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QOpenGLFunctions_1_0.x
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1//xlang Source, Name:qt5/widgets/QOpenGLFunctions_1_0.x
2//Date: Tue Mar 21:31:32 2021
3
4package Qt{
5 @SuppressWarnings public class QOpenGLFunctions_1_0 : QAbstractOpenGLFunctions{
6 public QOpenGLFunctions_1_0(){
7
8 }
9 public QOpenGLFunctions_1_0(long h){
10 super(h);
11 }
12
14 return QtXnl.widget_get_bool_value(nativehandle, Constant.QOPENGLFUNCTIONS_1_0_INITIALIZEOPENGLFUNCTIONS);
15 }
16 // OpenGL 1.0 core functions
17 public void glViewport(int x, int y, int width, int height){ qfn_1_0_glViewport(nativehandle, x, y, width, height); }
18 public void glDepthRange(double nearVal, double farVal){ qfn_1_0_glDepthRange(nativehandle, nearVal, farVal); }
19 public bool glIsEnabled(int cap){ return qfn_1_0_glIsEnabled(nativehandle, cap); }
20 public void glGetTexLevelParameteriv(int target, int level, int pname, int [] params){ qfn_1_0_glGetTexLevelParameteriv(nativehandle, target, level, pname, params); }
21 public void glGetTexLevelParameterfv(int target, int level, int pname, float [] params){ qfn_1_0_glGetTexLevelParameterfv(nativehandle, target, level, pname, params); }
22 public void glGetTexParameteriv(int target, int pname, int [] params){ qfn_1_0_glGetTexParameteriv(nativehandle, target, pname, params); }
23 public void glGetTexParameterfv(int target, int pname, float [] params){ qfn_1_0_glGetTexParameterfv(nativehandle, target, pname, params); }
24 public void glGetTexImage(int target, int level, int format, int type, Object pixels){ qfn_1_0_glGetTexImage(nativehandle, target, level, format, type, pixels); }
25 public String glGetString(int name){ return qfn_1_0_glGetString(nativehandle, name); }
26 public void glGetIntegerv(int pname, int [] params){ qfn_1_0_glGetIntegerv(nativehandle, pname, params); }
27 public void glGetFloatv(int pname, float [] params){ qfn_1_0_glGetFloatv(nativehandle, pname, params); }
28 public int glGetError(){ return qfn_1_0_glGetError(nativehandle); }
29 public void glGetDoublev(int pname, double [] params){ qfn_1_0_glGetDoublev(nativehandle, pname, params); }
30 public void glGetBooleanv(int pname, bool [] params){ qfn_1_0_glGetBooleanv(nativehandle, pname, params); }
31 public void glReadPixels(int x, int y, int width, int height, int format, int type, Object pixels){ qfn_1_0_glReadPixels(nativehandle, x, y, width, height, format, type, pixels); }
32 public void glReadBuffer(int mode){ qfn_1_0_glReadBuffer(nativehandle, mode); }
33 public void glPixelStorei(int pname, int param){ qfn_1_0_glPixelStorei(nativehandle, pname, param); }
34 public void glPixelStoref(int pname, float param){ qfn_1_0_glPixelStoref(nativehandle, pname, param); }
35 public void glDepthFunc(int func){ qfn_1_0_glDepthFunc(nativehandle, func); }
36 public void glStencilOp(int fail, int zfail, int zpass){ qfn_1_0_glStencilOp(nativehandle, fail, zfail, zpass); }
37 public void glStencilFunc(int func, int ref, int mask){ qfn_1_0_glStencilFunc(nativehandle, func, ref, mask); }
38 public void glLogicOp(int opcode){ qfn_1_0_glLogicOp(nativehandle, opcode); }
39 public void glBlendFunc(int sfactor, int dfactor){ qfn_1_0_glBlendFunc(nativehandle, sfactor, dfactor); }
40 public void glFlush(){ qfn_1_0_glFlush(nativehandle); }
41 public void glFinish(){ qfn_1_0_glFinish(nativehandle); }
42 public void glEnable(int cap){ qfn_1_0_glEnable(nativehandle, cap); }
43 public void glDisable(int cap){ qfn_1_0_glDisable(nativehandle, cap); }
44 public void glDepthMask(bool flag){ qfn_1_0_glDepthMask(nativehandle, flag); }
45 public void glColorMask(bool red, bool green, bool blue, bool alpha){ qfn_1_0_glColorMask(nativehandle, red, green, blue, alpha); }
46 public void glStencilMask(int mask){ qfn_1_0_glStencilMask(nativehandle, mask); }
47 public void glClearDepth(double depth){ qfn_1_0_glClearDepth(nativehandle, depth); }
48 public void glClearStencil(int s){ qfn_1_0_glClearStencil(nativehandle, s); }
49 public void glClearColor(float red, float green, float blue, float alpha){ qfn_1_0_glClearColor(nativehandle, red, green, blue, alpha); }
50 public void glClear(int mask){ qfn_1_0_glClear(nativehandle, mask); }
51 public void glDrawBuffer(int mode){ qfn_1_0_glDrawBuffer(nativehandle, mode); }
52 public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Object pixels){ qfn_1_0_glTexImage2D(nativehandle, target, level, internalformat, width, height, border, format, type, pixels); }
53 public void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Object pixels){ qfn_1_0_glTexImage1D(nativehandle, target, level, internalformat, width, border, format, type, pixels); }
54 public void glTexParameteriv(int target, int pname, int [] params){ qfn_1_0_glTexParameteriv(nativehandle, target, pname, params); }
55 public void glTexParameteri(int target, int pname, int param){ qfn_1_0_glTexParameteri(nativehandle, target, pname, param); }
56 public void glTexParameterfv(int target, int pname, float [] params){ qfn_1_0_glTexParameterfv(nativehandle, target, pname, params); }
57 public void glTexParameterf(int target, int pname, float param){ qfn_1_0_glTexParameterf(nativehandle, target, pname, param); }
58 public void glScissor(int x, int y, int width, int height){ qfn_1_0_glScissor(nativehandle, x, y, width, height); }
59 public void glPolygonMode(int face, int mode){ qfn_1_0_glPolygonMode(nativehandle, face, mode); }
60 public void glPointSize(float size){ qfn_1_0_glPointSize(nativehandle, size); }
61 public void glLineWidth(float width){ qfn_1_0_glLineWidth(nativehandle, width); }
62 public void glHint(int target, int mode){ qfn_1_0_glHint(nativehandle, target, mode); }
63 public void glFrontFace(int mode){ qfn_1_0_glFrontFace(nativehandle, mode); }
64 public void glCullFace(int mode){ qfn_1_0_glCullFace(nativehandle, mode); }
65 public void glTranslatef(float x, float y, float z){ qfn_1_0_glTranslatef(nativehandle, x, y, z); }
66 public void glTranslated(double x, double y, double z){ qfn_1_0_glTranslated(nativehandle, x, y, z); }
67 public void glScalef(float x, float y, float z){ qfn_1_0_glScalef(nativehandle, x, y, z); }
68 public void glScaled(double x, double y, double z){ qfn_1_0_glScaled(nativehandle, x, y, z); }
69 public void glRotatef(float angle, float x, float y, float z){ qfn_1_0_glRotatef(nativehandle, angle, x, y, z); }
70 public void glRotated(double angle, double x, double y, double z){ qfn_1_0_glRotated(nativehandle, angle, x, y, z); }
71 public void glPushMatrix(){ qfn_1_0_glPushMatrix(nativehandle); }
72 public void glPopMatrix(){ qfn_1_0_glPopMatrix(nativehandle); }
73 public void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar){ qfn_1_0_glOrtho(nativehandle, left, right, bottom, top, zNear, zFar); }
74 public void glMultMatrixd( double [] m){ qfn_1_0_glMultMatrixd(nativehandle, m); }
75 public void glMultMatrixf( float [] m){ qfn_1_0_glMultMatrixf(nativehandle, m); }
76 public void glMatrixMode(int mode){ qfn_1_0_glMatrixMode(nativehandle, mode); }
77 public void glLoadMatrixd( double [] m){ qfn_1_0_glLoadMatrixd(nativehandle, m); }
78 public void glLoadMatrixf( float [] m){ qfn_1_0_glLoadMatrixf(nativehandle, m); }
79 public void glLoadIdentity(){ qfn_1_0_glLoadIdentity(nativehandle); }
80 public void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar){ qfn_1_0_glFrustum(nativehandle, left, right, bottom, top, zNear, zFar); }
81 public bool glIsList(int list){ return qfn_1_0_glIsList(nativehandle, list); }
82 public void glGetTexGeniv(int coord, int pname, int [] params){ qfn_1_0_glGetTexGeniv(nativehandle, coord, pname, params); }
83 public void glGetTexGenfv(int coord, int pname, float [] params){ qfn_1_0_glGetTexGenfv(nativehandle, coord, pname, params); }
84 public void glGetTexGendv(int coord, int pname, double [] params){ qfn_1_0_glGetTexGendv(nativehandle, coord, pname, params); }
85 public void glGetTexEnviv(int target, int pname, int [] params){ qfn_1_0_glGetTexEnviv(nativehandle, target, pname, params); }
86 public void glGetTexEnvfv(int target, int pname, float [] params){ qfn_1_0_glGetTexEnvfv(nativehandle, target, pname, params); }
87 public void glGetPolygonStipple(byte [] mask){ qfn_1_0_glGetPolygonStipple(nativehandle, mask); }
88 public void glGetPixelMapusv(int map, short [] values){ qfn_1_0_glGetPixelMapusv(nativehandle, map, values); }
89 public void glGetPixelMapuiv(int map, int [] values){ qfn_1_0_glGetPixelMapuiv(nativehandle, map, values); }
90 public void glGetPixelMapfv(int map, float [] values){ qfn_1_0_glGetPixelMapfv(nativehandle, map, values); }
91 public void glGetMaterialiv(int face, int pname, int [] params){ qfn_1_0_glGetMaterialiv(nativehandle, face, pname, params); }
92 public void glGetMaterialfv(int face, int pname, float [] params){ qfn_1_0_glGetMaterialfv(nativehandle, face, pname, params); }
93 public void glGetMapiv(int target, int query, int [] v){ qfn_1_0_glGetMapiv(nativehandle, target, query, v); }
94 public void glGetMapfv(int target, int query, float [] v){ qfn_1_0_glGetMapfv(nativehandle, target, query, v); }
95 public void glGetMapdv(int target, int query, double [] v){ qfn_1_0_glGetMapdv(nativehandle, target, query, v); }
96 public void glGetLightiv(int light, int pname, int [] params){ qfn_1_0_glGetLightiv(nativehandle, light, pname, params); }
97 public void glGetLightfv(int light, int pname, float [] params){ qfn_1_0_glGetLightfv(nativehandle, light, pname, params); }
98 public void glGetClipPlane(int plane, double [] equation){ qfn_1_0_glGetClipPlane(nativehandle, plane, equation); }
99 public void glDrawPixels(int width, int height, int format, int type, Object pixels){ qfn_1_0_glDrawPixels(nativehandle, width, height, format, type, pixels); }
100 public void glCopyPixels(int x, int y, int width, int height, int type){ qfn_1_0_glCopyPixels(nativehandle, x, y, width, height, type); }
101 public void glPixelMapusv(int map, int mapsize, short [] values){ qfn_1_0_glPixelMapusv(nativehandle, map, mapsize, values); }
102 public void glPixelMapuiv(int map, int mapsize, int [] values){ qfn_1_0_glPixelMapuiv(nativehandle, map, mapsize, values); }
103 public void glPixelMapfv(int map, int mapsize, float [] values){ qfn_1_0_glPixelMapfv(nativehandle, map, mapsize, values); }
104 public void glPixelTransferi(int pname, int param){ qfn_1_0_glPixelTransferi(nativehandle, pname, param); }
105 public void glPixelTransferf(int pname, float param){ qfn_1_0_glPixelTransferf(nativehandle, pname, param); }
106 public void glPixelZoom(float xfactor, float yfactor){ qfn_1_0_glPixelZoom(nativehandle, xfactor, yfactor); }
107 public void glAlphaFunc(int func, float ref){ qfn_1_0_glAlphaFunc(nativehandle, func, ref); }
108 public void glEvalPoint2(int i, int j){ qfn_1_0_glEvalPoint2(nativehandle, i, j); }
109 public void glEvalMesh2(int mode, int i1, int i2, int j1, int j2){ qfn_1_0_glEvalMesh2(nativehandle, mode, i1, i2, j1, j2); }
110 public void glEvalPoint1(int i){ qfn_1_0_glEvalPoint1(nativehandle, i); }
111 public void glEvalMesh1(int mode, int i1, int i2){ qfn_1_0_glEvalMesh1(nativehandle, mode, i1, i2); }
112 public void glEvalCoord2fv( float [] u){ qfn_1_0_glEvalCoord2fv(nativehandle, u); }
113 public void glEvalCoord2f(float u, float v){ qfn_1_0_glEvalCoord2f(nativehandle, u, v); }
