle,
int  un,
double  u1,
double  u2 
)
package

◆ qfn_1_1_glMapGrid1f()

void cdecl qfn_1_1_glMapGrid1f ( long  nativehandle,
int  un,
float  u1,
float  u2 
)
package

◆ qfn_1_1_glMapGrid2d()

void cdecl qfn_1_1_glMapGrid2d ( long  nativehandle,
int  un,
double  u1,
double  u2,
int  vn,
double  v1,
double  v2 
)
package

◆ qfn_1_1_glMapGrid2f()

void cdecl qfn_1_1_glMapGrid2f ( long  nativehandle,
int  un,
float  u1,
float  u2,
int  vn,
float  v1,
float  v2 
)
package

◆ qfn_1_1_glMaterialf()

void cdecl qfn_1_1_glMaterialf ( long  nativehandle,
int  face,
int  pname,
float  param 
)
package

◆ qfn_1_1_glMaterialfv()

void cdecl qfn_1_1_glMaterialfv ( long  nativehandle,
int  face,
int  pname,
float *  params 
)
package

◆ qfn_1_1_glMateriali()

void cdecl qfn_1_1_glMateriali ( long  nativehandle,
int  face,
int  pname,
int  param 
)
package

◆ qfn_1_1_glMaterialiv()

void cdecl qfn_1_1_glMaterialiv ( long  nativehandle,
int  face,
int  pname,
int *  params 
)
package

◆ qfn_1_1_glMatrixMode()

void cdecl qfn_1_1_glMatrixMode ( long  nativehandle,
int  mode 
)
package

◆ qfn_1_1_glMultMatrixd()

void cdecl qfn_1_1_glMultMatrixd ( long  nativehandle,
double *  m 
)
package

◆ qfn_1_1_glMultMatrixf()

void cdecl qfn_1_1_glMultMatrixf ( long  nativehandle,
float *  m 
)
package

◆ qfn_1_1_glNewList()

void cdecl qfn_1_1_glNewList ( long  nativehandle,
int  list,
int  mode 
)
package

◆ qfn_1_1_glNormal3b()

void cdecl qfn_1_1_glNormal3b ( long  nativehandle,
byte  nx,
byte  ny,
byte  nz 
)
package

◆ qfn_1_1_glNormal3bv()

void cdecl qfn_1_1_glNormal3bv ( long  nativehandle,
byte *  v 
)
package

◆ qfn_1_1_glNormal3d()

void cdecl qfn_1_1_glNormal3d ( long  nativehandle,
double  nx,
double  ny,
double  nz 
)
package

◆ qfn_1_1_glNormal3dv()

void cdecl qfn_1_1_glNormal3dv ( long  nativehandle,
double *  v 
)
package

◆ qfn_1_1_glNormal3f()

void cdecl qfn_1_1_glNormal3f ( long  nativehandle,
float  nx,
float  ny,
float  nz 
)
package

◆ qfn_1_1_glNormal3fv()

void cdecl qfn_1_1_glNormal3fv ( long  nativehandle,
float *  v 
)
package

◆ qfn_1_1_glNormal3i()

void cdecl qfn_1_1_glNormal3i ( long  nativehandle,
int  nx,
int  ny,
int  nz 
)
package

◆ qfn_1_1_glNormal3iv()

void cdecl qfn_1_1_glNormal3iv ( long  nativehandle,
int *  v 
)
package

◆ qfn_1_1_glNormal3s()

void cdecl qfn_1_1_glNormal3s ( long  nativehandle,
short  nx,
short  ny,
short  nz 
)
package

◆ qfn_1_1_glNormal3sv()

void cdecl qfn_1_1_glNormal3sv ( long  nativehandle,
short *  v 
)
package

◆ qfn_1_1_glNormalPointer()

void cdecl qfn_1_1_glNormalPointer ( long  nativehandle,
int  type,
int  stride,
byte *  pointer 
)
package

◆ qfn_1_1_glOrtho()

void cdecl qfn_1_1_glOrtho ( long  nativehandle,
double  left,
double  right,
double  bottom,
double  top,
double  zNear,
double  zFar 
)
package

