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QOpenGLFunctions_1_1.x
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1//xlang Source, Name:qt5/widgets/QOpenGLFunctions_1_0.x
2//Date: Tue Mar 21:31:32 2021
3
4package Qt{
5 @SuppressWarnings public class QOpenGLFunctions_1_1 : QAbstractOpenGLFunctions{
6 public QOpenGLFunctions_1_1(){
7
8 }
9 public QOpenGLFunctions_1_1(long h){
10 super(h);
11 }
12
14 return QtXnl.widget_get_bool_value(nativehandle, Constant.QOPENGLFUNCTIONS_1_1_INITIALIZEOPENGLFUNCTIONS);
15 }
16
17 public void glViewport(int x, int y, int width, int height){ qfn_1_1_glViewport(nativehandle, x, y, width, height); }
18 public void glDepthRange(double nearVal, double farVal){ qfn_1_1_glDepthRange(nativehandle, nearVal, farVal); }
19 public bool glIsEnabled(int cap){ return qfn_1_1_glIsEnabled(nativehandle, cap); }
20 public void glGetTexLevelParameteriv(int target, int level, int pname, int [] params){ qfn_1_1_glGetTexLevelParameteriv(nativehandle, target, level, pname, params); }
21 public void glGetTexLevelParameterfv(int target, int level, int pname, float [] params){ qfn_1_1_glGetTexLevelParameterfv(nativehandle, target, level, pname, params); }
22 public void glGetTexParameteriv(int target, int pname, int [] params){ qfn_1_1_glGetTexParameteriv(nativehandle, target, pname, params); }
23 public void glGetTexParameterfv(int target, int pname, float [] params){ qfn_1_1_glGetTexParameterfv(nativehandle, target, pname, params); }
24 public void glGetTexImage(int target, int level, int format, int type, byte [] pixels){ qfn_1_1_glGetTexImage(nativehandle, target, level, format, type, pixels); }
25 public String glGetString(int name){ return qfn_1_1_glGetString(nativehandle, name); }
26 public void glGetIntegerv(int pname, int [] params){ qfn_1_1_glGetIntegerv(nativehandle, pname, params); }
27 public void glGetFloatv(int pname, float [] params){ qfn_1_1_glGetFloatv(nativehandle, pname, params); }
28 public int glGetError(){ return qfn_1_1_glGetError(nativehandle); }
29 public void glGetDoublev(int pname, double [] params){ qfn_1_1_glGetDoublev(nativehandle, pname, params); }
30 public void glGetBooleanv(int pname, bool [] params){ qfn_1_1_glGetBooleanv(nativehandle, pname, params); }
31 public void glReadPixels(int x, int y, int width, int height, int format, int type, byte [] pixels){ qfn_1_1_glReadPixels(nativehandle, x, y, width, height, format, type, pixels); }
32 public void glReadBuffer(int mode){ qfn_1_1_glReadBuffer(nativehandle, mode); }
33 public void glPixelStorei(int pname, int param){ qfn_1_1_glPixelStorei(nativehandle, pname, param); }
34 public void glPixelStoref(int pname, float param){ qfn_1_1_glPixelStoref(nativehandle, pname, param); }
35 public void glDepthFunc(int func){ qfn_1_1_glDepthFunc(nativehandle, func); }
36 public void glStencilOp(int fail, int zfail, int zpass){ qfn_1_1_glStencilOp(nativehandle, fail, zfail, zpass); }
37 public void glStencilFunc(int func, int ref, int mask){ qfn_1_1_glStencilFunc(nativehandle, func, ref, mask); }
38 public void glLogicOp(int opcode){ qfn_1_1_glLogicOp(nativehandle, opcode); }
39 public void glBlendFunc(int sfactor, int dfactor){ qfn_1_1_glBlendFunc(nativehandle, sfactor, dfactor); }
40 public void glFlush(){ qfn_1_1_glFlush(nativehandle); }
41 public void glFinish(){ qfn_1_1_glFinish(nativehandle); }
42 public void glEnable(int cap){ qfn_1_1_glEnable(nativehandle, cap); }
43 public void glDisable(int cap){ qfn_1_1_glDisable(nativehandle, cap); }
44 public void glDepthMask(bool flag){ qfn_1_1_glDepthMask(nativehandle, flag); }
45 public void glColorMask(bool red, bool green, bool blue, bool alpha){ qfn_1_1_glColorMask(nativehandle, red, green, blue, alpha); }
46 public void glStencilMask(int mask){ qfn_1_1_glStencilMask(nativehandle, mask); }
47 public void glClearDepth(double depth){ qfn_1_1_glClearDepth(nativehandle, depth); }
48 public void glClearStencil(int s){ qfn_1_1_glClearStencil(nativehandle, s); }
49 public void glClearColor(float red, float green, float blue, float alpha){ qfn_1_1_glClearColor(nativehandle, red, green, blue, alpha); }
50 public void glClear(int mask){ qfn_1_1_glClear(nativehandle, mask); }
51 public void glDrawBuffer(int mode){ qfn_1_1_glDrawBuffer(nativehandle, mode); }
52 public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, /*IN*/ byte [] pixels){ qfn_1_1_glTexImage2D(nativehandle, target, level, internalformat, width, height, border, format, type, pixels); }
53 public void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, /*IN*/ byte [] pixels){ qfn_1_1_glTexImage1D(nativehandle, target, level, internalformat, width, border, format, type, pixels); }
54 public void glTexParameteriv(int target, int pname, /*IN*/ int [] params){ qfn_1_1_glTexParameteriv(nativehandle, target, pname, params); }
55 public void glTexParameteri(int target, int pname, int param){ qfn_1_1_glTexParameteri(nativehandle, target, pname, param); }
56 public void glTexParameterfv(int target, int pname, /*IN*/ float [] params){ qfn_1_1_glTexParameterfv(nativehandle, target, pname, params); }
57 public void glTexParameterf(int target, int pname, float param){ qfn_1_1_glTexParameterf(nativehandle, target, pname, param); }
58 public void glScissor(int x, int y, int width, int height){ qfn_1_1_glScissor(nativehandle, x, y, width, height); }
59 public void glPolygonMode(int face, int mode){ qfn_1_1_glPolygonMode(nativehandle, face, mode); }
60 public void glPointSize(float size){ qfn_1_1_glPointSize(nativehandle, size); }
61 public void glLineWidth(float width){ qfn_1_1_glLineWidth(nativehandle, width); }
62 public void glHint(int target, int mode){ qfn_1_1_glHint(nativehandle, target, mode); }
63 public void glFrontFace(int mode){ qfn_1_1_glFrontFace(nativehandle, mode); }
64 public void glCullFace(int mode){ qfn_1_1_glCullFace(nativehandle, mode); }
65 public void glIndexubv(/*IN*/ byte [] c){ qfn_1_1_glIndexubv(nativehandle, c); }
66 public void glIndexub(byte c){ qfn_1_1_glIndexub(nativehandle, c); }
67 public bool glIsTexture(int texture){ return qfn_1_1_glIsTexture(nativehandle, texture); }
68 public void glGenTextures(int n, int [] textures){ qfn_1_1_glGenTextures(nativehandle, n, textures); }
69 public void glDeleteTextures(int n, /*IN*/ int [] textures){ qfn_1_1_glDeleteTextures(nativehandle, n, textures); }
70 public void glBindTexture(int target, int texture){ qfn_1_1_glBindTexture(nativehandle, target, texture); }
71 public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, /*IN*/ byte [] pixels){ qfn_1_1_glTexSubImage2D(nativehandle, target, level, xoffset, yoffset, width, height, format, type, pixels); }
72 public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, /*IN*/ byte [] pixels){ qfn_1_1_glTexSubImage1D(nativehandle, target, level, xoffset, width, format, type, pixels); }
73 public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height){ qfn_1_1_glCopyTexSubImage2D(nativehandle, target, level, xoffset, yoffset, x, y, width, height); }
74 public void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width){ qfn_1_1_glCopyTexSubImage1D(nativehandle, target, level, xoffset, x, y, width); }
75 public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border){ qfn_1_1_glCopyTexImage2D(nativehandle, target, level, internalformat, x, y, width, height, border); }
76 public void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border){ qfn_1_1_glCopyTexImage1D(nativehandle, target, level, internalformat, x, y, width, border); }
77 public void glPolygonOffset(float factor, float units){ qfn_1_1_glPolygonOffset(nativehandle, factor, units); }
78 public void glGetPointerv(int pname, Object params){ qfn_1_1_glGetPointerv(nativehandle, pname, params); }
79 public void glDrawElements(int mode, int count, int type, /*IN*/ byte [] indices){ qfn_1_1_glDrawElements(nativehandle, mode, count, type, indices); }
80 public void glDrawArrays(int mode, int first, int count){ qfn_1_1_glDrawArrays(nativehandle, mode, first, count); }
81 public void glTranslatef(float x, float y, float z){ qfn_1_1_glTranslatef(nativehandle, x, y, z); }
82 public void glTranslated(double x, double y, double z){ qfn_1_1_glTranslated(nativehandle, x, y, z); }
83 public void glScalef(float x, float y, float z){ qfn_1_1_glScalef(nativehandle, x, y, z); }
84 public void glScaled(double x, double y, double z){ qfn_1_1_glScaled(nativehandle, x, y, z); }
85 public void glRotatef(float angle, float x, float y, float z){ qfn_1_1_glRotatef(nativehandle, angle, x, y, z); }
86 public void glRotated(double angle, double x, double y, double z){ qfn_1_1_glRotated(nativehandle, angle, x, y, z); }
87 public void glPushMatrix(){ qfn_1_1_glPushMatrix(nativehandle); }
88 public void glPopMatrix(){ qfn_1_1_glPopMatrix(nativehandle); }
89 public void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar){ qfn_1_1_glOrtho(nativehandle, left, right, bottom, top, zNear, zFar); }
90 public void glMultMatrixd(/*IN*/ double [] m){ qfn_1_1_glMultMatrixd(nativehandle, m); }
91 public void glMultMatrixf(/*IN*/ float [] m){ qfn_1_1_glMultMatrixf(nativehandle, m); }
92 public void glMatrixMode(int mode){ qfn_1_1_glMatrixMode(nativehandle, mode); }
93 public void glLoadMatrixd(/*IN*/ double [] m){ qfn_1_1_glLoadMatrixd(nativehandle, m); }
94 public void glLoadMatrixf(/*IN*/ float [] m){ qfn_1_1_glLoadMatrixf(nativehandle, m); }
95 public void glLoadIdentity(){ qfn_1_1_glLoadIdentity(nativehandle); }
96 public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar){ qfn_1_1_glFrustum(nativehandle, left, right, bottom, top, zNear, zFar); }
97 public bool glIsList(int list){ return qfn_1_1_glIsList(nativehandle, list); }
98 public void glGetTexGeniv(int coord, int pname, int [] params){ qfn_1_1_glGetTexGeniv(nativehandle, coord, pname, params); }
99 public void glGetTexGenfv(int coord, int pname, float [] params){ qfn_1_1_glGetTexGenfv(nativehandle, coord, pname, params); }
100 public void glGetTexGendv(int coord, int pname, double [] params){ qfn_1_1_glGetTexGendv(nativehandle, coord, pname, params); }
101 public void glGetTexEnviv(int target, int pname, int [] params){ qfn_1_1_glGetTexEnviv(nativehandle, target, pname, params); }
102 public void glGetTexEnvfv(int target, int pname, float [] params){ qfn_1_1_glGetTexEnvfv(nativehandle, target, pname, params); }
103 public void glGetPolygonStipple(byte [] mask){ qfn_1_1_glGetPolygonStipple(nativehandle, mask); }
104 public void glGetPixelMapusv(int map, short [] values){ qfn_1_1_glGetPixelMapusv(nativehandle, map, values); }
105 public void glGetPixelMapuiv(int map, int [] values){ qfn_1_1_glGetPixelMapuiv(nativehandle, map, values); }
106 public void glGetPixelMapfv(int map, float [] values){ qfn_1_1_glGetPixelMapfv(nativehandle, map, values); }
107 public void glGetMaterialiv(int face, int pname, int [] params){ qfn_1_1_glGetMaterialiv(nativehandle, face, pname, params); }
108 public void glGetMaterialfv(int face, int pname, float [] params){ qfn_1_1_glGetMaterialfv(nativehandle, face, pname, params); }
109 public void glGetMapiv(int target, int query, int [] v){ qfn_1_1_glGetMapiv(nativehandle, target, query, v); }
110 public void glGetMapfv(int target, int query, float [] v){ qfn_1_1_glGetMapfv(nativehandle, target, query, v); }
111 public void glGetMapdv(int target, int query, double [] v){ qfn_1_1_glGetMapdv(nativehandle, target, query, v); }
112 public void glGetLightiv(int light, int pname, int [] params){ qfn_1_1_glGetLightiv(nativehandle, light, pname, params); }
113 public void glGetLightfv(int light, int pname, float [] params){ qfn_1_1_glGetLightfv(nativehandle, light, pname, params); }
114 public void glGetClipPlane(int plane, double [] equation){ qfn_1_1_glGetClipPlane(nativehandle, plane, equation); }
115 public void glDrawPixels(int width, int height, int format, int type, /*IN*/ byte [] pixels){ qfn_1_1_glDrawPixels(nativehandle, width, height, format, type, pixels); }
116 public void glCopyPixels(int x, int y, int width, int height, int type){ qfn_1_1_glCopyPixels(nativehandle, x, y, width, height, type); }
117 public void glPixelMapusv(int map, int mapsize, /*IN*/ short [] values){ qfn_1_1_glPixelMapusv(nativehandle, map, mapsize, values); }
118 public void glPixelMapuiv(int map, int mapsize, /*IN*/ int [] values){ qfn_1_1_glPixelMapuiv(nativehandle, map, mapsize, values); }
119 public void glPixelMapfv(int map, int mapsize, /*IN*/ float [] values){ qfn_1_1_glPixelMapfv(nativehandle, map, mapsize, values); }
120 public void glPixelTransferi(int pname, int param){ qfn_1_1_glPixelTransferi(nativehandle, pname, param); }
121 public void glPixelTransferf(int pname, float param){ qfn_1_1_glPixelTransferf(nativehandle, pname, param); }
122 public void glPixelZoom(float xfactor, float yfactor){ qfn_1_1_glPixelZoom(nativehandle, xfactor, yfactor); }