114 public void glEvalCoord2dv( double [] u){ qfn_1_0_glEvalCoord2dv(nativehandle, u); }
115 public void glEvalCoord2d(double u, double v){ qfn_1_0_glEvalCoord2d(nativehandle, u, v); }
116 public void glEvalCoord1fv( float [] u){ qfn_1_0_glEvalCoord1fv(nativehandle, u); }
117 public void glEvalCoord1f(float u){ qfn_1_0_glEvalCoord1f(nativehandle, u); }
118 public void glEvalCoord1dv( double [] u){ qfn_1_0_glEvalCoord1dv(nativehandle, u); }
119 public void glEvalCoord1d(double u){ qfn_1_0_glEvalCoord1d(nativehandle, u); }
120 public void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2){ qfn_1_0_glMapGrid2f(nativehandle, un, u1, u2, vn, v1, v2); }
121 public void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2){ qfn_1_0_glMapGrid2d(nativehandle, un, u1, u2, vn, v1, v2); }
122 public void glMapGrid1f(int un, float u1, float u2){ qfn_1_0_glMapGrid1f(nativehandle, un, u1, u2); }
123 public void glMapGrid1d(int un, double u1, double u2){ qfn_1_0_glMapGrid1d(nativehandle, un, u1, u2); }
124 public void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float [] points){ qfn_1_0_glMap2f(nativehandle, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); }
125 public void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double [] points){ qfn_1_0_glMap2d(nativehandle, target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); }
126 public void glMap1f(int target, float u1, float u2, int stride, int order, float [] points){ qfn_1_0_glMap1f(nativehandle, target, u1, u2, stride, order, points); }
127 public void glMap1d(int target, double u1, double u2, int stride, int order, double [] points){ qfn_1_0_glMap1d(nativehandle, target, u1, u2, stride, order, points); }
128 public void glPushAttrib(int mask){ qfn_1_0_glPushAttrib(nativehandle, mask); }
129 public void glPopAttrib(){ qfn_1_0_glPopAttrib(nativehandle); }
130 public void glAccum(int op, float value){ qfn_1_0_glAccum(nativehandle, op, value); }
131 public void glIndexMask(int mask){ qfn_1_0_glIndexMask(nativehandle, mask); }
132 public void glClearIndex(float c){ qfn_1_0_glClearIndex(nativehandle, c); }
133 public void glClearAccum(float red, float green, float blue, float alpha){ qfn_1_0_glClearAccum(nativehandle, red, green, blue, alpha); }
134 public void glPushName(int name){ qfn_1_0_glPushName(nativehandle, name); }
135 public void glPopName(){ qfn_1_0_glPopName(nativehandle); }
136 public void glPassThrough(float token){ qfn_1_0_glPassThrough(nativehandle, token); }
137 public void glLoadName(int name){ qfn_1_0_glLoadName(nativehandle, name); }
138 public void glInitNames(){ qfn_1_0_glInitNames(nativehandle); }
139 public int glRenderMode(int mode){ return qfn_1_0_glRenderMode(nativehandle, mode); }
140 public void glSelectBuffer(int size, int [] buffer){ qfn_1_0_glSelectBuffer(nativehandle, size, buffer); }
141 public void glFeedbackBuffer(int size, int type, float [] buffer){ qfn_1_0_glFeedbackBuffer(nativehandle, size, type, buffer); }
142 public void glTexGeniv(int coord, int pname, int [] params){ qfn_1_0_glTexGeniv(nativehandle, coord, pname, params); }
143 public void glTexGeni(int coord, int pname, int param){ qfn_1_0_glTexGeni(nativehandle, coord, pname, param); }
144 public void glTexGenfv(int coord, int pname, float [] params){ qfn_1_0_glTexGenfv(nativehandle, coord, pname, params); }
145 public void glTexGenf(int coord, int pname, float param){ qfn_1_0_glTexGenf(nativehandle, coord, pname, param); }
146 public void glTexGendv(int coord, int pname, double [] params){ qfn_1_0_glTexGendv(nativehandle, coord, pname, params); }
147 public void glTexGend(int coord, int pname, double param){ qfn_1_0_glTexGend(nativehandle, coord, pname, param); }
148 public void glTexEnviv(int target, int pname, int [] params){ qfn_1_0_glTexEnviv(nativehandle, target, pname, params); }
149 public void glTexEnvi(int target, int pname, int param){ qfn_1_0_glTexEnvi(nativehandle, target, pname, param); }
150 public void glTexEnvfv(int target, int pname, float [] params){ qfn_1_0_glTexEnvfv(nativehandle, target, pname, params); }
151 public void glTexEnvf(int target, int pname, float param){ qfn_1_0_glTexEnvf(nativehandle, target, pname, param); }
152 public void glShadeModel(int mode){ qfn_1_0_glShadeModel(nativehandle, mode); }
153 public void glPolygonStipple( byte [] mask){ qfn_1_0_glPolygonStipple(nativehandle, mask); }
154 public void glMaterialiv(int face, int pname, int [] params){ qfn_1_0_glMaterialiv(nativehandle, face, pname, params); }
155 public void glMateriali(int face, int pname, int param){ qfn_1_0_glMateriali(nativehandle, face, pname, param); }
156 public void glMaterialfv(int face, int pname, float [] params){ qfn_1_0_glMaterialfv(nativehandle, face, pname, params); }
157 public void glMaterialf(int face, int pname, float param){ qfn_1_0_glMaterialf(nativehandle, face, pname, param); }
158 public void glLineStipple(int factor, short pattern){ qfn_1_0_glLineStipple(nativehandle, factor, pattern); }
159 public void glLightModeliv(int pname, int [] params){ qfn_1_0_glLightModeliv(nativehandle, pname, params); }
160 public void glLightModeli(int pname, int param){ qfn_1_0_glLightModeli(nativehandle, pname, param); }
161 public void glLightModelfv(int pname, float [] params){ qfn_1_0_glLightModelfv(nativehandle, pname, params); }
162 public void glLightModelf(int pname, float param){ qfn_1_0_glLightModelf(nativehandle, pname, param); }
163 public void glLightiv(int light, int pname, int [] params){ qfn_1_0_glLightiv(nativehandle, light, pname, params); }
164 public void glLighti(int light, int pname, int param){ qfn_1_0_glLighti(nativehandle, light, pname, param); }
165 public void glLightfv(int light, int pname, float [] params){ qfn_1_0_glLightfv(nativehandle, light, pname, params); }
166 public void glLightf(int light, int pname, float param){ qfn_1_0_glLightf(nativehandle, light, pname, param); }
167 public void glFogiv(int pname, int [] params){ qfn_1_0_glFogiv(nativehandle, pname, params); }
168 public void glFogi(int pname, int param){ qfn_1_0_glFogi(nativehandle, pname, param); }
169 public void glFogfv(int pname, float [] params){ qfn_1_0_glFogfv(nativehandle, pname, params); }
170 public void glFogf(int pname, float param){ qfn_1_0_glFogf(nativehandle, pname, param); }
171 public void glColorMaterial(int face, int mode){ qfn_1_0_glColorMaterial(nativehandle, face, mode); }
172 public void glClipPlane(int plane, double [] equation){ qfn_1_0_glClipPlane(nativehandle, plane, equation); }
173 public void glVertex4sv( short [] v){ qfn_1_0_glVertex4sv(nativehandle, v); }
174 public void glVertex4s(short x, short y, short z, short w){ qfn_1_0_glVertex4s(nativehandle, x, y, z, w); }
175 public void glVertex4iv( int [] v){ qfn_1_0_glVertex4iv(nativehandle, v); }
176 public void glVertex4i(int x, int y, int z, int w){ qfn_1_0_glVertex4i(nativehandle, x, y, z, w); }
177 public void glVertex4fv( float [] v){ qfn_1_0_glVertex4fv(nativehandle, v); }
178 public void glVertex4f(float x, float y, float z, float w){ qfn_1_0_glVertex4f(nativehandle, x, y, z, w); }
179 public void glVertex4dv( double [] v){ qfn_1_0_glVertex4dv(nativehandle, v); }
180 public void glVertex4d(double x, double y, double z, double w){ qfn_1_0_glVertex4d(nativehandle, x, y, z, w); }
181 public void glVertex3sv( short [] v){ qfn_1_0_glVertex3sv(nativehandle, v); }
182 public void glVertex3s(short x, short y, short z){ qfn_1_0_glVertex3s(nativehandle, x, y, z); }
183 public void glVertex3iv( int [] v){ qfn_1_0_glVertex3iv(nativehandle, v); }
184 public void glVertex3i(int x, int y, int z){ qfn_1_0_glVertex3i(nativehandle, x, y, z); }
185 public void glVertex3fv( float [] v){ qfn_1_0_glVertex3fv(nativehandle, v); }
186 public void glVertex3f(float x, float y, float z){ qfn_1_0_glVertex3f(nativehandle, x, y, z); }
187 public void glVertex3dv( double [] v){ qfn_1_0_glVertex3dv(nativehandle, v); }
188 public void glVertex3d(double x, double y, double z){ qfn_1_0_glVertex3d(nativehandle, x, y, z); }
189 public void glVertex2sv( short [] v){ qfn_1_0_glVertex2sv(nativehandle, v); }
190 public void glVertex2s(short x, short y){ qfn_1_0_glVertex2s(nativehandle, x, y); }
191 public void glVertex2iv( int [] v){ qfn_1_0_glVertex2iv(nativehandle, v); }
192 public void glVertex2i(int x, int y){ qfn_1_0_glVertex2i(nativehandle, x, y); }
193 public void glVertex2fv( float [] v){ qfn_1_0_glVertex2fv(nativehandle, v); }
194 public void glVertex2f(float x, float y){ qfn_1_0_glVertex2f(nativehandle, x, y); }
195 public void glVertex2dv( double [] v){ qfn_1_0_glVertex2dv(nativehandle, v); }
196 public void glVertex2d(double x, double y){ qfn_1_0_glVertex2d(nativehandle, x, y); }
197 public void glTexCoord4sv( short [] v){ qfn_1_0_glTexCoord4sv(nativehandle, v); }
198 public void glTexCoord4s(short s, short t, short r, short q){ qfn_1_0_glTexCoord4s(nativehandle, s, t, r, q); }
199 public void glTexCoord4iv( int [] v){ qfn_1_0_glTexCoord4iv(nativehandle, v); }
200 public void glTexCoord4i(int s, int t, int r, int q){ qfn_1_0_glTexCoord4i(nativehandle, s, t, r, q); }
201 public void glTexCoord4fv( float [] v){ qfn_1_0_glTexCoord4fv(nativehandle, v); }
202 public void glTexCoord4f(float s, float t, float r, float q){ qfn_1_0_glTexCoord4f(nativehandle, s, t, r, q); }
203 public void glTexCoord4dv( double [] v){ qfn_1_0_glTexCoord4dv(nativehandle, v); }
204 public void glTexCoord4d(double s, double t, double r, double q){ qfn_1_0_glTexCoord4d(nativehandle, s, t, r, q); }
205 public void glTexCoord3sv( short [] v){ qfn_1_0_glTexCoord3sv(nativehandle, v); }
206 public void glTexCoord3s(short s, short t, short r){ qfn_1_0_glTexCoord3s(nativehandle, s, t, r); }
207 public void glTexCoord3iv( int [] v){ qfn_1_0_glTexCoord3iv(nativehandle, v); }
208 public void glTexCoord3i(int s, int t, int r){ qfn_1_0_glTexCoord3i(nativehandle, s, t, r); }
209 public void glTexCoord3fv( float [] v){ qfn_1_0_glTexCoord3fv(nativehandle, v); }
210 public void glTexCoord3f(float s, float t, float r){ qfn_1_0_glTexCoord3f(nativehandle, s, t, r); }
211 public void glTexCoord3dv( double [] v){ qfn_1_0_glTexCoord3dv(nativehandle, v); }
212 public void glTexCoord3d(double s, double t, double r){ qfn_1_0_glTexCoord3d(nativehandle, s, t, r); }
213 public void glTexCoord2sv( short [] v){ qfn_1_0_glTexCoord2sv(nativehandle, v); }
214 public void glTexCoord2s(short s, short t){ qfn_1_0_glTexCoord2s(nativehandle, s, t); }
215 public void glTexCoord2iv( int [] v){ qfn_1_0_glTexCoord2iv(nativehandle, v); }
216 public void glTexCoord2i(int s, int t){ qfn_1_0_glTexCoord2i(nativehandle, s, t); }
217 public void glTexCoord2fv( float [] v){ qfn_1_0_glTexCoord2fv(nativehandle, v); }
218 public void glTexCoord2f(float s, float t){ qfn_1_0_glTexCoord2f(nativehandle, s, t); }
219 public void glTexCoord2dv( double [] v){ qfn_1_0_glTexCoord2dv(nativehandle, v); }
220 public void glTexCoord2d(double s, double t){ qfn_1_0_glTexCoord2d(nativehandle, s, t); }
221 public void glTexCoord1sv( short [] v){ qfn_1_0_glTexCoord1sv(nativehandle, v); }
222 public void glTexCoord1s(short s){ qfn_1_0_glTexCoord1s(nativehandle, s); }
223 public void glTexCoord1iv( int [] v){ qfn_1_0_glTexCoord1iv(nativehandle, v); }
224 public void glTexCoord1i(int s){ qfn_1_0_glTexCoord1i(nativehandle, s); }
225 public void glTexCoord1fv( float [] v){ qfn_1_0_glTexCoord1fv(nativehandle, v); }