◆ qfn_1_1_glPassThrough()

void cdecl qfn_1_1_glPassThrough ( long  nativehandle,
float  token 
)
package

◆ qfn_1_1_glPixelMapfv()

void cdecl qfn_1_1_glPixelMapfv ( long  nativehandle,
int  map,
int  mapsize,
float *  values 
)
package

◆ qfn_1_1_glPixelMapuiv()

void cdecl qfn_1_1_glPixelMapuiv ( long  nativehandle,
int  map,
int  mapsize,
int *  values 
)
package

◆ qfn_1_1_glPixelMapusv()

void cdecl qfn_1_1_glPixelMapusv ( long  nativehandle,
int  map,
int  mapsize,
short *  values 
)
package

◆ qfn_1_1_glPixelStoref()

void cdecl qfn_1_1_glPixelStoref ( long  nativehandle,
int  pname,
float  param 
)
package

◆ qfn_1_1_glPixelStorei()

void cdecl qfn_1_1_glPixelStorei ( long  nativehandle,
int  pname,
int  param 
)
package

◆ qfn_1_1_glPixelTransferf()

void cdecl qfn_1_1_glPixelTransferf ( long  nativehandle,
int  pname,
float  param 
)
package

◆ qfn_1_1_glPixelTransferi()

void cdecl qfn_1_1_glPixelTransferi ( long  nativehandle,
int  pname,
int  param 
)
package

◆ qfn_1_1_glPixelZoom()

void cdecl qfn_1_1_glPixelZoom ( long  nativehandle,
float  xfactor,
float  yfactor 
)
package

◆ qfn_1_1_glPointSize()

void cdecl qfn_1_1_glPointSize ( long  nativehandle,
float  size 
)
package

◆ qfn_1_1_glPolygonMode()

void cdecl qfn_1_1_glPolygonMode ( long  nativehandle,
int  face,
int  mode 
)
package

◆ qfn_1_1_glPolygonOffset()

void cdecl qfn_1_1_glPolygonOffset ( long  nativehandle,
float  factor,
float  units 
)
package

◆ qfn_1_1_glPolygonStipple()

void cdecl qfn_1_1_glPolygonStipple ( long  nativehandle,
byte *  mask 
)
package

◆ qfn_1_1_glPopAttrib()

void cdecl qfn_1_1_glPopAttrib ( long  nativehandle)
package

◆ qfn_1_1_glPopClientAttrib()

void cdecl qfn_1_1_glPopClientAttrib ( long  nativehandle)
package

◆ qfn_1_1_glPopMatrix()

void cdecl qfn_1_1_glPopMatrix ( long  nativehandle)
package

◆ qfn_1_1_glPopName()

void cdecl qfn_1_1_glPopName ( long  nativehandle)
package

◆ qfn_1_1_glPrioritizeTextures()

void cdecl qfn_1_1_glPrioritizeTextures ( long  nativehandle,
int  n,
int *  textures,
float *  priorities 
)
package

◆ qfn_1_1_glPushAttrib()

void cdecl qfn_1_1_glPushAttrib ( long  nativehandle,
int  mask 
)
package

◆ qfn_1_1_glPushClientAttrib()

void cdecl qfn_1_1_glPushClientAttrib ( long  nativehandle,
int  mask 
)
package

◆ qfn_1_1_glPushMatrix()

void cdecl qfn_1_1_glPushMatrix ( long  nativehandle)
package

◆ qfn_1_1_glPushName()

void cdecl qfn_1_1_glPushName ( long  nativehandle,
int  name 
)
package

◆ qfn_1_1_glRasterPos2d()

void cdecl qfn_1_1_glRasterPos2d ( long  nativehandle,
double  x,
double  y 
)
package

◆ qfn_1_1_glRasterPos2dv()

void cdecl qfn_1_1_glRasterPos2dv ( long  nativehandle,
double *  v 
)
package

◆ qfn_1_1_glRasterPos2f()

void cdecl qfn_1_1_glRasterPos2f ( long  nativehandle,
float  x,
float  y 
)
package