123 public void glAlphaFunc(int func, float ref){ qfn_1_1_glAlphaFunc(nativehandle, func, ref); }
124 public void glEvalPoint2(int i, int j){ qfn_1_1_glEvalPoint2(nativehandle, i, j); }
125 public void glEvalMesh2(int mode, int i1, int i2, int j1, int j2){ qfn_1_1_glEvalMesh2(nativehandle, mode, i1, i2, j1, j2); }
126 public void glEvalPoint1(int i){ qfn_1_1_glEvalPoint1(nativehandle, i); }
127 public void glEvalMesh1(int mode, int i1, int i2){ qfn_1_1_glEvalMesh1(nativehandle, mode, i1, i2); }
128 public void glEvalCoord2fv(/*IN*/ float [] u){ qfn_1_1_glEvalCoord2fv(nativehandle, u); }
129 public void glEvalCoord2f(float u, float v){ qfn_1_1_glEvalCoord2f(nativehandle, u, v); }
130 public void glEvalCoord2dv(/*IN*/ double [] u){ qfn_1_1_glEvalCoord2dv(nativehandle, u); }
131 public void glEvalCoord2d(double u, double v){ qfn_1_1_glEvalCoord2d(nativehandle, u, v); }
132 public void glEvalCoord1fv(/*IN*/ float [] u){ qfn_1_1_glEvalCoord1fv(nativehandle, u); }
133 public void glEvalCoord1f(float u){ qfn_1_1_glEvalCoord1f(nativehandle, u); }
134 public void glEvalCoord1dv(/*IN*/ double [] u){ qfn_1_1_glEvalCoord1dv(nativehandle, u); }
135 public void glEvalCoord1d(double u){ qfn_1_1_glEvalCoord1d(nativehandle, u); }
136 public void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2){ qfn_1_1_glMapGrid2f(nativehandle, un, u1, u2, vn, v1, v2); }
137 public void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2){ qfn_1_1_glMapGrid2d(nativehandle, un, u1, u2, vn, v1, v2); }
138 public void glMapGrid1f(int un, float u1, float u2){ qfn_1_1_glMapGrid1f(nativehandle, un, u1, u2); }
139 public void glMapGrid1d(int un, double u1, double u2){ qfn_1_1_glMapGrid1d(nativehandle, un, u1, u2); }
140 public void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, /*IN*/ float [] points){ qfn_1_1_glMap2f(nativehandle, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); }
141 public void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, /*IN*/ double [] points){ qfn_1_1_glMap2d(nativehandle, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); }
142 public void glMap1f(int target, float u1, float u2, int stride, int order, /*IN*/ float [] points){ qfn_1_1_glMap1f(nativehandle, target, u1, u2, stride, order, points); }
143 public void glMap1d(int target, double u1, double u2, int stride, int order, /*IN*/ double [] points){ qfn_1_1_glMap1d(nativehandle, target, u1, u2, stride, order, points); }
144 public void glPushAttrib(int mask){ qfn_1_1_glPushAttrib(nativehandle, mask); }
145 public void glPopAttrib(){ qfn_1_1_glPopAttrib(nativehandle); }
146 public void glAccum(int op, float value){ qfn_1_1_glAccum(nativehandle, op, value); }
147 public void glIndexMask(int mask){ qfn_1_1_glIndexMask(nativehandle, mask); }
148 public void glClearIndex(float c){ qfn_1_1_glClearIndex(nativehandle, c); }
149 public void glClearAccum(float red, float green, float blue, float alpha){ qfn_1_1_glClearAccum(nativehandle, red, green, blue, alpha); }
150 public void glPushName(int name){ qfn_1_1_glPushName(nativehandle, name); }
151 public void glPopName(){ qfn_1_1_glPopName(nativehandle); }
152 public void glPassThrough(float token){ qfn_1_1_glPassThrough(nativehandle, token); }
153 public void glLoadName(int name){ qfn_1_1_glLoadName(nativehandle, name); }
154 public void glInitNames(){ qfn_1_1_glInitNames(nativehandle); }
155 public int glRenderMode(int mode){ return qfn_1_1_glRenderMode(nativehandle, mode); }
156 public void glSelectBuffer(int size, int [] buffer){ qfn_1_1_glSelectBuffer(nativehandle, size, buffer); }
157 public void glFeedbackBuffer(int size, int type, float [] buffer){ qfn_1_1_glFeedbackBuffer(nativehandle, size, type, buffer); }
158 public void glTexGeniv(int coord, int pname, /*IN*/ int [] params){ qfn_1_1_glTexGeniv(nativehandle, coord, pname, params); }
159 public void glTexGeni(int coord, int pname, int param){ qfn_1_1_glTexGeni(nativehandle, coord, pname, param); }
160 public void glTexGenfv(int coord, int pname, /*IN*/ float [] params){ qfn_1_1_glTexGenfv(nativehandle, coord, pname, params); }
161 public void glTexGenf(int coord, int pname, float param){ qfn_1_1_glTexGenf(nativehandle, coord, pname, param); }
162 public void glTexGendv(int coord, int pname, /*IN*/ double [] params){ qfn_1_1_glTexGendv(nativehandle, coord, pname, params); }
163 public void glTexGend(int coord, int pname, double param){ qfn_1_1_glTexGend(nativehandle, coord, pname, param); }
164 public void glTexEnviv(int target, int pname, /*IN*/ int [] params){ qfn_1_1_glTexEnviv(nativehandle, target, pname, params); }
165 public void glTexEnvi(int target, int pname, int param){ qfn_1_1_glTexEnvi(nativehandle, target, pname, param); }
166 public void glTexEnvfv(int target, int pname, /*IN*/ float [] params){ qfn_1_1_glTexEnvfv(nativehandle, target, pname, params); }
167 public void glTexEnvf(int target, int pname, float param){ qfn_1_1_glTexEnvf(nativehandle, target, pname, param); }
168 public void glShadeModel(int mode){ qfn_1_1_glShadeModel(nativehandle, mode); }
169 public void glPolygonStipple(/*IN*/ byte [] mask){ qfn_1_1_glPolygonStipple(nativehandle, mask); }
170 public void glMaterialiv(int face, int pname, /*IN*/ int [] params){ qfn_1_1_glMaterialiv(nativehandle, face, pname, params); }
171 public void glMateriali(int face, int pname, int param){ qfn_1_1_glMateriali(nativehandle, face, pname, param); }
172 public void glMaterialfv(int face, int pname, /*IN*/ float [] params){ qfn_1_1_glMaterialfv(nativehandle, face, pname, params); }
173 public void glMaterialf(int face, int pname, float param){ qfn_1_1_glMaterialf(nativehandle, face, pname, param); }
174 public void glLineStipple(int factor, short pattern){ qfn_1_1_glLineStipple(nativehandle, factor, pattern); }
175 public void glLightModeliv(int pname, /*IN*/ int [] params){ qfn_1_1_glLightModeliv(nativehandle, pname, params); }
176 public void glLightModeli(int pname, int param){ qfn_1_1_glLightModeli(nativehandle, pname, param); }
177 public void glLightModelfv(int pname, /*IN*/ float [] params){ qfn_1_1_glLightModelfv(nativehandle, pname, params); }
178 public void glLightModelf(int pname, float param){ qfn_1_1_glLightModelf(nativehandle, pname, param); }
179 public void glLightiv(int light, int pname, /*IN*/ int [] params){ qfn_1_1_glLightiv(nativehandle, light, pname, params); }
180 public void glLighti(int light, int pname, int param){ qfn_1_1_glLighti(nativehandle, light, pname, param); }
181 public void glLightfv(int light, int pname, /*IN*/ float [] params){ qfn_1_1_glLightfv(nativehandle, light, pname, params); }
182 public void glLightf(int light, int pname, float param){ qfn_1_1_glLightf(nativehandle, light, pname, param); }
183 public void glFogiv(int pname, /*IN*/ int [] params){ qfn_1_1_glFogiv(nativehandle, pname, params); }
184 public void glFogi(int pname, int param){ qfn_1_1_glFogi(nativehandle, pname, param); }
185 public void glFogfv(int pname, /*IN*/ float [] params){ qfn_1_1_glFogfv(nativehandle, pname, params); }
186 public void glFogf(int pname, float param){ qfn_1_1_glFogf(nativehandle, pname, param); }
187 public void glColorMaterial(int face, int mode){ qfn_1_1_glColorMaterial(nativehandle, face, mode); }
188 public void glClipPlane(int plane, /*IN*/ double [] equation){ qfn_1_1_glClipPlane(nativehandle, plane, equation); }
189 public void glVertex4sv(/*IN*/ short [] v){ qfn_1_1_glVertex4sv(nativehandle, v); }
190 public void glVertex4s(short x, short y, short z, short w){ qfn_1_1_glVertex4s(nativehandle, x, y, z, w); }
191 public void glVertex4iv(/*IN*/ int [] v){ qfn_1_1_glVertex4iv(nativehandle, v); }
192 public void glVertex4i(int x, int y, int z, int w){ qfn_1_1_glVertex4i(nativehandle, x, y, z, w); }
193 public void glVertex4fv(/*IN*/ float [] v){ qfn_1_1_glVertex4fv(nativehandle, v); }
194 public void glVertex4f(float x, float y, float z, float w){ qfn_1_1_glVertex4f(nativehandle, x, y, z, w); }
195 public void glVertex4dv(/*IN*/ double [] v){ qfn_1_1_glVertex4dv(nativehandle, v); }
196 public void glVertex4d(double x, double y, double z, double w){ qfn_1_1_glVertex4d(nativehandle, x, y, z, w); }
197 public void glVertex3sv(/*IN*/ short [] v){ qfn_1_1_glVertex3sv(nativehandle, v); }
198 public void glVertex3s(short x, short y, short z){ qfn_1_1_glVertex3s(nativehandle, x, y, z); }
199 public void glVertex3iv(/*IN*/ int [] v){ qfn_1_1_glVertex3iv(nativehandle, v); }
200 public void glVertex3i(int x, int y, int z){ qfn_1_1_glVertex3i(nativehandle, x, y, z); }
201 public void glVertex3fv(/*IN*/ float [] v){ qfn_1_1_glVertex3fv(nativehandle, v); }
202 public void glVertex3f(float x, float y, float z){ qfn_1_1_glVertex3f(nativehandle, x, y, z); }
203 public void glVertex3dv(/*IN*/ double [] v){ qfn_1_1_glVertex3dv(nativehandle, v); }
204 public void glVertex3d(double x, double y, double z){ qfn_1_1_glVertex3d(nativehandle, x, y, z); }
205 public void glVertex2sv(/*IN*/ short [] v){ qfn_1_1_glVertex2sv(nativehandle, v); }
206 public void glVertex2s(short x, short y){ qfn_1_1_glVertex2s(nativehandle, x, y); }
207 public void glVertex2iv(/*IN*/ int [] v){ qfn_1_1_glVertex2iv(nativehandle, v); }
208 public void glVertex2i(int x, int y){ qfn_1_1_glVertex2i(nativehandle, x, y); }
209 public void glVertex2fv(/*IN*/ float [] v){ qfn_1_1_glVertex2fv(nativehandle, v); }
210 public void glVertex2f(float x, float y){ qfn_1_1_glVertex2f(nativehandle, x, y); }
211 public void glVertex2dv(/*IN*/ double [] v){ qfn_1_1_glVertex2dv(nativehandle, v); }
212 public void glVertex2d(double x, double y){ qfn_1_1_glVertex2d(nativehandle, x, y); }
213 public void glTexCoord4sv(/*IN*/ short [] v){ qfn_1_1_glTexCoord4sv(nativehandle, v); }
214 public void glTexCoord4s(short s, short t, short r, short q){ qfn_1_1_glTexCoord4s(nativehandle, s, t, r, q); }
215 public void glTexCoord4iv(/*IN*/ int [] v){ qfn_1_1_glTexCoord4iv(nativehandle, v); }
216 public void glTexCoord4i(int s, int t, int r, int q){ qfn_1_1_glTexCoord4i(nativehandle, s, t, r, q); }
217 public void glTexCoord4fv(/*IN*/ float [] v){ qfn_1_1_glTexCoord4fv(nativehandle, v); }
218 public void glTexCoord4f(float s, float t, float r, float q){ qfn_1_1_glTexCoord4f(nativehandle, s, t, r, q); }
219 public void glTexCoord4dv(/*IN*/ double [] v){ qfn_1_1_glTexCoord4dv(nativehandle, v); }
220 public void glTexCoord4d(double s, double t, double r, double q){ qfn_1_1_glTexCoord4d(nativehandle, s, t, r, q); }
221 public void glTexCoord3sv(/*IN*/ short [] v){ qfn_1_1_glTexCoord3sv(nativehandle, v); }
222 public void glTexCoord3s(short s, short t, short r){ qfn_1_1_glTexCoord3s(nativehandle, s, t, r); }
223 public void glTexCoord3iv(/*IN*/ int [] v){ qfn_1_1_glTexCoord3iv(nativehandle, v); }
224 public void glTexCoord3i(int s, int t, int r){ qfn_1_1_glTexCoord3i(nativehandle, s, t, r); }
225 public void glTexCoord3fv(/*IN*/ float [] v){ qfn_1_1_glTexCoord3fv(nativehandle, v); }
226 public void glTexCoord3f(float s, float t, float r){ qfn_1_1_glTexCoord3f(nativehandle, s, t, r); }
227 public void glTexCoord3dv(/*IN*/ double [] v){ qfn_1_1_glTexCoord3dv(nativehandle, v); }
228 public void glTexCoord3d(double s, double t, double r){ qfn_1_1_glTexCoord3d(nativehandle, s, t, r); }
229 public void glTexCoord2sv(/*IN*/ short [] v){ qfn_1_1_glTexCoord2sv(nativehandle, v); }
230 public void glTexCoord2s(short s, short t){ qfn_1_1_glTexCoord2s(nativehandle, s, t); }
231 public void glTexCoord2iv(/*IN*/ int [] v){ qfn_1_1_glTexCoord2iv(nativehandle, v); }
232 public void glTexCoord2i(int s, int t){ qfn_1_1_glTexCoord2i(nativehandle, s, t); }
233 public void glTexCoord2fv(/*IN*/ float [] v){ qfn_1_1_glTexCoord2fv(nativehandle, v); }
234 public void glTexCoord2f(float s, float t){ qfn_1_1_glTexCoord2f(nativehandle, s, t); }
235 public void glTexCoord2dv(/*IN*/ double [] v){ qfn_1_1_glTexCoord2dv(nativehandle, v); }
236 public void glTexCoord2d(double s, double t){ qfn_1_1_glTexCoord2d(nativehandle, s, t); }
237 public void glTexCoord1sv(/*IN*/ short [] v){ qfn_1_1_glTexCoord1sv(nativehandle, v); }
238 public void glTexCoord1s(short s){ qfn_1_1_glTexCoord1s(nativehandle, s); }
239 public void glTexCoord1iv(/*IN*/ int [] v){ qfn_1_1_glTexCoord1iv(nativehandle, v); }
240 public void glTexCoord1i(int s){ qfn_1_1_glTexCoord1i(nativehandle, s); }
241 public void glTexCoord1fv(/*IN*/ float [] v){ qfn_1_1_glTexCoord1fv(nativehandle, v); }
242 public void glTexCoord1f(float s){ qfn_1_1_glTexCoord1f(nativehandle, s); }
243 public void glTexCoord1dv(/*IN*/ double [] v){ qfn_1_1_glTexCoord1dv(nativehandle, v); }
244 public void glTexCoord1d(double s){ qfn_1_1_glTexCoord1d(nativehandle, s); }
245 public void glRectsv(/*IN*/ short [] v1, /*IN*/ short [] v2){ qfn_1_1_glRectsv(nativehandle, v1, v2); }