226 public void glTexCoord1f(float s){ qfn_1_0_glTexCoord1f(nativehandle, s); }
227 public void glTexCoord1dv( double [] v){ qfn_1_0_glTexCoord1dv(nativehandle, v); }
228 public void glTexCoord1d(double s){ qfn_1_0_glTexCoord1d(nativehandle, s); }
229 public void glRectsv( short [] v1, short [] v2){ qfn_1_0_glRectsv(nativehandle, v1, v2); }
230 public void glRects(short x1, short y1, short x2, short y2){ qfn_1_0_glRects(nativehandle, x1, y1, x2, y2); }
231 public void glRectiv( int [] v1, int [] v2){ qfn_1_0_glRectiv(nativehandle, v1, v2); }
232 public void glRecti(int x1, int y1, int x2, int y2){ qfn_1_0_glRecti(nativehandle, x1, y1, x2, y2); }
233 public void glRectfv( float [] v1, float [] v2){ qfn_1_0_glRectfv(nativehandle, v1, v2); }
234 public void glRectf(float x1, float y1, float x2, float y2){ qfn_1_0_glRectf(nativehandle, x1, y1, x2, y2); }
235 public void glRectdv( double [] v1, double [] v2){ qfn_1_0_glRectdv(nativehandle, v1, v2); }
236 public void glRectd(double x1, double y1, double x2, double y2){ qfn_1_0_glRectd(nativehandle, x1, y1, x2, y2); }
237 public void glRasterPos4sv( short [] v){ qfn_1_0_glRasterPos4sv(nativehandle, v); }
238 public void glRasterPos4s(short x, short y, short z, short w){ qfn_1_0_glRasterPos4s(nativehandle, x, y, z, w); }
239 public void glRasterPos4iv( int [] v){ qfn_1_0_glRasterPos4iv(nativehandle, v); }
240 public void glRasterPos4i(int x, int y, int z, int w){ qfn_1_0_glRasterPos4i(nativehandle, x, y, z, w); }
241 public void glRasterPos4fv( float [] v){ qfn_1_0_glRasterPos4fv(nativehandle, v); }
242 public void glRasterPos4f(float x, float y, float z, float w){ qfn_1_0_glRasterPos4f(nativehandle, x, y, z, w); }
243 public void glRasterPos4dv( double [] v){ qfn_1_0_glRasterPos4dv(nativehandle, v); }
244 public void glRasterPos4d(double x, double y, double z, double w){ qfn_1_0_glRasterPos4d(nativehandle, x, y, z, w); }
245 public void glRasterPos3sv( short [] v){ qfn_1_0_glRasterPos3sv(nativehandle, v); }
246 public void glRasterPos3s(short x, short y, short z){ qfn_1_0_glRasterPos3s(nativehandle, x, y, z); }
247 public void glRasterPos3iv( int [] v){ qfn_1_0_glRasterPos3iv(nativehandle, v); }
248 public void glRasterPos3i(int x, int y, int z){ qfn_1_0_glRasterPos3i(nativehandle, x, y, z); }
249 public void glRasterPos3fv( float [] v){ qfn_1_0_glRasterPos3fv(nativehandle, v); }
250 public void glRasterPos3f(float x, float y, float z){ qfn_1_0_glRasterPos3f(nativehandle, x, y, z); }
251 public void glRasterPos3dv( double [] v){ qfn_1_0_glRasterPos3dv(nativehandle, v); }
252 public void glRasterPos3d(double x, double y, double z){ qfn_1_0_glRasterPos3d(nativehandle, x, y, z); }
253 public void glRasterPos2sv( short [] v){ qfn_1_0_glRasterPos2sv(nativehandle, v); }
254 public void glRasterPos2s(short x, short y){ qfn_1_0_glRasterPos2s(nativehandle, x, y); }
255 public void glRasterPos2iv( int [] v){ qfn_1_0_glRasterPos2iv(nativehandle, v); }
256 public void glRasterPos2i(int x, int y){ qfn_1_0_glRasterPos2i(nativehandle, x, y); }
257 public void glRasterPos2fv( float [] v){ qfn_1_0_glRasterPos2fv(nativehandle, v); }
258 public void glRasterPos2f(float x, float y){ qfn_1_0_glRasterPos2f(nativehandle, x, y); }
259 public void glRasterPos2dv( double [] v){ qfn_1_0_glRasterPos2dv(nativehandle, v); }
260 public void glRasterPos2d(double x, double y){ qfn_1_0_glRasterPos2d(nativehandle, x, y); }
261 public void glNormal3sv( short [] v){ qfn_1_0_glNormal3sv(nativehandle, v); }
262 public void glNormal3s(short nx, short ny, short nz){ qfn_1_0_glNormal3s(nativehandle, nx, ny, nz); }
263 public void glNormal3iv( int [] v){ qfn_1_0_glNormal3iv(nativehandle, v); }
264 public void glNormal3i(int nx, int ny, int nz){ qfn_1_0_glNormal3i(nativehandle, nx, ny, nz); }
265 public void glNormal3fv( float [] v){ qfn_1_0_glNormal3fv(nativehandle, v); }
266 public void glNormal3f(float nx, float ny, float nz){ qfn_1_0_glNormal3f(nativehandle, nx, ny, nz); }
267 public void glNormal3dv( double [] v){ qfn_1_0_glNormal3dv(nativehandle, v); }
268 public void glNormal3d(double nx, double ny, double nz){ qfn_1_0_glNormal3d(nativehandle, nx, ny, nz); }
269 public void glNormal3bv( byte [] v){ qfn_1_0_glNormal3bv(nativehandle, v); }
270 public void glNormal3b(byte nx, byte ny, byte nz){ qfn_1_0_glNormal3b(nativehandle, nx, ny, nz); }
271 public void glIndexsv( short [] c){ qfn_1_0_glIndexsv(nativehandle, c); }
272 public void glIndexs(short c){ qfn_1_0_glIndexs(nativehandle, c); }
273 public void glIndexiv( int [] c){ qfn_1_0_glIndexiv(nativehandle, c); }
274 public void glIndexi(int c){ qfn_1_0_glIndexi(nativehandle, c); }
275 public void glIndexfv( float [] c){ qfn_1_0_glIndexfv(nativehandle, c); }
276 public void glIndexf(float c){ qfn_1_0_glIndexf(nativehandle, c); }
277 public void glIndexdv( double [] c){ qfn_1_0_glIndexdv(nativehandle, c); }
278 public void glIndexd(double c){ qfn_1_0_glIndexd(nativehandle, c); }
279 public void glEnd(){ qfn_1_0_glEnd(nativehandle); }
280 public void glEdgeFlagv( bool [] flag){ qfn_1_0_glEdgeFlagv(nativehandle, flag); }
281 public void glEdgeFlag(bool flag){ qfn_1_0_glEdgeFlag(nativehandle, flag); }
282 public void glColor4usv( short [] v){ qfn_1_0_glColor4usv(nativehandle, v); }
283 public void glColor4us(short red, short green, short blue, short alpha){ qfn_1_0_glColor4us(nativehandle, red, green, blue, alpha); }
284 public void glColor4uiv( int [] v){ qfn_1_0_glColor4uiv(nativehandle, v); }
285 public void glColor4ui(int red, int green, int blue, int alpha){ qfn_1_0_glColor4ui(nativehandle, red, green, blue, alpha); }
286 public void glColor4ubv( byte [] v){ qfn_1_0_glColor4ubv(nativehandle, v); }
287 public void glColor4ub(byte red, byte green, byte blue, byte alpha){ qfn_1_0_glColor4ub(nativehandle, red, green, blue, alpha); }
288 public void glColor4sv( short [] v){ qfn_1_0_glColor4sv(nativehandle, v); }
289 public void glColor4s(short red, short green, short blue, short alpha){ qfn_1_0_glColor4s(nativehandle, red, green, blue, alpha); }
290 public void glColor4iv( int [] v){ qfn_1_0_glColor4iv(nativehandle, v); }
291 public void glColor4i(int red, int green, int blue, int alpha){ qfn_1_0_glColor4i(nativehandle, red, green, blue, alpha); }
292 public void glColor4fv( float [] v){ qfn_1_0_glColor4fv(nativehandle, v); }
293 public void glColor4f(float red, float green, float blue, float alpha){ qfn_1_0_glColor4f(nativehandle, red, green, blue, alpha); }
294 public void glColor4dv( double [] v){ qfn_1_0_glColor4dv(nativehandle, v); }
295 public void glColor4d(double red, double green, double blue, double alpha){ qfn_1_0_glColor4d(nativehandle, red, green, blue, alpha); }
296 public void glColor4bv( byte [] v){ qfn_1_0_glColor4bv(nativehandle, v); }
297 public void glColor4b(byte red, byte green, byte blue, byte alpha){ qfn_1_0_glColor4b(nativehandle, red, green, blue, alpha); }
298 public void glColor3usv( short [] v){ qfn_1_0_glColor3usv(nativehandle, v); }
299 public void glColor3us(short red, short green, short blue){ qfn_1_0_glColor3us(nativehandle, red, green, blue); }
300 public void glColor3uiv( int [] v){ qfn_1_0_glColor3uiv(nativehandle, v); }
301 public void glColor3ui(int red, int green, int blue){ qfn_1_0_glColor3ui(nativehandle, red, green, blue); }
302 public void glColor3ubv( byte [] v){ qfn_1_0_glColor3ubv(nativehandle, v); }
303 public void glColor3ub(byte red, byte green, byte blue){ qfn_1_0_glColor3ub(nativehandle, red, green, blue); }
304 public void glColor3sv( short [] v){ qfn_1_0_glColor3sv(nativehandle, v); }
305 public void glColor3s(short red, short green, short blue){ qfn_1_0_glColor3s(nativehandle, red, green, blue); }
306 public void glColor3iv( int [] v){ qfn_1_0_glColor3iv(nativehandle, v); }
307 public void glColor3i(int red, int green, int blue){ qfn_1_0_glColor3i(nativehandle, red, green, blue); }
308 public void glColor3fv( float [] v){ qfn_1_0_glColor3fv(nativehandle, v); }
309 public void glColor3f(float red, float green, float blue){ qfn_1_0_glColor3f(nativehandle, red, green, blue); }
310 public void glColor3dv( double [] v){ qfn_1_0_glColor3dv(nativehandle, v); }
311 public void glColor3d(double red, double green, double blue){ qfn_1_0_glColor3d(nativehandle, red, green, blue); }
312 public void glColor3bv( byte [] v){ qfn_1_0_glColor3bv(nativehandle, v); }
313 public void glColor3b(byte red, byte green, byte blue){ qfn_1_0_glColor3b(nativehandle, red, green, blue); }
314 public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte [] bitmap){ qfn_1_0_glBitmap(nativehandle, width, height, xorig, yorig, xmove, ymove, bitmap); }
315 public void glBegin(int mode){ qfn_1_0_glBegin(nativehandle, mode); }
316 public void glListBase(int base){ qfn_1_0_glListBase(nativehandle, base); }
317 public int glGenLists(int range){ return qfn_1_0_glGenLists(nativehandle, range); }
318 public void glDeleteLists(int list, int range){ qfn_1_0_glDeleteLists(nativehandle, list, range); }
319 public void glCallLists(int n, int type, Object lists){ qfn_1_0_glCallLists(nativehandle, n, type, lists); }
320 public void glCallList(int list){ qfn_1_0_glCallList(nativehandle, list); }
321 public void glEndList(){ qfn_1_0_glEndList(nativehandle); }
322 public void glNewList(int list, int mode){ qfn_1_0_glNewList(nativehandle, list, mode); }
323
324
325 public import "libQt54x"{
326 void cdecl qfn_1_0_glViewport(long nativehandle, int x, int y, int width, int height) ;
327 void cdecl qfn_1_0_glDepthRange(long nativehandle, double nearVal, double farVal) ;
328 bool cdecl qfn_1_0_glIsEnabled(long nativehandle, int cap) ;
329 void cdecl qfn_1_0_glGetTexLevelParameteriv(long nativehandle, int target, int level, int pname, int * params) ;
330 void cdecl qfn_1_0_glGetTexLevelParameterfv(long nativehandle, int target, int level, int pname, float * params) ;
331 void cdecl qfn_1_0_glGetTexParameteriv(long nativehandle, int target, int pname, int * params) ;
332 void cdecl qfn_1_0_glGetTexParameterfv(long nativehandle, int target, int pname, float * params) ;
333 void cdecl qfn_1_0_glGetTexImage(long nativehandle, int target, int level, int format, int type, ObjectPtr pixels) ;
334 String cdecl qfn_1_0_glGetString(long nativehandle, int name) ;
335 void cdecl qfn_1_0_glGetIntegerv(long nativehandle, int pname, int * params) ;
336 void cdecl qfn_1_0_glGetFloatv(long nativehandle, int pname, float * params) ;
337 int cdecl qfn_1_0_glGetError(long nativehandle) ;
338 void cdecl qfn_1_0_glGetDoublev(long nativehandle, int pname, double * params) ;
339 void cdecl qfn_1_0_glGetBooleanv(long nativehandle, int pname, bool * params) ;
340 void cdecl qfn_1_0_glReadPixels(long nativehandle, int x, int y, int width, int height, int format, int type, ObjectPtr pixels) ;
341 void cdecl qfn_1_0_glReadBuffer(long nativehandle, int mode) ;
342 void cdecl qfn_1_0_glPixelStorei(long nativehandle, int pname, int param) ;
343 void cdecl qfn_1_0_glPixelStoref(long nativehandle, int pname, float param) ;
344 void cdecl qfn_1_0_glDepthFunc(long nativehandle, int func) ;
345 void cdecl qfn_1_0_glStencilOp(long nativehandle, int fail, int zfail, int zpass) ;
346 void cdecl qfn_1_0_glStencilFunc(long nativehandle, int func, int ref, int mask) ;
347 void cdecl qfn_1_0_glLogicOp(long nativehandle, int opcode) ;
348 void cdecl qfn_1_0_glBlendFunc(long nativehandle, int sfactor, int dfactor) ;