◆ qfn_1_1_glRasterPos2fv()

void cdecl qfn_1_1_glRasterPos2fv ( long  nativehandle,
float *  v 
)
package

◆ qfn_1_1_glRasterPos2i()

void cdecl qfn_1_1_glRasterPos2i ( long  nativehandle,
int  x,
int  y 
)
package

◆ qfn_1_1_glRasterPos2iv()

void cdecl qfn_1_1_glRasterPos2iv ( long  nativehandle,
int *  v 
)
package

◆ qfn_1_1_glRasterPos2s()

void cdecl qfn_1_1_glRasterPos2s ( long  nativehandle,
short  x,
short  y 
)
package

◆ qfn_1_1_glRasterPos2sv()

void cdecl qfn_1_1_glRasterPos2sv ( long  nativehandle,
short *  v 
)
package

◆ qfn_1_1_glRasterPos3d()

void cdecl qfn_1_1_glRasterPos3d ( long  nativehandle,
double  x,
double  y,
double  z 
)
package

◆ qfn_1_1_glRasterPos3dv()

void cdecl qfn_1_1_glRasterPos3dv ( long  nativehandle,
double *  v 
)
package

◆ qfn_1_1_glRasterPos3f()

void cdecl qfn_1_1_glRasterPos3f ( long  nativehandle,
float  x,
float  y,
float  z 
)
package

◆ qfn_1_1_glRasterPos3fv()

void cdecl qfn_1_1_glRasterPos3fv ( long  nativehandle,
float *  v 
)
package

◆ qfn_1_1_glRasterPos3i()

void cdecl qfn_1_1_glRasterPos3i ( long  nativehandle,
int  x,
int  y,
int  z 
)
package

◆ qfn_1_1_glRasterPos3iv()

void cdecl qfn_1_1_glRasterPos3iv ( long  nativehandle,
int *  v 
)
package

◆ qfn_1_1_glRasterPos3s()

void cdecl qfn_1_1_glRasterPos3s ( long  nativehandle,
short  x,
short  y,
short  z 
)
package

◆ qfn_1_1_glRasterPos3sv()

void cdecl qfn_1_1_glRasterPos3sv ( long  nativehandle,
short *  v 
)
package

◆ qfn_1_1_glRasterPos4d()

void cdecl qfn_1_1_glRasterPos4d ( long  nativehandle,
double  x,
double  y,
double  z,
double  w 
)
package

◆ qfn_1_1_glRasterPos4dv()

void cdecl qfn_1_1_glRasterPos4dv ( long  nativehandle,
double *  v 
)
package

◆ qfn_1_1_glRasterPos4f()

void cdecl qfn_1_1_glRasterPos4f ( long  nativehandle,
float  x,
float  y,
float  z,
float  w 
)
package

◆ qfn_1_1_glRasterPos4fv()

void cdecl qfn_1_1_glRasterPos4fv ( long  nativehandle,
float *  v 
)
package

◆ qfn_1_1_glRasterPos4i()

void cdecl qfn_1_1_glRasterPos4i ( long  nativehandle,
int  x,
int  y,
int  z,
int  w 
)
package

◆ qfn_1_1_glRasterPos4iv()

void cdecl qfn_1_1_glRasterPos4iv ( long  nativehandle,
int *  v 
)
package

◆ qfn_1_1_glRasterPos4s()

void cdecl qfn_1_1_glRasterPos4s ( long  nativehandle,
short  x,
short  y,
short  z,
short  w 
)
package

◆ qfn_1_1_glRasterPos4sv()

void cdecl qfn_1_1_glRasterPos4sv ( long  nativehandle,
short *  v 
)
package

◆ qfn_1_1_glReadBuffer()

void cdecl qfn_1_1_glReadBuffer ( long  nativehandle,
int  mode 
)
package

◆ qfn_1_1_glReadPixels()

void cdecl qfn_1_1_glReadPixels ( long  nativehandle,
int  x,
int  y,
int  width,
int  height,
int  format,
int  type,
byte *  pixels 
)
package

◆ qfn_1_1_glRectd()

void cdecl qfn_1_1_glRectd ( long  nativehandle,
double  x1,
double  y1,
double  x2,
double  y2 
)
package

◆ qfn_1_1_glRectdv()

void cdecl qfn_1_1_glRectdv ( long  nativehandle,
double *  v1,
double *  v2 
)
package