246 public void glRects(short x1, short y1, short x2, short y2){ qfn_1_1_glRects(nativehandle, x1, y1, x2, y2); }
247 public void glRectiv(/*IN*/ int [] v1, /*IN*/ int [] v2){ qfn_1_1_glRectiv(nativehandle, v1, v2); }
248 public void glRecti(int x1, int y1, int x2, int y2){ qfn_1_1_glRecti(nativehandle, x1, y1, x2, y2); }
249 public void glRectfv(/*IN*/ float [] v1, /*IN*/ float [] v2){ qfn_1_1_glRectfv(nativehandle, v1, v2); }
250 public void glRectf(float x1, float y1, float x2, float y2){ qfn_1_1_glRectf(nativehandle, x1, y1, x2, y2); }
251 public void glRectdv(/*IN*/ double [] v1, /*IN*/ double [] v2){ qfn_1_1_glRectdv(nativehandle, v1, v2); }
252 public void glRectd(double x1, double y1, double x2, double y2){ qfn_1_1_glRectd(nativehandle, x1, y1, x2, y2); }
253 public void glRasterPos4sv(/*IN*/ short [] v){ qfn_1_1_glRasterPos4sv(nativehandle, v); }
254 public void glRasterPos4s(short x, short y, short z, short w){ qfn_1_1_glRasterPos4s(nativehandle, x, y, z, w); }
255 public void glRasterPos4iv(/*IN*/ int [] v){ qfn_1_1_glRasterPos4iv(nativehandle, v); }
256 public void glRasterPos4i(int x, int y, int z, int w){ qfn_1_1_glRasterPos4i(nativehandle, x, y, z, w); }
257 public void glRasterPos4fv(/*IN*/ float [] v){ qfn_1_1_glRasterPos4fv(nativehandle, v); }
258 public void glRasterPos4f(float x, float y, float z, float w){ qfn_1_1_glRasterPos4f(nativehandle, x, y, z, w); }
259 public void glRasterPos4dv(/*IN*/ double [] v){ qfn_1_1_glRasterPos4dv(nativehandle, v); }
260 public void glRasterPos4d(double x, double y, double z, double w){ qfn_1_1_glRasterPos4d(nativehandle, x, y, z, w); }
261 public void glRasterPos3sv(/*IN*/ short [] v){ qfn_1_1_glRasterPos3sv(nativehandle, v); }
262 public void glRasterPos3s(short x, short y, short z){ qfn_1_1_glRasterPos3s(nativehandle, x, y, z); }
263 public void glRasterPos3iv(/*IN*/ int [] v){ qfn_1_1_glRasterPos3iv(nativehandle, v); }
264 public void glRasterPos3i(int x, int y, int z){ qfn_1_1_glRasterPos3i(nativehandle, x, y, z); }
265 public void glRasterPos3fv(/*IN*/ float [] v){ qfn_1_1_glRasterPos3fv(nativehandle, v); }
266 public void glRasterPos3f(float x, float y, float z){ qfn_1_1_glRasterPos3f(nativehandle, x, y, z); }
267 public void glRasterPos3dv(/*IN*/ double [] v){ qfn_1_1_glRasterPos3dv(nativehandle, v); }
268 public void glRasterPos3d(double x, double y, double z){ qfn_1_1_glRasterPos3d(nativehandle, x, y, z); }
269 public void glRasterPos2sv(/*IN*/ short [] v){ qfn_1_1_glRasterPos2sv(nativehandle, v); }
270 public void glRasterPos2s(short x, short y){ qfn_1_1_glRasterPos2s(nativehandle, x, y); }
271 public void glRasterPos2iv(/*IN*/ int [] v){ qfn_1_1_glRasterPos2iv(nativehandle, v); }
272 public void glRasterPos2i(int x, int y){ qfn_1_1_glRasterPos2i(nativehandle, x, y); }
273 public void glRasterPos2fv(/*IN*/ float [] v){ qfn_1_1_glRasterPos2fv(nativehandle, v); }
274 public void glRasterPos2f(float x, float y){ qfn_1_1_glRasterPos2f(nativehandle, x, y); }
275 public void glRasterPos2dv(/*IN*/ double [] v){ qfn_1_1_glRasterPos2dv(nativehandle, v); }
276 public void glRasterPos2d(double x, double y){ qfn_1_1_glRasterPos2d(nativehandle, x, y); }
277 public void glNormal3sv(/*IN*/ short [] v){ qfn_1_1_glNormal3sv(nativehandle, v); }
278 public void glNormal3s(short nx, short ny, short nz){ qfn_1_1_glNormal3s(nativehandle, nx, ny, nz); }
279 public void glNormal3iv(/*IN*/ int [] v){ qfn_1_1_glNormal3iv(nativehandle, v); }
280 public void glNormal3i(int nx, int ny, int nz){ qfn_1_1_glNormal3i(nativehandle, nx, ny, nz); }
281 public void glNormal3fv(/*IN*/ float [] v){ qfn_1_1_glNormal3fv(nativehandle, v); }
282 public void glNormal3f(float nx, float ny, float nz){ qfn_1_1_glNormal3f(nativehandle, nx, ny, nz); }
283 public void glNormal3dv(/*IN*/ double [] v){ qfn_1_1_glNormal3dv(nativehandle, v); }
284 public void glNormal3d(double nx, double ny, double nz){ qfn_1_1_glNormal3d(nativehandle, nx, ny, nz); }
285 public void glNormal3bv(/*IN*/ byte [] v){ qfn_1_1_glNormal3bv(nativehandle, v); }
286 public void glNormal3b(byte nx, byte ny, byte nz){ qfn_1_1_glNormal3b(nativehandle, nx, ny, nz); }
287 public void glIndexsv(/*IN*/ short [] c){ qfn_1_1_glIndexsv(nativehandle, c); }
288 public void glIndexs(short c){ qfn_1_1_glIndexs(nativehandle, c); }
289 public void glIndexiv(/*IN*/ int [] c){ qfn_1_1_glIndexiv(nativehandle, c); }
290 public void glIndexi(int c){ qfn_1_1_glIndexi(nativehandle, c); }
291 public void glIndexfv(/*IN*/ float [] c){ qfn_1_1_glIndexfv(nativehandle, c); }
292 public void glIndexf(float c){ qfn_1_1_glIndexf(nativehandle, c); }
293 public void glIndexdv(/*IN*/ double [] c){ qfn_1_1_glIndexdv(nativehandle, c); }
294 public void glIndexd(double c){ qfn_1_1_glIndexd(nativehandle, c); }
295 public void glEnd(){ qfn_1_1_glEnd(nativehandle); }
296 public void glEdgeFlagv(/*IN*/ bool [] flag){ qfn_1_1_glEdgeFlagv(nativehandle, flag); }
297 public void glEdgeFlag(bool flag){ qfn_1_1_glEdgeFlag(nativehandle, flag); }
298 public void glColor4usv(/*IN*/ short [] v){ qfn_1_1_glColor4usv(nativehandle, v); }
299 public void glColor4us(short red, short green, short blue, short alpha){ qfn_1_1_glColor4us(nativehandle, red, green, blue, alpha); }
300 public void glColor4uiv(/*IN*/ int [] v){ qfn_1_1_glColor4uiv(nativehandle, v); }
301 public void glColor4ui(int red, int green, int blue, int alpha){ qfn_1_1_glColor4ui(nativehandle, red, green, blue, alpha); }
302 public void glColor4ubv(/*IN*/ byte [] v){ qfn_1_1_glColor4ubv(nativehandle, v); }
303 public void glColor4ub(byte red, byte green, byte blue, byte alpha){ qfn_1_1_glColor4ub(nativehandle, red, green, blue, alpha); }
304 public void glColor4sv(/*IN*/ short [] v){ qfn_1_1_glColor4sv(nativehandle, v); }
305 public void glColor4s(short red, short green, short blue, short alpha){ qfn_1_1_glColor4s(nativehandle, red, green, blue, alpha); }
306 public void glColor4iv(/*IN*/ int [] v){ qfn_1_1_glColor4iv(nativehandle, v); }
307 public void glColor4i(int red, int green, int blue, int alpha){ qfn_1_1_glColor4i(nativehandle, red, green, blue, alpha); }
308 public void glColor4fv(/*IN*/ float [] v){ qfn_1_1_glColor4fv(nativehandle, v); }
309 public void glColor4f(float red, float green, float blue, float alpha){ qfn_1_1_glColor4f(nativehandle, red, green, blue, alpha); }
310 public void glColor4dv(/*IN*/ double [] v){ qfn_1_1_glColor4dv(nativehandle, v); }
311 public void glColor4d(double red, double green, double blue, double alpha){ qfn_1_1_glColor4d(nativehandle, red, green, blue, alpha); }
312 public void glColor4bv(/*IN*/ byte [] v){ qfn_1_1_glColor4bv(nativehandle, v); }
313 public void glColor4b(byte red, byte green, byte blue, byte alpha){ qfn_1_1_glColor4b(nativehandle, red, green, blue, alpha); }
314 public void glColor3usv(/*IN*/ short [] v){ qfn_1_1_glColor3usv(nativehandle, v); }
315 public void glColor3us(short red, short green, short blue){ qfn_1_1_glColor3us(nativehandle, red, green, blue); }
316 public void glColor3uiv(/*IN*/ int [] v){ qfn_1_1_glColor3uiv(nativehandle, v); }
317 public void glColor3ui(int red, int green, int blue){ qfn_1_1_glColor3ui(nativehandle, red, green, blue); }
318 public void glColor3ubv(/*IN*/ byte [] v){ qfn_1_1_glColor3ubv(nativehandle, v); }
319 public void glColor3ub(byte red, byte green, byte blue){ qfn_1_1_glColor3ub(nativehandle, red, green, blue); }
320 public void glColor3sv(/*IN*/ short [] v){ qfn_1_1_glColor3sv(nativehandle, v); }
321 public void glColor3s(short red, short green, short blue){ qfn_1_1_glColor3s(nativehandle, red, green, blue); }
322 public void glColor3iv(/*IN*/ int [] v){ qfn_1_1_glColor3iv(nativehandle, v); }
323 public void glColor3i(int red, int green, int blue){ qfn_1_1_glColor3i(nativehandle, red, green, blue); }
324 public void glColor3fv(/*IN*/ float [] v){ qfn_1_1_glColor3fv(nativehandle, v); }
325 public void glColor3f(float red, float green, float blue){ qfn_1_1_glColor3f(nativehandle, red, green, blue); }
326 public void glColor3dv(/*IN*/ double [] v){ qfn_1_1_glColor3dv(nativehandle, v); }
327 public void glColor3d(double red, double green, double blue){ qfn_1_1_glColor3d(nativehandle, red, green, blue); }
328 public void glColor3bv(/*IN*/ byte [] v){ qfn_1_1_glColor3bv(nativehandle, v); }
329 public void glColor3b(byte red, byte green, byte blue){ qfn_1_1_glColor3b(nativehandle, red, green, blue); }
330 public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, /*IN*/ byte [] bitmap){ qfn_1_1_glBitmap(nativehandle, width, height, xorig, yorig, xmove, ymove, bitmap); }
331 public void glBegin(int mode){ qfn_1_1_glBegin(nativehandle, mode); }
332 public void glListBase(int base){ qfn_1_1_glListBase(nativehandle, base); }
333 public int glGenLists(int range){ return qfn_1_1_glGenLists(nativehandle, range); }
334 public void glDeleteLists(int list, int range){ qfn_1_1_glDeleteLists(nativehandle, list, range); }
335 public void glCallLists(int n, int type, /*IN*/ byte [] lists){ qfn_1_1_glCallLists(nativehandle, n, type, lists); }
336 public void glCallList(int list){ qfn_1_1_glCallList(nativehandle, list); }
337 public void glEndList(){ qfn_1_1_glEndList(nativehandle); }
338 public void glNewList(int list, int mode){ qfn_1_1_glNewList(nativehandle, list, mode); }
339 public void glPushClientAttrib(int mask){ qfn_1_1_glPushClientAttrib(nativehandle, mask); }
340 public void glPopClientAttrib(){ qfn_1_1_glPopClientAttrib(nativehandle); }
341 public void glPrioritizeTextures(int n, /*IN*/ int [] textures, /*IN*/ float [] priorities){ qfn_1_1_glPrioritizeTextures(nativehandle, n, textures, priorities); }
342 public bool glAreTexturesResident(int n, /*IN*/ int [] textures, bool [] residences){ return qfn_1_1_glAreTexturesResident(nativehandle, n, textures, residences); }
343 public void glVertexPointer(int size, int type, int stride, /*IN*/ byte [] pointer){ qfn_1_1_glVertexPointer(nativehandle, size, type, stride, pointer); }
344 public void glTexCoordPointer(int size, int type, int stride, /*IN*/ byte [] pointer){ qfn_1_1_glTexCoordPointer(nativehandle, size, type, stride, pointer); }
345 public void glNormalPointer(int type, int stride, /*IN*/ byte [] pointer){ qfn_1_1_glNormalPointer(nativehandle, type, stride, pointer); }
346 public void interleavedArrays(int format, int stride, /*IN*/ byte [] pointer){ qfn_1_1_glInterleavedArrays(nativehandle, format, stride, pointer); }
347 public void glIndexPointer(int type, int stride, /*IN*/ byte [] pointer){ qfn_1_1_glIndexPointer(nativehandle, type, stride, pointer); }
348 public void glEnableClientState(int array){ qfn_1_1_glEnableClientState(nativehandle, array); }
349 public void glEdgeFlagPointer(int stride, /*IN*/ byte [] pointer){ qfn_1_1_glEdgeFlagPointer(nativehandle, stride, pointer); }
350 public void glDisableClientState(int array){ qfn_1_1_glDisableClientState(nativehandle, array); }
351 public void glColorPointer(int size, int type, int stride, /*IN*/ byte [] pointer){ qfn_1_1_glColorPointer(nativehandle, size, type, stride, pointer); }
352 public void glArrayElement(int i){ qfn_1_1_glArrayElement(nativehandle, i); }
353
354
355 public import "libQt54x"{
356 void cdecl qfn_1_1_glViewport(long nativehandle, int x, int y, int width, int height) ;
357 void cdecl qfn_1_1_glDepthRange(long nativehandle, double nearVal, double farVal) ;
358 bool cdecl qfn_1_1_glIsEnabled(long nativehandle, int cap) ;
359 void cdecl qfn_1_1_glGetTexLevelParameteriv(long nativehandle, int target, int level, int pname, int * params) ;
360 void cdecl qfn_1_1_glGetTexLevelParameterfv(long nativehandle, int target, int level, int pname, float * params) ;
361 void cdecl qfn_1_1_glGetTexParameteriv(long nativehandle, int target, int pname, int * params) ;
362 void cdecl qfn_1_1_glGetTexParameterfv(long nativehandle, int target, int pname, float * params) ;
363 void cdecl qfn_1_1_glGetTexImage(long nativehandle, int target, int level, int format, int type, byte * pixels) ;
364 String cdecl qfn_1_1_glGetString(long nativehandle, int name) ;
365 void cdecl qfn_1_1_glGetIntegerv(long nativehandle, int pname, int * params) ;
366 void cdecl qfn_1_1_glGetFloatv(long nativehandle, int pname, float * params) ;
367 int cdecl qfn_1_1_glGetError(long nativehandle) ;
368 void cdecl qfn_1_1_glGetDoublev(long nativehandle, int pname, double * params) ;
369 void cdecl qfn_1_1_glGetBooleanv(long nativehandle, int pname, bool * params) ;
370 void cdecl qfn_1_1_glReadPixels(long nativehandle, int x, int y, int width, int height, int format, int type, byte * pixels) ;
371 void cdecl qfn_1_1_glReadBuffer(long nativehandle, int mode) ;
372 void cdecl qfn_1_1_glPixelStorei(long nativehandle, int pname, int param) ;
373 void cdecl qfn_1_1_glPixelStoref(long nativehandle, int pname, float param) ;
374 void cdecl qfn_1_1_glDepthFunc(long nativehandle, int func) ;