349 void cdecl qfn_1_0_glFlush(long nativehandle) ;
350 void cdecl qfn_1_0_glFinish(long nativehandle) ;
351 void cdecl qfn_1_0_glEnable(long nativehandle, int cap) ;
352 void cdecl qfn_1_0_glDisable(long nativehandle, int cap) ;
353 void cdecl qfn_1_0_glDepthMask(long nativehandle, bool flag) ;
354 void cdecl qfn_1_0_glColorMask(long nativehandle, bool red, bool green, bool blue, bool alpha) ;
355 void cdecl qfn_1_0_glStencilMask(long nativehandle, int mask) ;
356 void cdecl qfn_1_0_glClearDepth(long nativehandle, double depth) ;
357 void cdecl qfn_1_0_glClearStencil(long nativehandle, int s) ;
358 void cdecl qfn_1_0_glClearColor(long nativehandle, float red, float green, float blue, float alpha) ;
359 void cdecl qfn_1_0_glClear(long nativehandle, int mask) ;
360 void cdecl qfn_1_0_glDrawBuffer(long nativehandle, int mode) ;
361 void cdecl qfn_1_0_glTexImage2D(long nativehandle, int target, int level, int internalformat, int width, int height, int border, int format, int type, /*IN*/ ObjectPtr pixels) ;
362 void cdecl qfn_1_0_glTexImage1D(long nativehandle, int target, int level, int internalformat, int width, int border, int format, int type, /*IN*/ ObjectPtr pixels) ;
363 void cdecl qfn_1_0_glTexParameteriv(long nativehandle, int target, int pname, /*IN*/ int * params) ;
364 void cdecl qfn_1_0_glTexParameteri(long nativehandle, int target, int pname, int param) ;
365 void cdecl qfn_1_0_glTexParameterfv(long nativehandle, int target, int pname, /*IN*/ float * params) ;
366 void cdecl qfn_1_0_glTexParameterf(long nativehandle, int target, int pname, float param) ;
367 void cdecl qfn_1_0_glScissor(long nativehandle, int x, int y, int width, int height) ;
368 void cdecl qfn_1_0_glPolygonMode(long nativehandle, int face, int mode) ;
369 void cdecl qfn_1_0_glPointSize(long nativehandle, float size) ;
370 void cdecl qfn_1_0_glLineWidth(long nativehandle, float width) ;
371 void cdecl qfn_1_0_glHint(long nativehandle, int target, int mode) ;
372 void cdecl qfn_1_0_glFrontFace(long nativehandle, int mode) ;
373 void cdecl qfn_1_0_glCullFace(long nativehandle, int mode) ;
374 void cdecl qfn_1_0_glTranslatef(long nativehandle, float x, float y, float z) ;
375 void cdecl qfn_1_0_glTranslated(long nativehandle, double x, double y, double z) ;
376 void cdecl qfn_1_0_glScalef(long nativehandle, float x, float y, float z) ;
377 void cdecl qfn_1_0_glScaled(long nativehandle, double x, double y, double z) ;
378 void cdecl qfn_1_0_glRotatef(long nativehandle, float angle, float x, float y, float z) ;
379 void cdecl qfn_1_0_glRotated(long nativehandle, double angle, double x, double y, double z) ;
380 void cdecl qfn_1_0_glPushMatrix(long nativehandle) ;
381 void cdecl qfn_1_0_glPopMatrix(long nativehandle) ;
382 void cdecl qfn_1_0_glOrtho(long nativehandle, double left, double right, double bottom, double top, double zNear, double zFar) ;
383 void cdecl qfn_1_0_glMultMatrixd(long nativehandle, /*IN*/ double * m) ;
384 void cdecl qfn_1_0_glMultMatrixf(long nativehandle, /*IN*/ float * m) ;
385 void cdecl qfn_1_0_glMatrixMode(long nativehandle, int mode) ;
386 void cdecl qfn_1_0_glLoadMatrixd(long nativehandle, /*IN*/ double * m) ;
387 void cdecl qfn_1_0_glLoadMatrixf(long nativehandle, /*IN*/ float * m) ;
388 void cdecl qfn_1_0_glLoadIdentity(long nativehandle) ;
389 void cdecl qfn_1_0_glFrustum(long nativehandle, double left, double right, double bottom, double top, double zNear, double zFar) ;
390 bool cdecl qfn_1_0_glIsList(long nativehandle, int list) ;
391 void cdecl qfn_1_0_glGetTexGeniv(long nativehandle, int coord, int pname, int * params) ;
392 void cdecl qfn_1_0_glGetTexGenfv(long nativehandle, int coord, int pname, float * params) ;
393 void cdecl qfn_1_0_glGetTexGendv(long nativehandle, int coord, int pname, double * params) ;
394 void cdecl qfn_1_0_glGetTexEnviv(long nativehandle, int target, int pname, int * params) ;
395 void cdecl qfn_1_0_glGetTexEnvfv(long nativehandle, int target, int pname, float * params) ;
396 void cdecl qfn_1_0_glGetPolygonStipple(long nativehandle, byte * mask) ;
397 void cdecl qfn_1_0_glGetPixelMapusv(long nativehandle, int map, short * values) ;
398 void cdecl qfn_1_0_glGetPixelMapuiv(long nativehandle, int map, int * values) ;
399 void cdecl qfn_1_0_glGetPixelMapfv(long nativehandle, int map, float * values) ;
400 void cdecl qfn_1_0_glGetMaterialiv(long nativehandle, int face, int pname, int * params) ;
401 void cdecl qfn_1_0_glGetMaterialfv(long nativehandle, int face, int pname, float * params) ;
402 void cdecl qfn_1_0_glGetMapiv(long nativehandle, int target, int query, int * v) ;
403 void cdecl qfn_1_0_glGetMapfv(long nativehandle, int target, int query, float * v) ;
404 void cdecl qfn_1_0_glGetMapdv(long nativehandle, int target, int query, double * v) ;
405 void cdecl qfn_1_0_glGetLightiv(long nativehandle, int light, int pname, int * params) ;
406 void cdecl qfn_1_0_glGetLightfv(long nativehandle, int light, int pname, float * params) ;
407 void cdecl qfn_1_0_glGetClipPlane(long nativehandle, int plane, double * equation) ;
408 void cdecl qfn_1_0_glDrawPixels(long nativehandle, int width, int height, int format, int type, /*IN*/ ObjectPtr pixels) ;
409 void cdecl qfn_1_0_glCopyPixels(long nativehandle, int x, int y, int width, int height, int type) ;
410 void cdecl qfn_1_0_glPixelMapusv(long nativehandle, int map, int mapsize, /*IN*/ short * values) ;
411 void cdecl qfn_1_0_glPixelMapuiv(long nativehandle, int map, int mapsize, /*IN*/ int * values) ;
412 void cdecl qfn_1_0_glPixelMapfv(long nativehandle, int map, int mapsize, /*IN*/ float * values) ;
413 void cdecl qfn_1_0_glPixelTransferi(long nativehandle, int pname, int param) ;
414 void cdecl qfn_1_0_glPixelTransferf(long nativehandle, int pname, float param) ;
415 void cdecl qfn_1_0_glPixelZoom(long nativehandle, float xfactor, float yfactor) ;
416 void cdecl qfn_1_0_glAlphaFunc(long nativehandle, int func, float ref) ;
417 void cdecl qfn_1_0_glEvalPoint2(long nativehandle, int i, int j) ;
418 void cdecl qfn_1_0_glEvalMesh2(long nativehandle, int mode, int i1, int i2, int j1, int j2) ;
419 void cdecl qfn_1_0_glEvalPoint1(long nativehandle, int i) ;
420 void cdecl qfn_1_0_glEvalMesh1(long nativehandle, int mode, int i1, int i2) ;
421 void cdecl qfn_1_0_glEvalCoord2fv(long nativehandle, /*IN*/ float * u) ;
422 void cdecl qfn_1_0_glEvalCoord2f(long nativehandle, float u, float v) ;
423 void cdecl qfn_1_0_glEvalCoord2dv(long nativehandle, /*IN*/ double * u) ;
424 void cdecl qfn_1_0_glEvalCoord2d(long nativehandle, double u, double v) ;
425 void cdecl qfn_1_0_glEvalCoord1fv(long nativehandle, /*IN*/ float * u) ;
426 void cdecl qfn_1_0_glEvalCoord1f(long nativehandle, float u) ;
427 void cdecl qfn_1_0_glEvalCoord1dv(long nativehandle, /*IN*/ double * u) ;
428 void cdecl qfn_1_0_glEvalCoord1d(long nativehandle, double u) ;
429 void cdecl qfn_1_0_glMapGrid2f(long nativehandle, int un, float u1, float u2, int vn, float v1, float v2) ;
430 void cdecl qfn_1_0_glMapGrid2d(long nativehandle, int un, double u1, double u2, int vn, double v1, double v2) ;
431 void cdecl qfn_1_0_glMapGrid1f(long nativehandle, int un, float u1, float u2) ;
432 void cdecl qfn_1_0_glMapGrid1d(long nativehandle, int un, double u1, double u2) ;
433 void cdecl qfn_1_0_glMap2f(long nativehandle, int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, /*IN*/ float * points) ;
434 void cdecl qfn_1_0_glMap2d(long nativehandle, int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, /*IN*/ double * points) ;
435 void cdecl qfn_1_0_glMap1f(long nativehandle, int target, float u1, float u2, int stride, int order, /*IN*/ float * points) ;
436 void cdecl qfn_1_0_glMap1d(long nativehandle, int target, double u1, double u2, int stride, int order, /*IN*/ double * points) ;
437 void cdecl qfn_1_0_glPushAttrib(long nativehandle, int mask) ;
438 void cdecl qfn_1_0_glPopAttrib(long nativehandle) ;
439 void cdecl qfn_1_0_glAccum(long nativehandle, int op, float value) ;
440 void cdecl qfn_1_0_glIndexMask(long nativehandle, int mask) ;
441 void cdecl qfn_1_0_glClearIndex(long nativehandle, float c) ;
442 void cdecl qfn_1_0_glClearAccum(long nativehandle, float red, float green, float blue, float alpha) ;
443 void cdecl qfn_1_0_glPushName(long nativehandle, int name) ;
444 void cdecl qfn_1_0_glPopName(long nativehandle ) ;
445 void cdecl qfn_1_0_glPassThrough(long nativehandle, float token) ;
446 void cdecl qfn_1_0_glLoadName(long nativehandle, int name) ;
447 void cdecl qfn_1_0_glInitNames(long nativehandle ) ;
448 int cdecl qfn_1_0_glRenderMode(long nativehandle, int mode) ;
449 void cdecl qfn_1_0_glSelectBuffer(long nativehandle, int size, int * buffer) ;
450 void cdecl qfn_1_0_glFeedbackBuffer(long nativehandle, int size, int type, float * buffer) ;
451 void cdecl qfn_1_0_glTexGeniv(long nativehandle, int coord, int pname, /*IN*/ int * params) ;
452 void cdecl qfn_1_0_glTexGeni(long nativehandle, int coord, int pname, int param) ;
453 void cdecl qfn_1_0_glTexGenfv(long nativehandle, int coord, int pname, /*IN*/ float * params) ;
454 void cdecl qfn_1_0_glTexGenf(long nativehandle, int coord, int pname, float param) ;
455 void cdecl qfn_1_0_glTexGendv(long nativehandle, int coord, int pname, /*IN*/ double * params) ;
456 void cdecl qfn_1_0_glTexGend(long nativehandle, int coord, int pname, double param) ;
457 void cdecl qfn_1_0_glTexEnviv(long nativehandle, int target, int pname, /*IN*/ int * params) ;
458 void cdecl qfn_1_0_glTexEnvi(long nativehandle, int target, int pname, int param) ;
459 void cdecl qfn_1_0_glTexEnvfv(long nativehandle, int target, int pname, /*IN*/ float * params) ;
460 void cdecl qfn_1_0_glTexEnvf(long nativehandle, int target, int pname, float param) ;
461 void cdecl qfn_1_0_glShadeModel(long nativehandle, int mode) ;
462 void cdecl qfn_1_0_glPolygonStipple(long nativehandle, /*IN*/ byte * mask) ;
463 void cdecl qfn_1_0_glMaterialiv(long nativehandle, int face, int pname, /*IN*/ int * params) ;
464 void cdecl qfn_1_0_glMateriali(long nativehandle, int face, int pname, int param) ;
465 void cdecl qfn_1_0_glMaterialfv(long nativehandle, int face, int pname, /*IN*/ float * params) ;
466 void cdecl qfn_1_0_glMaterialf(long nativehandle, int face, int pname, float param) ;
467 void cdecl qfn_1_0_glLineStipple(long nativehandle, int factor, short pattern) ;
468 void cdecl qfn_1_0_glLightModeliv(long nativehandle, int pname, /*IN*/ int * params) ;
469 void cdecl qfn_1_0_glLightModeli(long nativehandle, int pname, int param) ;
470 void cdecl qfn_1_0_glLightModelfv(long nativehandle, int pname, /*IN*/ float * params) ;
471 void cdecl qfn_1_0_glLightModelf(long nativehandle, int pname, float param) ;
472 void cdecl qfn_1_0_glLightiv(long nativehandle, int light, int pname, /*IN*/ int * params) ;
473 void cdecl qfn_1_0_glLighti(long nativehandle, int light, int pname, int param) ;
474 void cdecl qfn_1_0_glLightfv(long nativehandle, int light, int pname, /*IN*/ float * params) ;
475 void cdecl qfn_1_0_glLightf(long nativehandle, int light, int pname, float param) ;
476 void cdecl qfn_1_0_glFogiv(long nativehandle, int pname, /*IN*/ int * params) ;
477 void cdecl qfn_1_0_glFogi(long nativehandle, int pname, int param) ;
478 void cdecl qfn_1_0_glFogfv(long nativehandle, int pname, /*IN*/ float * params) ;