◆ qfn_1_1_glRectf()

void cdecl qfn_1_1_glRectf ( long  nativehandle,
float  x1,
float  y1,
float  x2,
float  y2 
)
package

◆ qfn_1_1_glRectfv()

void cdecl qfn_1_1_glRectfv ( long  nativehandle,
float *  v1,
float *  v2 
)
package

◆ qfn_1_1_glRecti()

void cdecl qfn_1_1_glRecti ( long  nativehandle,
int  x1,
int  y1,
int  x2,
int  y2 
)
package

◆ qfn_1_1_glRectiv()

void cdecl qfn_1_1_glRectiv ( long  nativehandle,
int *  v1,
int *  v2 
)
package

◆ qfn_1_1_glRects()

void cdecl qfn_1_1_glRects ( long  nativehandle,
short  x1,
short  y1,
short  x2,
short  y2 
)
package

◆ qfn_1_1_glRectsv()

void cdecl qfn_1_1_glRectsv ( long  nativehandle,
short *  v1,
short *  v2 
)
package

◆ qfn_1_1_glRenderMode()

int cdecl qfn_1_1_glRenderMode ( long  nativehandle,
int  mode 
)
package

◆ qfn_1_1_glRotated()

void cdecl qfn_1_1_glRotated ( long  nativehandle,
double  angle,
double  x,
double  y,
double  z 
)
package

◆ qfn_1_1_glRotatef()

void cdecl qfn_1_1_glRotatef ( long  nativehandle,
float  angle,
float  x,
float  y,
float  z 
)
package

◆ qfn_1_1_glScaled()

void cdecl qfn_1_1_glScaled ( long  nativehandle,
double  x,
double  y,
double  z 
)
package

◆ qfn_1_1_glScalef()

void cdecl qfn_1_1_glScalef ( long  nativehandle,
float  x,
float  y,
float  z 
)
package

◆ qfn_1_1_glScissor()

void cdecl qfn_1_1_glScissor ( long  nativehandle,
int  x,
int  y,
int  width,
int  height 
)
package

◆ qfn_1_1_glSelectBuffer()

void cdecl qfn_1_1_glSelectBuffer ( long  nativehandle,
int  size,
int *  buffer 
)
package

◆ qfn_1_1_glShadeModel()

void cdecl qfn_1_1_glShadeModel ( long  nativehandle,
int  mode 
)
package

◆ qfn_1_1_glStencilFunc()

void cdecl qfn_1_1_glStencilFunc ( long  nativehandle,
int  func,
int  ref,
int  mask 
)
package

◆ qfn_1_1_glStencilMask()

void cdecl qfn_1_1_glStencilMask ( long  nativehandle,
int  mask 
)
package

◆ qfn_1_1_glStencilOp()

void cdecl qfn_1_1_glStencilOp ( long  nativehandle,
int  fail,
int  zfail,
int  zpass 
)
package

◆ qfn_1_1_glTexCoord1d()

void cdecl qfn_1_1_glTexCoord1d ( long  nativehandle,
double  s 
)
package

◆ qfn_1_1_glTexCoord1dv()

void cdecl qfn_1_1_glTexCoord1dv ( long  nativehandle,
double *  v 
)
package

◆ qfn_1_1_glTexCoord1f()

void cdecl qfn_1_1_glTexCoord1f ( long  nativehandle,
float  s 
)
package

◆ qfn_1_1_glTexCoord1fv()

void cdecl qfn_1_1_glTexCoord1fv ( long  nativehandle,
float *  v 
)
package

◆ qfn_1_1_glTexCoord1i()

void cdecl qfn_1_1_glTexCoord1i ( long  nativehandle,
int  s 
)
package

◆ qfn_1_1_glTexCoord1iv()

void cdecl qfn_1_1_glTexCoord1iv ( long  nativehandle,
int *  v 
)
package

◆ qfn_1_1_glTexCoord1s()

void cdecl qfn_1_1_glTexCoord1s ( long  nativehandle,
short  s 
)
package

◆ qfn_1_1_glTexCoord1sv()

void cdecl qfn_1_1_glTexCoord1sv ( long  nativehandle,
short *  v 
)
package

◆ qfn_1_1_glTexCoord2d()

void cdecl qfn_1_1_glTexCoord2d ( long  nativehandle,
double  s,
double  t 
)
package