375 void cdecl qfn_1_1_glStencilOp(long nativehandle, int fail, int zfail, int zpass) ;
376 void cdecl qfn_1_1_glStencilFunc(long nativehandle, int func, int ref, int mask) ;
377 void cdecl qfn_1_1_glLogicOp(long nativehandle, int opcode) ;
378 void cdecl qfn_1_1_glBlendFunc(long nativehandle, int sfactor, int dfactor) ;
379 void cdecl qfn_1_1_glFlush(long nativehandle) ;
380 void cdecl qfn_1_1_glFinish(long nativehandle) ;
381 void cdecl qfn_1_1_glEnable(long nativehandle, int cap) ;
382 void cdecl qfn_1_1_glDisable(long nativehandle, int cap) ;
383 void cdecl qfn_1_1_glDepthMask(long nativehandle, bool flag) ;
384 void cdecl qfn_1_1_glColorMask(long nativehandle, bool red, bool green, bool blue, bool alpha) ;
385 void cdecl qfn_1_1_glStencilMask(long nativehandle, int mask) ;
386 void cdecl qfn_1_1_glClearDepth(long nativehandle, double depth) ;
387 void cdecl qfn_1_1_glClearStencil(long nativehandle, int s) ;
388 void cdecl qfn_1_1_glClearColor(long nativehandle, float red, float green, float blue, float alpha) ;
389 void cdecl qfn_1_1_glClear(long nativehandle, int mask) ;
390 void cdecl qfn_1_1_glDrawBuffer(long nativehandle, int mode) ;
391 void cdecl qfn_1_1_glTexImage2D(long nativehandle, int target, int level, int internalformat, int width, int height, int border, int format, int type, /*IN*/ byte * pixels) ;
392 void cdecl qfn_1_1_glTexImage1D(long nativehandle, int target, int level, int internalformat, int width, int border, int format, int type, /*IN*/ byte * pixels) ;
393 void cdecl qfn_1_1_glTexParameteriv(long nativehandle, int target, int pname, /*IN*/ int * params) ;
394 void cdecl qfn_1_1_glTexParameteri(long nativehandle, int target, int pname, int param) ;
395 void cdecl qfn_1_1_glTexParameterfv(long nativehandle, int target, int pname, /*IN*/ float * params) ;
396 void cdecl qfn_1_1_glTexParameterf(long nativehandle, int target, int pname, float param) ;
397 void cdecl qfn_1_1_glScissor(long nativehandle, int x, int y, int width, int height) ;
398 void cdecl qfn_1_1_glPolygonMode(long nativehandle, int face, int mode) ;
399 void cdecl qfn_1_1_glPointSize(long nativehandle, float size) ;
400 void cdecl qfn_1_1_glLineWidth(long nativehandle, float width) ;
401 void cdecl qfn_1_1_glHint(long nativehandle, int target, int mode) ;
402 void cdecl qfn_1_1_glFrontFace(long nativehandle, int mode) ;
403 void cdecl qfn_1_1_glCullFace(long nativehandle, int mode) ;
404 void cdecl qfn_1_1_glIndexubv(long nativehandle, /*IN*/ byte * c) ;
405 void cdecl qfn_1_1_glIndexub(long nativehandle, byte c) ;
406 bool cdecl qfn_1_1_glIsTexture(long nativehandle, int texture) ;
407 void cdecl qfn_1_1_glGenTextures(long nativehandle, int n, int * textures) ;
408 void cdecl qfn_1_1_glDeleteTextures(long nativehandle, int n, /*IN*/ int * textures) ;
409 void cdecl qfn_1_1_glBindTexture(long nativehandle, int target, int texture) ;
410 void cdecl qfn_1_1_glTexSubImage2D(long nativehandle, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, /*IN*/ byte * pixels) ;
411 void cdecl qfn_1_1_glTexSubImage1D(long nativehandle, int target, int level, int xoffset, int width, int format, int type, /*IN*/ byte * pixels) ;
412 void cdecl qfn_1_1_glCopyTexSubImage2D(long nativehandle, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) ;
413 void cdecl qfn_1_1_glCopyTexSubImage1D(long nativehandle, int target, int level, int xoffset, int x, int y, int width) ;
414 void cdecl qfn_1_1_glCopyTexImage2D(long nativehandle, int target, int level, int internalformat, int x, int y, int width, int height, int border) ;
415 void cdecl qfn_1_1_glCopyTexImage1D(long nativehandle, int target, int level, int internalformat, int x, int y, int width, int border) ;
416 void cdecl qfn_1_1_glPolygonOffset(long nativehandle, float factor, float units) ;
417 void cdecl qfn_1_1_glGetPointerv(long nativehandle, int pname, ObjectPtr params) ;
418 void cdecl qfn_1_1_glDrawElements(long nativehandle, int mode, int count, int type, /*IN*/ byte * indices) ;
419 void cdecl qfn_1_1_glDrawArrays(long nativehandle, int mode, int first, int count) ;
420 void cdecl qfn_1_1_glTranslatef(long nativehandle, float x, float y, float z) ;
421 void cdecl qfn_1_1_glTranslated(long nativehandle, double x, double y, double z) ;
422 void cdecl qfn_1_1_glScalef(long nativehandle, float x, float y, float z) ;
423 void cdecl qfn_1_1_glScaled(long nativehandle, double x, double y, double z) ;
424 void cdecl qfn_1_1_glRotatef(long nativehandle, float angle, float x, float y, float z) ;
425 void cdecl qfn_1_1_glRotated(long nativehandle, double angle, double x, double y, double z) ;
426 void cdecl qfn_1_1_glPushMatrix(long nativehandle) ;
427 void cdecl qfn_1_1_glPopMatrix(long nativehandle) ;
428 void cdecl qfn_1_1_glOrtho(long nativehandle, double left, double right, double bottom, double top, double zNear, double zFar) ;
429 void cdecl qfn_1_1_glMultMatrixd(long nativehandle, /*IN*/ double * m) ;
430 void cdecl qfn_1_1_glMultMatrixf(long nativehandle, /*IN*/ float * m) ;
431 void cdecl qfn_1_1_glMatrixMode(long nativehandle, int mode) ;
432 void cdecl qfn_1_1_glLoadMatrixd(long nativehandle, /*IN*/ double * m) ;
433 void cdecl qfn_1_1_glLoadMatrixf(long nativehandle, /*IN*/ float * m) ;
434 void cdecl qfn_1_1_glLoadIdentity(long nativehandle) ;
435 void cdecl qfn_1_1_glFrustum(long nativehandle, double left, double right, double bottom, double top, double zNear, double zFar) ;
436 bool cdecl qfn_1_1_glIsList(long nativehandle, int list) ;
437 void cdecl qfn_1_1_glGetTexGeniv(long nativehandle, int coord, int pname, int * params) ;
438 void cdecl qfn_1_1_glGetTexGenfv(long nativehandle, int coord, int pname, float * params) ;
439 void cdecl qfn_1_1_glGetTexGendv(long nativehandle, int coord, int pname, double * params) ;
440 void cdecl qfn_1_1_glGetTexEnviv(long nativehandle, int target, int pname, int * params) ;
441 void cdecl qfn_1_1_glGetTexEnvfv(long nativehandle, int target, int pname, float * params) ;
442 void cdecl qfn_1_1_glGetPolygonStipple(long nativehandle, byte * mask) ;
443 void cdecl qfn_1_1_glGetPixelMapusv(long nativehandle, int map, short * values) ;
444 void cdecl qfn_1_1_glGetPixelMapuiv(long nativehandle, int map, int * values) ;
445 void cdecl qfn_1_1_glGetPixelMapfv(long nativehandle, int map, float * values) ;
446 void cdecl qfn_1_1_glGetMaterialiv(long nativehandle, int face, int pname, int * params) ;
447 void cdecl qfn_1_1_glGetMaterialfv(long nativehandle, int face, int pname, float * params) ;
448 void cdecl qfn_1_1_glGetMapiv(long nativehandle, int target, int query, int * v) ;
449 void cdecl qfn_1_1_glGetMapfv(long nativehandle, int target, int query, float * v) ;
450 void cdecl qfn_1_1_glGetMapdv(long nativehandle, int target, int query, double * v) ;
451 void cdecl qfn_1_1_glGetLightiv(long nativehandle, int light, int pname, int * params) ;
452 void cdecl qfn_1_1_glGetLightfv(long nativehandle, int light, int pname, float * params) ;
453 void cdecl qfn_1_1_glGetClipPlane(long nativehandle, int plane, double * equation) ;
454 void cdecl qfn_1_1_glDrawPixels(long nativehandle, int width, int height, int format, int type, /*IN*/ byte * pixels) ;
455 void cdecl qfn_1_1_glCopyPixels(long nativehandle, int x, int y, int width, int height, int type) ;
456 void cdecl qfn_1_1_glPixelMapusv(long nativehandle, int map, int mapsize, /*IN*/ short * values) ;
457 void cdecl qfn_1_1_glPixelMapuiv(long nativehandle, int map, int mapsize, /*IN*/ int * values) ;
458 void cdecl qfn_1_1_glPixelMapfv(long nativehandle, int map, int mapsize, /*IN*/ float * values) ;
459 void cdecl qfn_1_1_glPixelTransferi(long nativehandle, int pname, int param) ;
460 void cdecl qfn_1_1_glPixelTransferf(long nativehandle, int pname, float param) ;
461 void cdecl qfn_1_1_glPixelZoom(long nativehandle, float xfactor, float yfactor) ;
462 void cdecl qfn_1_1_glAlphaFunc(long nativehandle, int func, float ref) ;
463 void cdecl qfn_1_1_glEvalPoint2(long nativehandle, int i, int j) ;
464 void cdecl qfn_1_1_glEvalMesh2(long nativehandle, int mode, int i1, int i2, int j1, int j2) ;
465 void cdecl qfn_1_1_glEvalPoint1(long nativehandle, int i) ;
466 void cdecl qfn_1_1_glEvalMesh1(long nativehandle, int mode, int i1, int i2) ;
467 void cdecl qfn_1_1_glEvalCoord2fv(long nativehandle, /*IN*/ float * u) ;
468 void cdecl qfn_1_1_glEvalCoord2f(long nativehandle, float u, float v) ;
469 void cdecl qfn_1_1_glEvalCoord2dv(long nativehandle, /*IN*/ double * u) ;
470 void cdecl qfn_1_1_glEvalCoord2d(long nativehandle, double u, double v) ;
471 void cdecl qfn_1_1_glEvalCoord1fv(long nativehandle, /*IN*/ float * u) ;
472 void cdecl qfn_1_1_glEvalCoord1f(long nativehandle, float u) ;
473 void cdecl qfn_1_1_glEvalCoord1dv(long nativehandle, /*IN*/ double * u) ;
474 void cdecl qfn_1_1_glEvalCoord1d(long nativehandle, double u) ;
475 void cdecl qfn_1_1_glMapGrid2f(long nativehandle, int un, float u1, float u2, int vn, float v1, float v2) ;
476 void cdecl qfn_1_1_glMapGrid2d(long nativehandle, int un, double u1, double u2, int vn, double v1, double v2) ;
477 void cdecl qfn_1_1_glMapGrid1f(long nativehandle, int un, float u1, float u2) ;
478 void cdecl qfn_1_1_glMapGrid1d(long nativehandle, int un, double u1, double u2) ;
479 void cdecl qfn_1_1_glMap2f(long nativehandle, int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, /*IN*/ float * points) ;
480 void cdecl qfn_1_1_glMap2d(long nativehandle, int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, /*IN*/ double * points) ;
481 void cdecl qfn_1_1_glMap1f(long nativehandle, int target, float u1, float u2, int stride, int order, /*IN*/ float * points) ;
482 void cdecl qfn_1_1_glMap1d(long nativehandle, int target, double u1, double u2, int stride, int order, /*IN*/ double * points) ;
483 void cdecl qfn_1_1_glPushAttrib(long nativehandle, int mask) ;
484 void cdecl qfn_1_1_glPopAttrib(long nativehandle) ;
485 void cdecl qfn_1_1_glAccum(long nativehandle, int op, float value) ;
486 void cdecl qfn_1_1_glIndexMask(long nativehandle, int mask) ;
487 void cdecl qfn_1_1_glClearIndex(long nativehandle, float c) ;
488 void cdecl qfn_1_1_glClearAccum(long nativehandle, float red, float green, float blue, float alpha) ;
489 void cdecl qfn_1_1_glPushName(long nativehandle, int name) ;
490 void cdecl qfn_1_1_glPopName(long nativehandle) ;
491 void cdecl qfn_1_1_glPassThrough(long nativehandle, float token) ;
492 void cdecl qfn_1_1_glLoadName(long nativehandle, int name) ;
493 void cdecl qfn_1_1_glInitNames(long nativehandle) ;
494 int cdecl qfn_1_1_glRenderMode(long nativehandle, int mode) ;
495 void cdecl qfn_1_1_glSelectBuffer(long nativehandle, int size, int * buffer) ;
496 void cdecl qfn_1_1_glFeedbackBuffer(long nativehandle, int size, int type, float * buffer) ;
497 void cdecl qfn_1_1_glTexGeniv(long nativehandle, int coord, int pname, /*IN*/ int * params) ;
498 void cdecl qfn_1_1_glTexGeni(long nativehandle, int coord, int pname, int param) ;
499 void cdecl qfn_1_1_glTexGenfv(long nativehandle, int coord, int pname, /*IN*/ float * params) ;
500 void cdecl qfn_1_1_glTexGenf(long nativehandle, int coord, int pname, float param) ;
501 void cdecl qfn_1_1_glTexGendv(long nativehandle, int coord, int pname, /*IN*/ double * params) ;
502 void cdecl qfn_1_1_glTexGend(long nativehandle, int coord, int pname, double param) ;
503 void cdecl qfn_1_1_glTexEnviv(long nativehandle, int target, int pname, /*IN*/ int * params) ;
504 void cdecl qfn_1_1_glTexEnvi(long nativehandle, int target, int pname, int param) ;
505 void cdecl qfn_1_1_glTexEnvfv(long nativehandle, int target, int pname, /*IN*/ float * params) ;
506 void cdecl qfn_1_1_glTexEnvf(long nativehandle, int target, int pname, float param) ;
507 void cdecl qfn_1_1_glShadeModel(long nativehandle, int mode) ;
508 void cdecl qfn_1_1_glPolygonStipple(long nativehandle, /*IN*/ byte * mask) ;
509 void cdecl qfn_1_1_glMaterialiv(long nativehandle, int face, int pname, /*IN*/ int * params) ;
510 void cdecl qfn_1_1_glMateriali(long nativehandle, int face, int pname, int param) ;
511 void cdecl qfn_1_1_glMaterialfv(long nativehandle, int face, int pname, /*IN*/ float * params) ;
512 void cdecl qfn_1_1_glMaterialf(long nativehandle, int face, int pname, float param) ;
513 void cdecl qfn_1_1_glLineStipple(long nativehandle, int factor, short pattern) ;
514 void cdecl qfn_1_1_glLightModeliv(long nativehandle, int pname, /*IN*/ int * params) ;
515 void cdecl qfn_1_1_glLightModeli(long nativehandle, int pname, int param) ;
516 void cdecl qfn_1_1_glLightModelfv(long nativehandle, int pname, /*IN*/ float * params) ;
517 void cdecl qfn_1_1_glLightModelf(long nativehandle, int pname, float param) ;
518 void cdecl qfn_1_1_glLightiv(long nativehandle, int light, int pname, /*IN*/ int * params) ;
519 void cdecl qfn_1_1_glLighti(long nativehandle, int light, int pname, int param) ;