479 void cdecl qfn_1_0_glFogf(long nativehandle, int pname, float param) ;
480 void cdecl qfn_1_0_glColorMaterial(long nativehandle, int face, int mode) ;
481 void cdecl qfn_1_0_glClipPlane(long nativehandle, int plane, /*IN*/ double * equation) ;
482 void cdecl qfn_1_0_glVertex4sv(long nativehandle, /*IN*/ short * v) ;
483 void cdecl qfn_1_0_glVertex4s(long nativehandle, short x, short y, short z, short w) ;
484 void cdecl qfn_1_0_glVertex4iv(long nativehandle, /*IN*/ int * v) ;
485 void cdecl qfn_1_0_glVertex4i(long nativehandle, int x, int y, int z, int w) ;
486 void cdecl qfn_1_0_glVertex4fv(long nativehandle, /*IN*/ float * v) ;
487 void cdecl qfn_1_0_glVertex4f(long nativehandle, float x, float y, float z, float w) ;
488 void cdecl qfn_1_0_glVertex4dv(long nativehandle, /*IN*/ double * v) ;
489 void cdecl qfn_1_0_glVertex4d(long nativehandle, double x, double y, double z, double w) ;
490 void cdecl qfn_1_0_glVertex3sv(long nativehandle, /*IN*/ short * v) ;
491 void cdecl qfn_1_0_glVertex3s(long nativehandle, short x, short y, short z) ;
492 void cdecl qfn_1_0_glVertex3iv(long nativehandle, /*IN*/ int * v) ;
493 void cdecl qfn_1_0_glVertex3i(long nativehandle, int x, int y, int z) ;
494 void cdecl qfn_1_0_glVertex3fv(long nativehandle, /*IN*/ float * v) ;
495 void cdecl qfn_1_0_glVertex3f(long nativehandle, float x, float y, float z) ;
496 void cdecl qfn_1_0_glVertex3dv(long nativehandle, /*IN*/ double * v) ;
497 void cdecl qfn_1_0_glVertex3d(long nativehandle, double x, double y, double z) ;
498 void cdecl qfn_1_0_glVertex2sv(long nativehandle, /*IN*/ short * v) ;
499 void cdecl qfn_1_0_glVertex2s(long nativehandle, short x, short y) ;
500 void cdecl qfn_1_0_glVertex2iv(long nativehandle, /*IN*/ int * v) ;
501 void cdecl qfn_1_0_glVertex2i(long nativehandle, int x, int y) ;
502 void cdecl qfn_1_0_glVertex2fv(long nativehandle, /*IN*/ float * v) ;
503 void cdecl qfn_1_0_glVertex2f(long nativehandle, float x, float y) ;
504 void cdecl qfn_1_0_glVertex2dv(long nativehandle, /*IN*/ double * v) ;
505 void cdecl qfn_1_0_glVertex2d(long nativehandle, double x, double y) ;
506 void cdecl qfn_1_0_glTexCoord4sv(long nativehandle, /*IN*/ short * v) ;
507 void cdecl qfn_1_0_glTexCoord4s(long nativehandle, short s, short t, short r, short q) ;
508 void cdecl qfn_1_0_glTexCoord4iv(long nativehandle, /*IN*/ int * v) ;
509 void cdecl qfn_1_0_glTexCoord4i(long nativehandle, int s, int t, int r, int q) ;
510 void cdecl qfn_1_0_glTexCoord4fv(long nativehandle, /*IN*/ float * v) ;
511 void cdecl qfn_1_0_glTexCoord4f(long nativehandle, float s, float t, float r, float q) ;
512 void cdecl qfn_1_0_glTexCoord4dv(long nativehandle, /*IN*/ double * v) ;
513 void cdecl qfn_1_0_glTexCoord4d(long nativehandle, double s, double t, double r, double q) ;
514 void cdecl qfn_1_0_glTexCoord3sv(long nativehandle, /*IN*/ short * v) ;
515 void cdecl qfn_1_0_glTexCoord3s(long nativehandle, short s, short t, short r) ;
516 void cdecl qfn_1_0_glTexCoord3iv(long nativehandle, /*IN*/ int * v) ;
517 void cdecl qfn_1_0_glTexCoord3i(long nativehandle, int s, int t, int r) ;
518 void cdecl qfn_1_0_glTexCoord3fv(long nativehandle, /*IN*/ float * v) ;
519 void cdecl qfn_1_0_glTexCoord3f(long nativehandle, float s, float t, float r) ;
520 void cdecl qfn_1_0_glTexCoord3dv(long nativehandle, /*IN*/ double * v) ;
521 void cdecl qfn_1_0_glTexCoord3d(long nativehandle, double s, double t, double r) ;
522 void cdecl qfn_1_0_glTexCoord2sv(long nativehandle, /*IN*/ short * v) ;
523 void cdecl qfn_1_0_glTexCoord2s(long nativehandle, short s, short t) ;
524 void cdecl qfn_1_0_glTexCoord2iv(long nativehandle, /*IN*/ int * v) ;
525 void cdecl qfn_1_0_glTexCoord2i(long nativehandle, int s, int t) ;
526 void cdecl qfn_1_0_glTexCoord2fv(long nativehandle, /*IN*/ float * v) ;
527 void cdecl qfn_1_0_glTexCoord2f(long nativehandle, float s, float t) ;
528 void cdecl qfn_1_0_glTexCoord2dv(long nativehandle, /*IN*/ double * v) ;
529 void cdecl qfn_1_0_glTexCoord2d(long nativehandle, double s, double t) ;
530 void cdecl qfn_1_0_glTexCoord1sv(long nativehandle, /*IN*/ short * v) ;
531 void cdecl qfn_1_0_glTexCoord1s(long nativehandle, short s) ;
532 void cdecl qfn_1_0_glTexCoord1iv(long nativehandle, /*IN*/ int * v) ;
533 void cdecl qfn_1_0_glTexCoord1i(long nativehandle, int s) ;
534 void cdecl qfn_1_0_glTexCoord1fv(long nativehandle, /*IN*/ float * v) ;
535 void cdecl qfn_1_0_glTexCoord1f(long nativehandle, float s) ;
536 void cdecl qfn_1_0_glTexCoord1dv(long nativehandle, /*IN*/ double * v) ;
537 void cdecl qfn_1_0_glTexCoord1d(long nativehandle, double s) ;
538 void cdecl qfn_1_0_glRectsv(long nativehandle, /*IN*/ short * v1, /*IN*/ short * v2) ;
539 void cdecl qfn_1_0_glRects(long nativehandle, short x1, short y1, short x2, short y2) ;
540 void cdecl qfn_1_0_glRectiv(long nativehandle, /*IN*/ int * v1, /*IN*/ int * v2) ;
541 void cdecl qfn_1_0_glRecti(long nativehandle, int x1, int y1, int x2, int y2) ;
542 void cdecl qfn_1_0_glRectfv(long nativehandle, /*IN*/ float * v1, /*IN*/ float * v2) ;
543 void cdecl qfn_1_0_glRectf(long nativehandle, float x1, float y1, float x2, float y2) ;
544 void cdecl qfn_1_0_glRectdv(long nativehandle, /*IN*/ double * v1, /*IN*/ double * v2) ;
545 void cdecl qfn_1_0_glRectd(long nativehandle, double x1, double y1, double x2, double y2) ;
546 void cdecl qfn_1_0_glRasterPos4sv(long nativehandle, /*IN*/ short * v) ;
547 void cdecl qfn_1_0_glRasterPos4s(long nativehandle, short x, short y, short z, short w) ;
548 void cdecl qfn_1_0_glRasterPos4iv(long nativehandle, /*IN*/ int * v) ;
549 void cdecl qfn_1_0_glRasterPos4i(long nativehandle, int x, int y, int z, int w) ;
550 void cdecl qfn_1_0_glRasterPos4fv(long nativehandle, /*IN*/ float * v) ;
551 void cdecl qfn_1_0_glRasterPos4f(long nativehandle, float x, float y, float z, float w) ;
552 void cdecl qfn_1_0_glRasterPos4dv(long nativehandle, /*IN*/ double * v) ;
553 void cdecl qfn_1_0_glRasterPos4d(long nativehandle, double x, double y, double z, double w) ;
554 void cdecl qfn_1_0_glRasterPos3sv(long nativehandle, /*IN*/ short * v) ;
555 void cdecl qfn_1_0_glRasterPos3s(long nativehandle, short x, short y, short z) ;
556 void cdecl qfn_1_0_glRasterPos3iv(long nativehandle, /*IN*/ int * v) ;
557 void cdecl qfn_1_0_glRasterPos3i(long nativehandle, int x, int y, int z) ;
558 void cdecl qfn_1_0_glRasterPos3fv(long nativehandle, /*IN*/ float * v) ;
559 void cdecl qfn_1_0_glRasterPos3f(long nativehandle, float x, float y, float z) ;
560 void cdecl qfn_1_0_glRasterPos3dv(long nativehandle, /*IN*/ double * v) ;
561 void cdecl qfn_1_0_glRasterPos3d(long nativehandle, double x, double y, double z) ;
562 void cdecl qfn_1_0_glRasterPos2sv(long nativehandle, /*IN*/ short * v) ;
563 void cdecl qfn_1_0_glRasterPos2s(long nativehandle, short x, short y) ;
564 void cdecl qfn_1_0_glRasterPos2iv(long nativehandle, /*IN*/ int * v) ;
565 void cdecl qfn_1_0_glRasterPos2i(long nativehandle, int x, int y) ;
566 void cdecl qfn_1_0_glRasterPos2fv(long nativehandle, /*IN*/ float * v) ;
567 void cdecl qfn_1_0_glRasterPos2f(long nativehandle, float x, float y) ;
568 void cdecl qfn_1_0_glRasterPos2dv(long nativehandle, /*IN*/ double * v) ;
569 void cdecl qfn_1_0_glRasterPos2d(long nativehandle, double x, double y) ;
570 void cdecl qfn_1_0_glNormal3sv(long nativehandle, /*IN*/ short * v) ;
571 void cdecl qfn_1_0_glNormal3s(long nativehandle, short nx, short ny, short nz) ;
572 void cdecl qfn_1_0_glNormal3iv(long nativehandle, /*IN*/ int * v) ;
573 void cdecl qfn_1_0_glNormal3i(long nativehandle, int nx, int ny, int nz) ;
574 void cdecl qfn_1_0_glNormal3fv(long nativehandle, /*IN*/ float * v) ;
575 void cdecl qfn_1_0_glNormal3f(long nativehandle, float nx, float ny, float nz) ;
576 void cdecl qfn_1_0_glNormal3dv(long nativehandle, /*IN*/ double * v) ;
577 void cdecl qfn_1_0_glNormal3d(long nativehandle, double nx, double ny, double nz) ;
578 void cdecl qfn_1_0_glNormal3bv(long nativehandle, /*IN*/ byte * v) ;
579 void cdecl qfn_1_0_glNormal3b(long nativehandle, byte nx, byte ny, byte nz) ;
580 void cdecl qfn_1_0_glIndexsv(long nativehandle, /*IN*/ short * c) ;
581 void cdecl qfn_1_0_glIndexs(long nativehandle, short c) ;
582 void cdecl qfn_1_0_glIndexiv(long nativehandle, /*IN*/ int * c) ;
583 void cdecl qfn_1_0_glIndexi(long nativehandle, int c) ;
584 void cdecl qfn_1_0_glIndexfv(long nativehandle, /*IN*/ float * c) ;
585 void cdecl qfn_1_0_glIndexf(long nativehandle, float c) ;
586 void cdecl qfn_1_0_glIndexdv(long nativehandle, /*IN*/ double * c) ;
587 void cdecl qfn_1_0_glIndexd(long nativehandle, double c) ;
588 void cdecl qfn_1_0_glEnd(long nativehandle) ;
589 void cdecl qfn_1_0_glEdgeFlagv(long nativehandle, /*IN*/ bool * flag) ;
590 void cdecl qfn_1_0_glEdgeFlag(long nativehandle, bool flag) ;
591 void cdecl qfn_1_0_glColor4usv(long nativehandle, /*IN*/ short * v) ;
592 void cdecl qfn_1_0_glColor4us(long nativehandle, short red, short green, short blue, short alpha) ;
593 void cdecl qfn_1_0_glColor4uiv(long nativehandle, /*IN*/ int * v) ;
594 void cdecl qfn_1_0_glColor4ui(long nativehandle, int red, int green, int blue, int alpha) ;
595 void cdecl qfn_1_0_glColor4ubv(long nativehandle, /*IN*/ byte * v) ;
596 void cdecl qfn_1_0_glColor4ub(long nativehandle, byte red, byte green, byte blue, byte alpha) ;
597 void cdecl qfn_1_0_glColor4sv(long nativehandle, /*IN*/ short * v) ;
598 void cdecl qfn_1_0_glColor4s(long nativehandle, short red, short green, short blue, short alpha) ;
599 void cdecl qfn_1_0_glColor4iv(long nativehandle, /*IN*/ int * v) ;
600 void cdecl qfn_1_0_glColor4i(long nativehandle, int red, int green, int blue, int alpha) ;
601 void cdecl qfn_1_0_glColor4fv(long nativehandle, /*IN*/ float * v) ;
602 void cdecl qfn_1_0_glColor4f(long nativehandle, float red, float green, float blue, float alpha) ;
603 void cdecl qfn_1_0_glColor4dv(long nativehandle, /*IN*/ double * v) ;
604 void cdecl qfn_1_0_glColor4d(long nativehandle, double red, double green, double blue, double alpha) ;
605 void cdecl qfn_1_0_glColor4bv(long nativehandle, /*IN*/ byte * v) ;
606 void cdecl qfn_1_0_glColor4b(long nativehandle, byte red, byte green, byte blue, byte alpha) ;
607 void cdecl qfn_1_0_glColor3usv(long nativehandle, /*IN*/ short * v) ;
608 void cdecl qfn_1_0_glColor3us(long nativehandle, short red, short green, short blue) ;
609 void cdecl qfn_1_0_glColor3uiv(long nativehandle, /*IN*/ int * v) ;
610 void cdecl qfn_1_0_glColor3ui(long nativehandle, int red, int green, int blue) ;
611 void cdecl qfn_1_0_glColor3ubv(long nativehandle, /*IN*/ byte * v) ;
612 void cdecl qfn_1_0_glColor3ub(long nativehandle, byte red, byte green, byte blue) ;
613 void cdecl qfn_1_0_glColor3sv(long nativehandle, /*IN*/ short * v) ;
614 void cdecl qfn_1_0_glColor3s(long nativehandle, short red, short green, short blue) ;
615 void cdecl qfn_1_0_glColor3iv(long nativehandle, /*IN*/ int * v) ;
616 void cdecl qfn_1_0_glColor3i(long nativehandle, int red, int green, int blue) ;
617 void cdecl qfn_1_0_glColor3fv(long nativehandle, /*IN*/ float * v) ;
618 void cdecl qfn_1_0_glColor3f(long nativehandle, float red, float green, float blue) ;
619 void cdecl qfn_1_0_glColor3dv(long nativehandle, /*IN*/ double * v) ;
620 void cdecl qfn_1_0_glColor3d(long nativehandle, double red, double green, double blue) ;
621 void cdecl qfn_1_0_glColor3bv(long nativehandle, /*IN*/ byte * v) ;