◆ qfn_1_1_glTexCoord2dv()

void cdecl qfn_1_1_glTexCoord2dv ( long  nativehandle,
double *  v 
)
package

◆ qfn_1_1_glTexCoord2f()

void cdecl qfn_1_1_glTexCoord2f ( long  nativehandle,
float  s,
float  t 
)
package

◆ qfn_1_1_glTexCoord2fv()

void cdecl qfn_1_1_glTexCoord2fv ( long  nativehandle,
float *  v 
)
package

◆ qfn_1_1_glTexCoord2i()

void cdecl qfn_1_1_glTexCoord2i ( long  nativehandle,
int  s,
int  t 
)
package

◆ qfn_1_1_glTexCoord2iv()

void cdecl qfn_1_1_glTexCoord2iv ( long  nativehandle,
int *  v 
)
package

◆ qfn_1_1_glTexCoord2s()

void cdecl qfn_1_1_glTexCoord2s ( long  nativehandle,
short  s,
short  t 
)
package

◆ qfn_1_1_glTexCoord2sv()

void cdecl qfn_1_1_glTexCoord2sv ( long  nativehandle,
short *  v 
)
package

◆ qfn_1_1_glTexCoord3d()

void cdecl qfn_1_1_glTexCoord3d ( long  nativehandle,
double  s,
double  t,
double  r 
)
package

◆ qfn_1_1_glTexCoord3dv()

void cdecl qfn_1_1_glTexCoord3dv ( long  nativehandle,
double *  v 
)
package

◆ qfn_1_1_glTexCoord3f()

void cdecl qfn_1_1_glTexCoord3f ( long  nativehandle,
float  s,
float  t,
float  r 
)
package

◆ qfn_1_1_glTexCoord3fv()

void cdecl qfn_1_1_glTexCoord3fv ( long  nativehandle,
float *  v 
)
package

◆ qfn_1_1_glTexCoord3i()

void cdecl qfn_1_1_glTexCoord3i ( long  nativehandle,
int  s,
int  t,
int  r 
)
package

◆ qfn_1_1_glTexCoord3iv()

void cdecl qfn_1_1_glTexCoord3iv ( long  nativehandle,
int *  v 
)
package

◆ qfn_1_1_glTexCoord3s()

void cdecl qfn_1_1_glTexCoord3s ( long  nativehandle,
short  s,
short  t,
short  r 
)
package

◆ qfn_1_1_glTexCoord3sv()

void cdecl qfn_1_1_glTexCoord3sv ( long  nativehandle,
short *  v 
)
package

◆ qfn_1_1_glTexCoord4d()

void cdecl qfn_1_1_glTexCoord4d ( long  nativehandle,
double  s,
double  t,
double  r,
double  q 
)
package

◆ qfn_1_1_glTexCoord4dv()

void cdecl qfn_1_1_glTexCoord4dv ( long  nativehandle,
double *  v 
)
package

◆ qfn_1_1_glTexCoord4f()

void cdecl qfn_1_1_glTexCoord4f ( long  nativehandle,
float  s,
float  t,
float  r,
float  q 
)
package

◆ qfn_1_1_glTexCoord4fv()

void cdecl qfn_1_1_glTexCoord4fv ( long  nativehandle,
float *  v 
)
package

◆ qfn_1_1_glTexCoord4i()

void cdecl qfn_1_1_glTexCoord4i ( long  nativehandle,
int  s,
int  t,
int  r,
int  q 
)
package

◆ qfn_1_1_glTexCoord4iv()

void cdecl qfn_1_1_glTexCoord4iv ( long  nativehandle,
int *  v 
)
package

◆ qfn_1_1_glTexCoord4s()

void cdecl qfn_1_1_glTexCoord4s ( long  nativehandle,
short  s,
short  t,
short  r,
short  q 
)
package