520 void cdecl qfn_1_1_glLightfv(long nativehandle, int light, int pname, /*IN*/ float * params) ;
521 void cdecl qfn_1_1_glLightf(long nativehandle, int light, int pname, float param) ;
522 void cdecl qfn_1_1_glFogiv(long nativehandle, int pname, /*IN*/ int * params) ;
523 void cdecl qfn_1_1_glFogi(long nativehandle, int pname, int param) ;
524 void cdecl qfn_1_1_glFogfv(long nativehandle, int pname, /*IN*/ float * params) ;
525 void cdecl qfn_1_1_glFogf(long nativehandle, int pname, float param) ;
526 void cdecl qfn_1_1_glColorMaterial(long nativehandle, int face, int mode) ;
527 void cdecl qfn_1_1_glClipPlane(long nativehandle, int plane, /*IN*/ double * equation) ;
528 void cdecl qfn_1_1_glVertex4sv(long nativehandle, /*IN*/ short * v) ;
529 void cdecl qfn_1_1_glVertex4s(long nativehandle, short x, short y, short z, short w) ;
530 void cdecl qfn_1_1_glVertex4iv(long nativehandle, /*IN*/ int * v) ;
531 void cdecl qfn_1_1_glVertex4i(long nativehandle, int x, int y, int z, int w) ;
532 void cdecl qfn_1_1_glVertex4fv(long nativehandle, /*IN*/ float * v) ;
533 void cdecl qfn_1_1_glVertex4f(long nativehandle, float x, float y, float z, float w) ;
534 void cdecl qfn_1_1_glVertex4dv(long nativehandle, /*IN*/ double * v) ;
535 void cdecl qfn_1_1_glVertex4d(long nativehandle, double x, double y, double z, double w) ;
536 void cdecl qfn_1_1_glVertex3sv(long nativehandle, /*IN*/ short * v) ;
537 void cdecl qfn_1_1_glVertex3s(long nativehandle, short x, short y, short z) ;
538 void cdecl qfn_1_1_glVertex3iv(long nativehandle, /*IN*/ int * v) ;
539 void cdecl qfn_1_1_glVertex3i(long nativehandle, int x, int y, int z) ;
540 void cdecl qfn_1_1_glVertex3fv(long nativehandle, /*IN*/ float * v) ;
541 void cdecl qfn_1_1_glVertex3f(long nativehandle, float x, float y, float z) ;
542 void cdecl qfn_1_1_glVertex3dv(long nativehandle, /*IN*/ double * v) ;
543 void cdecl qfn_1_1_glVertex3d(long nativehandle, double x, double y, double z) ;
544 void cdecl qfn_1_1_glVertex2sv(long nativehandle, /*IN*/ short * v) ;
545 void cdecl qfn_1_1_glVertex2s(long nativehandle, short x, short y) ;
546 void cdecl qfn_1_1_glVertex2iv(long nativehandle, /*IN*/ int * v) ;
547 void cdecl qfn_1_1_glVertex2i(long nativehandle, int x, int y) ;
548 void cdecl qfn_1_1_glVertex2fv(long nativehandle, /*IN*/ float * v) ;
549 void cdecl qfn_1_1_glVertex2f(long nativehandle, float x, float y) ;
550 void cdecl qfn_1_1_glVertex2dv(long nativehandle, /*IN*/ double * v) ;
551 void cdecl qfn_1_1_glVertex2d(long nativehandle, double x, double y) ;
552 void cdecl qfn_1_1_glTexCoord4sv(long nativehandle, /*IN*/ short * v) ;
553 void cdecl qfn_1_1_glTexCoord4s(long nativehandle, short s, short t, short r, short q) ;
554 void cdecl qfn_1_1_glTexCoord4iv(long nativehandle, /*IN*/ int * v) ;
555 void cdecl qfn_1_1_glTexCoord4i(long nativehandle, int s, int t, int r, int q) ;
556 void cdecl qfn_1_1_glTexCoord4fv(long nativehandle, /*IN*/ float * v) ;
557 void cdecl qfn_1_1_glTexCoord4f(long nativehandle, float s, float t, float r, float q) ;
558 void cdecl qfn_1_1_glTexCoord4dv(long nativehandle, /*IN*/ double * v) ;
559 void cdecl qfn_1_1_glTexCoord4d(long nativehandle, double s, double t, double r, double q) ;
560 void cdecl qfn_1_1_glTexCoord3sv(long nativehandle, /*IN*/ short * v) ;
561 void cdecl qfn_1_1_glTexCoord3s(long nativehandle, short s, short t, short r) ;
562 void cdecl qfn_1_1_glTexCoord3iv(long nativehandle, /*IN*/ int * v) ;
563 void cdecl qfn_1_1_glTexCoord3i(long nativehandle, int s, int t, int r) ;
564 void cdecl qfn_1_1_glTexCoord3fv(long nativehandle, /*IN*/ float * v) ;
565 void cdecl qfn_1_1_glTexCoord3f(long nativehandle, float s, float t, float r) ;
566 void cdecl qfn_1_1_glTexCoord3dv(long nativehandle, /*IN*/ double * v) ;
567 void cdecl qfn_1_1_glTexCoord3d(long nativehandle, double s, double t, double r) ;
568 void cdecl qfn_1_1_glTexCoord2sv(long nativehandle, /*IN*/ short * v) ;
569 void cdecl qfn_1_1_glTexCoord2s(long nativehandle, short s, short t) ;
570 void cdecl qfn_1_1_glTexCoord2iv(long nativehandle, /*IN*/ int * v) ;
571 void cdecl qfn_1_1_glTexCoord2i(long nativehandle, int s, int t) ;
572 void cdecl qfn_1_1_glTexCoord2fv(long nativehandle, /*IN*/ float * v) ;
573 void cdecl qfn_1_1_glTexCoord2f(long nativehandle, float s, float t) ;
574 void cdecl qfn_1_1_glTexCoord2dv(long nativehandle, /*IN*/ double * v) ;
575 void cdecl qfn_1_1_glTexCoord2d(long nativehandle, double s, double t) ;
576 void cdecl qfn_1_1_glTexCoord1sv(long nativehandle, /*IN*/ short * v) ;
577 void cdecl qfn_1_1_glTexCoord1s(long nativehandle, short s) ;
578 void cdecl qfn_1_1_glTexCoord1iv(long nativehandle, /*IN*/ int * v) ;
579 void cdecl qfn_1_1_glTexCoord1i(long nativehandle, int s) ;
580 void cdecl qfn_1_1_glTexCoord1fv(long nativehandle, /*IN*/ float * v) ;
581 void cdecl qfn_1_1_glTexCoord1f(long nativehandle, float s) ;
582 void cdecl qfn_1_1_glTexCoord1dv(long nativehandle, /*IN*/ double * v) ;
583 void cdecl qfn_1_1_glTexCoord1d(long nativehandle, double s) ;
584 void cdecl qfn_1_1_glRectsv(long nativehandle, /*IN*/ short * v1, /*IN*/ short * v2) ;
585 void cdecl qfn_1_1_glRects(long nativehandle, short x1, short y1, short x2, short y2) ;
586 void cdecl qfn_1_1_glRectiv(long nativehandle, /*IN*/ int * v1, /*IN*/ int * v2) ;
587 void cdecl qfn_1_1_glRecti(long nativehandle, int x1, int y1, int x2, int y2) ;
588 void cdecl qfn_1_1_glRectfv(long nativehandle, /*IN*/ float * v1, /*IN*/ float * v2) ;
589 void cdecl qfn_1_1_glRectf(long nativehandle, float x1, float y1, float x2, float y2) ;
590 void cdecl qfn_1_1_glRectdv(long nativehandle, /*IN*/ double * v1, /*IN*/ double * v2) ;
591 void cdecl qfn_1_1_glRectd(long nativehandle, double x1, double y1, double x2, double y2) ;
592 void cdecl qfn_1_1_glRasterPos4sv(long nativehandle, /*IN*/ short * v) ;
593 void cdecl qfn_1_1_glRasterPos4s(long nativehandle, short x, short y, short z, short w) ;
594 void cdecl qfn_1_1_glRasterPos4iv(long nativehandle, /*IN*/ int * v) ;
595 void cdecl qfn_1_1_glRasterPos4i(long nativehandle, int x, int y, int z, int w) ;
596 void cdecl qfn_1_1_glRasterPos4fv(long nativehandle, /*IN*/ float * v) ;
597 void cdecl qfn_1_1_glRasterPos4f(long nativehandle, float x, float y, float z, float w) ;
598 void cdecl qfn_1_1_glRasterPos4dv(long nativehandle, /*IN*/ double * v) ;
599 void cdecl qfn_1_1_glRasterPos4d(long nativehandle, double x, double y, double z, double w) ;
600 void cdecl qfn_1_1_glRasterPos3sv(long nativehandle, /*IN*/ short * v) ;
601 void cdecl qfn_1_1_glRasterPos3s(long nativehandle, short x, short y, short z) ;
602 void cdecl qfn_1_1_glRasterPos3iv(long nativehandle, /*IN*/ int * v) ;
603 void cdecl qfn_1_1_glRasterPos3i(long nativehandle, int x, int y, int z) ;
604 void cdecl qfn_1_1_glRasterPos3fv(long nativehandle, /*IN*/ float * v) ;
605 void cdecl qfn_1_1_glRasterPos3f(long nativehandle, float x, float y, float z) ;
606 void cdecl qfn_1_1_glRasterPos3dv(long nativehandle, /*IN*/ double * v) ;
607 void cdecl qfn_1_1_glRasterPos3d(long nativehandle, double x, double y, double z) ;
608 void cdecl qfn_1_1_glRasterPos2sv(long nativehandle, /*IN*/ short * v) ;
609 void cdecl qfn_1_1_glRasterPos2s(long nativehandle, short x, short y) ;
610 void cdecl qfn_1_1_glRasterPos2iv(long nativehandle, /*IN*/ int * v) ;
611 void cdecl qfn_1_1_glRasterPos2i(long nativehandle, int x, int y) ;
612 void cdecl qfn_1_1_glRasterPos2fv(long nativehandle, /*IN*/ float * v) ;
613 void cdecl qfn_1_1_glRasterPos2f(long nativehandle, float x, float y) ;
614 void cdecl qfn_1_1_glRasterPos2dv(long nativehandle, /*IN*/ double * v) ;
615 void cdecl qfn_1_1_glRasterPos2d(long nativehandle, double x, double y) ;
616 void cdecl qfn_1_1_glNormal3sv(long nativehandle, /*IN*/ short * v) ;
617 void cdecl qfn_1_1_glNormal3s(long nativehandle, short nx, short ny, short nz) ;
618 void cdecl qfn_1_1_glNormal3iv(long nativehandle, /*IN*/ int * v) ;
619 void cdecl qfn_1_1_glNormal3i(long nativehandle, int nx, int ny, int nz) ;
620 void cdecl qfn_1_1_glNormal3fv(long nativehandle, /*IN*/ float * v) ;
621 void cdecl qfn_1_1_glNormal3f(long nativehandle, float nx, float ny, float nz) ;
622 void cdecl qfn_1_1_glNormal3dv(long nativehandle, /*IN*/ double * v) ;
623 void cdecl qfn_1_1_glNormal3d(long nativehandle, double nx, double ny, double nz) ;
624 void cdecl qfn_1_1_glNormal3bv(long nativehandle, /*IN*/ byte * v) ;
625 void cdecl qfn_1_1_glNormal3b(long nativehandle, byte nx, byte ny, byte nz) ;
626 void cdecl qfn_1_1_glIndexsv(long nativehandle, /*IN*/ short * c) ;
627 void cdecl qfn_1_1_glIndexs(long nativehandle, short c) ;
628 void cdecl qfn_1_1_glIndexiv(long nativehandle, /*IN*/ int * c) ;
629 void cdecl qfn_1_1_glIndexi(long nativehandle, int c) ;
630 void cdecl qfn_1_1_glIndexfv(long nativehandle, /*IN*/ float * c) ;
631 void cdecl qfn_1_1_glIndexf(long nativehandle, float c) ;
632 void cdecl qfn_1_1_glIndexdv(long nativehandle, /*IN*/ double * c) ;
633 void cdecl qfn_1_1_glIndexd(long nativehandle, double c) ;
634 void cdecl qfn_1_1_glEnd(long nativehandle) ;
635 void cdecl qfn_1_1_glEdgeFlagv(long nativehandle, /*IN*/ bool * flag) ;
636 void cdecl qfn_1_1_glEdgeFlag(long nativehandle, bool flag) ;
637 void cdecl qfn_1_1_glColor4usv(long nativehandle, /*IN*/ short * v) ;
638 void cdecl qfn_1_1_glColor4us(long nativehandle, short red, short green, short blue, short alpha) ;
639 void cdecl qfn_1_1_glColor4uiv(long nativehandle, /*IN*/ int * v) ;
640 void cdecl qfn_1_1_glColor4ui(long nativehandle, int red, int green, int blue, int alpha) ;
641 void cdecl qfn_1_1_glColor4ubv(long nativehandle, /*IN*/ byte * v) ;
642 void cdecl qfn_1_1_glColor4ub(long nativehandle, byte red, byte green, byte blue, byte alpha) ;
643 void cdecl qfn_1_1_glColor4sv(long nativehandle, /*IN*/ short * v) ;
644 void cdecl qfn_1_1_glColor4s(long nativehandle, short red, short green, short blue, short alpha) ;
645 void cdecl qfn_1_1_glColor4iv(long nativehandle, /*IN*/ int * v) ;
646 void cdecl qfn_1_1_glColor4i(long nativehandle, int red, int green, int blue, int alpha) ;
647 void cdecl qfn_1_1_glColor4fv(long nativehandle, /*IN*/ float * v) ;
648 void cdecl qfn_1_1_glColor4f(long nativehandle, float red, float green, float blue, float alpha) ;
649 void cdecl qfn_1_1_glColor4dv(long nativehandle, /*IN*/ double * v) ;
650 void cdecl qfn_1_1_glColor4d(long nativehandle, double red, double green, double blue, double alpha) ;
651 void cdecl qfn_1_1_glColor4bv(long nativehandle, /*IN*/ byte * v) ;
652 void cdecl qfn_1_1_glColor4b(long nativehandle, byte red, byte green, byte blue, byte alpha) ;
653 void cdecl qfn_1_1_glColor3usv(long nativehandle, /*IN*/ short * v) ;
654 void cdecl qfn_1_1_glColor3us(long nativehandle, short red, short green, short blue) ;
655 void cdecl qfn_1_1_glColor3uiv(long nativehandle, /*IN*/ int * v) ;
656 void cdecl qfn_1_1_glColor3ui(long nativehandle, int red, int green, int blue) ;
657 void cdecl qfn_1_1_glColor3ubv(long nativehandle, /*IN*/ byte * v) ;
658 void cdecl qfn_1_1_glColor3ub(long nativehandle, byte red, byte green, byte blue) ;
659 void cdecl qfn_1_1_glColor3sv(long nativehandle, /*IN*/ short * v) ;
660 void cdecl qfn_1_1_glColor3s(long nativehandle, short red, short green, short blue) ;
661 void cdecl qfn_1_1_glColor3iv(long nativehandle, /*IN*/ int * v) ;
662 void cdecl qfn_1_1_glColor3i(long nativehandle, int red, int green, int blue) ;
663 void cdecl qfn_1_1_glColor3fv(long nativehandle, /*IN*/ float * v) ;
664 void cdecl qfn_1_1_glColor3f(long nativehandle, float red, float green, float blue) ;
665 void cdecl qfn_1_1_glColor3dv(long nativehandle, /*IN*/ double * v) ;
666 void cdecl qfn_1_1_glColor3d(long nativehandle, double red, double green, double blue) ;
667 void cdecl qfn_1_1_glColor3bv(long nativehandle, /*IN*/ byte * v) ;
668 void cdecl qfn_1_1_glColor3b(long nativehandle, byte red, byte green, byte blue) ;
669 void cdecl qfn_1_1_glBitmap(long nativehandle, int width, int height, float xorig, float yorig, float xmove, float ymove, /*IN*/ byte * bitmap) ;
670 void cdecl qfn_1_1_glBegin(long nativehandle, int mode) ;
671 void cdecl qfn_1_1_glListBase(long nativehandle, int base) ;
672 int cdecl qfn_1_1_glGenLists(long nativehandle, int range) ;
673 void cdecl qfn_1_1_glDeleteLists(long nativehandle, int list, int range) ;
674 void cdecl qfn_1_1_glCallLists(long nativehandle, int n, int type, /*IN*/ byte * lists) ;
675 void cdecl qfn_1_1_glCallList(long nativehandle, int list) ;
676 void cdecl qfn_1_1_glEndList(long nativehandle) ;
677 void cdecl qfn_1_1_glNewList(long nativehandle, int list, int mode) ;
678 void cdecl qfn_1_1_glPushClientAttrib(long nativehandle, int mask) ;
679 void cdecl qfn_1_1_glPopClientAttrib(long nativehandle) ;
680 void cdecl qfn_1_1_glPrioritizeTextures(long nativehandle, int n, /*IN*/ int * textures, /*IN*/ float * priorities) ;