622 void cdecl qfn_1_0_glColor3b(long nativehandle, byte red, byte green, byte blue) ;
623 void cdecl qfn_1_0_glBitmap(long nativehandle, int width, int height, float xorig, float yorig, float xmove, float ymove, /*IN*/ byte * bitmap) ;
624 void cdecl qfn_1_0_glBegin(long nativehandle, int mode) ;
625 void cdecl qfn_1_0_glListBase(long nativehandle, int base) ;
626 int cdecl qfn_1_0_glGenLists(long nativehandle, int range) ;
627 void cdecl qfn_1_0_glDeleteLists(long nativehandle, int list, int range) ;
628 void cdecl qfn_1_0_glCallLists(long nativehandle, int n, int type, ObjectPtr lists) ;
629 void cdecl qfn_1_0_glCallList(long nativehandle, int list) ;
630 void cdecl qfn_1_0_glEndList(long nativehandle) ;
631 void cdecl qfn_1_0_glNewList(long nativehandle, int list, int mode) ;
632 };
633 };
634};
void glTexCoord2i(int s, int t)
void cdecl qfn_1_0_glRasterPos3iv(long nativehandle, int * v)
void cdecl qfn_1_0_glEvalCoord1d(long nativehandle, double u)
void glGetTexEnvfv(int target, int pname, float [] params)
void cdecl qfn_1_0_glMapGrid2f(long nativehandle, int un, float u1, float u2, int vn, float v1, float v2)
void glGetTexGeniv(int coord, int pname, int [] params)
void cdecl qfn_1_0_glPixelMapusv(long nativehandle, int map, int mapsize, short * values)
void cdecl qfn_1_0_glColor4ubv(long nativehandle, byte * v)
void glMaterialfv(int face, int pname, float [] params)
void cdecl qfn_1_0_glRasterPos2iv(long nativehandle, int * v)
void cdecl qfn_1_0_glRasterPos3s(long nativehandle, short x, short y, short z)
void cdecl qfn_1_0_glRasterPos4i(long nativehandle, int x, int y, int z, int w)
void cdecl qfn_1_0_glColor3f(long nativehandle, float red, float green, float blue)
void cdecl qfn_1_0_glAlphaFunc(long nativehandle, int func, float ref)
void glNormal3s(short nx, short ny, short nz)
void glRecti(int x1, int y1, int x2, int y2)
void cdecl qfn_1_0_glEvalCoord1f(long nativehandle, float u)
void glGetTexParameterfv(int target, int pname, float [] params)
void glTexCoord3s(short s, short t, short r)
void cdecl qfn_1_0_glTexCoord3f(long nativehandle, float s, float t, float r)
void glRasterPos2f(float x, float y)
void glGetLightiv(int light, int pname, int [] params)
void cdecl qfn_1_0_glEvalCoord1fv(long nativehandle, float * u)
void glRectf(float x1, float y1, float x2, float y2)
void cdecl qfn_1_0_glPixelMapuiv(long nativehandle, int map, int mapsize, int * values)
void cdecl qfn_1_0_glVertex3sv(long nativehandle, short * v)
void glScissor(int x, int y, int width, int height)
void cdecl qfn_1_0_glVertex4i(long nativehandle, int x, int y, int z, int w)
bool cdecl qfn_1_0_glIsEnabled(long nativehandle, int cap)
int cdecl qfn_1_0_glGetError(long nativehandle)
void glColor4i(int red, int green, int blue, int alpha)
void glMap1f(int target, float u1, float u2, int stride, int order, float [] points)
void cdecl qfn_1_0_glPixelZoom(long nativehandle, float xfactor, float yfactor)
void cdecl qfn_1_0_glDepthRange(long nativehandle, double nearVal, double farVal)
void cdecl qfn_1_0_glVertex4f(long nativehandle, float x, float y, float z, float w)
void glColor3ub(byte red, byte green, byte blue)
void glColor4s(short red, short green, short blue, short alpha)
void glColor4f(float red, float green, float blue, float alpha)
void cdecl qfn_1_0_glGetTexImage(long nativehandle, int target, int level, int format, int type, ObjectPtr pixels)
void cdecl qfn_1_0_glPointSize(long nativehandle, float size)
void glRasterPos4sv( short [] v)
void glFogi(int pname, int param)
void cdecl qfn_1_0_glPolygonMode(long nativehandle, int face, int mode)
void cdecl qfn_1_0_glEvalCoord1dv(long nativehandle, double * u)
void cdecl qfn_1_0_glGetTexGeniv(long nativehandle, int coord, int pname, int * params)
void cdecl qfn_1_0_glClearColor(long nativehandle, float red, float green, float blue, float alpha)
void glPixelTransferi(int pname, int param)
void glRectiv( int [] v1, int [] v2)
void glRasterPos3f(float x, float y, float z)
void cdecl qfn_1_0_glLightModelf(long nativehandle, int pname, float param)
void glMultMatrixd( double [] m)
void cdecl qfn_1_0_glLightiv(long nativehandle, int light, int pname, int * params)
void cdecl qfn_1_0_glTranslatef(long nativehandle, float x, float y, float z)
void cdecl qfn_1_0_glVertex3f(long nativehandle, float x, float y, float z)
void cdecl qfn_1_0_glSelectBuffer(long nativehandle, int size, int * buffer)
void glRasterPos2fv( float [] v)
void cdecl qfn_1_0_glFogiv(long nativehandle, int pname, int * params)
void glTexCoord2dv( double [] v)
void cdecl qfn_1_0_glNormal3b(long nativehandle, byte nx, byte ny, byte nz)
void glGetLightfv(int light, int pname, float [] params)
void cdecl qfn_1_0_glLightModeliv(long nativehandle, int pname, int * params)
void cdecl qfn_1_0_glRects(long nativehandle, short x1, short y1, short x2, short y2)
void glRasterPos2i(int x, int y)
void glTexCoord2sv( short [] v)
void glRasterPos3i(int x, int y, int z)
void glRasterPos2sv( short [] v)
void glColor4ub(byte red, byte green, byte blue, byte alpha)
void cdecl qfn_1_0_glTexEnvi(long nativehandle, int target, int pname, int param)
void glTexCoord2fv( float [] v)
void glPixelStorei(int pname, int param)
void cdecl qfn_1_0_glEvalCoord2fv(long nativehandle, float * u)
void glSelectBuffer(int size, int [] buffer)
void cdecl qfn_1_0_glEvalMesh1(long nativehandle, int mode, int i1, int i2)
void cdecl qfn_1_0_glVertex3s(long nativehandle, short x, short y, short z)
void cdecl qfn_1_0_glColor3us(long nativehandle, short red, short green, short blue)
void cdecl qfn_1_0_glColor3fv(long nativehandle, float * v)
void cdecl qfn_1_0_glVertex4s(long nativehandle, short x, short y, short z, short w)
void cdecl qfn_1_0_glTexCoord4d(long nativehandle, double s, double t, double r, double q)
void cdecl qfn_1_0_glNormal3d(long nativehandle, double nx, double ny, double nz)
void glMaterialiv(int face, int pname, int [] params)
void cdecl qfn_1_0_glDrawPixels(long nativehandle, int width, int height, int format, int type, ObjectPtr pixels)
void cdecl qfn_1_0_glPixelStoref(long nativehandle, int pname, float param)
void cdecl qfn_1_0_glRectf(long nativehandle, float x1, float y1, float x2, float y2)
void glTexCoord3d(double s, double t, double r)
void cdecl qfn_1_0_glDrawBuffer(long nativehandle, int mode)
void cdecl qfn_1_0_glBegin(long nativehandle, int mode)
void cdecl qfn_1_0_glMaterialf(long nativehandle, int face, int pname, float param)
void cdecl qfn_1_0_glColor4uiv(long nativehandle, int * v)
void cdecl qfn_1_0_glColor3usv(long nativehandle, short * v)
void cdecl qfn_1_0_glReadPixels(long nativehandle, int x, int y, int width, int height, int format, int type, ObjectPtr pixels)
void glEvalMesh1(int mode, int i1, int i2)
void cdecl qfn_1_0_glVertex3dv(long nativehandle, double * v)
void glTexCoord2s(short s, short t)
void cdecl qfn_1_0_glPushMatrix(long nativehandle)
void cdecl qfn_1_0_glColor3d(long nativehandle, double red, double green, double blue)
void cdecl qfn_1_0_glGetTexLevelParameteriv(long nativehandle, int target, int level, int pname, int * params)
void cdecl qfn_1_0_glVertex3i(long nativehandle, int x, int y, int z)
void cdecl qfn_1_0_glEvalMesh2(long nativehandle, int mode, int i1, int i2, int j1, int j2)
void cdecl qfn_1_0_glLineWidth(long nativehandle, float width)
void glMap1d(int target, double u1, double u2, int stride, int order, double [] points)
void glTexCoord3f(float s, float t, float r)
void glVertex4f(float x, float y, float z, float w)
void glBlendFunc(int sfactor, int dfactor)
void glCallLists(int n, int type, Object lists)
void cdecl qfn_1_0_glTexImage2D(long nativehandle, int target, int level, int internalformat, int width, int height, int border, int format, int type, ObjectPtr pixels)
void cdecl qfn_1_0_glRasterPos3fv(long nativehandle, float * v)
void cdecl qfn_1_0_glPushName(long nativehandle, int name)
void cdecl qfn_1_0_glBitmap(long nativehandle, int width, int height, float xorig, float yorig, float xmove, float ymove, byte * bitmap)
void cdecl qfn_1_0_glCallList(long nativehandle, int list)
void glColor3f(float red, float green, float blue)
void glReadPixels(int x, int y, int width, int height, int format, int type, Object pixels)
void cdecl qfn_1_0_glTexGeniv(long nativehandle, int coord, int pname, int * params)
void cdecl qfn_1_0_glVertex2fv(long nativehandle, float * v)
void glTexGeni(int coord, int pname, int param)
void cdecl qfn_1_0_glPopMatrix(long nativehandle)
void cdecl qfn_1_0_glMultMatrixd(long nativehandle, double * m)
void glGetTexGenfv(int coord, int pname, float [] params)
void glMapGrid1d(int un, double u1, double u2)
void glLightfv(int light, int pname, float [] params)
void cdecl qfn_1_0_glTexCoord3i(long nativehandle, int s, int t, int r)
void glVertex2f(float x, float y)
void glRasterPos2d(double x, double y)
void cdecl qfn_1_0_glStencilOp(long nativehandle, int fail, int zfail, int zpass)
void glGetTexParameteriv(int target, int pname, int [] params)
void glTexCoord2d(double s, double t)
void glFogiv(int pname, int [] params)
void cdecl qfn_1_0_glMaterialfv(long nativehandle, int face, int pname, float * params)
void cdecl qfn_1_0_glCopyPixels(long nativehandle, int x, int y, int width, int height, int type)
void cdecl qfn_1_0_glVertex2dv(long nativehandle, double * v)
void glColorMaterial(int face, int mode)
void glGetTexEnviv(int target, int pname, int [] params)
void cdecl qfn_1_0_glTranslated(long nativehandle, double x, double y, double z)
void glPixelMapuiv(int map, int mapsize, int [] values)
void glTexCoord1fv( float [] v)
void cdecl qfn_1_0_glScissor(long nativehandle, int x, int y, int width, int height)
void cdecl qfn_1_0_glRectdv(long nativehandle, double * v1, double * v2)
void glColor4b(byte red, byte green, byte blue, byte alpha)
void cdecl qfn_1_0_glVertex4iv(long nativehandle, int * v)
void glTexGeniv(int coord, int pname, int [] params)
void glGetTexLevelParameterfv(int target, int level, int pname, float [] params)
void glEvalCoord1dv( double [] u)
void cdecl qfn_1_0_glVertex2iv(long nativehandle, int * v)
void cdecl qfn_1_0_glTexCoord2f(long nativehandle, float s, float t)
void cdecl qfn_1_0_glListBase(long nativehandle, int base)
void cdecl qfn_1_0_glAccum(long nativehandle, int op, float value)
void cdecl qfn_1_0_glNewList(long nativehandle, int list, int mode)
void cdecl qfn_1_0_glIndexf(long nativehandle, float c)
void glGetTexImage(int target, int level, int format, int type, Object pixels)
void glLightModelfv(int pname, float [] params)
void glVertex4d(double x, double y, double z, double w)
void cdecl qfn_1_0_glRectsv(long nativehandle, short * v1, short * v2)
void cdecl qfn_1_0_glTexGendv(long nativehandle, int coord, int pname, double * params)
void glEvalCoord2fv( float [] u)
void glRotated(double angle, double x, double y, double z)
void glPixelZoom(float xfactor, float yfactor)
void glEvalPoint2(int i, int j)
void cdecl qfn_1_0_glGetTexParameteriv(long nativehandle, int target, int pname, int * params)
void cdecl qfn_1_0_glRasterPos4f(long nativehandle, float x, float y, float z, float w)
void cdecl qfn_1_0_glTexCoord4sv(long nativehandle, short * v)
void cdecl qfn_1_0_glFrontFace(long nativehandle, int mode)
void cdecl qfn_1_0_glVertex2f(long nativehandle, float x, float y)