◆ qfn_1_1_glTexCoord4sv()

void cdecl qfn_1_1_glTexCoord4sv ( long  nativehandle,
short *  v 
)
package

◆ qfn_1_1_glTexCoordPointer()

void cdecl qfn_1_1_glTexCoordPointer ( long  nativehandle,
int  size,
int  type,
int  stride,
byte *  pointer 
)
package

◆ qfn_1_1_glTexEnvf()

void cdecl qfn_1_1_glTexEnvf ( long  nativehandle,
int  target,
int  pname,
float  param 
)
package

◆ qfn_1_1_glTexEnvfv()

void cdecl qfn_1_1_glTexEnvfv ( long  nativehandle,
int  target,
int  pname,
float *  params 
)
package

◆ qfn_1_1_glTexEnvi()

void cdecl qfn_1_1_glTexEnvi ( long  nativehandle,
int  target,
int  pname,
int  param 
)
package

◆ qfn_1_1_glTexEnviv()

void cdecl qfn_1_1_glTexEnviv ( long  nativehandle,
int  target,
int  pname,
int *  params 
)
package

◆ qfn_1_1_glTexGend()

void cdecl qfn_1_1_glTexGend ( long  nativehandle,
int  coord,
int  pname,
double  param 
)
package

◆ qfn_1_1_glTexGendv()

void cdecl qfn_1_1_glTexGendv ( long  nativehandle,
int  coord,
int  pname,
double *  params 
)
package

◆ qfn_1_1_glTexGenf()

void cdecl qfn_1_1_glTexGenf ( long  nativehandle,
int  coord,
int  pname,
float  param 
)
package

◆ qfn_1_1_glTexGenfv()

void cdecl qfn_1_1_glTexGenfv ( long  nativehandle,
int  coord,
int  pname,
float *  params 
)
package

◆ qfn_1_1_glTexGeni()

void cdecl qfn_1_1_glTexGeni ( long  nativehandle,
int  coord,
int  pname,
int  param 
)
package

◆ qfn_1_1_glTexGeniv()

void cdecl qfn_1_1_glTexGeniv ( long  nativehandle,
int  coord,
int  pname,
int *  params 
)
package

◆ qfn_1_1_glTexImage1D()

void cdecl qfn_1_1_glTexImage1D ( long  nativehandle,
int  target,
int  level,
int  internalformat,
int  width,
int  border,
int  format,
int  type,
byte *  pixels 
)
package

◆ qfn_1_1_glTexImage2D()

void cdecl qfn_1_1_glTexImage2D ( long  nativehandle,
int  target,
int  level,
int  internalformat,
int  width,
int  height,
int  border,
int  format,
int  type,
byte *  pixels 
)
package

◆ qfn_1_1_glTexParameterf()

void cdecl qfn_1_1_glTexParameterf ( long  nativehandle,
int  target,
int  pname,
float  param 
)
package

◆ qfn_1_1_glTexParameterfv()

void cdecl qfn_1_1_glTexParameterfv ( long  nativehandle,
int  target,
int  pname,
float *  params 
)
package

◆ qfn_1_1_glTexParameteri()

void cdecl qfn_1_1_glTexParameteri ( long  nativehandle,
int  target,
int  pname,
int  param 
)
package

◆ qfn_1_1_glTexParameteriv()

void cdecl qfn_1_1_glTexParameteriv ( long  nativehandle,
int  target,
int  pname,
int *  params 
)
package

◆ qfn_1_1_glTexSubImage1D()

void cdecl qfn_1_1_glTexSubImage1D ( long  nativehandle,
int  target,
int  level,
int  xoffset,
int  width,
int  format,
int  type,
byte *  pixels 
)
package

◆ qfn_1_1_glTexSubImage2D()

void cdecl qfn_1_1_glTexSubImage2D ( long  nativehandle,
int  target,
int  level,
int  xoffset,
int  yoffset,
int  width,
int  height,
int  format,
int  type,
byte *  pixels 
)
package

◆ qfn_1_1_glTranslated()

void cdecl qfn_1_1_glTranslated ( long  nativehandle,
double  x,
double  y,
double  z 
)
package

◆ qfn_1_1_glTranslatef()

void cdecl qfn_1_1_glTranslatef ( long  nativehandle,
float  x,
float  y,
float  z 
)
package