681 bool cdecl qfn_1_1_glAreTexturesResident(long nativehandle, int n, /*IN*/ int * textures, bool * residences) ;
682 void cdecl qfn_1_1_glVertexPointer(long nativehandle, int size, int type, int stride, /*IN*/ byte * pointer) ;
683 void cdecl qfn_1_1_glTexCoordPointer(long nativehandle, int size, int type, int stride, /*IN*/ byte * pointer) ;
684 void cdecl qfn_1_1_glNormalPointer(long nativehandle, int type, int stride, /*IN*/ byte * pointer) ;
685 void cdecl qfn_1_1_glInterleavedArrays(long nativehandle, int format, int stride, /*IN*/ byte * pointer) ;
686 void cdecl qfn_1_1_glIndexPointer(long nativehandle, int type, int stride, /*IN*/ byte * pointer) ;
687 void cdecl qfn_1_1_glEnableClientState(long nativehandle, int array) ;
688 void cdecl qfn_1_1_glEdgeFlagPointer(long nativehandle, int stride, /*IN*/ byte * pointer) ;
689 void cdecl qfn_1_1_glDisableClientState(long nativehandle, int array) ;
690 void cdecl qfn_1_1_glColorPointer(long nativehandle, int size, int type, int stride, /*IN*/ byte * pointer) ;
691 void cdecl qfn_1_1_glArrayElement(long nativehandle, int i) ;
692 };
693 };
694};
void cdecl qfn_1_1_glGetPointerv(long nativehandle, int pname, ObjectPtr params)
void glTexCoord2i(int s, int t)
void glRectfv( float [] v1, float [] v2)
void glGetTexEnvfv(int target, int pname, float [] params)
void glGetTexGeniv(int coord, int pname, int [] params)
void cdecl qfn_1_1_glGenTextures(long nativehandle, int n, int * textures)
void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
void cdecl qfn_1_1_glDrawArrays(long nativehandle, int mode, int first, int count)
void glNormal3s(short nx, short ny, short nz)
void glRecti(int x1, int y1, int x2, int y2)
void cdecl qfn_1_1_glTexCoord1iv(long nativehandle, int * v)
void glGetTexParameterfv(int target, int pname, float [] params)
void cdecl qfn_1_1_glVertex4iv(long nativehandle, int * v)
void cdecl qfn_1_1_glColor4f(long nativehandle, float red, float green, float blue, float alpha)
void glTexCoord3s(short s, short t, short r)
void cdecl qfn_1_1_glNormal3d(long nativehandle, double nx, double ny, double nz)
void cdecl qfn_1_1_glPolygonStipple(long nativehandle, byte * mask)
void glRasterPos2f(float x, float y)
void cdecl qfn_1_1_glMapGrid1f(long nativehandle, int un, float u1, float u2)
void cdecl qfn_1_1_glTexCoord3s(long nativehandle, short s, short t, short r)
void cdecl qfn_1_1_glGetTexEnvfv(long nativehandle, int target, int pname, float * params)
void glGetLightiv(int light, int pname, int [] params)
void glRectf(float x1, float y1, float x2, float y2)
void glEdgeFlagPointer(int stride, byte [] pointer)
void glScissor(int x, int y, int width, int height)
void cdecl qfn_1_1_glIndexd(long nativehandle, double c)
void cdecl qfn_1_1_glColorMask(long nativehandle, bool red, bool green, bool blue, bool alpha)
void cdecl qfn_1_1_glTexCoord2s(long nativehandle, short s, short t)
void glColor4i(int red, int green, int blue, int alpha)
void cdecl qfn_1_1_glTexGeniv(long nativehandle, int coord, int pname, int * params)
void cdecl qfn_1_1_glCopyTexImage1D(long nativehandle, int target, int level, int internalformat, int x, int y, int width, int border)
void glColor3ub(byte red, byte green, byte blue)
void glColor4s(short red, short green, short blue, short alpha)
void glColor4f(float red, float green, float blue, float alpha)
void cdecl qfn_1_1_glVertex2fv(long nativehandle, float * v)
void cdecl qfn_1_1_glGetTexGenfv(long nativehandle, int coord, int pname, float * params)
void cdecl qfn_1_1_glRasterPos3sv(long nativehandle, short * v)
void glRasterPos4sv( short [] v)
void glFogi(int pname, int param)
void cdecl qfn_1_1_glTexParameteri(long nativehandle, int target, int pname, int param)
void cdecl qfn_1_1_glTexGend(long nativehandle, int coord, int pname, double param)
void cdecl qfn_1_1_glMaterialf(long nativehandle, int face, int pname, float param)
void glPixelTransferi(int pname, int param)
void cdecl qfn_1_1_glPushAttrib(long nativehandle, int mask)
void glRasterPos3f(float x, float y, float z)
bool cdecl qfn_1_1_glIsEnabled(long nativehandle, int cap)
void cdecl qfn_1_1_glNormal3i(long nativehandle, int nx, int ny, int nz)
void glMultMatrixd( double [] m)
void cdecl qfn_1_1_glPointSize(long nativehandle, float size)
void cdecl qfn_1_1_glPolygonMode(long nativehandle, int face, int mode)
void glRasterPos2fv( float [] v)
void cdecl qfn_1_1_glColor4bv(long nativehandle, byte * v)
void glTexCoord2dv( double [] v)
void cdecl qfn_1_1_glNormal3f(long nativehandle, float nx, float ny, float nz)
void cdecl qfn_1_1_glTexSubImage1D(long nativehandle, int target, int level, int xoffset, int width, int format, int type, byte * pixels)
void glGetLightfv(int light, int pname, float [] params)
void cdecl qfn_1_1_glColor4ui(long nativehandle, int red, int green, int blue, int alpha)
void glRasterPos2i(int x, int y)
void glTexCoord2sv( short [] v)
void glRasterPos3i(int x, int y, int z)
void glRasterPos2sv( short [] v)
void glColor4ub(byte red, byte green, byte blue, byte alpha)
void cdecl qfn_1_1_glMultMatrixd(long nativehandle, double * m)
void glTexCoord2fv( float [] v)
void glPixelStorei(int pname, int param)
void cdecl qfn_1_1_glRasterPos2d(long nativehandle, double x, double y)
void cdecl qfn_1_1_glEvalCoord1fv(long nativehandle, float * u)
void cdecl qfn_1_1_glTexCoord1s(long nativehandle, short s)
void glSelectBuffer(int size, int [] buffer)
void cdecl qfn_1_1_glColor3iv(long nativehandle, int * v)
void cdecl qfn_1_1_glLightModelf(long nativehandle, int pname, float param)
void cdecl qfn_1_1_glDrawBuffer(long nativehandle, int mode)
void glReadPixels(int x, int y, int width, int height, int format, int type, byte [] pixels)
void cdecl qfn_1_1_glColor3d(long nativehandle, double red, double green, double blue)
void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
void cdecl qfn_1_1_glEnableClientState(long nativehandle, int array)
void cdecl qfn_1_1_glColor4ubv(long nativehandle, byte * v)
void cdecl qfn_1_1_glGetLightfv(long nativehandle, int light, int pname, float * params)
void cdecl qfn_1_1_glVertex2f(long nativehandle, float x, float y)
void cdecl qfn_1_1_glVertex3sv(long nativehandle, short * v)
void cdecl qfn_1_1_glAlphaFunc(long nativehandle, int func, float ref)
void glTexCoord3d(double s, double t, double r)
void cdecl qfn_1_1_glRasterPos3i(long nativehandle, int x, int y, int z)
void cdecl qfn_1_1_glTexCoord4dv(long nativehandle, double * v)
void glEvalMesh1(int mode, int i1, int i2)
void cdecl qfn_1_1_glClipPlane(long nativehandle, int plane, double * equation)
void glTexCoord2s(short s, short t)
void cdecl qfn_1_1_glPopMatrix(long nativehandle)
void glTexCoord3f(float s, float t, float r)
void cdecl qfn_1_1_glLightModeli(long nativehandle, int pname, int param)
void glVertex4f(float x, float y, float z, float w)
void cdecl qfn_1_1_glReadBuffer(long nativehandle, int mode)
void glBlendFunc(int sfactor, int dfactor)
void cdecl qfn_1_1_glEdgeFlagPointer(long nativehandle, int stride, byte * pointer)
void cdecl qfn_1_1_glRasterPos3s(long nativehandle, short x, short y, short z)
void cdecl qfn_1_1_glTexEnvf(long nativehandle, int target, int pname, float param)
void cdecl qfn_1_1_glColor4uiv(long nativehandle, int * v)
void glColor3f(float red, float green, float blue)
void cdecl qfn_1_1_glTexCoord1fv(long nativehandle, float * v)
void cdecl qfn_1_1_glGetTexGeniv(long nativehandle, int coord, int pname, int * params)
void glTexGeni(int coord, int pname, int param)
void cdecl qfn_1_1_glTexEnviv(long nativehandle, int target, int pname, int * params)
void glGetTexGenfv(int coord, int pname, float [] params)
void cdecl qfn_1_1_glMultMatrixf(long nativehandle, float * m)
void cdecl qfn_1_1_glColor3uiv(long nativehandle, int * v)
void glMapGrid1d(int un, double u1, double u2)
void cdecl qfn_1_1_glRasterPos4s(long nativehandle, short x, short y, short z, short w)
void cdecl qfn_1_1_glDeleteLists(long nativehandle, int list, int range)
void glIndexPointer(int type, int stride, byte [] pointer)
void cdecl qfn_1_1_glGetIntegerv(long nativehandle, int pname, int * params)
void cdecl qfn_1_1_glDepthRange(long nativehandle, double nearVal, double farVal)
void glVertex2f(float x, float y)
int cdecl qfn_1_1_glGetError(long nativehandle)
void cdecl qfn_1_1_glEvalMesh2(long nativehandle, int mode, int i1, int i2, int j1, int j2)
void cdecl qfn_1_1_glDepthFunc(long nativehandle, int func)
void cdecl qfn_1_1_glLogicOp(long nativehandle, int opcode)
void cdecl qfn_1_1_glEdgeFlagv(long nativehandle, bool * flag)
void cdecl qfn_1_1_glRectfv(long nativehandle, float * v1, float * v2)
void cdecl qfn_1_1_glVertex4sv(long nativehandle, short * v)
void glRasterPos2d(double x, double y)
void cdecl qfn_1_1_glTexCoord4d(long nativehandle, double s, double t, double r, double q)
void glGetTexParameteriv(int target, int pname, int [] params)
void cdecl qfn_1_1_glVertexPointer(long nativehandle, int size, int type, int stride, byte * pointer)
void glTexCoord2d(double s, double t)
void cdecl qfn_1_1_glTexCoord3iv(long nativehandle, int * v)
void cdecl qfn_1_1_glColorMaterial(long nativehandle, int face, int mode)
void cdecl qfn_1_1_glPixelStoref(long nativehandle, int pname, float param)
void cdecl qfn_1_1_glRasterPos3dv(long nativehandle, double * v)
void glVertexPointer(int size, int type, int stride, byte [] pointer)
void cdecl qfn_1_1_glRasterPos4iv(long nativehandle, int * v)
void cdecl qfn_1_1_glGetMapdv(long nativehandle, int target, int query, double * v)
void glColorMaterial(int face, int mode)
void cdecl qfn_1_1_glIndexiv(long nativehandle, int * c)
void cdecl qfn_1_1_glTexParameteriv(long nativehandle, int target, int pname, int * params)
void cdecl qfn_1_1_glRasterPos4sv(long nativehandle, short * v)
void cdecl qfn_1_1_glGetPixelMapusv(long nativehandle, int map, short * values)
void glGetTexEnviv(int target, int pname, int [] params)
void cdecl qfn_1_1_glColor3f(long nativehandle, float red, float green, float blue)
void cdecl qfn_1_1_glGetTexLevelParameterfv(long nativehandle, int target, int level, int pname, float * params)
void cdecl qfn_1_1_glIndexf(long nativehandle, float c)
void glTexCoord1fv( float [] v)
void cdecl qfn_1_1_glVertex3f(long nativehandle, float x, float y, float z)
void cdecl qfn_1_1_glStencilMask(long nativehandle, int mask)
void cdecl qfn_1_1_glTexCoord3sv(long nativehandle, short * v)
void glColor4b(byte red, byte green, byte blue, byte alpha)
void cdecl qfn_1_1_glCopyPixels(long nativehandle, int x, int y, int width, int height, int type)
void glGetTexLevelParameterfv(int target, int level, int pname, float [] params)
void glEvalCoord1dv( double [] u)
void cdecl qfn_1_1_glTexCoord4iv(long nativehandle, int * v)
void cdecl qfn_1_1_glBitmap(long nativehandle, int width, int height, float xorig, float yorig, float xmove, float ymove, byte * bitmap)
void cdecl qfn_1_1_glTexEnvi(long nativehandle, int target, int pname, int param)
bool cdecl qfn_1_1_glAreTexturesResident(long nativehandle, int n, int * textures, bool * residences)
void cdecl qfn_1_1_glPixelStorei(long nativehandle, int pname, int param)
void cdecl qfn_1_1_glEnd(long nativehandle)
void cdecl qfn_1_1_glFrontFace(long nativehandle, int mode)
void glDrawPixels(int width, int height, int format, int type, byte [] pixels)
void cdecl qfn_1_1_glColor4us(long nativehandle, short red, short green, short blue, short alpha)
void glMaterialfv(int face, int pname, float [] params)
void glVertex4d(double x, double y, double z, double w)
void cdecl qfn_1_1_glColor3bv(long nativehandle, byte * v)
void cdecl qfn_1_1_glColor4b(long nativehandle, byte red, byte green, byte blue, byte alpha)
void cdecl qfn_1_1_glPixelMapusv(long nativehandle, int map, int mapsize, short * values)
void glDeleteTextures(int n, int [] textures)
void cdecl qfn_1_1_glInterleavedArrays(long nativehandle, int format, int stride, byte * pointer)
void glFogfv(int pname, float [] params)
void glEvalCoord2fv( float [] u)
void glRotated(double angle, double x, double y, double z)
void cdecl qfn_1_1_glColor4fv(long nativehandle, float * v)
void glLightiv(int light, int pname, int [] params)
void glPixelZoom(float xfactor, float yfactor)
int cdecl qfn_1_1_glGenLists(long nativehandle, int range)
void glEvalPoint2(int i, int j)
void cdecl qfn_1_1_glGetTexGendv(long nativehandle, int coord, int pname, double * params)
void glGetTexLevelParameteriv(int target, int level, int pname, int [] params)
void glTranslated(double x, double y, double z)
void cdecl qfn_1_1_glCopyTexImage2D(long nativehandle, int target, int level, int internalformat, int x, int y, int width, int height, int border)
void cdecl qfn_1_1_glTranslated(long nativehandle, double x, double y, double z)
void cdecl qfn_1_1_glFlush(long nativehandle)