void cdecl qfn_1_0_glTexGeni(long nativehandle, int coord, int pname, int param)
void cdecl qfn_1_0_glRasterPos4fv(long nativehandle, float * v)
void cdecl qfn_1_0_glColor3i(long nativehandle, int red, int green, int blue)
void glGetTexLevelParameteriv(int target, int level, int pname, int [] params)
void glTranslated(double x, double y, double z)
void cdecl qfn_1_0_glIndexiv(long nativehandle, int * c)
void cdecl qfn_1_0_glTexCoord4f(long nativehandle, float s, float t, float r, float q)
void cdecl qfn_1_0_glTexCoord2fv(long nativehandle, float * v)
void cdecl qfn_1_0_glEvalCoord2dv(long nativehandle, double * u)
void cdecl qfn_1_0_glScaled(long nativehandle, double x, double y, double z)
void glRasterPos4s(short x, short y, short z, short w)
void glColor3s(short red, short green, short blue)
void cdecl qfn_1_0_glEdgeFlag(long nativehandle, bool flag)
void cdecl qfn_1_0_glNormal3iv(long nativehandle, int * v)
void cdecl qfn_1_0_glTexCoord4s(long nativehandle, short s, short t, short r, short q)
void glViewport(int x, int y, int width, int height)
void glDeleteLists(int list, int range)
void glTexGend(int coord, int pname, double param)
void cdecl qfn_1_0_glTexCoord2iv(long nativehandle, int * v)
void glGetPixelMapfv(int map, float [] values)
void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar)
void cdecl qfn_1_0_glPixelTransferi(long nativehandle, int pname, int param)
void glPixelMapusv(int map, int mapsize, short [] values)
void glEvalCoord1fv( float [] u)
void glColor4ui(int red, int green, int blue, int alpha)
void glEdgeFlagv( bool [] flag)
void cdecl qfn_1_0_glGetTexEnviv(long nativehandle, int target, int pname, int * params)
void cdecl qfn_1_0_glColor3sv(long nativehandle, short * v)
void glLightiv(int light, int pname, int [] params)
void cdecl qfn_1_0_glClearStencil(long nativehandle, int s)
void cdecl qfn_1_0_glIndexMask(long nativehandle, int mask)
void glTexCoord3i(int s, int t, int r)
void cdecl qfn_1_0_glGetPixelMapfv(long nativehandle, int map, float * values)
void cdecl qfn_1_0_glGetTexGendv(long nativehandle, int coord, int pname, double * params)
void cdecl qfn_1_0_glVertex3fv(long nativehandle, float * v)
void cdecl qfn_1_0_glColor4us(long nativehandle, short red, short green, short blue, short alpha)
void glTexCoord1sv( short [] v)
void glRasterPos4i(int x, int y, int z, int w)
void cdecl qfn_1_0_glTexCoord3fv(long nativehandle, float * v)
void cdecl qfn_1_0_glColor3ub(long nativehandle, byte red, byte green, byte blue)
void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar)
void glTexGenf(int coord, int pname, float param)
void cdecl qfn_1_0_glRasterPos3f(long nativehandle, float x, float y, float z)
void glGetPixelMapusv(int map, short [] values)
void cdecl qfn_1_0_glTexEnviv(long nativehandle, int target, int pname, int * params)
void cdecl qfn_1_0_glTexCoord2i(long nativehandle, int s, int t)
int cdecl qfn_1_0_glRenderMode(long nativehandle, int mode)
void cdecl qfn_1_0_glFinish(long nativehandle)
void cdecl qfn_1_0_glBlendFunc(long nativehandle, int sfactor, int dfactor)
void cdecl qfn_1_0_glOrtho(long nativehandle, double left, double right, double bottom, double top, double zNear, double zFar)
void cdecl qfn_1_0_glTexCoord1f(long nativehandle, float s)
void glVertex4s(short x, short y, short z, short w)
void glClearColor(float red, float green, float blue, float alpha)
void cdecl qfn_1_0_glLightf(long nativehandle, int light, int pname, float param)
void glPassThrough(float token)
void cdecl qfn_1_0_glTexCoord3s(long nativehandle, short s, short t, short r)
void cdecl qfn_1_0_glColor4dv(long nativehandle, double * v)
void glRasterPos2dv( double [] v)
void cdecl qfn_1_0_glColor4b(long nativehandle, byte red, byte green, byte blue, byte alpha)
void cdecl qfn_1_0_glLineStipple(long nativehandle, int factor, short pattern)
void glFogf(int pname, float param)
void cdecl qfn_1_0_glGetMaterialiv(long nativehandle, int face, int pname, int * params)
void glClearAccum(float red, float green, float blue, float alpha)
void cdecl qfn_1_0_glHint(long nativehandle, int target, int mode)
void glTexParameterf(int target, int pname, float param)
void cdecl qfn_1_0_glMap2f(long nativehandle, int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float * points)
void cdecl qfn_1_0_glRasterPos2sv(long nativehandle, short * v)
void cdecl qfn_1_0_glTexCoord1d(long nativehandle, double s)
void glStencilFunc(int func, int ref, int mask)
void cdecl qfn_1_0_glClearAccum(long nativehandle, float red, float green, float blue, float alpha)
void cdecl qfn_1_0_glColor3ubv(long nativehandle, byte * v)
void cdecl qfn_1_0_glCullFace(long nativehandle, int mode)
void cdecl qfn_1_0_glGetPixelMapusv(long nativehandle, int map, short * values)
void cdecl qfn_1_0_glStencilFunc(long nativehandle, int func, int ref, int mask)
void glFeedbackBuffer(int size, int type, float [] buffer)
void cdecl qfn_1_0_glPixelStorei(long nativehandle, int pname, int param)
void cdecl qfn_1_0_glRectd(long nativehandle, double x1, double y1, double x2, double y2)
void cdecl qfn_1_0_glGetTexEnvfv(long nativehandle, int target, int pname, float * params)
void cdecl qfn_1_0_glIndexi(long nativehandle, int c)
void glGetMapfv(int target, int query, float [] v)
void cdecl qfn_1_0_glLightfv(long nativehandle, int light, int pname, float * params)
void glTexCoord4dv( double [] v)
void glNewList(int list, int mode)
void cdecl qfn_1_0_glVertex3d(long nativehandle, double x, double y, double z)
void glVertex2d(double x, double y)
void cdecl qfn_1_0_glTexEnvfv(long nativehandle, int target, int pname, float * params)
void glColor3ui(int red, int green, int blue)
void glRasterPos4f(float x, float y, float z, float w)
void cdecl qfn_1_0_glLightModelfv(long nativehandle, int pname, float * params)
void glColorMask(bool red, bool green, bool blue, bool alpha)
void glVertex2i(int x, int y)
void cdecl qfn_1_0_glColor4d(long nativehandle, double red, double green, double blue, double alpha)
void glMateriali(int face, int pname, int param)
void cdecl qfn_1_0_glMapGrid2d(long nativehandle, int un, double u1, double u2, int vn, double v1, double v2)
void glLightf(int light, int pname, float param)
void cdecl qfn_1_0_glRasterPos3sv(long nativehandle, short * v)
void glLightModeli(int pname, int param)
void cdecl qfn_1_0_glTexCoord1dv(long nativehandle, double * v)
void cdecl qfn_1_0_glRasterPos2s(long nativehandle, short x, short y)
void cdecl qfn_1_0_glColor3dv(long nativehandle, double * v)
void cdecl qfn_1_0_glRasterPos4s(long nativehandle, short x, short y, short z, short w)
void cdecl qfn_1_0_glTexCoord4fv(long nativehandle, float * v)
void cdecl qfn_1_0_glEvalCoord2d(long nativehandle, double u, double v)
void cdecl qfn_1_0_glRasterPos4sv(long nativehandle, short * v)
void cdecl qfn_1_0_glVertex4d(long nativehandle, double x, double y, double z, double w)
void glGetTexGendv(int coord, int pname, double [] params)
void cdecl qfn_1_0_glVertex4sv(long nativehandle, short * v)
void cdecl qfn_1_0_glGetMapfv(long nativehandle, int target, int query, float * v)
void glPolygonMode(int face, int mode)
void cdecl qfn_1_0_glTexCoord4i(long nativehandle, int s, int t, int r, int q)
void glColor3dv( double [] v)
void glPolygonStipple( byte [] mask)
void glMaterialf(int face, int pname, float param)
void cdecl qfn_1_0_glEvalCoord2f(long nativehandle, float u, float v)
void cdecl qfn_1_0_glPolygonStipple(long nativehandle, byte * mask)
void cdecl qfn_1_0_glEndList(long nativehandle)
void glTexParameteriv(int target, int pname, int [] params)
void cdecl qfn_1_0_glVertex2sv(long nativehandle, short * v)
void cdecl qfn_1_0_glEnable(long nativehandle, int cap)
void cdecl qfn_1_0_glFogfv(long nativehandle, int pname, float * params)
void glVertex3i(int x, int y, int z)
void glHint(int target, int mode)
void cdecl qfn_1_0_glDeleteLists(long nativehandle, int list, int range)
void glDrawPixels(int width, int height, int format, int type, Object pixels)
void glVertex3f(float x, float y, float z)
void cdecl qfn_1_0_glLoadMatrixd(long nativehandle, double * m)
void cdecl qfn_1_0_glTexCoord3sv(long nativehandle, short * v)
void cdecl qfn_1_0_glNormal3i(long nativehandle, int nx, int ny, int nz)
void cdecl qfn_1_0_glColor4iv(long nativehandle, int * v)
void glAlphaFunc(int func, float ref)
void glMapGrid1f(int un, float u1, float u2)
void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Object pixels)
void glRects(short x1, short y1, short x2, short y2)
void cdecl qfn_1_0_glRasterPos2dv(long nativehandle, double * v)
void cdecl qfn_1_0_glIndexs(long nativehandle, short c)
void glVertex4i(int x, int y, int z, int w)
void glRectd(double x1, double y1, double x2, double y2)
void cdecl qfn_1_0_glDisable(long nativehandle, int cap)
void glGetFloatv(int pname, float [] params)
void cdecl qfn_1_0_glGetMapiv(long nativehandle, int target, int query, int * v)
void cdecl qfn_1_0_glColorMaterial(long nativehandle, int face, int mode)
void cdecl qfn_1_0_glGetTexLevelParameterfv(long nativehandle, int target, int level, int pname, float * params)
void glTexGendv(int coord, int pname, double [] params)
void cdecl qfn_1_0_glNormal3f(long nativehandle, float nx, float ny, float nz)
void cdecl qfn_1_0_glTexCoord1fv(long nativehandle, float * v)
void cdecl qfn_1_0_glPushAttrib(long nativehandle, int mask)
void cdecl qfn_1_0_glTexCoord2dv(long nativehandle, double * v)
void glRotatef(float angle, float x, float y, float z)
void glGetClipPlane(int plane, double [] equation)
void cdecl qfn_1_0_glVertex4fv(long nativehandle, float * v)
void glColor3b(byte red, byte green, byte blue)
void cdecl qfn_1_0_glTexGend(long nativehandle, int coord, int pname, double param)
void glEvalCoord2dv( double [] u)
void cdecl qfn_1_0_glVertex3iv(long nativehandle, int * v)
void cdecl qfn_1_0_glColor4usv(long nativehandle, short * v)
void cdecl qfn_1_0_glMapGrid1f(long nativehandle, int un, float u1, float u2)
void cdecl qfn_1_0_glLightModeli(long nativehandle, int pname, int param)
void cdecl qfn_1_0_glColor4bv(long nativehandle, byte * v)
void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float [] points)
void glRasterPos4d(double x, double y, double z, double w)
void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
void cdecl qfn_1_0_glTexGenfv(long nativehandle, int coord, int pname, float * params)
void glVertex3s(short x, short y, short z)
void cdecl qfn_1_0_glIndexsv(long nativehandle, short * c)
void glPixelTransferf(int pname, float param)
void cdecl qfn_1_0_glFogi(long nativehandle, int pname, int param)
void glPixelMapfv(int map, int mapsize, float [] values)
void cdecl qfn_1_0_glDepthFunc(long nativehandle, int func)
void glColor4d(double red, double green, double blue, double alpha)
void cdecl qfn_1_0_glRasterPos4d(long nativehandle, double x, double y, double z, double w)
void glTexEnvi(int target, int pname, int param)
void cdecl qfn_1_0_glShadeModel(long nativehandle, int mode)
void cdecl qfn_1_0_glTexParameterfv(long nativehandle, int target, int pname, float * params)
void cdecl qfn_1_0_glColor4sv(long nativehandle, short * v)
void cdecl qfn_1_0_glGetIntegerv(long nativehandle, int pname, int * params)
void glLineStipple(int factor, short pattern)
void cdecl qfn_1_0_glTexParameteriv(long nativehandle, int target, int pname, int * params)
void cdecl qfn_1_0_glGetLightfv(long nativehandle, int light, int pname, float * params)