◆ qfn_1_1_glVertex2d()

void cdecl qfn_1_1_glVertex2d ( long  nativehandle,
double  x,
double  y 
)
package

◆ qfn_1_1_glVertex2dv()

void cdecl qfn_1_1_glVertex2dv ( long  nativehandle,
double *  v 
)
package

◆ qfn_1_1_glVertex2f()

void cdecl qfn_1_1_glVertex2f ( long  nativehandle,
float  x,
float  y 
)
package

◆ qfn_1_1_glVertex2fv()

void cdecl qfn_1_1_glVertex2fv ( long  nativehandle,
float *  v 
)
package

◆ qfn_1_1_glVertex2i()

void cdecl qfn_1_1_glVertex2i ( long  nativehandle,
int  x,
int  y 
)
package

◆ qfn_1_1_glVertex2iv()

void cdecl qfn_1_1_glVertex2iv ( long  nativehandle,
int *  v 
)
package

◆ qfn_1_1_glVertex2s()

void cdecl qfn_1_1_glVertex2s ( long  nativehandle,
short  x,
short  y 
)
package

◆ qfn_1_1_glVertex2sv()

void cdecl qfn_1_1_glVertex2sv ( long  nativehandle,
short *  v 
)
package

◆ qfn_1_1_glVertex3d()

void cdecl qfn_1_1_glVertex3d ( long  nativehandle,
double  x,
double  y,
double  z 
)
package

◆ qfn_1_1_glVertex3dv()

void cdecl qfn_1_1_glVertex3dv ( long  nativehandle,
double *  v 
)
package

◆ qfn_1_1_glVertex3f()

void cdecl qfn_1_1_glVertex3f ( long  nativehandle,
float  x,
float  y,
float  z 
)
package

◆ qfn_1_1_glVertex3fv()

void cdecl qfn_1_1_glVertex3fv ( long  nativehandle,
float *  v 
)
package

◆ qfn_1_1_glVertex3i()

void cdecl qfn_1_1_glVertex3i ( long  nativehandle,
int  x,
int  y,
int  z 
)
package

◆ qfn_1_1_glVertex3iv()

void cdecl qfn_1_1_glVertex3iv ( long  nativehandle,
int *  v 
)
package

◆ qfn_1_1_glVertex3s()

void cdecl qfn_1_1_glVertex3s ( long  nativehandle,
short  x,
short  y,
short  z 
)
package

◆ qfn_1_1_glVertex3sv()

void cdecl qfn_1_1_glVertex3sv ( long  nativehandle,
short *  v 
)
package

◆ qfn_1_1_glVertex4d()

void cdecl qfn_1_1_glVertex4d ( long  nativehandle,
double  x,
double  y,
double  z,
double  w 
)
package

◆ qfn_1_1_glVertex4dv()

void cdecl qfn_1_1_glVertex4dv ( long  nativehandle,
double *  v 
)
package

◆ qfn_1_1_glVertex4f()

void cdecl qfn_1_1_glVertex4f ( long  nativehandle,
float  x,
float  y,
float  z,
float  w 
)
package

◆ qfn_1_1_glVertex4fv()

void cdecl qfn_1_1_glVertex4fv ( long  nativehandle,
float *  v 
)
package

◆ qfn_1_1_glVertex4i()

void cdecl qfn_1_1_glVertex4i ( long  nativehandle,
int  x,
int  y,
int  z,
int  w 
)
package

◆ qfn_1_1_glVertex4iv()

void cdecl qfn_1_1_glVertex4iv ( long  nativehandle,
int *  v 
)
package

◆ qfn_1_1_glVertex4s()

void cdecl qfn_1_1_glVertex4s ( long  nativehandle,
short  x,
short  y,
short  z,
short  w 
)
package

◆ qfn_1_1_glVertex4sv()

void cdecl qfn_1_1_glVertex4sv ( long  nativehandle,
short *  v 
)
package

◆ qfn_1_1_glVertexPointer()

void cdecl qfn_1_1_glVertexPointer ( long  nativehandle,
int  size,
int  type,
int  stride,
byte *  pointer 
)
package