void cdecl qfn_1_1_glRasterPos3f(long nativehandle, float x, float y, float z)
void cdecl qfn_1_1_glGetMapiv(long nativehandle, int target, int query, int * v)
void glRasterPos4s(short x, short y, short z, short w)
void cdecl qfn_1_1_glShadeModel(long nativehandle, int mode)
void glColor3s(short red, short green, short blue)
void cdecl qfn_1_1_glRectsv(long nativehandle, short * v1, short * v2)
void cdecl qfn_1_1_glReadPixels(long nativehandle, int x, int y, int width, int height, int format, int type, byte * pixels)
void glLightModeliv(int pname, int [] params)
void glViewport(int x, int y, int width, int height)
void glDeleteLists(int list, int range)
void glTexGend(int coord, int pname, double param)
int cdecl qfn_1_1_glRenderMode(long nativehandle, int mode)
void glGetPixelMapfv(int map, float [] values)
void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar)
void glEvalCoord1fv( float [] u)
void glColor4ui(int red, int green, int blue, int alpha)
void glEdgeFlagv( bool [] flag)
void cdecl qfn_1_1_glIndexsv(long nativehandle, short * c)
void cdecl qfn_1_1_glTranslatef(long nativehandle, float x, float y, float z)
void cdecl qfn_1_1_glVertex4f(long nativehandle, float x, float y, float z, float w)
void cdecl qfn_1_1_glRasterPos4i(long nativehandle, int x, int y, int z, int w)
void cdecl qfn_1_1_glRasterPos2sv(long nativehandle, short * v)
void cdecl qfn_1_1_glGetTexParameterfv(long nativehandle, int target, int pname, float * params)
void cdecl qfn_1_1_glIndexfv(long nativehandle, float * c)
void glGetPointerv(int pname, Object params)
void glTexCoord3i(int s, int t, int r)
void cdecl qfn_1_1_glVertex2i(long nativehandle, int x, int y)
void glTexGeniv(int coord, int pname, int [] params)
void cdecl qfn_1_1_glPixelMapfv(long nativehandle, int map, int mapsize, float * values)
void cdecl qfn_1_1_glRasterPos2f(long nativehandle, float x, float y)
void cdecl qfn_1_1_glEvalCoord2f(long nativehandle, float u, float v)
void cdecl qfn_1_1_glDrawPixels(long nativehandle, int width, int height, int format, int type, byte * pixels)
void glTexCoord1sv( short [] v)
void glPolygonOffset(float factor, float units)
void cdecl qfn_1_1_glColor3ub(long nativehandle, byte red, byte green, byte blue)
void cdecl qfn_1_1_glGetMapfv(long nativehandle, int target, int query, float * v)
void cdecl qfn_1_1_glRasterPos2fv(long nativehandle, float * v)
void glGenTextures(int n, int [] textures)
void glRasterPos4i(int x, int y, int z, int w)
void cdecl qfn_1_1_glRasterPos4dv(long nativehandle, double * v)
void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar)
void cdecl qfn_1_1_glTexSubImage2D(long nativehandle, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, byte * pixels)
void glTexGenf(int coord, int pname, float param)
void cdecl qfn_1_1_glListBase(long nativehandle, int base)
void glLightfv(int light, int pname, float [] params)
void glGetPixelMapusv(int map, short [] values)
void cdecl qfn_1_1_glDeleteTextures(long nativehandle, int n, int * textures)
void cdecl qfn_1_1_glClearDepth(long nativehandle, double depth)
void glVertex4s(short x, short y, short z, short w)
void glClearColor(float red, float green, float blue, float alpha)
void glPassThrough(float token)
void glRasterPos2dv( double [] v)
void cdecl qfn_1_1_glPixelTransferi(long nativehandle, int pname, int param)
void glFogf(int pname, float param)
void cdecl qfn_1_1_glIndexdv(long nativehandle, double * c)
void glClearAccum(float red, float green, float blue, float alpha)
void glTexParameterf(int target, int pname, float param)
void glDrawElements(int mode, int count, int type, byte [] indices)
void cdecl qfn_1_1_glGetTexImage(long nativehandle, int target, int level, int format, int type, byte * pixels)
void glGetTexImage(int target, int level, int format, int type, byte [] pixels)
void cdecl qfn_1_1_glVertex4fv(long nativehandle, float * v)
void cdecl qfn_1_1_glTexCoord4s(long nativehandle, short s, short t, short r, short q)
void cdecl qfn_1_1_glLightf(long nativehandle, int light, int pname, float param)
void cdecl qfn_1_1_glFogfv(long nativehandle, int pname, float * params)
void glStencilFunc(int func, int ref, int mask)
void cdecl qfn_1_1_glFinish(long nativehandle)
void glFeedbackBuffer(int size, int type, float [] buffer)
void cdecl qfn_1_1_glVertex2iv(long nativehandle, int * v)
void interleavedArrays(int format, int stride, byte [] pointer)
void glGetMapfv(int target, int query, float [] v)
void glTexCoord4dv( double [] v)
void glNewList(int list, int mode)
void cdecl qfn_1_1_glMap1d(long nativehandle, int target, double u1, double u2, int stride, int order, double * points)
void glVertex2d(double x, double y)
void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double [] points)
void cdecl qfn_1_1_glLightiv(long nativehandle, int light, int pname, int * params)
void cdecl qfn_1_1_glEvalCoord1dv(long nativehandle, double * u)
void glColor3ui(int red, int green, int blue)
void cdecl qfn_1_1_glLightModeliv(long nativehandle, int pname, int * params)
void glRasterPos4f(float x, float y, float z, float w)
void glColorMask(bool red, bool green, bool blue, bool alpha)
void glVertex2i(int x, int y)
bool glIsTexture(int texture)
void cdecl qfn_1_1_glStencilOp(long nativehandle, int fail, int zfail, int zpass)
void cdecl qfn_1_1_glIndexMask(long nativehandle, int mask)
void glMateriali(int face, int pname, int param)
void glLightf(int light, int pname, float param)
void cdecl qfn_1_1_glNormal3b(long nativehandle, byte nx, byte ny, byte nz)
void cdecl qfn_1_1_glVertex4i(long nativehandle, int x, int y, int z, int w)
void glLightModeli(int pname, int param)
void cdecl qfn_1_1_glTexGenfv(long nativehandle, int coord, int pname, float * params)
void cdecl qfn_1_1_glNormal3bv(long nativehandle, byte * v)
void cdecl qfn_1_1_glPushMatrix(long nativehandle)
void glTexParameterfv(int target, int pname, float [] params)
void cdecl qfn_1_1_glRasterPos3iv(long nativehandle, int * v)
void cdecl qfn_1_1_glVertex2dv(long nativehandle, double * v)
void cdecl qfn_1_1_glRectd(long nativehandle, double x1, double y1, double x2, double y2)
void cdecl qfn_1_1_glDisableClientState(long nativehandle, int array)
void cdecl qfn_1_1_glNormal3dv(long nativehandle, double * v)
void cdecl qfn_1_1_glRasterPos4f(long nativehandle, float x, float y, float z, float w)
void glGetTexGendv(int coord, int pname, double [] params)
void cdecl qfn_1_1_glTexEnvfv(long nativehandle, int target, int pname, float * params)
void cdecl qfn_1_1_glMaterialfv(long nativehandle, int face, int pname, float * params)
void cdecl qfn_1_1_glScaled(long nativehandle, double x, double y, double z)
void glPolygonMode(int face, int mode)
void cdecl qfn_1_1_glMateriali(long nativehandle, int face, int pname, int param)
bool glAreTexturesResident(int n, int [] textures, bool [] residences)
void glColor3dv( double [] v)
void cdecl qfn_1_1_glTexCoord4i(long nativehandle, int s, int t, int r, int q)
void glPolygonStipple( byte [] mask)
void cdecl qfn_1_1_glTexGendv(long nativehandle, int coord, int pname, double * params)
void glMaterialf(int face, int pname, float param)
void glMap1d(int target, double u1, double u2, int stride, int order, double [] points)
void cdecl qfn_1_1_glVertex3iv(long nativehandle, int * v)
void cdecl qfn_1_1_glGetDoublev(long nativehandle, int pname, double * params)
void cdecl qfn_1_1_glTexCoord2sv(long nativehandle, short * v)
void cdecl qfn_1_1_glNormal3sv(long nativehandle, short * v)
void glVertex3i(int x, int y, int z)
void cdecl qfn_1_1_glTexGenf(long nativehandle, int coord, int pname, float param)
void glHint(int target, int mode)
void cdecl qfn_1_1_glTexParameterf(long nativehandle, int target, int pname, float param)
void glVertex3f(float x, float y, float z)
void cdecl qfn_1_1_glGetLightiv(long nativehandle, int light, int pname, int * params)
void cdecl qfn_1_1_glColorPointer(long nativehandle, int size, int type, int stride, byte * pointer)
void cdecl qfn_1_1_glVertex4d(long nativehandle, double x, double y, double z, double w)
void glAlphaFunc(int func, float ref)
void glMapGrid1f(int un, float u1, float u2)
void cdecl qfn_1_1_glHint(long nativehandle, int target, int mode)
void cdecl qfn_1_1_glTexCoord2iv(long nativehandle, int * v)
void glRects(short x1, short y1, short x2, short y2)
void cdecl qfn_1_1_glColor4i(long nativehandle, int red, int green, int blue, int alpha)
void glVertex4i(int x, int y, int z, int w)
void glRectd(double x1, double y1, double x2, double y2)
void cdecl qfn_1_1_glClear(long nativehandle, int mask)
void glColorPointer(int size, int type, int stride, byte [] pointer)
void cdecl qfn_1_1_glTexCoordPointer(long nativehandle, int size, int type, int stride, byte * pointer)
void glEnableClientState(int array)
void glGetFloatv(int pname, float [] params)
void cdecl qfn_1_1_glClearColor(long nativehandle, float red, float green, float blue, float alpha)
void cdecl qfn_1_1_glGetPixelMapuiv(long nativehandle, int map, int * values)
void cdecl qfn_1_1_glCopyTexSubImage2D(long nativehandle, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void cdecl qfn_1_1_glOrtho(long nativehandle, double left, double right, double bottom, double top, double zNear, double zFar)
void cdecl qfn_1_1_glEdgeFlag(long nativehandle, bool flag)
void glPrioritizeTextures(int n, int [] textures, float [] priorities)
void cdecl qfn_1_1_glRasterPos4fv(long nativehandle, float * v)
void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, byte [] pixels)
void glMaterialiv(int face, int pname, int [] params)
void cdecl qfn_1_1_glPopAttrib(long nativehandle)
void cdecl qfn_1_1_glPixelZoom(long nativehandle, float xfactor, float yfactor)
void cdecl qfn_1_1_glColor3ui(long nativehandle, int red, int green, int blue)
void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte [] bitmap)
void cdecl qfn_1_1_glPushClientAttrib(long nativehandle, int mask)
void cdecl qfn_1_1_glColor4d(long nativehandle, double red, double green, double blue, double alpha)
void cdecl qfn_1_1_glClearStencil(long nativehandle, int s)
void cdecl qfn_1_1_glEnable(long nativehandle, int cap)
void glRotatef(float angle, float x, float y, float z)
void cdecl qfn_1_1_glIndexubv(long nativehandle, byte * c)
void cdecl qfn_1_1_glFrustum(long nativehandle, double left, double right, double bottom, double top, double zNear, double zFar)
void glGetClipPlane(int plane, double [] equation)
void glColor3b(byte red, byte green, byte blue)
void cdecl qfn_1_1_glColor3s(long nativehandle, short red, short green, short blue)
void glEvalCoord2dv( double [] u)
void glBindTexture(int target, int texture)
void cdecl qfn_1_1_glRasterPos2s(long nativehandle, short x, short y)
void cdecl qfn_1_1_glVertex4s(long nativehandle, short x, short y, short z, short w)
void cdecl qfn_1_1_glTexCoord3fv(long nativehandle, float * v)
void glRasterPos4d(double x, double y, double z, double w)
void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
void glDisableClientState(int array)
void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void cdecl qfn_1_1_glRasterPos3fv(long nativehandle, float * v)
void glVertex3s(short x, short y, short z)
void cdecl qfn_1_1_glVertex3fv(long nativehandle, float * v)
void glPixelTransferf(int pname, float param)
void cdecl qfn_1_1_glColor3i(long nativehandle, int red, int green, int blue)
void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
void glCallLists(int n, int type, byte [] lists)
void glColor4d(double red, double green, double blue, double alpha)
void cdecl qfn_1_1_glRecti(long nativehandle, int x1, int y1, int x2, int y2)
void cdecl qfn_1_1_glColor3usv(long nativehandle, short * v)
void cdecl qfn_1_1_glGetBooleanv(long nativehandle, int pname, bool * params)
void glTexEnvi(int target, int pname, int param)
void cdecl qfn_1_1_glMap1f(long nativehandle, int target, float u1, float u2, int stride, int order, float * points)
void cdecl qfn_1_1_glTexCoord2f(long nativehandle, float s, float t)
void glClipPlane(int plane, double [] equation)
void glLineStipple(int factor, short pattern)
void glColor3us(short red, short green, short blue)
void cdecl qfn_1_1_glMap2d(long nativehandle, int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double * points)
void cdecl qfn_1_1_glBlendFunc(long nativehandle, int sfactor, int dfactor)
void cdecl qfn_1_1_glGetFloatv(long nativehandle, int pname, float * params)
void cdecl qfn_1_1_glDrawElements(long nativehandle, int mode, int count, int type, byte * indices)
void glLoadMatrixd( double [] m)
void glTexCoord4f(float s, float t, float r, float q)
void cdecl qfn_1_1_glTexCoord3f(long nativehandle, float s, float t, float r)
void glLighti(int light, int pname, int param)
void cdecl qfn_1_1_glPolygonOffset(long nativehandle, float factor, float units)
void cdecl qfn_1_1_glPassThrough(long nativehandle, float token)