void glColor3us(short red, short green, short blue)
void cdecl qfn_1_0_glLoadName(long nativehandle, int name)
void glLoadMatrixd( double [] m)
void glTexCoord4f(float s, float t, float r, float q)
void glLighti(int light, int pname, int param)
void cdecl qfn_1_0_glTexCoord2d(long nativehandle, double s, double t)
void cdecl qfn_1_0_glRasterPos3dv(long nativehandle, double * v)
void cdecl qfn_1_0_glTexGenf(long nativehandle, int coord, int pname, float param)
void cdecl qfn_1_0_glEdgeFlagv(long nativehandle, bool * flag)
void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Object pixels)
void cdecl qfn_1_0_glGetPolygonStipple(long nativehandle, byte * mask)
void cdecl qfn_1_0_glPassThrough(long nativehandle, float token)
void cdecl qfn_1_0_glRasterPos2d(long nativehandle, double x, double y)
void glColor3d(double red, double green, double blue)
void cdecl qfn_1_0_glClipPlane(long nativehandle, int plane, double * equation)
void glRasterPos4dv( double [] v)
void glTexCoord4fv( float [] v)
void glDepthRange(double nearVal, double farVal)
void glTranslatef(float x, float y, float z)
void cdecl qfn_1_0_glGetTexGenfv(long nativehandle, int coord, int pname, float * params)
void glGetMaterialfv(int face, int pname, float [] params)
void cdecl qfn_1_0_glEvalPoint1(long nativehandle, int i)
void cdecl qfn_1_0_glIndexdv(long nativehandle, double * c)
void cdecl qfn_1_0_glTexCoord4dv(long nativehandle, double * v)
void cdecl qfn_1_0_glRectiv(long nativehandle, int * v1, int * v2)
void glGetMapdv(int target, int query, double [] v)
void cdecl qfn_1_0_glTexCoord3iv(long nativehandle, int * v)
void cdecl qfn_1_0_glColor4i(long nativehandle, int red, int green, int blue, int alpha)
void glVertex3d(double x, double y, double z)
void cdecl qfn_1_0_glClearIndex(long nativehandle, float c)
void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double [] points)
void glGetMaterialiv(int face, int pname, int [] params)
void glRasterPos3s(short x, short y, short z)
void glNormal3d(double nx, double ny, double nz)
void glVertex4dv( double [] v)
void glRectdv( double [] v1, double [] v2)
void glTexCoord4i(int s, int t, int r, int q)
void cdecl qfn_1_0_glColor3uiv(long nativehandle, int * v)
void cdecl qfn_1_0_glGetLightiv(long nativehandle, int light, int pname, int * params)
void cdecl qfn_1_0_glRotatef(long nativehandle, float angle, float x, float y, float z)
void cdecl qfn_1_0_glVertex2i(long nativehandle, int x, int y)
void cdecl qfn_1_0_glFlush(long nativehandle)
void glTexCoord1dv( double [] v)
bool cdecl qfn_1_0_glIsList(long nativehandle, int list)
void glLineWidth(float width)
void cdecl qfn_1_0_glPopName(long nativehandle )
void cdecl qfn_1_0_glRasterPos2i(long nativehandle, int x, int y)
void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte [] bitmap)
void glRectfv( float [] v1, float [] v2)
void cdecl qfn_1_0_glMaterialiv(long nativehandle, int face, int pname, int * params)
void glEvalCoord2f(float u, float v)
void cdecl qfn_1_0_glGetBooleanv(long nativehandle, int pname, bool * params)
void cdecl qfn_1_0_glRasterPos3d(long nativehandle, double x, double y, double z)
void cdecl qfn_1_0_glMapGrid1d(long nativehandle, int un, double u1, double u2)
void glTexEnviv(int target, int pname, int [] params)
void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
void cdecl qfn_1_0_glClear(long nativehandle, int mask)
void glMultMatrixf( float [] m)
void cdecl qfn_1_0_glColor3ui(long nativehandle, int red, int green, int blue)
void cdecl qfn_1_0_glColor3iv(long nativehandle, int * v)
void cdecl qfn_1_0_glColor3s(long nativehandle, short red, short green, short blue)
void glTexGenfv(int coord, int pname, float [] params)
void cdecl qfn_1_0_glTexCoord1i(long nativehandle, int s)
void cdecl qfn_1_0_glTexCoord3dv(long nativehandle, double * v)
void cdecl qfn_1_0_glMap1f(long nativehandle, int target, float u1, float u2, int stride, int order, float * points)
void cdecl qfn_1_0_glRotated(long nativehandle, double angle, double x, double y, double z)
void cdecl qfn_1_0_glColor3bv(long nativehandle, byte * v)
void glTexCoord4sv( short [] v)
void cdecl qfn_1_0_glIndexd(long nativehandle, double c)
void cdecl qfn_1_0_glTexCoord2sv(long nativehandle, short * v)
String cdecl qfn_1_0_glGetString(long nativehandle, int name)
void glTexEnvfv(int target, int pname, float [] params)
void cdecl qfn_1_0_glLighti(long nativehandle, int light, int pname, int param)
void glRasterPos4fv( float [] v)
void cdecl qfn_1_0_glScalef(long nativehandle, float x, float y, float z)
void glTexCoord2f(float s, float t)
void glRasterPos2s(short x, short y)
void cdecl qfn_1_0_glTexCoord1s(long nativehandle, short s)
void glGetPixelMapuiv(int map, int [] values)
void cdecl qfn_1_0_glReadBuffer(long nativehandle, int mode)
void cdecl qfn_1_0_glLogicOp(long nativehandle, int opcode)
void cdecl qfn_1_0_glRasterPos4dv(long nativehandle, double * v)
void cdecl qfn_1_0_glTexCoord4iv(long nativehandle, int * v)
void cdecl qfn_1_0_glColor4s(long nativehandle, short red, short green, short blue, short alpha)
void cdecl qfn_1_0_glVertex4dv(long nativehandle, double * v)
void cdecl qfn_1_0_glClearDepth(long nativehandle, double depth)
void cdecl qfn_1_0_glStencilMask(long nativehandle, int mask)
void cdecl qfn_1_0_glGetFloatv(long nativehandle, int pname, float * params)
void glVertex3dv( double [] v)
void cdecl qfn_1_0_glTexImage1D(long nativehandle, int target, int level, int internalformat, int width, int border, int format, int type, ObjectPtr pixels)
void cdecl qfn_1_0_glGetTexParameterfv(long nativehandle, int target, int pname, float * params)
void glNormal3i(int nx, int ny, int nz)
void glLoadMatrixf( float [] m)
void glGetPolygonStipple(byte [] mask)
void glNormal3f(float nx, float ny, float nz)
void glGetMapiv(int target, int query, int [] v)
void cdecl qfn_1_0_glTexParameterf(long nativehandle, int target, int pname, float param)
void cdecl qfn_1_0_glNormal3dv(long nativehandle, double * v)
void cdecl qfn_1_0_glTexCoord2s(long nativehandle, short s, short t)
void cdecl qfn_1_0_glMatrixMode(long nativehandle, int mode)
void glLightModeliv(int pname, int [] params)
void glColor3i(int red, int green, int blue)
void cdecl qfn_1_0_glPopAttrib(long nativehandle)
void glRectsv( short [] v1, short [] v2)
void cdecl qfn_1_0_glNormal3s(long nativehandle, short nx, short ny, short nz)
void glScalef(float x, float y, float z)
void glVertex2dv( double [] v)
void glGetDoublev(int pname, double [] params)
void glFogfv(int pname, float [] params)
void cdecl qfn_1_0_glGetMapdv(long nativehandle, int target, int query, double * v)
void cdecl qfn_1_0_glColor4fv(long nativehandle, float * v)
void glStencilOp(int fail, int zfail, int zpass)
void cdecl qfn_1_0_glRasterPos2f(long nativehandle, float x, float y)
void cdecl qfn_1_0_glTexCoord3d(long nativehandle, double s, double t, double r)
void glTexParameterfv(int target, int pname, float [] params)
void cdecl qfn_1_0_glEvalPoint2(long nativehandle, int i, int j)
void cdecl qfn_1_0_glPixelMapfv(long nativehandle, int map, int mapsize, float * values)
void cdecl qfn_1_0_glFeedbackBuffer(long nativehandle, int size, int type, float * buffer)
void glColor4dv( double [] v)
void cdecl qfn_1_0_glLoadIdentity(long nativehandle)
void cdecl qfn_1_0_glMultMatrixf(long nativehandle, float * m)
void glTexCoord3fv( float [] v)
void cdecl qfn_1_0_glVertex2s(long nativehandle, short x, short y)
void cdecl qfn_1_0_glIndexfv(long nativehandle, float * c)
void glGetIntegerv(int pname, int [] params)
void cdecl qfn_1_0_glGetPixelMapuiv(long nativehandle, int map, int * values)
void glEvalCoord2d(double u, double v)
void glTexCoord3dv( double [] v)
void glLightModelf(int pname, float param)
void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
void cdecl qfn_1_0_glColor3b(long nativehandle, byte red, byte green, byte blue)
void glClipPlane(int plane, double [] equation)
void cdecl qfn_1_0_glColor4ui(long nativehandle, int red, int green, int blue, int alpha)
void cdecl qfn_1_0_glColor4f(long nativehandle, float red, float green, float blue, float alpha)
void cdecl qfn_1_0_glDepthMask(long nativehandle, bool flag)
void cdecl qfn_1_0_glTexParameteri(long nativehandle, int target, int pname, int param)
void cdecl qfn_1_0_glCallLists(long nativehandle, int n, int type, ObjectPtr lists)
void glTexCoord4s(short s, short t, short r, short q)
void cdecl qfn_1_0_glInitNames(long nativehandle )
void cdecl qfn_1_0_glEnd(long nativehandle)
void glTexEnvf(int target, int pname, float param)
void cdecl qfn_1_0_glRasterPos3i(long nativehandle, int x, int y, int z)
void glGetBooleanv(int pname, bool [] params)
void cdecl qfn_1_0_glNormal3sv(long nativehandle, short * v)
void cdecl qfn_1_0_glMap1d(long nativehandle, int target, double u1, double u2, int stride, int order, double * points)
void glTexParameteri(int target, int pname, int param)
void cdecl qfn_1_0_glMateriali(long nativehandle, int face, int pname, int param)
void cdecl qfn_1_0_glLoadMatrixf(long nativehandle, float * m)
void glTexCoord4d(double s, double t, double r, double q)
void cdecl qfn_1_0_glGetClipPlane(long nativehandle, int plane, double * equation)
void cdecl qfn_1_0_glTexEnvf(long nativehandle, int target, int pname, float param)
void cdecl qfn_1_0_glRectfv(long nativehandle, float * v1, float * v2)
void cdecl qfn_1_0_glNormal3bv(long nativehandle, byte * v)
int cdecl qfn_1_0_glGenLists(long nativehandle, int range)
void cdecl qfn_1_0_glVertex2d(long nativehandle, double x, double y)
void cdecl qfn_1_0_glColorMask(long nativehandle, bool red, bool green, bool blue, bool alpha)
void glVertex2s(short x, short y)
void cdecl qfn_1_0_glRasterPos4iv(long nativehandle, int * v)
void cdecl qfn_1_0_glRasterPos2fv(long nativehandle, float * v)
void glNormal3dv( double [] v)
void glCopyPixels(int x, int y, int width, int height, int type)
void cdecl qfn_1_0_glTexCoord1sv(long nativehandle, short * v)
void cdecl qfn_1_0_glRecti(long nativehandle, int x1, int y1, int x2, int y2)
void glNormal3b(byte nx, byte ny, byte nz)
void cdecl qfn_1_0_glTexCoord1iv(long nativehandle, int * v)
void glRasterPos3dv( double [] v)
void cdecl qfn_1_0_glFrustum(long nativehandle, double left, double right, double bottom, double top, double zNear, double zFar)
void glColor4us(short red, short green, short blue, short alpha)
void glRasterPos3fv( float [] v)
void cdecl qfn_1_0_glGetMaterialfv(long nativehandle, int face, int pname, float * params)
void cdecl qfn_1_0_glColor4ub(long nativehandle, byte red, byte green, byte blue, byte alpha)
void glClearDepth(double depth)
void cdecl qfn_1_0_glGetDoublev(long nativehandle, int pname, double * params)
void glScaled(double x, double y, double z)
void cdecl qfn_1_0_glNormal3fv(long nativehandle, float * v)
void glRasterPos3d(double x, double y, double z)
void cdecl qfn_1_0_glFogf(long nativehandle, int pname, float param)
void cdecl qfn_1_0_glPixelTransferf(long nativehandle, int pname, float param)
void glPixelStoref(int pname, float param)
void glAccum(int op, float value)
void glTexCoord3sv( short [] v)
void glRasterPos3sv( short [] v)
void cdecl qfn_1_0_glMap2d(long nativehandle, int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double * points)
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