void glColor3d(double red, double green, double blue)
void glRasterPos4dv( double [] v)
void cdecl qfn_1_1_glLoadMatrixf(long nativehandle, float * m)
void glTexCoord4fv( float [] v)
void glDepthRange(double nearVal, double farVal)
void glTranslatef(float x, float y, float z)
void glGetMaterialfv(int face, int pname, float [] params)
void cdecl qfn_1_1_glCullFace(long nativehandle, int mode)
void glRectdv( double [] v1, double [] v2)
void cdecl qfn_1_1_glMaterialiv(long nativehandle, int face, int pname, int * params)
void cdecl qfn_1_1_glPixelTransferf(long nativehandle, int pname, float param)
void cdecl qfn_1_1_glLineWidth(long nativehandle, float width)
void cdecl qfn_1_1_glVertex2d(long nativehandle, double x, double y)
void cdecl qfn_1_1_glArrayElement(long nativehandle, int i)
void cdecl qfn_1_1_glPushName(long nativehandle, int name)
void glGetMapdv(int target, int query, double [] v)
void cdecl qfn_1_1_glEvalCoord2dv(long nativehandle, double * u)
void glVertex3d(double x, double y, double z)
void glTexGendv(int coord, int pname, double [] params)
void cdecl qfn_1_1_glTexImage1D(long nativehandle, int target, int level, int internalformat, int width, int border, int format, int type, byte * pixels)
void cdecl qfn_1_1_glNormal3fv(long nativehandle, float * v)
void cdecl qfn_1_1_glVertex3s(long nativehandle, short x, short y, short z)
void cdecl qfn_1_1_glClearIndex(long nativehandle, float c)
void cdecl qfn_1_1_glTexCoord3d(long nativehandle, double s, double t, double r)
bool cdecl qfn_1_1_glIsList(long nativehandle, int list)
void cdecl qfn_1_1_glVertex2s(long nativehandle, short x, short y)
void glGetMaterialiv(int face, int pname, int [] params)
void glRasterPos3s(short x, short y, short z)
void glNormal3d(double nx, double ny, double nz)
void cdecl qfn_1_1_glColor3b(long nativehandle, byte red, byte green, byte blue)
void glVertex4dv( double [] v)
void cdecl qfn_1_1_glLightfv(long nativehandle, int light, int pname, float * params)
void cdecl qfn_1_1_glColor4usv(long nativehandle, short * v)
void cdecl qfn_1_1_glGetTexParameteriv(long nativehandle, int target, int pname, int * params)
void cdecl qfn_1_1_glTexCoord4f(long nativehandle, float s, float t, float r, float q)
void cdecl qfn_1_1_glMatrixMode(long nativehandle, int mode)
void cdecl qfn_1_1_glColor4dv(long nativehandle, double * v)
void cdecl qfn_1_1_glNormal3s(long nativehandle, short nx, short ny, short nz)
void cdecl qfn_1_1_glFeedbackBuffer(long nativehandle, int size, int type, float * buffer)
void glTexCoord4i(int s, int t, int r, int q)
void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, byte [] pixels)
void glTexCoord1dv( double [] v)
void cdecl qfn_1_1_glColor3us(long nativehandle, short red, short green, short blue)
void glLineWidth(float width)
void cdecl qfn_1_1_glTexCoord2i(long nativehandle, int s, int t)
void cdecl qfn_1_1_glTexCoord2dv(long nativehandle, double * v)
void cdecl qfn_1_1_glEvalPoint1(long nativehandle, int i)
void cdecl qfn_1_1_glTexCoord3dv(long nativehandle, double * v)
void cdecl qfn_1_1_glVertex3dv(long nativehandle, double * v)
void glRectiv( int [] v1, int [] v2)
void cdecl qfn_1_1_glColor3fv(long nativehandle, float * v)
void glTexEnviv(int target, int pname, int [] params)
void cdecl qfn_1_1_glRectiv(long nativehandle, int * v1, int * v2)
void cdecl qfn_1_1_glColor3sv(long nativehandle, short * v)
void glEvalCoord2f(float u, float v)
void cdecl qfn_1_1_glTexParameterfv(long nativehandle, int target, int pname, float * params)
void cdecl qfn_1_1_glTexCoord2fv(long nativehandle, float * v)
void cdecl qfn_1_1_glRotatef(long nativehandle, float angle, float x, float y, float z)
void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
void cdecl qfn_1_1_glLightModelfv(long nativehandle, int pname, float * params)
void cdecl qfn_1_1_glMapGrid2f(long nativehandle, int un, float u1, float u2, int vn, float v1, float v2)
void cdecl qfn_1_1_glCallList(long nativehandle, int list)
void cdecl qfn_1_1_glNormalPointer(long nativehandle, int type, int stride, byte * pointer)
void glTexEnvfv(int target, int pname, float [] params)
void cdecl qfn_1_1_glInitNames(long nativehandle)
void glMultMatrixf( float [] m)
void cdecl qfn_1_1_glNormal3iv(long nativehandle, int * v)
void cdecl qfn_1_1_glRects(long nativehandle, short x1, short y1, short x2, short y2)
void cdecl qfn_1_1_glDepthMask(long nativehandle, bool flag)
void cdecl qfn_1_1_glIndexPointer(long nativehandle, int type, int stride, byte * pointer)
void cdecl qfn_1_1_glRotated(long nativehandle, double angle, double x, double y, double z)
void glTexCoord4sv( short [] v)
void cdecl qfn_1_1_glTexGeni(long nativehandle, int coord, int pname, int param)
void cdecl qfn_1_1_glVertex3i(long nativehandle, int x, int y, int z)
void cdecl qfn_1_1_glScalef(long nativehandle, float x, float y, float z)
void cdecl qfn_1_1_glVertex4dv(long nativehandle, double * v)
void cdecl qfn_1_1_glTexCoord4sv(long nativehandle, short * v)
void glRasterPos4fv( float [] v)
void glTexCoord2f(float s, float t)
void glRasterPos2s(short x, short y)
void cdecl qfn_1_1_glCopyTexSubImage1D(long nativehandle, int target, int level, int xoffset, int x, int y, int width)
void glGetPixelMapuiv(int map, int [] values)
void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float [] points)
void cdecl qfn_1_1_glEvalMesh1(long nativehandle, int mode, int i1, int i2)
void cdecl qfn_1_1_glEvalPoint2(long nativehandle, int i, int j)
void glVertex3dv( double [] v)
void cdecl qfn_1_1_glIndexub(long nativehandle, byte c)
void cdecl qfn_1_1_glColor4sv(long nativehandle, short * v)
void glNormal3i(int nx, int ny, int nz)
void glLoadMatrixf( float [] m)
void glGetPolygonStipple(byte [] mask)
void glNormal3f(float nx, float ny, float nz)
void glGetMapiv(int target, int query, int [] v)
void cdecl qfn_1_1_glBegin(long nativehandle, int mode)
void cdecl qfn_1_1_glLoadIdentity(long nativehandle)
void glColor3i(int red, int green, int blue)
void cdecl qfn_1_1_glTexCoord1sv(long nativehandle, short * v)
void glTexGenfv(int coord, int pname, float [] params)
void cdecl qfn_1_1_glCallLists(long nativehandle, int n, int type, byte * lists)
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, byte [] pixels)
void glScalef(float x, float y, float z)
void cdecl qfn_1_1_glFogi(long nativehandle, int pname, int param)
void glVertex2dv( double [] v)
void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, byte [] pixels)
void glTexParameteriv(int target, int pname, int [] params)
void glGetDoublev(int pname, double [] params)
void cdecl qfn_1_1_glTexCoord4fv(long nativehandle, float * v)
void cdecl qfn_1_1_glTexCoord1f(long nativehandle, float s)
void cdecl qfn_1_1_glRasterPos3d(long nativehandle, double x, double y, double z)
void cdecl qfn_1_1_glClearAccum(long nativehandle, float red, float green, float blue, float alpha)
bool cdecl qfn_1_1_glIsTexture(long nativehandle, int texture)
void glNormalPointer(int type, int stride, byte [] pointer)
void cdecl qfn_1_1_glGetPixelMapfv(long nativehandle, int map, float * values)
void glMap1f(int target, float u1, float u2, int stride, int order, float [] points)
void glPixelMapusv(int map, int mapsize, short [] values)
void cdecl qfn_1_1_glMapGrid1d(long nativehandle, int un, double u1, double u2)
void glStencilOp(int fail, int zfail, int zpass)
void cdecl qfn_1_1_glTexCoord1i(long nativehandle, int s)
void cdecl qfn_1_1_glTexCoord3i(long nativehandle, int s, int t, int r)
void cdecl qfn_1_1_glColor4s(long nativehandle, short red, short green, short blue, short alpha)
void cdecl qfn_1_1_glMapGrid2d(long nativehandle, int un, double u1, double u2, int vn, double v1, double v2)
void glColor4dv( double [] v)
void cdecl qfn_1_1_glFogf(long nativehandle, int pname, float param)
void cdecl qfn_1_1_glPopName(long nativehandle)
void glTexCoord3fv( float [] v)
void glGetIntegerv(int pname, int [] params)
void cdecl qfn_1_1_glGetMaterialiv(long nativehandle, int face, int pname, int * params)
void glEvalCoord2d(double u, double v)
void glTexCoord3dv( double [] v)
void glLightModelfv(int pname, float [] params)
void glLightModelf(int pname, float param)
void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
void cdecl qfn_1_1_glRectf(long nativehandle, float x1, float y1, float x2, float y2)
void glTexCoord4s(short s, short t, short r, short q)
void cdecl qfn_1_1_glPopClientAttrib(long nativehandle)
void cdecl qfn_1_1_glGetPolygonStipple(long nativehandle, byte * mask)
void cdecl qfn_1_1_glEvalCoord1f(long nativehandle, float u)
void cdecl qfn_1_1_glFogiv(long nativehandle, int pname, int * params)
void cdecl qfn_1_1_glGetClipPlane(long nativehandle, int plane, double * equation)
void cdecl qfn_1_1_glColor3dv(long nativehandle, double * v)
void glTexCoordPointer(int size, int type, int stride, byte [] pointer)
void glTexEnvf(int target, int pname, float param)
void cdecl qfn_1_1_glLighti(long nativehandle, int light, int pname, int param)
void glGetBooleanv(int pname, bool [] params)
void cdecl qfn_1_1_glColor4ub(long nativehandle, byte red, byte green, byte blue, byte alpha)
void glFogiv(int pname, int [] params)
void cdecl qfn_1_1_glEvalCoord2fv(long nativehandle, float * u)
void cdecl qfn_1_1_glRasterPos2i(long nativehandle, int x, int y)
void glTexParameteri(int target, int pname, int param)
void cdecl qfn_1_1_glEvalCoord2d(long nativehandle, double u, double v)
void glTexCoord4d(double s, double t, double r, double q)
void cdecl qfn_1_1_glGetTexEnviv(long nativehandle, int target, int pname, int * params)
void cdecl qfn_1_1_glVertex3d(long nativehandle, double x, double y, double z)
void cdecl qfn_1_1_glSelectBuffer(long nativehandle, int size, int * buffer)
void cdecl qfn_1_1_glAccum(long nativehandle, int op, float value)
void cdecl qfn_1_1_glLoadMatrixd(long nativehandle, double * m)
void cdecl qfn_1_1_glRectdv(long nativehandle, double * v1, double * v2)
void cdecl qfn_1_1_glEvalCoord1d(long nativehandle, double u)
String cdecl qfn_1_1_glGetString(long nativehandle, int name)
void glDrawArrays(int mode, int first, int count)
void cdecl qfn_1_1_glTexCoord2d(long nativehandle, double s, double t)
void cdecl qfn_1_1_glPixelMapuiv(long nativehandle, int map, int mapsize, int * values)
void cdecl qfn_1_1_glTexCoord1dv(long nativehandle, double * v)
void cdecl qfn_1_1_glIndexs(long nativehandle, short c)
void cdecl qfn_1_1_glColor3ubv(long nativehandle, byte * v)
void cdecl qfn_1_1_glScissor(long nativehandle, int x, int y, int width, int height)
void glVertex2s(short x, short y)
void cdecl qfn_1_1_glEndList(long nativehandle)
void cdecl qfn_1_1_glRasterPos2dv(long nativehandle, double * v)
void glRectsv( short [] v1, short [] v2)
void cdecl qfn_1_1_glGetTexLevelParameteriv(long nativehandle, int target, int level, int pname, int * params)
void cdecl qfn_1_1_glTexCoord1d(long nativehandle, double s)
void cdecl qfn_1_1_glVertex2sv(long nativehandle, short * v)
void glPixelMapfv(int map, int mapsize, float [] values)
void glNormal3dv( double [] v)
void glCopyPixels(int x, int y, int width, int height, int type)
void glNormal3b(byte nx, byte ny, byte nz)
void cdecl qfn_1_1_glLoadName(long nativehandle, int name)
void glRasterPos3dv( double [] v)
void cdecl qfn_1_1_glNewList(long nativehandle, int list, int mode)
void cdecl qfn_1_1_glColor4iv(long nativehandle, int * v)
void cdecl qfn_1_1_glGetMaterialfv(long nativehandle, int face, int pname, float * params)
void cdecl qfn_1_1_glDisable(long nativehandle, int cap)
void glColor4us(short red, short green, short blue, short alpha)
void cdecl qfn_1_1_glStencilFunc(long nativehandle, int func, int ref, int mask)
void glRasterPos3fv( float [] v)
void cdecl qfn_1_1_glRasterPos4d(long nativehandle, double x, double y, double z, double w)
void cdecl qfn_1_1_glIndexi(long nativehandle, int c)
void cdecl qfn_1_1_glRasterPos2iv(long nativehandle, int * v)
void cdecl qfn_1_1_glBindTexture(long nativehandle, int target, int texture)
void cdecl qfn_1_1_glMap2f(long nativehandle, int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float * points)
void glClearDepth(double depth)
void glScaled(double x, double y, double z)
void glRasterPos3d(double x, double y, double z)
void cdecl qfn_1_1_glTexImage2D(long nativehandle, int target, int level, int internalformat, int width, int height, int border, int format, int type, byte * pixels)
void glPixelStoref(int pname, float param)
void glAccum(int op, float value)
void glPixelMapuiv(int map, int mapsize, int [] values)
void glTexCoord3sv( short [] v)
void glRasterPos3sv( short [] v)
void cdecl qfn_1_1_glLineStipple(long nativehandle, int factor, short pattern)
void cdecl qfn_1_1_glPrioritizeTextures(long nativehandle, int n, int * textures, float * priorities)
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